Smooth Red Sandstone Appears Twice.
--ML isDreaming (talk) 01:52, 2 July 2019 (UTC)
Can we get the title [[Blocks]] (a redirect, or recently a disambig) changed to [[Block]]s (original page)? – Sealbudsman talk/contr 00:18, 25 April 2017 (UTC)
Also same idea with {{Items}} please. – Sealbudsman talk/contr 00:20, 25 April 2017 (UTC)
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Done –Goandgoo ᐸ Talk
Contribs 01:25, 25 April 2017 (UTC)
I've been trying to add
* {{BlockLink|id=dead-blue-coral-fan|Fan|{{BlockLink|id=dead-pink-coral-fan|link=none|{{BlockLink|id=dead-purple-coral-fan|link=none|{{BlockLink|id=dead-red-coral-fan|link=none|{{BlockLink|id=dead-yellow-coral-fan|link=none}}}}}}}}}} [[Coral|Dead Coral Fan]]
to the Bedrock Edition upcoming section, but it keeps throwing 500 Internal Server Errors at me. - MinecraftPhotos4U (talk) 18:43, 31 March 2018 (UTC)
- All of Gamepedia has been greatly malfunctioning in the last few days. The proper people have been notified and will hopefully fix it soon.--👁 Image
Madminecrafter12T • C 18:50, 31 March 2018 (UTC)
- Ugh, the same thing is happening to me now on the iron ingot page and it's so annoying. I hope they fix it soon.--👁 Image
Madminecrafter12T • C 18:53, 31 March 2018 (UTC)
- It's fixed now!--👁 Image
Madminecrafter12T • C 13:28, 1 April 2018 (UTC)
- To spin off on a tangent, I think
{{BlockLink}} (and the other *Link templates) really needs a multiple-sprite output option of some sort; frankly, the current method of nesting calls to them is just a hack that happens to work. 「ディノ奴千?!」? · ☎ Dinoguy1000 18:58, 31 March 2018 (UTC)
There's inconsistent names "Punch-sensitive TNT" and "Punch-to-detonate TNT". Could any admins fix it to make it consistent? HaydenKenMutthew Talk 14:21, 11 June 2018 (UTC)
- HaydenBobMutthew - the actual content of this template is stored at Template:Blocks/content, which is editable my non-admins. So if you want to change the names for consistency, feel free to edit that page.-- Madminecrafter12👁 Image
Talk to me👁 Image
14:22, 11 June 2018 (UTC)
- Well, it looks like MinecraftPhotos4U has already done that now. :)-- Madminecrafter12👁 Image
Talk to me👁 Image
14:24, 11 June 2018 (UTC)
- Madminecrafter12 No, it's seems to be me. HaydenKenMutthew Talk 14:27, 11 June 2018 (UTC)
- Sorry my accidential typo! It's MP4U, not me! HaydenKenMutthew Talk 14:27, 11 June 2018 (UTC)
Could someone add the Dead Coral Fans after the Fans in the parenthesis and label them as "Dead Fan". Since they are the dead variant of Fans, they deserve to be with the rest of the Corals. 101blazertrail (talk) 17:54, 29 July 2018 (UTC)
- I've tweaked quite a few things involving the organization of coral in my last edit to Template:Blocks/content, including satisfying your request, I think. Hopefully it looks cleaner and makes more sense now.-- Madminecrafter12👁 Image
Talk to me👁 Image
22:43, 29 July 2018 (UTC)
- Yes, it does. 101blazertrail (talk) 19:52, 1 August 2018 (UTC)
There's a litte { in front of the Nether Reactor Core at the unused section of this template. If someone could fix that?! Thank you! ILeon ᐸ Talk
Contribs - de.Wiki Admin 09:52, 5 November 2018 (UTC)
- Fixed. FVbico (talk) 10:10, 5 November 2018 (UTC)
Similar to an above issue, there's a comma after the Barrel for some reason. AgentParadox (talk) 20:36, 6 November 2018 (UTC)
- Also fixed. :) FVbico (talk) 20:42, 6 November 2018 (UTC)
Can somebody please get rid of the "Bedrock 1.9" bit on smooth quartz and smooth stone? Java 1.14 hasn't come out, but Bedrock 1.9 has. Thx –Preceding unsigned comment was added by 109.155.59.88 (talk) at 18:06, 15 March 2019 (UTC). Please sign your posts with ~~~~
- Done. FVbico (talk) 12:44, 20 March 2019 (UTC)
Gilded Blackstone is in the ores section despite not being an ore. I tried editing this, but the edit was undone. Pescavelho (talk) 21:00, 21 May 2020 (UTC)
Title. Can someone mark it and move it out of the bedrock only. RealFakeKim (talk) 08:22, 2 April 2021 (UTC)
Should we add items from Minecraftedu to this template?– Unsigned comment added by Lego Starwars Timeline (talk • contribs) at 00:00, 29 April 2021 (UTC). Sign comments with ~~~~
I've made a new version of the template based on other ones that have many elements. It can use a |1= parameter to define which category is opened while the others are collapsed, making it visually cleaner. It's on my sandbox. What do you think of it? Supeika (talk) 22:23, 8 May 2021 (UTC)
