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Root System

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Root System
Biomes Any Overworld biome
Consists of
{
 "title": "Root System",
 "rows": [
 {
 "field": "Any (link to Overworld article, displayed as Overworld) biome",
 "label": "(link to Biome article, displayed as Biomes)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Consists of"
 }
 ],
 "invimages": [],
 "images": [
 "Rooted Azalea Tree.png"
 ]
}

A root system is a feature that spawns below naturally generated azalea trees.

Generation

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A root system is a mess of rooted dirt blocks in a clump.

Data values

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Java Edition:

Feature typeIdentifier
๐Ÿ‘ BlockSprite rooted-dirt.png: Sprite image for rooted-dirt in Minecraft
[No displayed name]
root_system
Configured featureIdentifier
๐Ÿ‘ BlockSprite rooted-dirt.png: Sprite image for rooted-dirt in Minecraft
[No displayed name]
rooted_azalea_tree

Config

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Main article: Configured feature

Java Edition:

  • [NBT Compound / JSON Object] config
    • [Int] required_vertical_space_for_tree Value between 1 and 64 (inclusive).
    • [Int] level_test_distance Value between 0 and 16 (inclusive).
    • [Int] max_level_deviation Value between 0 and 64 (inclusive).
    • [Int] root_radius Value between 1 and 64 (inclusive).
    • [Int] root_placement_attempts Value between 1 and 256 (inclusive).
    • [Int] root_column_max_height Value between 1 and 4096 (inclusive).
    • [Int] hanging_root_radius Value between 1 and 64 (inclusive).
    • [Int] hanging_roots_vertical_span Value between 1 and 16 (inclusive).
    • [Int] hanging_root_placement_attempts Value between 1 and 256 (inclusive).
    • [Int] allowed_vertical_water_for_tree Value between 1 and 64 (inclusive).
    • [String][NBT List / JSON Array] root_replaceable A block tag with # specifying which blocks can be replaced by the root column.
    • [NBT Compound / JSON Object] root_state_provider The block to use for the root column.
    • [NBT Compound / JSON Object] hanging_root_state_provider The block to use hanging below the root column.
    • [NBT Compound / JSON Object] allowed_tree_position The block predicate used to check if the tree position is valid.
    • [String][NBT Compound / JSON Object] feature The placed feature to place on top of the root system. Can be an ID of a placed feature, or a placed feature object.

History

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Java Edition

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Java Edition
1.18Experimental Snapshot 1Added root systems.
Pre-release 7Root systems no longer generate underwater.[1]
26.2snap1The field [String][NBT List / JSON Array] root_replaceable now also accepts an ID or a list of IDs in addition to a tag.
snap6New field [Int] level_test_distance.
New field [Int] max_level_deviation.

Bedrock Edition

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Bedrock Edition
1.17.0beta 1.17.0.50Added root systems.

Issues

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Issues relating to "Root System" are maintained on the bug tracker. Issues should be reported and viewed there.

References

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Navigation

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Retrieved from "https://minecraft.wiki/w/Root_System?oldid=3652422"

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