A texture atlas, also known as a spritesheet, is an arrangement of game sprites on a single image file, used by the game to store and access associated sprites more efficiently than with individual files.
Minecraft uses both procedurally-generated and predefined texture atlases for different purposes, however all but a small handful of predefined atlases have since been split into individual files for compilation into larger atlases.
These two classes of atlases are documented on separate pages:
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| Removed
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| Procedurally-generated
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| Predefined
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