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VOOZH | about |
Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the player's point of view as a method of conveying further information about a player's current state. They are not to be confused with visual effects caused by the game's shaders, which are applied directly in the game rendering.
| Effect | Image | Visible in third-person view? | Visible with ? |
|---|---|---|---|
| Suffocation inside a block | π Image |
No | Yes |
| When on fire | π Image |
No | Yes |
| When in a Nether portal | π Image |
JE only[1] | BE only[2] |
| When underwater | π Image |
No | Yes |
| Distortion effect overlayβ[Java Edition only] | π Image |
Yes | Yes[3] |
| Darkness | π Image |
Yes | No[4] |
| When near the world borderβ[Java Edition only] | π Image |
Yes | No[5] |
| When inside powder snow | π Image |
Yes | BE only[6] |
| When wearing a pumpkin | π Image |
No | BE only[7] |
| When using a spyglass | π Image |
No | BE only[8] |
| Effect | Image | Visible in third-person view? | Visible with ? |
|---|---|---|---|
| Totem of undying when used | π Image |
Yes | BE only[9] |
| Raid Omen when obtainedβ[Bedrock Edition only] | π Image |
Yes | Yes |
| Hero of the Village when obtainedβ[Bedrock Edition only] | π Image |
Yes | Yes |
| Elder guardian ghost | π Image |
Yes | Yes |
| Effect | Visible in third-person view? | Visible with ? |
|---|---|---|
| Screen tilting when damaged | Yes[10] | Yes |
| View bobbing | Yes | Yes |
| Distortion effects | Yes[11] | Yes |
| FOV based changes | Yes | Yes |
| Camera shake | Yes | Yes |
| Visible in third person? | No |
|---|---|
| Visible with HUD disabled? | Yes |
| Visible in graphics settings | All[needs testing in Java Edition] |
| Can be controlled by | None |
{
"title": "Suffocation overlay",
"rows": [
{
"field": "No",
"label": "Visible in third person?"
},
{
"field": "Yes",
"label": "Visible with HUD disabled?"
},
{
"field": "All<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing in Java Edition</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
"label": "Visible in graphics settings"
},
{
"field": "None",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"Inside of a block.png",
"Suffocation overlay BE.png"
]
}
This effect manifests when an applicable mob or player's eye level intersects specific blocks; generally those that are full solid cubes and block both vision and movement, with the exception of ice.
In Java Edition this effect involves a darkened version of the block texture covering the entire area of the screen.
In Bedrock Edition, the block's texture is instead arranged into a cube around the player in which the camera can move. This is the case regardless of the player's placement inside the block; the player can be at the edge of it (such that the player's view is partially outside it and the outside texture is clearly visible) and the player can still be rendered as if at the exact center of the cube.
| Visible in third person? | No |
|---|---|
| Visible with HUD disabled? | Yes |
| Visible in graphics settings | All[needs testing in Java Edition] |
| Can be controlled by | None |
{
"title": "Fire overlay",
"rows": [
{
"field": "No",
"label": "Visible in third person?"
},
{
"field": "Yes",
"label": "Visible with HUD disabled?"
},
{
"field": "All<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing in Java Edition</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
"label": "Visible in graphics settings"
},
{
"field": "None",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"On fire.png",
"On fire overlay BE.png"
]
}
When the player is on fire, this animated effect is applied to the screen. This is caused by being inside of fire or lava (even in Creative mode, although not in Spectator), after exiting such a block (except in Creative/Spectator), or being set on fire through the attack of a burning mob or a burning arrow.
This overlay always displays as fire, even if the player in question is inside of soul fire.
In Java Edition this effect involves two intersecting texture planes being rendered across the bottom half of the screen with the fire texture.
In Bedrock Edition, the fire texture is rendered as a cubemap around the player with only the front and a small part of the sides visible.
| Visible in third person? | JE: Yes BE: No |
|---|---|
| Visible with HUD disabled? | JE: No BE: Yes |
| Visible in graphics settings | All[needs testing in Java Edition] |
| Can be controlled by | None |
{
"title": "Nether Portal overlay",
"rows": [
{
"field": "'''(link to Java Edition article, displayed as JE):''' Yes<br>'''(link to Bedrock Edition article, displayed as BE):''' No",
"label": "Visible in third person?"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "Visible with HUD disabled?"
