Contents
- 1 Feedback (Sat, 27 Sep 2025 17:33:10 UTC)
- 2 I found what probably is the attack damage of each spear
- 3 Diamond is heavier than gold
- 4 Confirming the existence of stone spears
- 5 Feedback (Sun, 28 Sep 2025 04:22:57 UTC)
- 6 Feedback (Sun, 28 Sep 2025 13:57:35 UTC)
- 7 Copper Navbox
- 8 Split
- 9 The wiki should use the new info we got in this video.
- 10 Icons in infobox
- 11 Plays Differently than is Described Regarding Attack Range
- 12 Enchantment
- 13 Saying 'Velocity of the User and the Target' is Unhelpful
- 14 How does the attack reach work?
- 15 Feedback (Wed, 15 Oct 2025 06:03:04 UTC)
- 16 Tooltips in the lede
- 17 Feedback (Mon, 20 Oct 2025 14:03:10 UTC)
- 18 Armor slot trivia
- 19 Feedback (Wed, 24 Dec 2025 04:30:35 UTC)
- 20 Feedback (Sun, 25 Jan 2026 21:59:54 UTC)
- 21 Feedback (Mon, 26 Jan 2026 22:43:11 UTC)
- 22 Feedback (Tue, 27 Jan 2026 19:28:35 UTC)
- 23 Feedback (Thu, 29 Jan 2026 18:38:44 UTC)
- 24 Order of statistics and attacking
- 25 Move most statistics tables to subpage
- 26 Feedback (Wed, 17 Jun 2026 21:01:08 UTC)
- I am fixing the pages currently.Drour1234 (talk) 17:35, 27 September 2025 (UTC)
I found what probably is the attack damage of each spear
[edit source]
23:14 of the MC LIVE 2025 Livestream, she says higher tiers are heavier. -- Simanelix (T|C) 00:30, 28 September 2025 (UTC)
The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
Could someone provide a timestamp or screenshot where stone spears are shown? I'm sure they exist, but I've rewatched Live + aftershow and I haven't seen it, and the minecraft.net article doesn't mention them either (nor wooden spears, but they can be seen in the aftershow).--Capopanzo (talk | contribs) 03:59, 28 September 2025 (UTC)
- I don't believe stone spears were ever directly shown, but since all other tiers of spear have been either directly shown or at least confirmed to exist, it is unlikely that stone spears are mysteriously nonexistent, and were probably just forgotten about when showcasing spears. π align=top
Sightnado ( talk / contribs ) 04:32, 28 September 2025 (UTC)
- Again, I'm sure stone spears exist, but since my edit adding sources for all the spear variants (except stone) was reverted as it was deemed unnecessary, I'd like to know exactly when stone spears were shown. When it comes to unreleased upcoming content, I think we should provide as many sources as possible and avoid speculation, even if it's obvious stuff.--Capopanzo (talk | contribs) 15:06, 28 September 2025 (UTC)
- Iβm pretty sure itβs shown at 25:17 in the playerβs inventory, but Iβm not sure. -- Nomis12 (T|C) NL Admin 19:32, 28 September 2025 (UTC)
The above discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
- That was due to the search images being cached. Since a few days have passed, the cache has been reset, and the issue is now fixed. π Image
amethyst_hhhπ Image
05:43, 2 October 2025 (UTC)
Can someone adds a copper spear and copper nautilus armour at the copper Navbox? 149.78.14.120 14:16, 28 September 2025 (UTC)
- That goes into Template talk:Navbox copper, for the copper nautilus armor, it is currently impossible. ~Whydeletemyaccs: user page, user talk page, contribs 16:49, 28 September 2025 (UTC)
The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
No discussion so I made a discussion.