- I think it's way better than the current one. xrup (Talk) 👁 Image
1:11, 9 May 2021 (UTC)
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Strong support The current template is a mess - it's unintuitive and hard to read. It's basically useless for navigation, which should be its main purpose.--Capopanzo (talk) 21:51, 9 May 2021 (UTC)
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Comment Worth mentioning the template originally used loadbox to reduce page load times as this template is quite huge (including a lot of sprite usages). I am not sure the exact impact, but before removing loadbox it should be considered if this will impact page load times. It is possibly less of an issue since sprites were switched to a module, but still worth checking into. KnightMiner (t/c) 05:16, 12 May 2021 (UTC)
- I had to remove Loadbox because the parameters didn't work using loadbox. I tried to continue using it, but it had broken usages, that's why I removed it. Supeika (talk) 19:19, 12 May 2021 (UTC)
- I was not asking why you did it. I was suggesting making sure it does not cause a problem to do so. KnightMiner (t/c) 01:39, 13 May 2021 (UTC)
Underneath the "Unimplemented" section lies the Emtpy Barrel block. Clicking it leads to the gallery for the barrel, implying there should be an image for it there. But...there isn't.
However this would probably work a lot better. (incidentally this would also work better for the fish barrel) – Unsigned comment added by 69.132.70.77 (talk) at 23:48 24 Jun 2021 (UTC). Sign comments with ~~~~
- You can edit freely the template, and I support the idea, or we could also add the images to the Barrel article too. Both ideas would work. Supeika (talk) 23:52, 24 June 2021 (UTC)
- Guests can't edit the template pages, which is why I added this to the talk page. 69.132.70.77 01:08, 25 June 2021 (UTC)
- I updated the links on the template. Supeika (talk) 01:37, 25 June 2021 (UTC)
Gilded Blackstone and Reinforced Deepslate Are Not Natural
[edit source]Latest comment: 25 June 20224 comments3 people in discussion
For some reason gilded blackstone and reinforced deepslate are in the 'natural' category even though they're man-made. Gilded blackstone is not an ore, it is gilded by piglins (source:https://twitter.com/kingbdogz/status/1250467303134826497). Reinforced deepslate is most likely reinforced by whoever was part of the old civilisation; it is clearly part of a constructed portal. They should both be put into the 'building' category. Batbrain1998 (talk) 14:24, 23 June 2022 (UTC)
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Comment: I think it was done for make searchability more accessible, and to not mislead the player, since most (if not all) building blocks can be crafted from other blocks and items, but gilded blackstone and reinforced deepslate can only be found on the world. Though this is just my opinion, someone else can think differently. Supeika (talk) 14:48, 23 June 2022 (UTC)
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Comment: In looking at the table, I also noticed that raw gold and copper, as well as amethyst blocks are in the building category, and those definitely seem like they should be in the natural category since they are mined. I think we should probably move those regardless. I did notice, though, that items in the building table are blocks that generally need to be crafted, as Supeika also just mentioned. In that view, I think that might be the reason reinforced deepslate and gilded blackstone are where they are - there is no way to craft them. I'm the one that put reinforced deepslate there, and that was my reasoning at the time. Curious if anyone else knows the rules around this. - AD OffKilter (talk) 14:56, 23 June 2022 (UTC)
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Comment: I just realized that blocks of raw copper, gold, and iron, as well as blocks of amethyst are all craftable. So I think everything is where it should be. - AD OffKilter (talk) 01:59, 25 June 2022 (UTC)
I see that the fletching table is in the same section, Utilisable, as the smithing table, which I can understand, but it is in the wrong one nevertheless.