},
{
"field": "All<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing in Java Edition</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
"label": "Visible in graphics settings"
},
{
"field": "None",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"Nether portal overlay.png",
"Nether portal overlay BE.png"
]
}
Note: this section discusses the Nether portal texture overlay. The Nether portal/nausea wobble effect is discussed in the Distortion effect/Nausea sickness overlay sections.
When the player is inside of a Nether portal, this effect is applied to the screen. It always coincides with either the distortion effect and/or its overlay.
In Java Edition this effect involves the Nether portal texture being stretched across the entirety of the screen.
In Bedrock Edition, the texture is instead arranged into a cube around the player in which the camera can move.
| Visible in third person? | No |
|---|---|
| Visible with HUD disabled? | Yes |
| Visible in graphics settings | [needs testing] |
| Can be controlled by | None |
{
"title": "Underwater overlay",
"rows": [
{
"field": "No",
"label": "Visible in third person?"
},
{
"field": "Yes",
"label": "Visible with HUD disabled?"
},
{
"field": "<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
"label": "Visible in graphics settings"
},
{
"field": "None",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"Underwater overlay.png"
]
}
The underwater effect is a blue vignette.
| Visible in third person? | Yes |
|---|---|
| Visible with HUD disabled? | Yes |
| Visible in graphics settings | [needs testing] |
| Can be controlled by | Settings |
{
"title": "Nausea sickness overlay",
"rows": [
{
"field": "Yes",
"label": "Visible in third person?"
},
{
"field": "Yes",
"label": "Visible with HUD disabled?"
},
{
"field": "<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
"label": "Visible in graphics settings"
},
{
"field": "Settings",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"Distortion overlay.png"
]
}
This effect is a green vignette.
This effect appears only when the player has Nausea, and the distortion effect is set to 0%. The effect becomes more transparent as the slider is turned up, until 100% distortion, in which it disappears.
| Visible in third person? | Yes |
|---|---|
| Visible with HUD disabled? | No |
| Visible in graphics settings | Fancy Minimum[12] |
| Can be controlled by | None |
{
"title": "Darkness vignette",
"rows": [
{
"field": "Yes",
"label": "Visible in third person?"
},
{
"field": "No",
"label": "Visible with HUD disabled?"
},
{
"field": "Fancy Minimum",
"label": "Visible in graphics settings"
},
{
"field": "None",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"Vignette.png",
"Vignette BE.png"
]
}
This effect is a black circular blur at the corners. This effect is similar to a regular vignette. This effect appears usually in caves; however, it can appear in any dark place. It also appears when players are inside the structure of trial chambers.
In Bedrock Edition, the vignette gradually fades in as the sky darkens below Y=32, and at Y=-12, it suddenly turns into it's full opacity.
| Visible in third person? | Yes |
|---|---|
| Visible with HUD disabled? | No |
| Visible in graphics settings | Fancy Minimum[13] |
| Can be controlled by | None |
{
"title": "World border overlay",
"rows": [
{
"field": "Yes",
"label": "Visible in third person?"
},
{
"field": "No",
"label": "Visible with HUD disabled?"
},
{
"field": "Fancy Minimum",
"label": "Visible in graphics settings"
},
{
"field": "None",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"World border overlay.png"
]
}
The world border effect is a red vignette. This effect becomes more intense as the player moves closer to the world border. The effect reaches its maximum strength when the player goes past the world border.
| Visible in third person? | Yes |
|---|---|
| Visible with HUD disabled? | JE: Yes BE: No |
| Visible in graphics settings | All[needs testing in Java Edition] |
| Can be controlled by | None |
{
"title": "Freezing overlay",
"rows": [
{
"field": "Yes",
"label": "Visible in third person?"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' Yes<br>'''(link to Bedrock Edition article, displayed as BE):''' No",
"label": "Visible with HUD disabled?"
},
{
"field": "All<sup class=\" nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Screen_effects <span title=\"An editor has requested that this be tested in the game to prove that it is a true statement. Once you have tested this in-game and you get the same results as this states, you may remove this template.\" >needs testing in Java Edition</span>]</i>]</sup>(link to Category:Testing needed article, displayed as Category:Testing needed)",
"label": "Visible in graphics settings"
},
{
"field": "None",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"Frozen effect.png"
]
}
The freezing overlay is a circular formation of crystals and snow flakes that appears when the player is freezing in powder snow. This effect slowly fades in until it is at full opacity.
