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1.18.14350 (Windows & Xbox), 19759933 (Steam), 1.18.11153 (Nintendo Switch) or 1.12 (PlayStation), also known as the November Update and Title Update 2, is a major update for Minecraft Legends released on November 29, 2023.[1]
Enter a 10-digit seed to create consistent world terrain generation. This does not necessarily guarantee dynamically spawned things, like bases, will be in the same place
Knockback Resistance
Allows players to granularly set how much knockback that the player, their mobs, or piglin units take
For example, you could set knockback very high, but increase the player knockback resistance to have everything except players get knocked back really far
Water is Lava
Instead of generating a water block, the world will instead generate lava, making the world a lot more treacherous
Hazard Damage
The amount of damage applied when touching hazards (not the lingering damage they apply like poison)
Hazard Density
The density of hazards and buffs in the world
Starting Build/Gather Allays
How many build and gather allays the team starts with
Allay Chest Density
The frequency of chests generated in the world
Allay Chest Yield
The amount of resources obtained from allay chests found in the world
Player Health Regeneration
Modifies the players health regeneration stat
Automatically Buffed Towers
When enabled, towers will automatically come with the buffs from the kaboomery, spyglass, and battle drum
Mob/Structure Build Cost
Modifys the cost to spawn mobs or build structures
Tiger/Frog/Bird/Beetle Mount Enable/Disable
By default all mounts are enabled and can spawn in campaign worlds and may spawn in versus worlds. If they are set to disabled, their homesteads will not generate and their spawners will not be active
Cauldron Tech Enable
Enables or disables the cauldron from being built, same as the other tech unlock settings
Campaign only
Power Tower Density
The number of power towers generated for players to collect
Roaming Piglin/Mob Density
The amount of roaming piglins and vanilla mobs found in the overworld
Llama Damage
Sets the damage of llama animals
Starting Power Tower Cores
The amount of power tower cores you can start with, to help players shortcut building these
Village Chest Yield
The amount of resources generated by the villagers each day
Stable
If enabled, will spawn any enabled mounts (those not disabled by the other custom setting) at villages as if the player had unlocked them
Witch Hut Placement
A meaningful change to the witch experience with a variety of options:
Standard - Witch huts work as they do in a regular campaign
Disabled - Disables witch huts, witches, and cauldrons, similar to playing the game before the November update
Village Buildable - Instead of witch huts being generated in the village and players unlocking them, witch huts cost resources and can be built in villages, but can be destroyed
Freeform Buildable - Same as above, except the witch hut can be built anywhere in the world
Warrior Spawner Placement
Same as the witch hut experience, but with warriors:
Standard - Warriors are unlocked via campaign progression. Once unlocked, they spawn for free, automatically in villages
Village Buildable - No more warrior unlock and free spawns, but you can build their huts in villages for a cost and they can be destroyed
Freeform Buildable - Same as above, except the warrior spawner can be built anywhere
Warrior Count
If Warrior Spawner Placement is set to standard (e.g. the original), then modifies the # of free warriors that spawn at villages
Invasion Pacing
How quickly the piglin invasion ramps up. Will influence the max amount of actions piglins can make, the composition of roaming piglins, etc.
Invasion Activity Level
The max number of actions that piglins can take. By default will ramp up naturally, but can be influenced by the above setting
Village Attack Strength
Changes the distribution and weighting of how strong attacks will be against villages
Village Attack Auto-Resolve Strength
A modifier to the amount of damage that piglins deal to players when they are not there to defend village attacks in person
Piglin Personality
The types of actions that each piglin horde will prefer:
Attack - prefers to attack villages, homesteads, wellhouses
Upgrade - prefers to upgrade their bases
Expand - prefers to build bases and outposts
Passive - doesnβt make any actions
# of small/medium/large bases & outposts
The starting and max # of bases and outposts that each horde has
Versus only
Mirror World
Generates a world where each teamβs starting location is the same and the terrain is made symmetrical for a more balanced experience
Day Night Cycle
By default, there is a day/night cycle in versus matches. During the night, roaming piglins appear and their attack waves are more deadly
Players can keep the cycle consistent (default setting) or they can lock it to only day or only night
Flames of Allegiance
The amount of starting flames of allegiance that a team starts with, governing how many mobs they can spawn. The more starting flames, the less Flame of Allegiance improvements that can be built
HQ Zone Immunity
Makes the HQ and any surrounding structures invulnerable for a specified amount of minutes. After the duration expires, the immunity wears off and everything is vulnerable
Players can use this to prevent rushing and build up their base for a specific duration
Damage Escalation
Versus matches have a natural damage escalation that increases player mobs and the redstone launcher. It typically occurs at 40/50/60 minutes, but this setting lets you modify when it occurs
Witch Hut Placement
Similar to the campaign settings, players can choose to modify the witch experience:
Standard - Witch huts spawn as an event and activate periodically throughout the match
Disabled - No witch hut spawns on the map, so very much a βclassicβ experience
Village Buildable - Like warrior spawners in PVP, players can construct the witch hut in their HQ and spawn the units for a cost
Witch Hut Activation Time/Variance/Duration
If players have left the above setting to standard, they can modify how often it occurs, whether there is any randomness, and how long it lasts for
Some settings can be set to zero, making the witch hut always active, or permanently active after an initial delay, etc.