My opinion: I mean, yeah, obviously π Image
Support splitting the page, since we have separate pages for every tier of sword. Though I don't necessarily believe that any of the content of this page would need to be split off of this page, new pages would just need to be created for each type of spear. π align=top
Sightnado ( talk / contribs ) 20:30, 28 September 2025 (UTC)
- I'd say wait before the first development version adds it. At this moment a spear is nothing more than an announced feature, and we don't know differences in damage and usage yet. MinecraftBedrockPlayer7 (talk) (contribs) π Image
21:12, 28 September 2025 (UTC)
- I donβt support the split, at least not until we have more information about each tier, such as each tierβs damage and how long each can be held in the charge position. DKRap064 (talk) 21:22, 28 September 2025 (UTC)
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Agree We should know each tier's stats before splitting == Rout | Talk 07:59, 29 September 2025 (UTC)
- They'll be split when someone does it, most likely that'll happen when the snapshot is out because it'll be easier. No one should be giving a support or oppose here. - Harri / Talk π Image
21:28, 28 September 2025 (UTC)
- π Image
Agree its the same as swords, axes, hoes, shovels, etc - Ironic π Image
00:56, 29 September 2025 (UTC)
- π Image
Agree π Image
Ja17 06:06, 29 September 2025 (UTC)
- It's too early for that. Wait until the first dev version. β 3A | T C 07:41, 29 September 2025 (UTC)
- Zero reason to wait if someone wants to do it. - Harri / Talk π Image
07:50, 29 September 2025 (UTC)
- π Image
Done Time208 (talk) 15:48, 29 September 2025 (UTC)
The above discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
The wiki should use the new info we got in this video.
[edit source]
This: https://youtube.com/shorts/9rD_D4nC9_s?si=p2wkdLk2iXwbOhlf GAMEDUDE9299 (talk) 16:17, 29 September 2025 (UTC)
- What little info this provides has already been covered. == Rout | Talk 18:21, 29 September 2025 (UTC)
- The longer attack reach has not yet been covered on the page. GameCatastrophe (talk) 20:45, 29 September 2025 (UTC)
- Added now.--Capopanzo (talk | contribs) 22:00, 29 September 2025 (UTC)
@SeaOfPixels re Special:Diff/3173483 β I literally can't tell the difference between π ItemSprite netherite-spear.png: Sprite image for netherite-spear in Minecraft
π ItemSprite wooden-spear.png: Sprite image for wooden-spear in Minecraft
π ItemSprite stone-spear.png: Sprite image for stone-spear in Minecraft
at default res. That was just a basic accessibility change to put the names in. Nixinova T β C 06:40, 30 September 2025 (UTC)
- Infoboxes do not use the item names for the listed statistics as it would cause the infoboxes to be gigantic and bloated. See the axe page for example, and imagine if every single entry had the name stated next to the icon. SeaOfPixels (talk) 08:18, 30 September 2025 (UTC)
Plays Differently than is Described Regarding Attack Range
[edit source]
From my testing I found that spears have the same attack range as swords in-game, but the snapshot article says they have longer range than other weapons. I'm not sure if it refers to something else other than attacks, but spears can't break blocks, so I don't know.
Just wanted to bring attention to it. Batbrain55 (talk) 15:03, 9 October 2025 (UTC)
- On further experimentation, Creative Mode causes weapons to ignore their Survival range restrictions, causing swords and spears to seemingly have the same range. This is probably worth mentioning so others don't get confused the same way I did. Batbrain55 (talk) 18:31, 9 October 2025 (UTC)
Will Channeling, Loyalty, Riptide, and Impaling work for the spear? Zachaybarb (talk) 18:11, 9 October 2025 (UTC)
- Currently, they don't. == Rout | Talk 18:26, 9 October 2025 (UTC)
- Also it's not a throwable weapon as of now, please don't confuse it for a trident. BigEarsQuake 2 (talk) 18:48, 9 October 2025 (UTC)
Saying 'Velocity of the User and the Target' is Unhelpful
[edit source]
A spear's charge attack does damage based on how quickly the wielder and the target are moving towards each other.
If the user and target are not moving towards each other, the charge attack does nothing.
If the user and target are moving at high speeds on minecarts, but both minecarts are going in the same direction at the exact same speed, the charge attack does nothing.
Just moving fast won't make the charge attack do anything. It's not like a mace smash attack. All that matters is how quickly the wielder and target are moving towards each other.