If the player equips leather armor while freezing, this overlay fades out slowly, then disappears.
| Visible in third person? | No |
|---|---|
| Visible with HUD disabled? | JE: No BE: Yes |
| Visible in graphics settings | All |
| Can be controlled by | None |
{
"title": "Carved pumpkin blur",
"rows": [
{
"field": "No",
"label": "Visible in third person?"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "Visible with HUD disabled?"
},
{
"field": "All",
"label": "Visible in graphics settings"
},
{
"field": "None",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"Pumpkin blur.png",
"Pumpkin blur BE.png"
]
}
The pumpkin blur is a cut-out shape of the carved pumpkin's face that appears when wearing a carved pumpkin. In Java Edition, the texture is stretched to the edges of the screen; in Bedrock Edition, the texture is placed in the middle of the screen, with dark edges filling the rest.
| Visible in third person? | No |
|---|---|
| Visible with HUD disabled? | JE: No BE: Yes |
| Visible in graphics settings | All |
| Can be controlled by | None |
{
"title": "Spyglass scope",
"rows": [
{
"field": "No",
"label": "Visible in third person?"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "Visible with HUD disabled?"
},
{
"field": "All",
"label": "Visible in graphics settings"
},
{
"field": "None",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"Spyglass scope.png"
]
}
The spyglass scope is a brown square in the middle of the screen that appears when using a spyglass. This scope effect quickly zooms in when using a spyglass, until the top and bottom are partly covered.
| Visible in third person? | Yes |
|---|---|
| Visible with HUD disabled? | Yes |
| Visible in graphics settings | No |
| Can be controlled by | None |
{
"title": "Elder Guardian ghost",
"rows": [
{
"field": "Yes",
"label": "Visible in third person?"
},
{
"field": "Yes",
"label": "Visible with HUD disabled?"
},
{
"field": "No",
"label": "Visible in graphics settings"
},
{
"field": "None",
"label": "Can be controlled by"
}
],
"invimages": [],
"images": [
"Elder guardian curse.gif",
"ElderGuardianCurseBedrock.gif"
]
}
When within a spherical radius of 50 blocks of an elder guardian, the player is inflicted with Mining Fatigue III. This is indicated by a ghost of an elder guardian appearing in the player's view, which moves from the top of the screen to the bottom.
In Java Edition, this occurrence is considered a particle effect; it can be summoned with the /particle minecraft:elder_guardian command.
In Bedrock Edition, this occurrence is caused by a separate mob called the elder guardian ghost. However, when it is summoned using /summon minecraft:elder_guardian_ghost, it is invisible and rises to the sky.
The model of the elder guardian is used for this effect. This means that changing the texture and model associated with the elder guardian also changes what appears on the player's screen.
| Visible in third person? | Yes |
|---|---|
| Visible with HUD disabled? | JE: No BE: Yes |
{
"title": "Totem of Undying",
"rows": [
{
"field": "Yes",
"label": "Visible in third person?"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "Visible with HUD disabled?"
}
],
"invimages": [],
"images": [
"Totem of Undying Animation.gif",
"Totem of Undying Bedrock Animation.gif"
]
}
The effect appears when a totem of undying is used. The totem spins to the middle of the screen and disappears.
In Java Edition, the totem of undying effect is a full 3D model. In Bedrock Edition, the totem of undying effect is a 2D texture.
| Visible in third person? | Yes |
|---|---|
| Visible with HUD disabled? | Yes |
{
"title": "Hero of the Village",
"rows": [
{
"field": "Yes",
"label": "Visible in third person?"
},
{
"field": "Yes",
"label": "Visible with HUD disabled?"
}
],
"invimages": [],
"images": [
"Hero of the Village Bedrock Animation.gif"
]
}
This effect appears when the player obtains Hero of the Village from defeating a raid. This effect does not happen when the effect is given through commands. It is similar to the totem of undying effect.
| Visible in third person? | Yes |
|---|---|
| Visible with HUD disabled? | Yes |
{
"title": "Raid Omen",
"rows": [
{
"field": "Yes",
"label": "Visible in third person?"
