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Screen effects

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πŸ‘ Image
This article is about visual effects that affect the player's heads-up display. For other uses, see Effect (disambiguation).
πŸ‘ Image
"Overlay" redirects here. For Java Edition data and resource pack overlays, see pack.mcmeta.

Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the player's point of view as a method of conveying further information about a player's current state. They are not to be confused with visual effects caused by the game's shaders, which are applied directly in the game rendering.

Summary

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Overlays and vignettes

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Effect Image Visible in third-person view? Visible with ?
Suffocation inside a block πŸ‘ Image
No Yes
When on fire πŸ‘ Image
No Yes
When in a Nether portal πŸ‘ Image
JE only[1] BE only[2]
When underwater πŸ‘ Image
No Yes
Distortion effect overlayβ€Œ[Java Edition only] πŸ‘ Image
Yes Yes[3]
Darkness πŸ‘ Image
Yes No[4]
When near the world borderβ€Œ[Java Edition only] πŸ‘ Image
Yes No[5]
When inside powder snow πŸ‘ Image
Yes BE only[6]
When wearing a pumpkin πŸ‘ Image
No BE only[7]
When using a spyglass πŸ‘ Image
No BE only[8]

Animated sprites

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Effect Image Visible in third-person view? Visible with ?
Totem of undying when used πŸ‘ Image
Yes BE only[9]
Raid Omen when obtainedβ€Œ[Bedrock Edition only] πŸ‘ Image
Yes Yes
Hero of the Village when obtainedβ€Œ[Bedrock Edition only] πŸ‘ Image
Yes Yes
Elder guardian ghost πŸ‘ Image
Yes Yes

Visual transformations

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Effect Visible in third-person view? Visible with ?
Screen tilting when damaged Yes[10] Yes
View bobbing Yes Yes
Distortion effects Yes[11] Yes
FOV based changes Yes Yes
Camera shake Yes Yes

Overlays

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Suffocation

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Suffocation overlay
Visible in third person? No
Visible with HUD disabled? Yes
Visible in graphics settings All[needs testing in Java Edition]
Can be controlled by None
{
 "title": "Suffocation overlay",
 "rows": [
 {
 "field": "No",
 "label": "Visible in third person?"
 },
 {
 "field": "Yes",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "All<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing in Java Edition</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
 "label": "Visible in graphics settings"
 },
 {
 "field": "None",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "Inside of a block.png",
 "Suffocation overlay BE.png"
 ]
}
This section is named by the community.
 
An official name has not been given. Please update the name if confirmed by reliable sources.

This effect manifests when an applicable mob or player's eye level intersects specific blocks; generally those that are full solid cubes and block both vision and movement, with the exception of ice.

In Java Edition this effect involves a darkened version of the block texture covering the entire area of the screen.

In Bedrock Edition, the block's texture is instead arranged into a cube around the player in which the camera can move. This is the case regardless of the player's placement inside the block; the player can be at the edge of it (such that the player's view is partially outside it and the outside texture is clearly visible) and the player can still be rendered as if at the exact center of the cube.

On fire

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Fire overlay
Visible in third person? No
Visible with HUD disabled? Yes
Visible in graphics settings All[needs testing in Java Edition]
Can be controlled by None
{
 "title": "Fire overlay",
 "rows": [
 {
 "field": "No",
 "label": "Visible in third person?"
 },
 {
 "field": "Yes",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "All<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing in Java Edition</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
 "label": "Visible in graphics settings"
 },
 {
 "field": "None",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "On fire.png",
 "On fire overlay BE.png"
 ]
}
This section is named by the community.
 
An official name has not been given. Please update the name if confirmed by reliable sources.

When the player is on fire, this animated effect is applied to the screen. This is caused by being inside of fire or lava (even in Creative mode, although not in Spectator), after exiting such a block (except in Creative/Spectator), or being set on fire through the attack of a burning mob or a burning arrow.