85.170.133.26 19:54, 23 June 2022 (UTC)
- I don't understand. Why is it in the wrong section? - AD OffKilter (talk) 20:54, 23 June 2022 (UTC)
Commands didn't even exist in Legacy Console Edition.
Now (well, it's now been the better part of a year) that the creative inventory has had a massive overhaul, getting rid of the "Miscellaneous" wastebasket and having it actually make intuitive sense, is it time we actually start replacing some if not all of the categories we had to come up for convenience over the years with the ones in the game, including this template? I feel like it would be more intuitive since you'd just have to remember the in-game knowledge instead of knowing two separate pieces of knowledge, and how stripped wood is in the concocted "Biota" category instead of "Building" for instance, it'd be convenient and help consolidate muscle memory.
If need be, we can keep some of our own unofficial categories, just having the in-game categories as a baseline. I feel like at least blocks and item templates should have "Category:" in their pages for instance.
Before anyone asks: "Aren't some blocks in multiple categories", my answer is: "Yes, and how's that an issue?", you can do what you did in the Creative Inventory page and add an asterisk.
Also, I'm suggesting we use the Java Creative Inventory as a baseline, since it's more comprehensive, but if need be, we can also have a Bedrock category template, but I don't see it as necessary, since it'd just be duplicate information.
Pescavelho (talk) 13:54, 17 October 2023 (UTC)
- I have redesigned Template:Blocks in a way that "feels like Creative", while not fully favoring Java over Bedrock. I reconfigured the "Building", "Natural", and "Biota" tabs to somewhat mimic the new Building, Colored, and Natural Blocks tab. Building Blocks tab would be renamed to "Structural", since it also includes all blocks that can be crafted into stairs, slabs, or walls/fences, plus related naturally generated stone blocks and crafted mineral blocks. "Ornamental" is a hybrid of the new colored blocks tab and the old decoration blocks tab. It is akin to Template:Items where "tools/weapons/armor" and "utilities" are used as tabs instead of "tools" and "combat". The tab contains most of the dyed blocks and additional partial/decorative blocks from the building blocks tab (to fit the scope of articles of the wiki). It is also to use a more "neutral" approach that does not favor Java over Bedrock (blocks only appear in 1 tab, as they still do on Bedrock and to avoid bloating the navbox size). Finally the "Natural" tab is simply the original "Biota" tab, with remaining natural blocks that did not fit into either the structural or ornamental tabs, moved into the tab.
- Backwards compatibility is still kept. All old aliases for template arguments still work, and the utilities tab is mostly unchanged. So it is still able to go back to the old revision (aside from keeping the "decoration" alias for "building".
- The redesigned navbox can be found here.
- Navbox data collection has started, but a full split will not take place until several months of data are collected to allow future steps to be made with measured data. This is more of a minor interim improvement that avoids making major, drastic changes until we have the necessary data collected for more major, drastic changes. Delvin4519 (talk) 20:09, 10 July 2024 (UTC)
The infested blocks are in the natural blocks category, some infested blocks are not blocks that you will find without structures, ex: Infested Stone Bricks. Does anyone think it should be put in a different category?
