Prison Golem
{
"title": "Prison Golem",
"rows": [
{
"field": "",
"label": "Details"
},
{
"field": "\n*Cutscene\n*Quick time events",
"label": "(link to MCSM:Gameplay article, displayed as Gameplay<br>appearances)"
},
{
"field": "\n* <span class=\"sprite-file\" style=\"\">(link to File:StoryModeAreaSprite overworld-(main).png article, displayed as 16x16px|link=MCSM:Overworld (main)|alt=|class=pixel-image|)</span>(link to MCSM:Overworld (main) article, displayed as <span class=\"sprite-text\">Overworld (main)</span>)\n** <span class=\"sprite-file\" style=\"\">(link to File:StoryModeAreaSprite sunshine-institute.png article, displayed as 16x16px|link=MCSM:Sunshine Institute|alt=|class=pixel-image|)</span>(link to MCSM:Sunshine Institute article, displayed as <span class=\"sprite-text\">Sunshine Institute</span>)\n** <span class=\"sprite-file\" style=\"\">(link to File:StoryModeAreaSprite beacontown.png article, displayed as 16x16px|link=MCSM:Beacontown|alt=|class=pixel-image|)</span>(link to MCSM:Beacontown article, displayed as <span class=\"sprite-text\">Beacontown</span>)",
"label": "Found in"
},
{
"field": "No",
"label": "(link to MCSM:Gameplay#Interactive free roam article, displayed as Free roam<br>interactable)"
},
{
"field": "''(link to MCSM:Jailhouse Block article, displayed as Jailhouse Block)''",
"label": "First appearance"
},
{
"field": "''(link to MCSM:Above and Beyond article, displayed as Above and Beyond)''",
"label": "Latest appearance"
}
],
"invimages": [],
"images": [
"Prison_Golem.png",
"Red_Prison_Golem.png"
]
}
Just like their original counterparts, prison golems are neutral and can be commanded an order. This is seen when Jesse gives an order to a group of red prison golems which vary from jumping on slime blocks to staying still. Prison golems are also notably quite nimble, being capable of high jumps and running quite fast despite their weight. The prison golems stationed in Beacontown possess the ability to teleport those they arrest to the prison in the floating tower.