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VOOZH | about |
I don't have much use for this page right now, so I just have some build blueprints here. Sorry if you came here wanting to know a bit about me.
Layer 0 of the blueprints is always ground level. Many of the blocks in the following blueprints, except any pistons, can be replaced with other similar blocks, unless stated otherwise, (ex. stone bricks can be replaced with most other solid blocks, glass and glass panes can be replaced with other colors of glass, fences can be replaced with its variants, etc.)
A horse stall design by EthosLab. When the player brings a horse into the stall, the player hits the tripwire, activating a piston, pushing a block so that the horse cannot get out. The player may take a small amount of damage when dismounting the horse.
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Layer -2 Layer -1 Layer 0
Layer 1
Layer 2
Layer 3
Layer 4 |
A double storage horse stall/tower design by EthosLab. The lever opens the tower, so a horse can be put in it. The button pushes the slime blocks up, bouncing the horse onto the glass just above, while a horse on the glass drops down.
The obsidian may only be replaced with blocks that cannot be pulled or pushed by pistons.
A resource intensive ice farm design by EthosLab. Must be built in a snowy biome or a cold biome above y-level 90.
The stone slabs may be replaced with most other solid blocks. I'm not sure the design works with the fence; it is acting as a placeholder for a sign, placed on the piston, as there is no sign BlockSprite. For the water, you only need to use water buckets or place and break ice on the locations the water is lower in the blueprint.
| Name | Total |
|---|---|
| 👁 Image Block of Redstone |
20 |
| 👁 Image Detector Rail |
120 |
| 👁 Image Lever |
5 |
| 👁 Image Piston |
140 |
| 👁 Image Powered Rail |
66 |
| 👁 Image Rail |
26 |
| 👁 Image Sign / Fence |
1 |
| 👁 Image Stone Bricks |
223 |
| 👁 Image Stone Slab |
78 |
| 👁 Image Water Bucket |
16 |
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Layer -4
Layer -3
Layer -2
Layer -1
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An item disposer design by MumboJumbo. The disposer is locked while the trapped chest is open and activates once the chest is closed, dropping the items into the lava.
The trapped chest may not be replaced with a normal chest.
| Name | Total |
|---|---|
| 👁 Image Dropper (Downward-facing) |
1 |
| 👁 Image Glass |
2 |
| 👁 Image Hopper |
3 |
| 👁 Image Lava |
1 |
| 👁 Image Redstone |
2 |
| 👁 Image Redstone Comparator |
2 |
| 👁 Image Redstone Torch |
1 |
| 👁 Image Stone Bricks |
5 |
| 👁 Image Trapped Chest |
1 |
A small farm design for beetroots, carrots, cocoa beans, potatoes, and wheat by EthosLab. Bone meal must be in the dispensers for this farm to work. The seeds must be placed on the farmland while the piston is retracted. In order to use the farm for cocoa beans, the player must stand against the fence and place the cocoa beans on the side of the log.
The glass is not required, I just used it so I could see what was there. The dispenser may not be replaced with a dropper and the jungle log may not be replaced with any other logs.
| Name | Total |
|---|---|
| 👁 Image Chest |
3 |
| 👁 Image Dispenser |
3 |
| 👁 Image Farmland |
1 |
| 👁 Image Fence |
1 |
| 👁 Image Glass |
1 |
| 👁 Image Hopper |
3 |
| 👁 Image Jungle Log |
1 |
| 👁 Image Redstone |
6 |
| 👁 Image Redstone Repeater (2 ticks) |
2 |
| 👁 Image Redstone Torch |
5 |
| 👁 Image Sticky Piston |
1 |
| 👁 Image Stone Bricks |
14 |
| 👁 Image Stone Pressure Plate |
1 |
| 👁 Image Stone Slab |
1 |
| 👁 Image Water |
1 |
A "super smelter" design by MumboJumbo, plus some changes I made to fix timing errors in the original design, that is put in an underground wall. Storage minecarts are placed on the rails, which are activated when items are put into the top-left chest. The top-right chest is the fuel and the bottom chest is the return from the smelter. The original design uses less iron than with my changes, but only returns one item at a time, and has a constantly running minecart, which is very noisy.
| Name | Total |
|---|---|
| 👁 Image Chest |
6 |
| 👁 Image Furnace |
8 |
| 👁 Image Hopper |
27 |
| 👁 Image Powered Rail |
18 |
| 👁 Image Rail |
8 |
| 👁 Image Redstone |
11 |
| 👁 Image Redstone Comparator |
2 |
| 👁 Image Redstone Repeater (4 ticks) |
8 |
| 👁 Image Redstone Torch |
4 |
| 👁 Image Sticky Piston |
1 |
| 👁 Image Stone Bricks |
39 |
| 👁 Image Stone Bricks Slab |
2 |
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Layer 0 Layer 1
Layer 2
Layer 3
Layer 4
Layer 5 |
Blueprints that I do not use anymore.
A relatively small switch I made out of frustration of night and rain coming so often in Creative worlds. Not needed as of finding the doDaylightCycle and doWeatherCycle gamerules.
| Name | Total |
|---|---|
| 👁 Image Command Block |
2 |
| 👁 Image Inverted Daylight Sensor |
1 |
| 👁 Image Redstone |
5 |
| 👁 Image White Wool |
8 |
A "zombie clinic" design by EthosLab, made obsolete as of learning zombie villagers no longer spawn from zombie spawners. It is placed around a zombie spawner with closed spawning cells that open when a zombie spawns to let the player see its face, while staying safe, so that the player can purify spawned zombie villagers.
Glowstone is not required, but a light source is recommended outside of the spawning cells.
| Name | Total |
|---|---|
| 👁 Image Glowstone |
4 |
| 👁 Image Redstone |
28 |
| 👁 Image Redstone Lamp |
7 |
| 👁 Image Redstone Torch |
7 |
| 👁 Image Sticky Piston |
7 |
| 👁 Image Stone Bricks |
58 |
| 👁 Image Stone Bricks Slab |
14 |
| 👁 Image Stone Brick Stairs |
20 |
| 👁 Image Stone Pressure Plate |
7 |
| 👁 Image Zombie Spawner |
1 |
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Layer -1 Layer 0
Layer 1
Layer 2
Layer 3
Layer 4 |