245e (talk) 15:25, 27 November 2023 (UTC)
Sculk is not necessarily a living organism but it is listed in Biota
[edit source]
I think sculk should be moved, either into its own section (named "Sculk"), a new section (named "Mysterious substances"), the "natural blocks" section, or the "utility" section, right below "redstone". My reason for this is that the developers have never called sculk a living organism, and considering how it grows in ancient cities, it might be a highly engineered substance that it animated by redstone or whatever similar energy makes redstone work. --Simanelix (T|C) 00:09, 2 March 2024 (UTC)
Cauldron sub-blocks all link to cauldron page
[edit source]
Hello! I noticed that in the list of possible cauldron contents that the water, powder snow, and lava don't link to their corresponding pages. They all link to the cauldron page. Eskee525.2 (talk) 17:11, 22 June 2024 (UTC)
Roger Badgerman Leak on Twitter: https://twitter.com/RogerBadgerman/status/1625203203317923840?cxt=HHwWgIC82fzs8I0tAAAA (I'm not sure if it's official) 2A02:C7C:A6C3:2B00:425:9C3B:148E:1795 23:34, 12 October 2024 (UTC)
There’s reverse info about Resin in Building Blocks! It’s upcoming in JE and experimental in BE! 100.7.29.185 19:05, 23 October 2024 (UTC)
- Good point, but I'm not sure how to fix it. -~- Nerdyguy2000 Talk Edits 23:48, 23 October 2024 (UTC)
- It's not reverse info, it's correct, Exp on JE and Upcoming on BE. UnExpectedDino ᐸ talk | contribs 23:52, 23 October 2024 (UTC)
- Well, okay then. -~- Nerdyguy2000 Talk Edits 23:53, 23 October 2024 (UTC)
Locked Chests should be show in the "april fools" section. I should be "April Fools 2011" And then "Locked Chest" 24.115.163.189 04:28, 21 July 2025 (UTC)
The upcoming blocks simply state "upcoming" instead of upcoming copper age. CrockCraftMC (talk) 16:35, 28 August 2025 (UTC)
The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
Invisible bedrock generates in the void in Bedrock Edition, so it is not an unused feature. It should be in the part "non-physical" because it is solid but can't be interacted. Aed8814 (talk) 09:50, 12 September 2025 (UTC)
- You can move it to there yourself. 👁 Image
NmF (talk) 11:54, 12 September 2025 (UTC)
The above discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
Raw gold blocks aren't natural. CrockCraftMC (talk) 18:28, 11 December 2025 (UTC)
- They can be found naturally in caves - Ironic 👁 Image
18:29, 11 December 2025 (UTC)
- No, that's raw iron and raw copper, but not raw gold 👁 Image
GameCatastrophe (talk) 18:30, 11 December 2025 (UTC)
- No, they can't. raw iron and copper can but raw gold can't. CrockCraftMC (talk) 18:30, 11 December 2025 (UTC)
- Fixed - Ironic 👁 Image
18:38, 11 December 2025 (UTC)
- Not generating naturally is not a valid reason to remove a block from the "Natural" section; several other blocks in that section also do not generate naturally, such as sniffer plants, golden dandelions, wither roses, dead corals, dried kelp blocks, and calibrated sculk sensors to name a few. These all remain in the Natural section because they are related to blocks that do indeed generate naturally; I don't see how raw gold blocks are any different. 👁 Image
Sightnado t | c 02:44, 23 February 2026 (UTC)
- Overall, I think the navbox should be reworked. There's tons of blocks in catergories that they don't really belong in. The navbox is kind of hard to read and should really be organized better. Maybe by alphabetical order or creative tab or something. CrockCraftMC (talk) 16:54, 24 March 2026 (UTC)
- It looks like structural is the only one that isn't in alphabetical order, I'm not sure why. 👁 Image
NmF (talk) 17:00, 24 March 2026 (UTC)
- Actually, others also aren't in alphabetical order, like wool, lava, water, and some other. 👁 Image
NmF (talk) 17:03, 24 March 2026 (UTC)
- The structural tab order is derived from the order used in game in the block menus. So anyone who plays in game browsing the Creative menu can easily find the blocks on-wiki. Delvin4519 (talk) 20:15, 24 March 2026 (UTC)
Non-working, or wrongly working, section links.
[edit source]
The construct is not autoconfirmed yet so it asks that somebody else do the following changes to this template. They concern section links that do not work, or work incorrectly. These links are written in red here, as to be visually distinctive. Given this template is quite long, source code line numbers have been provided, and are written in bold.
- The second 👁 BlockSprite fern.png: Sprite image for fern in Minecraft
Fern link in the "Removed" part of this template (line 609) does not link to any section currently in the Bedrock Edition removed features page, and should probably be removed, or the section should be added.
- The 👁 BlockSprite dirt-slab.png: Sprite image for dirt-slab in Minecraft
Dirt Slab link ("Unimplemented" part, line 669), however, can simply be edited to link to the redirect Dirt slab, or to its[a] destination of Dirt#History.
- The "(👁 BlockSprite deepslate-poisonous-potato-ore.png: Sprite image for deepslate-poisonous-potato-ore in Minecraft
Deepslate)" link ("Joke" part, line 748) has a similar situation in that there is a redirect that does its job better than it itself does, but here the reasoning is that it links to the wrong section: it (seemingly?) attempts to link to an infobox "group" with the deepslate poisonous potato ore render, but fails both due to the lack of such a group as well as due to the presence of a #Deepslate subsection which (unintentionally?) ends up being its target.[b]
This may be fixed by altering the infobox of the Poisonous Potato Ore page (as to have multiple groups targetable by anchors that are not already utilized) and then editing the destination of this link, or, more easily, by ignoring the ore variant for this page and having both links target the same version of it.