This overlay always displays as fire, even if the player in question is inside of soul fire.

In Java Edition this effect involves two intersecting texture planes being rendered across the bottom half of the screen with the fire texture.

In Bedrock Edition, the fire texture is rendered as a cubemap around the player with only the front and a small part of the sides visible.

Nether portal

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Nether Portal overlay
Visible in third person? JE: Yes
BE: No
Visible with HUD disabled? JE: No
BE: Yes
Visible in graphics settings All[needs testing in Java Edition]
Can be controlled by None
{
 "title": "Nether Portal overlay",
 "rows": [
 {
 "field": "'''(link to Java Edition article, displayed as JE):''' Yes<br>'''(link to Bedrock Edition article, displayed as BE):''' No",
 "label": "Visible in third person?"
 },
 {
 "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "All<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing in Java Edition</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
 "label": "Visible in graphics settings"
 },
 {
 "field": "None",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "Nether portal overlay.png",
 "Nether portal overlay BE.png"
 ]
}
This section is named by the community.
 
An official name has not been given. Please update the name if confirmed by reliable sources.

Note: this section discusses the Nether portal texture overlay. The Nether portal/nausea wobble effect is discussed in the Distortion effect/Nausea sickness overlay sections.

When the player is inside of a Nether portal, this effect is applied to the screen. It always coincides with either the distortion effect and/or its overlay.

In Java Edition this effect involves the Nether portal texture being stretched across the entirety of the screen.

In Bedrock Edition, the texture is instead arranged into a cube around the player in which the camera can move.

Underwater

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Underwater overlay
Visible in third person? No
Visible with HUD disabled? Yes
Visible in graphics settings [needs testing]
Can be controlled by None
{
 "title": "Underwater overlay",
 "rows": [
 {
 "field": "No",
 "label": "Visible in third person?"
 },
 {
 "field": "Yes",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
 "label": "Visible in graphics settings"
 },
 {
 "field": "None",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "Underwater overlay.png"
 ]
}
This section needs expansion.
 
You can help by expanding it.

The underwater effect is a blue vignette.

Nausea sickness overlay

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Nausea sickness overlay
Visible in third person? Yes
Visible with HUD disabled? Yes
Visible in graphics settings [needs testing]
Can be controlled by Settings
{
 "title": "Nausea sickness overlay",
 "rows": [
 {
 "field": "Yes",
 "label": "Visible in third person?"
 },
 {
 "field": "Yes",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
 "label": "Visible in graphics settings"
 },
 {
 "field": "Settings",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "Distortion overlay.png"
 ]
}
This feature is exclusive to Java Edition.
 

This effect is a green vignette.

This effect appears only when the player has Nausea, and the distortion effect is set to 0%. The effect becomes more transparent as the slider is turned up, until 100% distortion, in which it disappears.

Darkness vignette

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Darkness vignette
Visible in third person? Yes
Visible with HUD disabled? No
Visible in graphics settings Fancy Minimum[12]
Can be controlled by None
{
 "title": "Darkness vignette",
 "rows": [
 {
 "field": "Yes",
 "label": "Visible in third person?"
 },
 {
 "field": "No",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "Fancy Minimum",
 "label": "Visible in graphics settings"
 },
 {
 "field": "None",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "Vignette.png",
 "Vignette BE.png"
 ]
}

This effect is a black circular blur at the corners. This effect is similar to a regular vignette. This effect appears usually in caves; however, it can appear in any dark place. It also appears when players are inside the structure of trial chambers.

In Bedrock Edition, the vignette gradually fades in as the sky darkens below Y=32, and at Y=-12, it suddenly turns into it's full opacity.

World border overlay

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World border overlay
Visible in third person? Yes
Visible with HUD disabled? No
Visible in graphics settings Fancy Minimum[13]
Can be controlled by None
{
 "title": "World border overlay",
 "rows": [
 {
 "field": "Yes",
 "label": "Visible in third person?"
 },
 {
 "field": "No",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "Fancy Minimum",
 "label": "Visible in graphics settings"
 },
 {
 "field": "None",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "World border overlay.png"
 ]
}
This feature is exclusive to Java Edition.
 