},
{
"field": "Yes",
"label": "Visible with HUD disabled?"
}
],
"invimages": [],
"images": [
"Raid Omen Bedrock Animation.gif"
]
}
This screen effect appears when the player enters a village while under the Bad Omen effect, converting it into Raid Omen. This effect does not appear when giving Raid Omen through commands, and it looks similar to the totem of undying effect.
In Java Edition, when the player receives damage, the screen tilts to the direction opposite of the entity or block who damaged the player.
In Bedrock Edition, when the player receives damage, the screen tilts to the right regardless of the damage direction.
The strength of damage tilting can be adjusted in the settings.
View bobbing is a toggleable feature that adds a slight movement of the screen from left to right when walking. It also affects items and blocks in the player's hand.
These effects are seen when the player either goes through a nether portal or has the nausea status effect. Different levels do not affect the distortion. However, the effect can be affected by changing the distortion effect setting.β[Java Edition only]β[upcoming: BE 26.40]
While sprinting, flying, swimming or while affected by a speed effect, the FOV (field of view) increases. The FOV decreases when being affected by the slowness effect, while using a spyglass, by using a bow, or by going into water or powder snow. The FOV can be changed in settings with a minimum of 30, and a maximum of 110. Different levels of slowness or speed affect the FOV more than others.
FOV effects can be toggled in the settings.
With the /camerashake command, a player's camera can perform a shaking effect. This can be either positional (shaking the camera position) or rotational (shaking the camera direction). The effect can be disabled in the settings.
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w27a | Added elder guardian curse screen effect.π Image | |||||
| 1.11 | 16w39a | Added totem of undying screen effect.β[more information needed] | |||||
| 1.14 | 18w43a | Changed totem of undying screen effect to π Image . | |||||
| 19w12a | Totems of undying now show custom model data, including the enchantment glint applied to them in the animation.[14] | ||||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| ? | Added elder guardian curse screen effectπ Image | ||||||
| 1.1.0 | alpha 1.1.0.0 | Added totem of undying screen effect. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Changed totem of undying screen effect to π Image | |||||
| beta 1.11.0.7 | π Image A screen effect now plays when a player obtains Bad Omen. | ||||||
| 1.11.0 | beta 1.11.0.7 | π Image A screen effect now plays when a player gets Hero of the Village. | |||||
| 1.13.0 | beta 1.13.0.4 | Added the elder guardian ghost effect, replacing the original elder guardian curse screen effect.[verify] | |||||
| 1.18.10 | beta 1.18.10.24 | Removed the sceen effect that appears when Bad Omen is obtained. | |||||
| ? | Re-added the screen effect that appears when Bad Omen is obtained. | ||||||
| 1.21.0 | Preview 1.21.0.20 | Replaced Bad Omen screen effect with Raid Omen screen effect.π Image | |||||
| If a world was imported from the Marketplace, then the Bad Omen screen effect would look like this:π Image | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added elder guardian curse screen effect.π Image |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added totem of undying screen effect.β[more information needed] |
| 1.91 | A screen effect now plays when a player obtains Bad Omen.β[more information needed] | ||||||
| A screen effect now plays when a player gets Hero of the Village.β[more information needed] | |||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | Taking damage caused the player's screen to tilt toward the damage source. Environmental damage sources, such as fall damage, randomly tilt the player's screen left or right. | ||||||
| Java Edition Alpha | |||||||
| v1.2.3 | The directional damage tilt animation does not work properly in multiplayer, instead always tilting the player's screen left. | ||||||
| Java Edition | |||||||
| 1.19.4 | 23w03a | Taking damage once again causes the player's screen to tilt toward the damage source. However, the random tilt when taking environmental damage is broken, instead tilting the player's screen in the last direction the player was hit from. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | In singleplayer and for the host in multiplayer, taking damage tilts the player's screen toward the damage source. For joining players the screen always tilts left. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | ? | Taking damage no longer causes the player's screen to tilt toward the damage source, instead always tilting left. | |||||
| Game graphical and visual elements | |||||
|---|---|---|---|---|---|
| Effects | |||||
| Environmental |
| ||||
| π Image Color |
|||||
| Settings |
| ||||
| Things | |||||
| Other | |||||
| Removed | |||||
| Joke | |||||