That is, of course, assuming this is not intentional. If it is, then the Deepslate poisonous potato ore redirect should probably be the one edited instead.
- In Bedrock Edition-only "Extreme metadata elements" at the bottom of the navbox, 👁 BlockSprite bell-stand.png: Sprite image for bell-stand in Minecraft
Bell Stand (line 833) should link to #Bell stand, and 👁 BlockSprite campfire.png: Sprite image for campfire in Minecraft
Smokeless Campfire (line 840) to #Smokeless campfire (note the capitalization).
Notes are as follows.
- ↑ Since recently, the page Dirt slabs also redirects there, whereas before it redirected to the same non-existent section of Mentioned features. Of course, it would be odd to have 👁 BlockSprite dirt-slab.png: Sprite image for dirt-slab in Minecraft
Dirt Slab link there considering the singular Dirt slab is also present, but in the event that information about dirt slabs is added to Mentioned features, both Dirt slab and Dirt slabs should be reverted to redirect to it.
- ↑ Compare to "👁 Image
Anvil (👁 Image
Chipped, 👁 Image
Damaged)" links at the very beginning of the "Utility" part, which work fine and all link to the beginning of the Anvil page but with different infobox image groups open. If one is to examine the URLs after having been redirected by either of the links in parentheses, they will see .../Anvil#Chipped and .../Anvil#Damaged respectively, despite them being at the beginning of the page. This is (presumably?) intended behavior that most or all parenthesized links in this navbox utilize, and, of course, it does not function correctly if the anchor (id attribute) is taken by another element.
Apologies for the nonsensical, and perhaps excessive, formatting. The construct is not an experienced editor. Thanks. ...So says the construct. (It/it/its.) 16:37, 13 December 2025 (UTC)
- Now autoconfirmed. 👁 Image
Done for Dirt Slab, Deepslate Poisonous Potato Ore (with the appropriate/supplementary edits: first, second), Bell Stand and Smokeless Campfire; still 👁 Image
Unsure about Bedrock Edition's Fern. ...So says the construct. (It/it/its.) 16:44, 18 December 2025 (UTC)
As of now, Chalkboard and Seamless Stone Slab appear twice in this navbox. Shouldn't one of the uses be removed? D62 13:45, 13 February 2026 (UTC)
Moving Resin Clump and Block of Resin to Natural > Plant?
[edit source]Latest comment: 19 May9 comments2 people in discussion
I recently moved a bunch of stuff around in this template so most of the stone stuff is grouped closer together, and as a result of that, resin clumps and resin blocks have been listed under 'Ore'. This was partly based on how it was previously, but it strikes me as a bit strange. Resin brick blocks make sense to me under Refined Minerals since the bricks are used for trims. However, resin clumps and clump blocks might make more sense under the Natural > Plant category which is where the clumps were before. Not sure though. It could be fine as it is.
I don't want to make an edit where this is the only change I make, because this is a high-use template and I'm not sure if it matters that much, but if someone has a more substantial edit they want to make, perhaps they could also move resin clumps and resin blocks (but NOT resin bricks) to Natural > Plant, if they think it's worth doing? Batbrain55 (talk) 11:25, 16 May 2026 (UTC)
- I was able to make this change as a part of a larger edit. All sorted. Batbrain55 (talk) 07:01, 17 May 2026 (UTC)
- The changes are too confusing for those who browse the in game menus to search for blocks. Ores are in a different tab from most stone related blocks in both Java and Bedrock. Reinforced deepslate is not obtainable nor can it be used as a crafting or smelting ingredient or product. The order of the blocks nav should always have some derivation from either of the two in game menus and should not be completely made up out of nowhere. Delvin4519 (talk) 18:33, 17 May 2026 (UTC)
- That is a fair point about the ore and misc. rock categories in regards to Creative menu accuracy, and it's something I'll keep in mind. However, grouping reinforced deepslate alongside other deepslate types is actually more accurate to Java's Creative inventory, which does the exact same thing. Also, neither Java or Bedrock have a special section in the Creative inventory dedicated specifically to crying obsidian, gilded blackstone, honeycomb blocks and reinforced deepslate. They're all grouped with relevant things. So if the 'Ornamental > Decorative' tab doesn't represent the Creative inventory, I don't see why it needs to exist. I don't think it matters that reinforced deepslate is an unobtainable block either, because bedrock and suspicious sand and trial spawners and stuff are listed alongside obtainable blocks and that's not a problem.
