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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft |
| Blast resistance | 0.2 |
| Hardness | 0.2 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
Yes |
| Map color | 13 WOOD |
| Note block instrument | Bass |
{
"title": "Daylight Detector",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>",
"label": "Tool"
},
{
"field": "0.2",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.2",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(143, 119, 72); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 13 WOOD</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Bass",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Daylight Detector",
"Inverted Daylight Detector"
],
"images": [
"Daylight Detector.png",
"Inverted Daylight Detector.png"
]
}
A daylight detector is a block that outputs a redstone signal based on its exposure to sky light.
Using the detector inverts it, causing it instead to output a constant strong signal that weakens from exposure to sky light.
Daylight detectors can be mined by hand or with any tool, but axes are the quickest. Inverted daylight detectors cannot be collected directly; they drop a regular daylight detector. In Bedrock Edition, the inverted detector may be obtained by using pick block in Creative mode[1], or via inventory editing or add-ons.
A daylight detector can be used to produce redstone power in proportion to the daylight cycle.
A daylight detector is 0.375 blocks high (3/8ths of a block). Daylight detectors can be moved by pistons.β[Bedrock Edition only] Water and lava flow around daylight detectors without affecting them.
In the Overworld, a daylight detector's outputted signal strength depends on the time of day, the weather, the detector's exposure to the sky, and the internal sky light level.
| Power | Clear | Rain or snowfall | Thunder | |||
|---|---|---|---|---|---|---|
| Time β | Time β | Time β | Time β | Time β | Time β | |
| 0 | 13,670β(Midnight/18,000)-22,330
(8,660 Gtk/7:13) |
13,670-(Midnight/18,000)β22,330
(8,660 Gtk/7:13) |
13,670-(Midnight/18,000)β22,330
(8,660 Gtk/7:13) | |||
| 1 | 22,331β22,781
(450 Gtk/22.5 sec) |
13,219β13,669
(450 Gtk/22.5 sec) |
22,331β22,798
(467 Gtk/23.35 sec) |
13,203β13,669
(466 Gtk/23.3 sec) |
22,331β22,943
(612 Gtk/30.6 sec) |
13,058β13,669
(611 Gtk/30.55 sec) |
| 2 | 22,782β23,069β[JE only]/23,070β[BE only]
J: (287 Gtk/14.35 sec) B: (288 Gtk/14.4 sec) |
12,931β13,218
(287 Gtk/14.35 sec) |
22,799β23,231
(432 Gtk/21.6 sec) |
12,769β[JE only]/12,770β[BE only]-13,202
J: (433 Gtk/21.65 sec) B: (432 Gtk/21.6 sec) |
22,944β23,352
(408 Gtk/20.4 sec) |
12,648β13,057
(409 Gtk/20.45 sec) |
| 3 | 23,070β[JE only]/23,071β[BE only]-23,296
J: (226 Gtk/11.3 sec) B: (225 Gtk/11.25 sec) |
12,705β12,930
(225 Gtk/11.25 sec) |
23,232β23,504
(272 Gtk/13.6 sec) |
12,497β12,768β[JE only]/12,769β[BE only]
J: (271 Gtk/13.55 sec) B: (272 Gtk/13.6 sec) |
23,353β23,700
(347 Gtk/17.35 sec) |
12,300β12,647
(347 Gtk/17.35 sec) |
| 4 | 23,297β23,529
(232 Gtk/11.6 sec) |
12,471β12,704
(233 Gtk/11.65 sec) |
23,505β23,745
(240 Gtk/12 sec) |
12,256β12,496
(240 Gtk/12 sec) |
23,701-(Dawn/24,000/0)β59
(240 Gtk/12 sec) |
11,941β[JE only]/11,942β[BE only]-(Dusk/12,000)-12,299
J: (358 Gtk/17.9 sec) B: (357 Gtk/17.85 sec) |
| 5 | 23,530β23,767
(237 Gtk/11.85 sec) |
12,233β12,470
(237 Gtk/11.85 sec) |
23,746β23,991
(245 Gtk/12.25 sec) |
12,010β12,255
(245 Gtk/12.25 sec) |
60β441
(381 Gtk/19.05 sec) |
