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Talk:Mob

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Latest comment: 39 minutes ago by ~2026-AzaleaSheepOcean18428 in topic Mob faces
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Zombie Horse’s situation

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Latest comment: 6 June13 comments7 people in discussion

About the zombie horse classification (and the skeleton horse as well), strictly speaking, is a passive mob. But they are monsters and are treated as hostile mobs in game. They now also can’t spawn in survival and are counted as monsters in advancements.

I suggest adding them to neutral even if they don’t harm the player directly, only helping the zombie. But if they are kept in the passive section, they should have a note or something explaining their somewhat “hostile behavior”.

They spawn as enemies, but don’t attack directly. Rogerio980Pizzaa (talk) 15:02, 10 October 2025 (UTC)

With something like this under the neutral section: "These two undead horses are passive in nature by themselves, however, they have spawn mechanics deeply connected with hostile mobs, with zombie horses not even being able to spawn in the peaceful difficulty."

Rogerio980Pizzaa (talk) 17:14, 10 October 2025 (UTC)

Is there any reason we should treat them differently to skeleton horses? - Harri / Talk 👁 Image
15:04, 10 October 2025 (UTC)
Mainly the fact that they now count as monsters, unlike skeleton horses, its still in snapshots so maybe that will change. Rogerio980Pizzaa (talk) 15:07, 10 October 2025 (UTC)
But I believe we should list them differently, perhaps a line in the top stating “Undead horses spawn as hostile mobs or something but are harmless in their own”
Just something to differ them from the other passives, since they are not reallyyy the same, the zombie horse now even despawns in peaceful. Rogerio980Pizzaa (talk) 15:10, 10 October 2025 (UTC)
Their behavior is passive, so they will go in passive. 👁 align=top
Sightnado ( talk / contribs ) 15:06, 10 October 2025 (UTC)
Sure, but they are not like other passives, they are monsters, they are deeply tied with hostile mobs. Perhaps adding a note in their pages and jn the mob page specifying that they are harmless on their own, but are considered monsters, or something like that. Rogerio980Pizzaa (talk) 15:50, 10 October 2025 (UTC)
Zombie horse are completely passive and should be in the passive section. Spawning details are described in the mob page and not here, since these categories are only based on the mobs' behaviors. I think we could note mobs that don't spawn in peaceful with an asterisk or something similar, but zombie horse definitely belong to the passive category.--Capopanzo (talk | contribs) 17:21, 10 October 2025 (UTC)
Perhaps with something like this once they get fully added? {{Mob icon|Zombie Horse|image=ZombieHorseFace.png|postfix=<ref group="p">Zombie horses are treated as hostile mobs in-game and don't spawn in the [[peaceful]] mode unlike other passive mobs</ref>}} Rogerio980Pizzaa (talk) 17:29, 10 October 2025 (UTC)
It could work but I would use "monster" instead of "hostile mob".--Capopanzo (talk | contribs) 17:58, 10 October 2025 (UTC)
In my opinion, the "passive/neutral/hostile" distinction was never a correct or meaningful grouping, and the categories on this page should be replaced with "animal/monster/other." Tryashtar (talk) 21:38, 7 January 2026 (UTC)
it is a passive undead mob @Rogerio980Pizzaa. ~2026-MuleHillsSculk6350 (talk) 13:51, 20 March 2026 (UTC)
Atleast make them neutral with a note like "Although they cannot be hostile themselves, the game treats them as so" Lazelova (talk) 11:33, 6 June 2026 (UTC)

Bedrock

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Latest comment: 17 October 202510 comments3 people in discussion

I noticed on the front page of the mob thing that it says all mobs in Java Edition but I realized that there are some mobs exclusive to bedrock too Dstemmy (talk) 00:13, 16 October 2025 (UTC)