- I made a lot of other changes unrelated to those things you cited, and they got undone when you reverted the entire thing. I would like to re-implement most of my edits except for how I moved around the subcategories (though I still want to delete the 'Ornamental > Decorative' tab and relocate its blocks for reasons I've already mentioned). Is it fine if I do that or are there any other changes you'd prefer I don't reintroduce? Batbrain55 (talk) 07:20, 18 May 2026 (UTC)
- The thing is, is that we have to strike a fine balance between Bedrock and Java differences, as well as having a familiar design on the wiki needing to overlap a decent amount, but not a full overlap, with the in game menus.
- For reinforced deepslate, in BE reinforced deepslate is located nowhere near any other stone related blocks in the in game block menus, despite the BE creative menus being mostly disorganized, but other stone blocks are still mostly together in two groups. Also, in JE, sea lanterns are in the building blocks tab as well as all the stairs/slabs/walls. But on the wiki are listed with the dyed blocks instead (The 1.20 Java Creative menu redesigbn originally grouped all dyed blocks together with building blocks, but later got split because it's too big). As such, the positions of reinforced deepslate and guilded blackstone being with sea lanterns and slabs/stairs/walls in the blocks navbox is still consistent
- What I'd not want to see here is a entire tab dedicated to just dyed blocks with only like 2 lines like on ZH wiki. On DE wiki they re-merge dyed blocks with the building blocks tab, but I'm not entirely agreeing with that either. So as such, the ornamental/decorative category is mostly a wastebasket for blocks that do not fit the structural, natural, or utility tabs; containing blocks that do not fully overlap with the purposes of the primary 3 tabs (structural/natural/utility). These 3 navbox tabs have a general focus that we can pin a specific scope. Structural blocks focus on full-size blocks that are crafting/smelting ingredients or products that can create stairs/slab/walls/pressure plates/doors/trapdoors etc. Natural blocks on things naturally generating. Utility blocks that can be interacted with or perform redstone functions.
- Basically, the issue with reinfoced deepslate, guilded blackstone, and crying obsidian; is that these 3 blocks don't fit cleanly with the structural or natural tab. They aren't really structural materials to begin with; but also aren't exactly "natural" either, and they do clutter the structural tab with stuff that only sorta fit the criteria to be in the top-most tab. Because reinforced deepslate and guilded blackstone can't be obtained from crafting or smelting; they don't have that much commonality in survival mode, and I'm not sure I'd want to elevate them to the very first top-most tab in the navbox. The top-most tab of the navbox as it is now does represent the building blocks tab of the in game creative menu and as well reflecting the main building materials that can be used to create stairs/slab/wall/pressure plate/doors/etc. Also, the natural tab is already huge, and the utlity tab I'd not want to expand the scope of it to keep the scope there manageable. It'd be preferable to maintain the 4 tab layout of the blocks navbox rather than trying to trim the ornamental tab to make the other bigger tabs even bigger. It's why despite the Creative inventory like style of the blocks navbox, I still have stairs/slab/wall/fences grouped with dyed blocks alongside light sources; rather than putting them in the building blocks/utility blocks tab as with the in game menus. But even with these on-wiki navbox differences, the navbox still feels familiar if you browse the in game block menus.
- I could see a case for the honeycomb block being relocated to be near bee nests in the natural tab in the navbox. However crying obsidian being next to obsidian in the natural blocks tab would likely catch the attention and dispute of others who may be picky about non-natural blocks being in the natural tab, which is understandably so due to the natural tab only getting bigger and bigger every update faster than either the building blocks tab or the utility blocks tab. Stuff like the raw gold block, etc; though I would not oppose the change of the honeycomb block myself as the dried kelp block and hay bale blocks are already in the natural blocks tab. If the raw gold block couldn't be in the natural blocks tab because "it doesn't naturally generate", then I could see the case for blocks like the dirt path, hay bales, and carved pumpkins being moved to the same ornamental decorative blocks wastebasket as with reinforced deepslate in the navbox.