The world border effect is a red vignette. This effect becomes more intense as the player moves closer to the world border. The effect reaches its maximum strength when the player goes past the world border.

Freezing overlay

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Freezing overlay
Visible in third person? Yes
Visible with HUD disabled? JE: Yes
BE: No
Visible in graphics settings All[needs testing in Java Edition]
Can be controlled by None
{
 "title": "Freezing overlay",
 "rows": [
 {
 "field": "Yes",
 "label": "Visible in third person?"
 },
 {
 "field": "'''(link to Java Edition article, displayed as JE):''' Yes<br>'''(link to Bedrock Edition article, displayed as BE):''' No",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "All<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing in Java Edition</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
 "label": "Visible in graphics settings"
 },
 {
 "field": "None",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "Frozen effect.png"
 ]
}

The freezing overlay is a circular formation of crystals and snow flakes that appears when the player is freezing in powder snow. This effect slowly fades in until it is at full opacity.

If the player equips leather armor while freezing, this overlay fades out slowly, then disappears.

Pumpkin blur

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Carved pumpkin blur
Visible in third person? No
Visible with HUD disabled? JE: No
BE: Yes
Visible in graphics settings All
Can be controlled by None
{
 "title": "Carved pumpkin blur",
 "rows": [
 {
 "field": "No",
 "label": "Visible in third person?"
 },
 {
 "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "All",
 "label": "Visible in graphics settings"
 },
 {
 "field": "None",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "Pumpkin blur.png",
 "Pumpkin blur BE.png"
 ]
}

The pumpkin blur is a cut-out shape of the carved pumpkin's face that appears when wearing a carved pumpkin. In Java Edition, the texture is stretched to the edges of the screen; in Bedrock Edition, the texture is placed in the middle of the screen, with dark edges filling the rest.

Spyglass scope

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Spyglass scope
Visible in third person? No
Visible with HUD disabled? JE: No
BE: Yes
Visible in graphics settings All
Can be controlled by None
{
 "title": "Spyglass scope",
 "rows": [
 {
 "field": "No",
 "label": "Visible in third person?"
 },
 {
 "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "All",
 "label": "Visible in graphics settings"
 },
 {
 "field": "None",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "Spyglass scope.png"
 ]
}

The spyglass scope is a brown square in the middle of the screen that appears when using a spyglass. This scope effect quickly zooms in when using a spyglass, until the top and bottom are partly covered.

Animated sprites and models

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Mining Fatigue

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Elder Guardian ghost
Visible in third person? Yes
Visible with HUD disabled? Yes
Visible in graphics settings No
Can be controlled by None
{
 "title": "Elder Guardian ghost",
 "rows": [
 {
 "field": "Yes",
 "label": "Visible in third person?"
 },
 {
 "field": "Yes",
 "label": "Visible with HUD disabled?"
 },
 {
 "field": "No",
 "label": "Visible in graphics settings"
 },
 {
 "field": "None",
 "label": "Can be controlled by"
 }
 ],
 "invimages": [],
 "images": [
 "Elder guardian curse.gif",
 "ElderGuardianCurseBedrock.gif"
 ]
}
This section is named by the community.
 
An official name has not been given. Please update the name if confirmed by reliable sources.

When within a spherical radius of 50 blocks of an elder guardian, the player is inflicted with Mining Fatigue III. This is indicated by a ghost of an elder guardian appearing in the player's view, which moves from the top of the screen to the bottom.

In Java Edition, this occurrence is considered a particle effect; it can be summoned with the /particle minecraft:elder_guardian command.

In Bedrock Edition, this occurrence is caused by a separate mob called the elder guardian ghost. However, when it is summoned using /summon minecraft:elder_guardian_ghost, it is invisible and rises to the sky.