I might take a similar image in BE soon. MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image
05:54, 16 October 2025 (UTC)
Thanks Dstemmy (talk) 19:25, 16 October 2025 (UTC)
Also can you add the edu ones too because they are in bedrock Dstemmy (talk) 19:27, 16 October 2025 (UTC)
I can add the NPC, though the agent remains invisible without a WebSocket. MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image
20:51, 16 October 2025 (UTC)
Really? I think they changed that recently (recently I mean in like three years) because I could spawn a single agent per world just fine. Going to test it later. Rogerio980Pizzaa (talk) 21:00, 16 October 2025 (UTC)
Tested it, and the agent works just fine on the game, spawn a NPC, give her this command "/execute as @p run agent create" then switch to survival, then click the option to activate the command. Rogerio980Pizzaa (talk) 21:29, 16 October 2025 (UTC)
Ok thanks. Invisible agents are only from the spawn eggs then. MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image
22:03, 16 October 2025 (UTC)
👁 Image
 Done, though it'll stay in the gallery below because it's very messy. Mobs can't be summoned with no AI so they start interacting with each other, which looks actually very funny. MinecraftBedrockPlayer7 (talk) (contribs) 👁 Image
19:07, 17 October 2025 (UTC)
Vibrant visuals make everything look amazing. Rogerio980Pizzaa (talk) 20:58, 17 October 2025 (UTC)

Spear

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Latest comment: 24 November 20251 comment1 person in discussion

Could you guys get an image of a Piglin with the new spear and the zombie Piglin because now they can hold them, I already said this on the Piglin page, not trying to be repetitive but I know the hype of Piglins died down so… please do not take this off. Dstemmy (talk) 17:02, 24 November 2025 (UTC)

Horse faces

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Latest comment: 15 December 20253 comments3 people in discussion

Why are the horse faces diagonal? As they're all 64 by 64 pixels, it makes them all quite blurry. Why can't they just be like the camel face? ‑‑MinecraftExp123(talk|contribs) 12:54, 13 December 2025 (UTC)

I think they are diagonal because it's this way you can find them in game. Horses heads are diagonal, while camels hold their heads straight. The blurriness could be "masked" by using some higher-resolution images, but as you said, they are mostly 64x64.
We could use 128x128 resolution for those images, the 64x64 is not a fixed rule, as we can see with the "special resolutions faces" like piglins and so. Aymeric2001 (talk) 13:41, 15 December 2025 (UTC)
Even if the faces are created at a 128x128 resolution, they will still be displayed at 64x64 because that is the standard size set for faces on the page. Displaying them at 128x128 would make them twice the size of all other faces.
The only exceptions to this standard should only be the images that aren't perfect squares. 👁 Image
QwertyLilley [talk] 15:24, 15 December 2025 (UTC)

Mobs heads images harmonisation and inconsistencies

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Latest comment: 15 December 20251 comment1 person in discussion

2 things. - How are the images of mobs heads/faces are made, I don't know if there is a guideline page for those. And are they free to use on external projects ? - I had to go through those images for a project, and found some "inconsistency" or non-harmonized names. From what I have seen, most images are named "MobnameFace.png" with a capital letter for the mob name (and multiple with no spacing for those with a multi-part name) and a capital letter for "Face" (ex : ZombieHorseFace.png). But some images are now (where not named like that before) named "Mobname_Secondnamepart_face.png" with a capital letter for the name (seems to only be like that for multi-part names), but with no capital F on "face" and a "_" for spacing (ex : Wandering_Trader_face.png).

It's not a big deal, but what is the "good" nomenclature to use ?

Also, some images that should be pretty much similar have little differences, like the "94px-PiglinBruteFace.png"(94x50) and "94px-PiglinFace.png"(94x46) that have different resolutions. The "188px-Zombified_Piglin_face.png" uses a 188-pixel-wide image, while other images with this aspect ratio use 94-pixel-wide images. Aymeric2001 (talk) 13:35, 15 December 2025 (UTC)

Pufferfish are passive

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Latest comment: 20 December 20258 comments4 people in discussion

Who moved them to neutral? They aren't. RandoGuy (talk) 17:14, 20 December 2025 (UTC)