- Feel free to rename the subheaders of each tab if you would like. Though I would prefer to keep the top-most structural blocks tab as is, and generally the order of the sub-headers should remain as is as the current layout is the closest approximation and best compromise between the JE menu, BE menu, and the slightly different scope of the on-wiki navbox. You may move blocks such as the honeycomb block or maybe crying obsidian (these changes would not severly remove the creative menu familarility feel of the navbox), but I wouldn't be surprised if a different editor disputes crying obsidian being in the natural blocks tab like what happened with the raw gold block earlier a while ago. Delvin4519 (talk) 16:46, 18 May 2026 (UTC)
- I'm gonna be honest with you. This is a much longer response than I expected and it feels a bit beyond the scope of the changes I want to make. I've submitted something I believe you'll be okay with. Please take a look through it, revert any individual things you have issues with (if any) and give me feedback so I can make more changes if needed. Batbrain55 (talk) 20:26, 18 May 2026 (UTC)
- It still feels like some changes are more like trying to make the experience more like browsing or List of blocks rather than it be a navbox to browse between related blocks.
- The reason I have the structural tab run basically a mirror version of the in game menus on building blocks is that all related blocks are next to each other for those blocks that readers may encounter similar blocks with similar uses in similar enviornments; and so it makes sense for the navbox especially in the structural tab to maintain the similar functionality and feel of the in game tab.
- Diorite, andesite, and granite have always been right next to stone, and there is generally very little justification to separate them outright in completely different locations in the navbox aside from "alphabetical order". However, this is a navbox for browsing related pages, not a category listing things in A-Z. As such, the navbox should reflect the ability to browse related blocks easier, even if it means forgoing alphabetical orders. It is why stone, granite, diorite, and andesite are grouped together. Quartz and copper are the only mineral blocks that can be used as stonecutting/stair/slab use cases. Iron and gold can be used to create pressure plates (and iron doors, copper doors, wooden doors, etc).
- I do not think it is worth separating stone, diorite, granite, and andesite just so reinforced deepslate can be next to deepslate. This is a navbox, not a category, so navigation should reflect having related blocks next to each other.
- Reinforced deepslate is still too different and on a different game progression than regular deepslate variants and I still maintain that despite it being in the building blocks tab in game, it still does not automatically merit it being on the very first front top-most tab with wood and stone. Sea lanterns are in the building blocks tab but are listed with decorative light sources instead, so it is still identical. Delvin4519 (talk) 23:33, 18 May 2026 (UTC)
- Okay, I've thoroughly read through your points now.
- So, you reverted my initial edit because 'The changes are too confusing for those who browse the in game menus to search for blocks'. But then you said it's fine to base the layout on how the navbox is already organised, even though it doesn't reflect in-game menus. ('But on the wiki are listed with the dyed blocks instead. [...] As such, the positions of reinforced deepslate and guilded blackstone being with sea lanterns and slabs/stairs/walls in the blocks navbox is still consistent') Based on this, I'm not completely sure which is the most important; staying faithful to the in-game Creative inventory menus or allowing the navbox to have its own layout and do its own thing.
- 'It still feels like some changes are more like trying to make the experience more like browsing or List of blocks rather than it be a navbox to browse between related blocks.'
- If you mean about how I alphabetise things, I did that to make the navbox more consistent, because some things are alphabetised and some things aren't. Otherwise I don't know what you mean by this. My intent is to make the navbox easier to navigate, not to make an A-Z list.
- 'Basically, the issue with reinfoced deepslate, guilded blackstone, and crying obsidian; is that these 3 blocks don't fit cleanly with the structural or natural tab.'
- These blocks are a bit different from their base versions, yes, but I don't see that as a reason to isolate them just for the sake of making the Ornamental tab look a bit bigger. I think it's a fine place to put all the stairs and slabs and such. If I had permission though, I'd probably just merge Structural and Ornamental together because they're all basically building blocks, the block colour/stair/slab variants are very well-compressed and it'd end up a similar size (and the same amount of subcategories, eleven) as the Natural tab. In Java, Coloured Blocks are seperated from Building Blocks becuase the list is ginormous, but the wiki's compressed display of them means that's not needed.