So given the intricacies of the mechanics, just saying 'velocity of the user and target' in the lede isn't useful for readers past a certain point, because it doesn't make any of what I just said clear. It doesn't make it clear that it's not like a mace smash attack, or (EDIT) that relative velocity matters.
Saying 'how quickly the user and/or the target are moving toward each other' instead - as I have added to the article twice in the past - does make the mechanics clear, or at least I think so. It gets to the core of how the charge attack actually works, and uses simple, straightforward wording to do so. Yet, it's been reverted both times I've added it.
So given the 'moving toward each other' explanation is a more helpful explanation of how the spear works, why can't it be used in the lede instead of the more obtuse 'velocity' version? Batbrain55 (talk) 07:27, 10 October 2025 (UTC)
- @SeaOfPixels, what do you think of this? Batbrain55 (talk) 12:38, 10 October 2025 (UTC)
- I think it should say "relative velocity". == Rout | Talk 13:13, 10 October 2025 (UTC)
- That'd be more helpful, but I still think it'd be needlessly complex and read like a physics paper.
- Why do you disagree with the wording 'deal damage based on how quickly the user and/or the target are moving toward each other'? Batbrain55 (talk) 13:17, 10 October 2025 (UTC)
- I'm neutral on the latter wording. It's verbose but makes sense. == Rout | Talk 13:18, 10 October 2025 (UTC)
- '...or held forward to deal damage based on how quickly the user or the target approach each other.'
- How's this? A bit shorter and simpler while still getting the point across.
- Hehe. Point. Spear. Batbrain55 (talk) 13:32, 10 October 2025 (UTC)
- 'A spear is a tiered melee weapon that can be used to perform slow, long-reach jab attacks, or held forward to deal damage based on the user and target's collision speed.'
- Another draft. This one is even shorter while still getting to the core of what a charge attack actually does.
- What does everyone think? I'll add it if you like it. Batbrain55 (talk) 06:43, 11 October 2025 (UTC)
How does the code make the spear increase the attack reach? The attribute entity_interaction_range doesn't actually change, so is some other value changing? Based on the tooltip not mentioning the range, I don't think an attribute is changed. --MinecraftExp123(talk|contribs) 09:14, 12 October 2025 (UTC)
- Fixed. π align=top
Sightnado ( talk / contribs ) 06:05, 15 October 2025 (UTC)
I don't think we need a tooltip in the introduction, also its text is not completely shown in mobile. Integrating the tooltip text in the introduction should be done instead of something we still need to tap for. π Image
QwertyLilley [talk] 06:11, 15 October 2025 (UTC)
When worn on the head with the /item command, it renders with its long held form instead of its short item form. Is this noteworthy enough for the Trivia section? π Image
GameCatastrophe (talk) 01:54, 26 October 2025 (UTC)
- No, so do tridents, and also this isn't like an easter egg but rather applies to all items with a different model when held than the item. --MinecraftExp123(talk|contribs) 02:49, 26 October 2025 (UTC)
Feedback (Sun, 25 Jan 2026 21:59:54 UTC)
[edit source]Latest comment: 25 January2 comments2 people in discussion
- No, it means the amount of damage depends on the tier. ββMinecraftExp123(talk|contribs) 23:42, 25 January 2026 (UTC)
Feedback (Mon, 26 Jan 2026 22:43:11 UTC)
[edit source]Latest comment: 26 January2 comments2 people in discussion
- FR, JA and ZH goes as far as including the statistics in the Jab attack and Charge attack sections, which makes even more sense to me and makes the page more digestible. - Zamburger (talk) 23:02, 26 January 2026 (UTC)
Feedback (Tue, 27 Jan 2026 19:28:35 UTC)
[edit source]Latest comment: 27 January2 comments2 people in discussion
- Probably mostly because of technical limitations, also because someone might want to see all of them. π Image
NmF (talk) 19:35, 27 January 2026 (UTC)
Feedback (Thu, 29 Jan 2026 18:38:44 UTC)
[edit source]Latest comment: 29 January2 comments2 people in discussion
- I personally recommend creating an account or editing with your IP to discuss this in the talk topic I've created directly below. - Harri / Talk π Image
18:53, 29 January 2026 (UTC)
Order of statistics and attacking
[edit source]Latest comment: 29 January11 comments9 people in discussion
Opening a discussion so we can get this sorted out. The Statistics section, an extremely in depth overview of the spear's stats, is currently placed before the Attacking section, the section that explains what the spear actually does and its mechanics. Switching this ordering has been attempted multiple times by editors and requested by a feedback user for the reason that readers will want to know about the mechanics of the spear before being told such in-depth stats that are meaningless to them if they have not already read the Attacking section. The Statistics section is especially not required to be the first thing seen in Usage because the stats given in the infobox are already sufficient for the average reader. This has been explained by multiple editors and a feedback user as seen above. This discussion is for getting formal consensus on it.