They deal damage to any player that gets near them. Whether or not the mob “actively targets” players or not isn’t important for a player. Pufferfish being in passive was so unusual that we always had “(defensive)” attached to it so readers weren’t immediately confused why they were considered passive, and at that point they should be considered neutral. - Harri / Talk 👁 Image
17:53, 20 December 2025 (UTC)
I agree. Besides the damage inflicted by Pufferfish is considered an attack gameplay wise. Mobs will retaliate, tamed wolves will protect you from them, and if you die it sometimes gets “Player was slain by Pufferfish.” Rogerio980Pizzaa (talk) 18:03, 20 December 2025 (UTC)
Same is true if you get killed by a villager or armor stand with thorns armor. RandoGuy (talk) 18:49, 20 December 2025 (UTC)
Eh those are still very niche behaviors, much like how shulkers are passive on peaceful difficulty, yet they aren’t considered neutral mobs. Rogerio980Pizzaa (talk) 19:13, 20 December 2025 (UTC)
Tbf, now that you mention it, that should probably be at least mentioned as a cite-note. RandoGuy (talk) 19:27, 20 December 2025 (UTC)
It's the only one that doesn't actively target the player, though. It's also often considered by Mojang as a passive mob. RandoGuy (talk) 18:50, 20 December 2025 (UTC)
They can inflict some damage to the player when too close to them, with this definition, they cause harm and can lead to the death of the player. Not so passive. Its like enderman, everything is fine untill you get eye contact. Aymeric2001 (talk) 23:21, 20 December 2025 (UTC)

Hostile-adjacent passive mobs

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Latest comment: 20 December 20252 comments2 people in discussion

Should the category instead be a cite-note instead, like the neutral monsters? If we can do it for them, it feels a little pointless to have an entire category. RandoGuy (talk) 17:23, 20 December 2025 (UTC)

For passive mobs that would make sense I think. For neutral mobs the cite note should be removed, the entire point of neutral mobs is that sometimes they are hostile, no need to say the same thing again in a cite note. - Harri / Talk 👁 Image
17:55, 20 December 2025 (UTC)

Some mobs should be listed as Hostile-adjaent

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Latest comment: 4 January3 comments3 people in discussion

It is already a section for Peaceful mobs considered monsters, but no different Hostile-adjaent section for neutral mobs that are considered Monsters (like the Enderman). Or we can just add those mobs in the existing section also Piglins still spawn in peaceful mode in Bedrock Edition so yeah we need some updates on this article. AspectUtsavDreams (talk) 16:48, 4 January 2026 (UTC)

Honestly, this page should be reorganized entirely into categories that actually exist in-game (spawn egg categories, perhaps). Then, we wouldn't need to deal with these problems. 👁 Image
Sightnado t | c
19:09, 4 January 2026 (UTC)
Spawn egg categories wouldn’t work. Some mobs fit in more than one category, for instance, zombie horses were only listed as undead, but they would easily fit in mounts and monsters as well, not just undead. Rogerio980Pizzaa (talk) 22:47, 4 January 2026 (UTC)

Mob faces

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Latest comment: 39 minutes ago3 comments3 people in discussion

I wrote about this once before, but it was ignored. I think we should make a GIF faces showing all the mob variants (for mobs that have variants). Buzzilaa (talk) 13:14, 10 January 2026 (UTC)

👁 Image
 Support RandoGuy (talk) 17:59, 3 February 2026 (UTC)
Yeah that makes sense. ~2026-AzaleaSheepOcean18428 (talk) 17:27, 28 June 2026 (UTC)

About hostile-adjacent passive mobs again

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Latest comment: 6 February33 comments4 people in discussion

I would like to bring this up again, since nothing happened the first time. I now currently believe that this sub-category should be removed, as I don't quite understand why it exists. Being a Monster doesn't seem like the best reasoning, and there are many other passive mobs that can be ridden by hostile ones. Also, prob should remove the cite-note of the neutral monsters, it doesn't really do anything. Monster just generally seems to mean enemy, rather than hostile mob to me. RandoGuy (talk) 20:37, 30 January 2026 (UTC)