The model of the elder guardian is used for this effect. This means that changing the texture and model associated with the elder guardian also changes what appears on the player's screen.

Totem of Undying

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Totem of Undying
Visible in third person? Yes
Visible with HUD disabled? JE: No
BE: Yes
{
 "title": "Totem of Undying",
 "rows": [
 {
 "field": "Yes",
 "label": "Visible in third person?"
 },
 {
 "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
 "label": "Visible with HUD disabled?"
 }
 ],
 "invimages": [],
 "images": [
 "Totem of Undying Animation.gif",
 "Totem of Undying Bedrock Animation.gif"
 ]
}

The effect appears when a totem of undying is used. The totem spins to the middle of the screen and disappears.

In Java Edition, the totem of undying effect is a full 3D model. In Bedrock Edition, the totem of undying effect is a 2D texture.

Hero of the Village

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Hero of the Village
Visible in third person? Yes
Visible with HUD disabled? Yes
{
 "title": "Hero of the Village",
 "rows": [
 {
 "field": "Yes",
 "label": "Visible in third person?"
 },
 {
 "field": "Yes",
 "label": "Visible with HUD disabled?"
 }
 ],
 "invimages": [],
 "images": [
 "Hero of the Village Bedrock Animation.gif"
 ]
}
This feature is exclusive to Bedrock Edition.
 

This effect appears when the player obtains Hero of the Village from defeating a raid. This effect does not happen when the effect is given through commands. It is similar to the totem of undying effect.

Raid Omen

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Raid Omen
Visible in third person? Yes
Visible with HUD disabled? Yes
{
 "title": "Raid Omen",
 "rows": [
 {
 "field": "Yes",
 "label": "Visible in third person?"
 },
 {
 "field": "Yes",
 "label": "Visible with HUD disabled?"
 }
 ],
 "invimages": [],
 "images": [
 "Raid Omen Bedrock Animation.gif"
 ]
}
This feature is exclusive to Bedrock Edition.
 

This screen effect appears when the player enters a village while under the Bad Omen effect, converting it into Raid Omen. This effect does not appear when giving Raid Omen through commands, and it looks similar to the totem of undying effect.

Transformations

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Damage tilt

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πŸ‘ Image
Damage tilt effect

In Java Edition, when the player receives damage, the screen tilts to the direction opposite of the entity or block who damaged the player.

In Bedrock Edition, when the player receives damage, the screen tilts to the right regardless of the damage direction.

The strength of damage tilting can be adjusted in the settings.

View bobbing

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View bobbing is a toggleable feature that adds a slight movement of the screen from left to right when walking. It also affects items and blocks in the player's hand.

Distortion effects

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These effects are seen when the player either goes through a nether portal or has the nausea status effect. Different levels do not affect the distortion. However, the effect can be affected by changing the distortion effect setting.β€Œ[Java Edition only]​[upcoming: BE 26.40]

FOV based changes

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While sprinting, flying, swimming or while affected by a speed effect, the FOV (field of view) increases. The FOV decreases when being affected by the slowness effect, while using a spyglass, by using a bow, or by going into water or powder snow. The FOV can be changed in settings with a minimum of 30, and a maximum of 110. Different levels of slowness or speed affect the FOV more than others.

FOV effects can be toggled in the settings.

Camera shake

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This feature is exclusive to Bedrock Edition.
 

With the /camerashake command, a player's camera can perform a shaking effect. This can be either positional (shaking the camera position) or rotational (shaking the camera direction). The effect can be disabled in the settings.

History

[edit | edit source]
This section needs expansion.
 
You can help by expanding it.

Overlays

[edit | edit source]
This section of the article is empty.
 
You can help by expanding it.

Animated sprites

[edit | edit source]

Java Edition

[edit | edit source]
This section would benefit from the addition of more images.
 