I propose and π Image
Support placing the Attacking section above the Statistics section. - Harri / Talk π Image
18:53, 29 January 2026 (UTC)
- Is βbe boldβ no longer a thing? The style guide says nothing on this matter. β BabylonAS 18:55, 29 January 2026 (UTC)
- Sea is obviously not going to budge on this without a discussion showing clear support, see the history section. - Harri / Talk π Image
18:58, 29 January 2026 (UTC)
- π Image
Strong support for moving Statistics to the very bottom of the Usage section on all pages, exact statistics aren't really the most important thing for people to read. π Image
Sightnado t | c 19:03, 29 January 2026 (UTC)
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Support, this shouldn't even require discussion. Simple and basic information should always go first. --Capopanzo (talk | contribs) 19:06, 29 January 2026 (UTC)
- Would like to mention another thing. A reasoning given against this is that "it's like this on other pages", but I think it makes perfect sense that this issue only became apparent with spears specifically, because their statistics section is dramatically longer, and they are perhaps the most complex weapon in the game. Comparatively there isn't a lot to say about axe attacks. This change should apply to all weapon pages. - Harri / Talk π Image
19:06, 29 January 2026 (UTC)
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Support Realshow19 (talk) 19:24, 29 January 2026 (UTC)
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Support. βLauraFi - talk 19:26, 29 January 2026 (UTC)
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Support obviously this is an improvement. Just look at the page. Mudscape π Image
talk 19:28, 29 January 2026 (UTC)
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Support per everyone else above π Image
amethyst_hhhπ Image
19:29, 29 January 2026 (UTC)
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Soft oppose because what the spear does is already explained in the lede, and the quantitative stuff seems more important. ββMinecraftExp123(talk|contribs) 23:06, 29 January 2026 (UTC)
Move most statistics tables to subpage
[edit source]Latest comment: 30 January3 comments3 people in discussion
The massive list of statistics tables is unnecessary for most readers and only serves as additional clutter; only the basic jab and charge attack tables are really necessary. I propose we move the enchanted jab attack, charge attack damage comparison, and jab/charge alternating tables to a subpage (probably Spear/Statistics) and leave a note at the top of the section. π Image
Sightnado t | c 02:19, 30 January 2026 (UTC)
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Oppose This should not happen for the same reason we do not collapse tables by default, in that readers never engage with hidden content. The spear is a complex weapon with a lot of values, but that's not to say those values are overly technical or not important. I suspect most people that will reply to this are not familiar with the importance of the listed values in the charge attack table. Regarding the enchanted values, there's no reason for those to be hidden, it's a small table and is extremely useful to the average wiki user and not at all technical. Charge attack damage comparisons are in a similar boat, they're not technical at all and this table is especially important because players do not know the blocks-per-second values of movement methods by heart (no one knows fastest horses are 14 BPS, for example), and thus this table is needed because the calculator does not help in this regard (u need to know the BPS values to know what to input into the calculator). SeaOfPixels (talk) 02:35, 30 January 2026 (UTC)
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Oppose per SeaOfPixels, but putting it in a subpage and then transcluding would be fine to reduce the page source's size. ββMinecraftExp123(talk|contribs) 02:50, 30 January 2026 (UTC)
Feedback (Wed, 17 Jun 2026 21:01:08 UTC)
[edit source]Latest comment: 17 June1 comment1 person in discussion