Disagree, feel like there’s a clear difference between those 3 mounts than the other passives. As the text says, they share characteristics with hostile mobs more so than passive (never spawn in peaceful; hostile mobs mob cap; count for monsters hunted, sans skelly horses). The hostile-adjacent fits them perfectly in my opinion, to the passive mobs section that is. Rogerio980Pizzaa (talk) 20:49, 30 January 2026 (UTC)
Why aren't we listing them as neutral? The hostile-adjacent thing is unnecessary, if they really are too weird to be listed as passive then they should be listed as neutral, which would fit perfectly because they target players when ridden. - Harri / Talk 👁 Image
20:55, 30 January 2026 (UTC)
I agree, it would fit perfectly, we could, but some people would take issue to that, while as they do target the player, they don't have direct damage capability. Tho neither small slimes have, and they are hostile anyways. Rogerio980Pizzaa (talk) 21:31, 30 January 2026 (UTC)
Tho I am in full 👁 Image
 Support of listing them as neutral. Rogerio980Pizzaa (talk) 21:33, 30 January 2026 (UTC)
don't chicken jockeys work like that too? would a chicken be considered neutral? RandoGuy (talk) 22:29, 1 February 2026 (UTC)
Again behavior classifications should not be about hard rules and should instead be about player experience. Every single zombie horse or camel husk a player encounters will first be targeting the player, whereas chickens are only chicken jockeys super super rarely. - Harri / Talk 👁 Image
22:56, 1 February 2026 (UTC)
👁 Image
 Oppose removing per Rogerio, but also 👁 Image
 Oppose listing them as neutral as they can't damage the player. If we were to decide that based on whether they target the player, then pufferfish would be passive, since their damage is "passive" (i.e., they only deal damage if the player is too close, but don't target the player). ‑‑MinecraftExp123(talk|contribs) 02:01, 31 January 2026 (UTC)
I believe we could add a note about the undead mounts if they are indeed added to the neutral section, stating thay they target the player, yet can't damage directly (Pufferfish don't target the player but they still "attack", its a provocation, if you get near them you will be damaged). Something that cames to my mind about the topic of the mounts being considered neutral mobs yet not having direct damage capabilities, is the "Skreecher" from Alex's Mobs, it is technically harmless, but still, its obviously a hostile mob and should be listed as such. What if a mob like that is added in vanilla, why the wiki just treat it as a passive mob despite being painfully hostile? Rogerio980Pizzaa (talk) 19:27, 1 February 2026 (UTC)
Could you explain what the Skreecher does? I've never played Alex's Mobs. ‑‑MinecraftExp123(talk|contribs) 22:57, 1 February 2026 (UTC)
Its a deep dark mob tha within range (the range of a hostile mob), will target the player with loud sounds, to alert the warden to kill the player. It is clearly a hostile mob, yet it does not directly attack. Rogerio980Pizzaa (talk / contribs) 05:39, 2 February 2026 (UTC)
We decide on both. There are not hard rules to this, we're talking about behavior and what players observe and feel. Pufferfish don't target the player but they do damage them, so they are a threat to the player to be avoided. Zombies horses target the player but don't deal damage to them, they are a threat to the player to be avoided. If they cannot fit as passive, they're neutral. Neutral is already a massively broad term, undead mounts are a much less unusual neutral classification than like, foxes, when you consider actual gameplay. - Harri / Talk 👁 Image
19:32, 1 February 2026 (UTC)
What about chickens in a jockey? It's the rider that controls and targets the player, not the mount. Furthermore, it doesn't have a threat after the rider is killed, so it's the rider that is a threat. ‑‑MinecraftExp123(talk|contribs) 22:55, 1 February 2026 (UTC)
No need to duplicate someone else’s comment. Both the zombie horse and zombie together are the threat. - Harri / Talk 👁 Image
22:57, 1 February 2026 (UTC)
But if the mount ceases to exist, the rider is still a threat; if the rider ceases to exist, the mount is not a threat. ‑‑MinecraftExp123(talk|contribs) 22:59, 1 February 2026 (UTC)
Chickens most commonly spawn as regular daytime animals, chickens jockeys are an extremely rare event. Undead mounts are different, they always will spawn as mounts targeting the player with no exception, unlike chickens and the other mobs that zombies ride in BE. Rogerio980Pizzaa (talk / contribs) 05:33, 2 February 2026 (UTC)