Please remove this notice once you have added suitable images to the article.
The specific instructions are: the appearence of the elder guardian effect changed in 1.15; before then, the internal spikes were not visible
Java Edition
1.814w27aAdded elder guardian curse screen effect.πŸ‘ Image
1.1116w39aAdded totem of undying screen effect.​[more information needed]
1.1418w43aChanged totem of undying screen effect to πŸ‘ Image
.
19w12aTotems of undying now show custom model data, including the enchantment glint applied to them in the animation.[14]

Bedrock Edition

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Pocket Edition
?Added elder guardian curse screen effectπŸ‘ Image
1.1.0alpha 1.1.0.0Added totem of undying screen effect.
Bedrock Edition
1.10.0beta 1.10.0.3Changed totem of undying screen effect to πŸ‘ Image
beta 1.11.0.7πŸ‘ Image
A screen effect now plays when a player obtains Bad Omen.
1.11.0beta 1.11.0.7πŸ‘ Image
A screen effect now plays when a player gets Hero of the Village.
1.13.0beta 1.13.0.4Added the elder guardian ghost effect, replacing the original elder guardian curse screen effect.[verify]
1.18.10beta 1.18.10.24Removed the sceen effect that appears when Bad Omen is obtained.
?Re-added the screen effect that appears when Bad Omen is obtained.
1.21.0Preview 1.21.0.20Replaced Bad Omen screen effect with Raid Omen screen effect.πŸ‘ Image
If a world was imported from the Marketplace, then the Bad Omen screen effect would look like this:πŸ‘ Image

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added elder guardian curse screen effect.πŸ‘ Image
TU54CU441.521.521.52Patch 241.0.4Added totem of undying screen effect.​[more information needed]
1.91 A screen effect now plays when a player obtains Bad Omen.​[more information needed]
A screen effect now plays when a player gets Hero of the Village.​[more information needed]

Transformations

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Java Edition

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Java Edition Classic
0.24_SURVIVAL_TESTTaking damage caused the player's screen to tilt toward the damage source. Environmental damage sources, such as fall damage, randomly tilt the player's screen left or right.
Java Edition Alpha
v1.2.3The directional damage tilt animation does not work properly in multiplayer, instead always tilting the player's screen left.
Java Edition
1.19.423w03aTaking damage once again causes the player's screen to tilt toward the damage source. However, the random tilt when taking environmental damage is broken, instead tilting the player's screen in the last direction the player was hit from.

Bedrock Edition

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Pocket Edition Alpha
v0.2.0In singleplayer and for the host in multiplayer, taking damage tilts the player's screen toward the damage source. For joining players the screen always tilts left.
Pocket Edition
1.1.0?Taking damage no longer causes the player's screen to tilt toward the damage source, instead always tilting left.

References

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  1. ↑ MC-177524 β€“ Nether portal camera effect still applies when in third person mode β€“ resolved as "Works As Intended".
  2. ↑ MC-83353 β€“ Pressing F1 while in nether portal deletes purple texture. β€“ resolved as "Works As Intended".
  3. ↑ MC-196469 β€“ F1 hides the nausea green tint β€“ resolved as "Fixed".
  4. ↑ MC-73730
  5. ↑ MC-197123 β€“ F1 hides the world border red effect
  6. ↑ MC-205029 β€“ The powder snow freezing overlay goes away when pressing F1 β€“ resolved as "Works As Intended".
  7. ↑ MC-121536 β€“ The carved pumpkin overlay disappears when pressing F1 β€“ resolved as "Works As Intended".
  8. ↑ MC-203575 β€“ The spyglass overlay goes away when pressing F1 β€“ resolved as "Works As Intended".
  9. ↑ MC-107476 β€“ Totem of undying doesn't show in F1 mode β€“ resolved as "Works As Intended".
  10. ↑ MC-214654
  11. ↑ MC-214655
  12. ↑ MC-241321
  13. ↑ MC-54988
  14. ↑ MC-138659

Navigation

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