Piglin Aggression
Changes to how piglins spawn at barracks and what waves they send. This can result in more frequent waves or piglins that are totally passive
Focused on fixing pathfinding issues, like creepers not detonating on walls when given an order to a non-pathable location and certain ranged unitsβ closing distances
Type Select
Overhauled the Type Select interface by moving it down to the hotbar location. Unit types are separated by category. Options are now clearer in terms of selecting all down to selecting a specific unit type
Bannerview
Added a visual indicator in the Bannerview mode on how to exit the mode
Unit RPS and Difficulty Tuning (Campaign and PVP)
Combat Balancing
Continued mob and piglin combat balancing to improve the strategic decision-making and reward players when they choose correctly - and better communicate when they choose a bad mob composition
At Fabled difficulty, if players choose a favorable mob composition vs the piglins, they will be more readily rewarded and win a battle quicker than before while losing fewer mobs
At Fabled difficulty, choosing an unfavorable mob composition is a bit more punishing now, and rewards strategic thinking, so make sure you are paying attention to which mobs are good vs specific piglins!
PvP combat matchups have also been updated to provide a more balanced experience, and to build off the work above
Difficulty tuning
Fabled difficulty (the standard difficulty) has been updated by the unit RPS changes above
The changes make Fabled difficulty more strategic than at launch (you will need to pay closer attention to counters and have a mixed mob composition)
Updated higher difficulties (Mythic & Legendary) that require more strategic decision-making from players and intensify when players choose a favorable or unfavorable mob composition
If players enter a battle with an unfavorable mob composition (eg: Plank Golems vs Blaze Runts), they will lose that battle a lot faster
If Players enter a battle with a favorable mob composition (eg: Plank Golems vs Mace Runts), they will more easily win that battle a lot faster
Updated Storied difficulty so that players are not required to pay close attention to the combat balance and can have a fun, relaxing experience
PVP
Reduced the Protector Tower cost to make it a more competitive option in defending
Stone cost reduced from 450 to 300
Iron cost reduced from 200 to 150
PvP hotbars will now have the Abundant Allays upgrade placed on them by default
Grindstone Golems now take a bit less damage from Skeletons so they can more easily close the distance and counter Skeletons
Warriors can now be refunded in PvP when next to a spawner
Public PvP matches will now require only 4 players in a lobby before the game starts instead of 6
Witches in PvP
The witches are available to be recruited onto your team during a repeating in-game event
The Witchβs Hut will unlock at certain moments in the match and allows either team to spawn them on their team
Either team can acquire Witches from the Witchβs Hut as long as you have the resources
Witches in PvP cost Diamond and Coal to spawn
Frog mounts have been added to PvP worlds in a few different biomes in the world - see if you can find them!
Piglin bases have been updated to include new Piglin content of the Clanger and Air Chopper
Clangers have a chance to spawn later into PvP matches as a powerful foe against your mobs
Air Choppers can also spawn in place of destroyed Piglin Arrow Towers, which makes gathering Prismarine a little trickier!
Deconstructing a structure in PvP will now allow you to be over your resource cap, so your team doesnβt lose out on potential resources
Mount homesteads are now shown in the World Map so players can more easily find the mount they want
Pinging a piglin outpost in the world map will now show a Prismarine icon next to the chat log entry