That doesn't change the fact that they don't actually target/attack the player, but rather, the rider does. I don't think how it spawns matters here. ‑‑MinecraftExp123(talk|contribs) 05:34, 2 February 2026 (UTC)
They do target the player tho, the rider control the mount’s pathfinding. They just can’t damage the player. The point of listing undead mounts as neutral is because they will obligatory always spawn as threats to the player, as mounts controlled by hostile mobs. Rogerio980Pizzaa (talk / contribs) 05:38, 2 February 2026 (UTC)
Exactly, it's the rider that controls the pathfinding, as on its own, it doesn't pathfind towards the players (just like pufferfish don't). ‑‑MinecraftExp123(talk|contribs) 05:41, 2 February 2026 (UTC)
With the rider controlling the pathfinding, it automatically means the mount is targeting the player. The mount is the one chasing the player. As Harri stated, every single zombie horse, camel husk or skeleton horse that the player encounters will first be an enemy, unlike chickens. As he said, there are not hard rules about this, neutral is a broad term. Rogerio980Pizzaa (talk / contribs) 12:31, 2 February 2026 (UTC)
Okay, I don't think mounts are a good way of figuring out whether a mob is passive or neutral. Most mobs that have a rider would be controlled by it, making that mob target the player. That isn't the mob being hostile, that's just how Mojang decided to program mounts. By this logic, almost every passive mob is neutral. And so what if it's an enemy the first time the player encounters it? Isn't this more so about the behavior of the mob itself? We aren't classifying mobs as "enemies" or "allies", we are classifying them by whether the mob always harms the player, never harms the player, or only sometimes harms the player. In my opinion, Iit's either we continue doing this, or we make up a new way of classifying mobs. RandoGuy (talk) 17:56, 3 February 2026 (UTC)
"By this logic, almost every passive mob is neutral." this was already said on this thread, and the difference is that while mobs like chickens (or the mobs that zombies can ride on BE) only rarely spawn as mounts, almost always spawning as passive farm animals, as for the undead animals, they will always 100% all of the times spawn as mounts for hostile mobs first. They will always indirectly contribute to your death, like the Skreecher from Alex's Mobs. At least thats the way I see it. Rogerio980Pizzaa (talk / contribs) 18:07, 3 February 2026 (UTC)
The skreecher is causing your death by itself, no mob is making it do it. Insert second half of what I said here. RandoGuy (talk) 18:27, 3 February 2026 (UTC)
Yea but it does not harm the player. So if a mob like that gets added to normal vanilla, would you want to list it as a passive mob? Rogerio980Pizzaa (talk / contribs) 18:34, 3 February 2026 (UTC)
No, I would not. The undead horses all behave almost identically to regular horses, clearly making them passive. They just happen to spawn with a hostile mob controlling them. The neutral monsters should also be removed, as it's just there due to their role, rather than their behavior, which no one really seems to have noticed. Once again, we are classifying them by whether the mob always harms the player, never harms the player, or only sometimes harms the player. Their behavior, not their role. In a sense, the skreecher harms the player. RandoGuy (talk) 07:05, 5 February 2026 (UTC)
Neutral monsters removed from where? The neutral mob section? Rogerio980Pizzaa (talk / contribs) 13:17, 5 February 2026 (UTC)
Besides, the fact that they just happen to spawn with a hostile mob controlling them is the entire point of this discussion. That they are enemies to be avoided by the player, and thus, kinda fit in neutral, even if they can't harm directly. Rogerio980Pizzaa (talk / contribs) 13:56, 5 February 2026 (UTC)
We are not classifying mobs by their role. RandoGuy (talk) 15:29, 5 February 2026 (UTC)
I mean these two comments from Harri pretty much just summs up what I believe and answers your response imo. Rogerio980Pizzaa (talk / contribs) 13:57, 6 February 2026 (UTC)
neutral monsters cite-note* RandoGuy (talk) 15:28, 5 February 2026 (UTC)
oh cool its gone RandoGuy (talk) 16:05, 5 February 2026 (UTC)
Does the fact that golems don't attack these mobs, unlike every other neutral monster (except for zombified piglins, but that'd be really annoying), effect this at all? RandoGuy (talk) 19:58, 2 February 2026 (UTC)
Not really, golems also don’t attack creepers, for instance. And the reason for this is just gameplay wise, creeper would blow up without player interaction, and the undead mounts, even while tamed, would be killed by them. Rogerio980Pizzaa (talk / contribs) 20:35, 2 February 2026 (UTC)