- Either way, here's my reasoning about moving these blocks. I am aware some of this is repeating myself:
- Crying Obsidian: In both Java Edition and Bedrock Edition, obsidian and crying obsidian are grouped together in the Natural tab. The block may not look entirely natural, but we don't actually know what's up with it, sculk and creaking hearts aren't very 'natural'-looking either and putting it next to obsidian would just be convenient for navigation for the same reason that crimson and warped fungi are grouped together even though you can't craft them into each other.
- Gilded Blackstone: In both Java Edition and Bedrock Edition, gilded blackstone is grouped with the other blackstone types. I believe the lore says the piglins have inserted gold into them, hence why they're 'gilded' (and not ores) and would fit in the Structural tab for the same reason chiseled blackstone is in the Structural tab. You can't craft blackstone into gilded blackstone, but again, just because two blocks are grouped together in this navbox does not imply you can craft them into each other, just that they have some sort of connection or similarity. I don't see how having it near the top of the navbox would imply it's more common than it actually is, I think a lot of people would assume it's there just because it makes sense and think nothing more of it.
- Reinforced Deepslate: In Java Edition, reinforced deepslate is grouped with the other deepslate types. This is not the case in Bedrock Edition as you have pointed out, but you have also said Bedrock's Creative menu is 'mostly disorganized', and my preference would be for the more organised Java inventory to take priority here. That being said, I think there's a solid argument to be made for some kind of 'Unobtainable/Immovable Blocks' category that contains reinforced deepslate, bedrock, spawners, that sort of thing. That way, they're not just lumped in with other block types. Batbrain55 (talk) 13:39, 19 May 2026 (UTC)
“
In Java, Coloured Blocks are seperated from Building Blocks becuase the list is ginormous, but the wiki's compressed display of them means that's not needed.
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- Yes, that's why as much as we should take inspiration from the Java in game block menu, it is not possible to do a shameless rip off directly 1:1 as we merge wood and dyed blocks together (plus BE players don't get this clean organized JE menu). Though on the other hand, the Natural and Utility tabs of the navbox are already very huge on the wiki, and so offloading some tangential things like crying obsidan, light sources into the ornamental/decorations tab, is reasonable alongside listing slabs/stairs/walls with dyed blocks. A 4 tab approach to the blocks navbox on-wiki mitigates the size of the navbox; and also allows the structural tab to have a clear focus on the main building materials in the game on the wiki navbox rather than listing every single stair/slab/wall variant scattered in between like in the JE menu. The ornamental tab is mostly a category of "not structural, not natural, not utility", but I'd maintain it mostly to keep the sizes of each tab in the navbox to be managable rather than make the structural/natural/utility tabs on the wiki navbox even bigger than they already are huge.
- The JE block order in the building blocks tab is already as organized as it can be, so it is why it is reasonable to deviate from the A-Z order and instead list them directly by how the materials are in game. We almost always list wood variants by oak-spruce-birch-jungle-acacia-darkOak and not A-Z, because it is pretty much almost always the order encountered in-game. Ditto dye colors. wood->overworld stone->deepslate->biome specific stone/bricks->nether->end->structural ores (quartz/copper/iron/gold)->decorative ores is already about as organized as anyone can organize the blocks in order of relevance, importance, usability, progression, and general categorization and classification for the reader/player. It is why I would maintain and defend the near-direct 1:1 layout of the JE building blocks tab in game within the wiki navbox structural blocks tab. Guilded blackstone and reinforced deepslate do not have anywhere of the samile ease of use/usability as any other stone or brick related block like polished deepslate or cut red sandstone. Delvin4519 (talk) 14:20, 19 May 2026 (UTC)
Change oak sprite to (all) wooden sprite
[edit source]Latest comment: 15 June3 comments3 people in discussion
Like 👁 Image
Wooden (Oak Fence) to 👁 Image
Wooden (Wooden Fence), and 👁 Image
Logs (Oak Log Top) to 👁 Image
Logs (Log).
This will be more in line with glued and copper blocks, in addition to the linked page itself. Aloi4 (talk) 17:54, 15 June 2026 (UTC)
- The all wood sprites can look very messy, especially with things like 👁 BlockSprite wooden-door.png: Sprite image for wooden-door in Minecraft
or 👁 BlockSprite wooden-trapdoor.png: Sprite image for wooden-trapdoor in Minecraft
which are pretty much unrecognizable. --Capopanzo (talk | contribs) 18:00, 15 June 2026 (UTC)
- 👁 Image
Oppose. Delvin4519 (talk) 22:16, 15 June 2026 (UTC)