11,560β11,940β[JE only]/11,941β[BE only]
J:(380 Gtk/19 sec) B: (381 Gtk/19.05 sec) |
| 6 | 23,768β23,960
(192 Gtk/9.6 sec) |
12,041β12,232
(191 Gtk/9.55 sec) |
23,992β(Dawn/24,000/0)-394
(386 Gtk/19.3 sec) |
11,607β(Dusk/12,000)-12,009
(402 Gtk/20.1 sec) |
442β1,039
(597 Gtk/29.85 sec) |
10,962β11,559
(597 Gtk/29.85 sec) |
| 7 | 23,961β(Dawn/24,000/0)-166
(205 Gtk/10.25 sec) |
11,835β(Dusk/12,000)-12,040 (205 Gtk/10.25 sec) | 395β882
(487 Gtk/24.35 sec) |
11,119β11,606
(487 Gtk/24.35 sec) |
1,040β1,735
(695 Gtk/34.75 sec) |
10,266β10,961
(695 Gtk/34.75 sec) |
| 8 | 167β535
(368/18.4 sec) |
11,465β[JE only]/11,466β[BE only]-11,834
J: (369 Gtk/18.45 sec) B: (368 Gtk/18.4 sec) |
883β1,429β[JE only]/1,430β[BE only]
J: (546 Gtk/27.3 sec) B: (547 Gtk/27.35 sec) |
10,571β11,118
(547 Gtk/27.35 sec) |
1,736β2,608
(872 Gtk/43.6 sec) |
9,392β10,265
(873 Gtk/43.65 sec) |
| 9 | 536β933
(397 Gtk/19.85 sec) |
11,067β11,464β[JE only]/11,465β[BE only]
J: (397 Gtk/19.85 sec) B: (398 Gtk/19.9 sec) |
1,430β[JE only]/1,431β[BE only]-2,069
J: (639 Gtk/31.95 sec) B: (638 Gtk/31.6 sec) |
9,931β10,570
(639 Gtk/31.95 sec) |
2,609β3,942
(1,333 Gtk/1:06.65 sec) |
8,059β9,391
(1,332 Gtk/1:06.6 sec) |
| 10 | 934β1,371
(437 Gtk/21.85 sec) |
10,629β11,066
(437 Gtk/21.85 sec) |
2,070β2,875
(805 Gtk/40.25 sec) |
9,125β[JE only]/9,126β[BE only]-9,930
J: (805 Gtk/40.25 sec) B: (804 Gtk/40.2 sec) |
3,943β(Noon/6,000)-8,058
(4115 Gtk/3:25) | |
| 11 | 1,372β1,865
(493 Gtk/24.65 sec) |
10,136β10,628
(492 Gtk/24.6 sec) |
2,876β4,108
(1,232 Gtk/1:01.6) |
7,892β9,124β[JE only]/7,893β9,125β[BE only]
J: (1,232 Gtk/1:01.6) B: (1,232 Gtk/1:01.6) |
N/A | N/A |
| 12 | 1,866β2,444
(578 Gtk/28.9 sec) |
9,557β10,135
(578 Gtk/28.9 sec) |
4,109β(Noon/6,000)-7,891β[JE only]/7,892β[BE only]
J:(3,410 Gtk/2:50) B: (3,783 Gtk/3:9.15) |
N/A | N/A | |
| 13 | 2,445β3,175
(730 Gtk/36.5 sec) |
8,826β9,556
(730 Gtk/36.5 sec) |
N/A | N/A | N/A | N/A |
| 14 | 3,176β4,294
(1,118 Gtk/55.9 sec) |
7,706β8,825
(1,119 Gtk/55.95 sec) |
N/A | N/A | N/A | N/A |
| 15 | 4,295β(Noon/6,000)-7,705
(3,410 Gtk/2:50) |
N/A | N/A | N/A | N/A | |
A non-inverted daylight detector never produces a signal in the Nether and, in Bedrock Edition, the End. In Java Edition, daylight detectors always produces a maximum signal strength of 15 from exposure to the End dimension's sky, as the End's internal sky light level never changes.
Using a daylight detector inverts it. However, the output of the inverted detector is not a simple inversion of the daylight detector's output; it uses a much simpler algorithm that depends on the internal sky light level. Specifically, it outputs a signal strength of 15 minus the current internal sky light level, where values over 15 or below 0 are taken as 15 or 0 respectively. This means that, in the Overworld, an inverted daylight detector actually outputs a strength of 11 at midnight when the weather is clear, if it has line of sight with the sky. The effects of shade are applied before inverting, so shade increases the signal strength when it is not already full, and prevents it from reaching zero. Completely blocking an inverted daylight detector from exposure to the sky causes it to emit a signal strength of 15 at all times of day.
in Java Edition, inverted daylight detectors in the Nether always produce a signal strength of 15; in the End, they work similarly to in the Overworld. in Bedrock Edition, inverted daylight detectors in the Nether or End never produce a signal under any circumstance.