3D models

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Latest comment: 2 April2 comments2 people in discussion

every mob should have a 3D model instead of a 2D picture so people can see exactly what they look like. ~2026-MuleHillsSculk6350 (talk) 13:37, 20 March 2026 (UTC)

just click on the mob's page RandoGuy (talk) 14:34, 2 April 2026 (UTC)

Cats & Ocelots are not passive

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Latest comment: 30 March6 comments5 people in discussion

Hello. It has come to my attention that cats and ocelots are listed as passive, despite them being able to attack the player if cornered. Is that something we can change, or is it because of the classification in the game files? Thanks for your time, Pixial (talk) 23:08, 29 March 2026 (UTC)

Please elaborate on how exactly cats and ocelots can attack the player, because they do not attack the player when provoked normally. - Harri / Talk 👁 Image
23:09, 29 March 2026 (UTC)
That is not a thing at all.  Nixinova  T ⁄ C  23:10, 29 March 2026 (UTC)
Really sorry for the confusion guys, just realised that I had read a vandalised version of the cats wiki page stating that they can attack the player, as I looked it up after a stray cat attacked me and I lost my hardcore world, with the message [Player was slain by Cat]. Still not sure why that happened, but sorry for the confusion and thank you all for your time. Pixial (talk) 23:18, 29 March 2026 (UTC)
Can you make i video ~2026-SandBreezeNautilus7294 (talk) 03:55, 30 March 2026 (UTC)
Can you make i vidio Sandbreed364 (talk) 04:49, 30 March 2026 (UTC)

Mobs in their natural environment

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Latest comment: 5 April5 comments4 people in discussion

I was thinking of adding screenshots from the game of mobs in their natural environment (on each mob page, not here in the general one). I would've already added them but I am seeking approval from some higher-ups. I'm not asking for pictures to be taken as I can do it myself. TherealTenna (talk) 08:43, 5 April 2026 (UTC)

That could look great, and would be perfect for the gallery section/in the main body of an article. As long as they're all consistent (e.g. they all use vibrant visuals/have a baby variant alongside them) I think that that should be fine. Thank you for your comment, Pixial (talk) 09:08, 5 April 2026 (UTC)
I mean, that's always fine if you're adding them to the gallery as there aren't really many guidelines for that. However, you shouldn't add it to the infobox or page body unless it helps explain something. ‑‑MinecraftExp123(talk|contribs) 10:38, 5 April 2026 (UTC)
Thank you for the advice (replying from my phone) ~2026-PrismarineCookieCat7973 (talk) 12:50, 5 April 2026 (UTC)
You're welcome and good luck with the mob pics! Pixial (talk) 22:04, 5 April 2026 (UTC)

Feedback (Thu, 16 Apr 2026 00:30:33 UTC)

[edit source]
Latest comment: 16 April2 comments2 people in discussion
Resolved

image titled "Every mob in Java Edition as of 26.2." is missing the Sulphur cube

--FeedbackBot 00:30, 16 April 2026 (UTC)
It is in-between the magma cube and the shulker. 👁 Image
NmF (talk) 00:33, 16 April 2026 (UTC)

Split list of mobs into its own page

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Latest comment: 18 April2 comments2 people in discussion

I think it would be clearer and provide a better overview if the list of mobs was its own page (and the list of mobs by version would also be combined into this page) where mobs could be sprted by health, size, aggression, in-game classification etc. I have started working on a draft of what it would look like uneer th page User:Cyan8888/Tutorial:List of mobs

Ignore the fact that it says it's a tutorial in the title. That's a mistake and would not be on the final page. Cyan8888 (talk) 07:40, 18 April 2026 (UTC)

👁 Image
 Oppose because I don't see how that is necessary. This page isn't too long, and if the list is moved elsewhere, there's barely any info left. ‑‑MinecraftExp123(talk|contribs) 11:01, 18 April 2026 (UTC)

Feedback (Fri, 08 May 2026 00:58:29 UTC)

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Latest comment: 8 May2 comments2 people in discussion
Resolved

Sulfur spider added game chaos cubed update in 2026

--FeedbackBot 00:58, 8 May 2026 (UTC)
There are no sulfur spiders, but cave spiders do spawn in sulfur caves as of Chaos Cubed. - RedX (talk) 01:00, 8 May 2026 (UTC)

Feedback (May 8, 2026 18:36 UTC)

[edit source]
Latest comment: 10 May2 comments2 people in discussion

Sulfur cube is added in release 26.20.4, please remove temporary upcoming version before future adding mob ~2026-BeachPhantomWiki10100 (talk) 18:36, 8 May 2026 (UTC)

Experimental does not mean full released Jaime-Spec MC (talk) 13:01, 10 May 2026 (UTC)

Meerkat

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Latest comment: 11 May3 comments2 people in discussion

Was it confirmed that the Meerkat would come in a future update? I’m pretty sure it was scrapped because it lost the Biome Vote ~2026-DeepslateNetherHoney12580 (talk) 22:27, 11 May 2026 (UTC)

For some reason it's marked in the wiki as coming in a future update but I haven't been able to find any reliable sources saying such. TheCaptainYaya (talk) 22:30, 11 May 2026 (UTC)
I think there's a difference in saying that a biome will be updated in the future (which is I'm assuming the current plan Mojang has for biome vote losers) and claiming that a specific mob from x amount of years ago is still confirmed to be coming to the game. TheCaptainYaya (talk) 22:31, 11 May 2026 (UTC)

Feedback (Wed, 13 May 2026 00:58:00 UTC)

[edit source]
Latest comment: 13 May1 comment1 person in discussion
Unresolved

given the spawn egg sizes wouldnt it make more sense for the slime and magma cube to be large in the every mob image?
at least make the sulfur cube medium since it's res matches that size

--FeedbackBot 00:58, 13 May 2026 (UTC)

Feedback (Mon, 25 May 2026 18:40:15 UTC)

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Latest comment: 25 May2 comments2 people in discussion
Resolved

İn The Tiny Takeover Update Theres Mentioned Baby Herobrine So Add Baby Herobrine İnto The Mentioned Mobs

--FeedbackBot 18:40, 25 May 2026 (UTC)
Herobrine is already listed in Mentioned mobs, and the reference to baby Herobrine is mentioned on Herobrine and Tiny Takeover. I don't think that baby Herobrine should be specifically added to this article. We don't specifically mention other baby variants such as baby zombies or baby piglins, unless they are a distinct mob like tadpole. Rampage455 (talk) 21:03, 25 May 2026 (UTC)

There's way more chinese edition exclusive mobs than just "Pet"

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Latest comment: 9 June3 comments2 people in discussion

There a tons of different animals, enemies, and bosses that are chinese edition exclusive. They should either be included, or this category should be removed. RandoGuy (talk) 17:35, 8 June 2026 (UTC)

If you know of any other mobs, feel free to add. Do you know of any reference (ie., a page on zh.minecraft.wiki) that can be used to fill this information in? TheCaptainYaya (talk) 17:43, 8 June 2026 (UTC)
I just checked, and it turns out I misunderstood some things. RandoGuy (talk) 17:11, 9 June 2026 (UTC)

Feedback (Sun, 14 Jun 2026 08:41:25 UTC)

[edit source]
Latest comment: 14 June2 comments2 people in discussion
Resolved

The iceologer is missing. It is a mob that lost the mob Vote and was added to Minecraft Dungeons - but never to Minecraft or this article. (The Minecraft iceologer hast ist own article.)

--FeedbackBot 08:41, 14 June 2026 (UTC)
It's there; see Mob § Unimplemented mobs. ‑‑MinecraftExp123(talk|contribs) 09:09, 14 June 2026 (UTC)

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Latest comment: 19 June2 comments2 people in discussion

Should there be a Similar Entities tab? They aren't even Mobs, only in the Bedrock Edition code. Also, they don't move, -except the player- and mob means mobile object. One more thing, the player can control themselves, and Mobs can't. So can someone please remove this section. ~2026-PillagerFlowerSculk17086 (talk) 20:46, 18 June 2026 (UTC)

Well, despite questionable semantics, they still have many properties of mobs that other entities don't. For example, mannequins, players, and armor stands actually have health (which you can get from /data get), whereas boats and minecarts don't (see Talk:Boat#Health). ‑‑MinecraftExp123(talk|contribs) 03:09, 19 June 2026 (UTC)

Feedback (Fri, 26 Jun 2026 14:21:02 UTC)

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Latest comment: Friday at 14:211 comment1 person in discussion
Resolved

In the unused mobs section, it is typed that “Old villagers and old zombie villagers cannot be spawned with /summon. Making it unattainable in vanilla.” Although the information being conveyed is correct, I think it would be nice to replace the period behind “/summon” to a comma.

--FeedbackBot 14:21, 26 June 2026 (UTC)
Retrieved from "https://minecraft.wiki/w/Talk:Mob?oldid=3651932"

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