The cells on inverted daylight detectors are emissive if Vibrant Visuals is enabled.
Daylight detectors can be used as a fuel in furnaces, smelting 1.5 items per block.
π BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.wood.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.wood.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.wood.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.wood.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.wood.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.wood | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.wood | subtitles.block.generic.placeβ | 1.0 | 0.8 | |
| βAxe strips | Blocks | When an axe strips a log or wood block [sound 1] | use.wood | subtitles.block.generic.hitβ | 1.0 | 0.8 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.wood | subtitles.block.generic.hitβ | 0.23 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.wood | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.wood | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.wood | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.wood | subtitles.block.generic.footstepsβ | 0.18 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite daylight-detector.png: Sprite image for daylight-detector in Minecraft Daylight Detector | daylight_detector | Block & Item | block.minecraft.daylight_detector |
| Name | Identifier |
|---|---|
| π BlockSprite daylight-detector.png: Sprite image for daylight-detector in Minecraft Block entity | daylight_detector |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite daylight-detector.png: Sprite image for daylight-detector in Minecraft Daylight Detector | daylight_detector | 151 | Block & Giveable Item[i 2] | Identical[i 3] | tile.daylight_detector.name |
| π BlockSprite inverted-daylight-detector.png: Sprite image for inverted-daylight-detector in Minecraft Inverted Daylight Detector | daylight_detector_inverted | 178 | Block & Ungiveable Item[i 4] | Identical[i 3] | β |
| Name | Savegame ID |
|---|---|
| π BlockSprite daylight-detector.png: Sprite image for daylight-detector in Minecraft Block entity | DaylightDetector |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| inverted | false | falsetrue | If true, the daylight detector is inverted. |
| power | 0 | 0123456789101112131415 | The current redstone power level produced by the daylight detector. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| redstone_signal | 0x10x20x40x8 | 0 | 0123456789101112131415 | 0123456789101112131415 | The current redstone power level produced by the daylight detector. |
A daylight detector has a block entity associated with it which stores only its entity ID and position (the minimum data for a block entity). Although the daylight detector's block entity stores no additional data, the block entity ensures that the daylight detector is updated every game tick.
| July 6, 2010 | Notch suggests that he may implement daylight sensors (in the blog post mentioning Alpha 1.0.2_01). | ||||||
|---|---|---|---|---|---|---|---|
| November 24, 2012 | Jeb stated that there may be a daylight sensor. | ||||||
| January 2, 2013 | Jeb tweeted an image of the daylight sensor. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w01a | π Image Added daylight sensors. | |||||
| 1.8 | 14w31a | π Image Daylight sensors can now be toggled between day and night by using them. | |||||
| 1.9 | 15w47a | Daylight sensors no longer emit signal during the night when sufficiently shaded. | |||||
| Inverted daylight sensors now emit a variable signal at night. | |||||||
| 1.13 | 17w47a | "Daylight Sensor" has been renamed to "Daylight Detector". | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | π Image π Image Added daylight sensors. | |||||
| v0.15.0 | build 1 | Daylight sensors can now be moved by pistons. | |||||
| Bedrock Edition | |||||||
| 1.21.30 | Preview 1.21.30.22 | Changed name from "Daylight Sensor" to "Daylight Detector" to match Java Edition. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | π Image Added daylight sensors. |
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | π Image Daylight sensors can now be toggled between day and night by using them. | ||
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Daylight sensors can now be moved by pistons. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image Added daylight sensors. | ||||||
| ? | Daylight sensors are no longer instantly broken. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The block entity ID has now been changed from DLDetector to daylight_detector. | |||||
| 1.13 | 17w47a | The different block IDs for the daylight detector have now been merged into one ID. | |||||
| Added an inverted block state to daylight detectors. | |||||||
| Prior to The Flattening, these blocks' numeral IDs were 151 and 178. | |||||||
Issues relating to "Daylight Sensor" or "Daylight Detector" are maintained on the bug tracker. Issues should be reported and viewed there.
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