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The world type is used to determine how worlds generate in Minecraft.
When creating a new world, in the "More world options..." screen, players can choose which world preset to use, or not use world preset. World presets are used to determine the dimensions the world has, which can be controlled by data packs.
The world type is only visible in the game settings in the game menu. Worlds are generated by default with the "Infinite" world type, and this can be changed to "Flat" by turning on the "Flat world" option in the Create new world screen. In the Edit world screen, it is only visible whether the world has been created as a flat world, with the selected preset, or not.
| Type | Description | Image |
|---|---|---|
| Infinite world | This is the default world generation type. It features the generation of various landscapes, making use of biomes to separate the world into different environments. | 👁 Image |
| Flat world | This world type makes the Overworld completely flat. By default, the terrain consists of one layer of bedrock, two layers of dirt and one layer of grass; the surface is therefore at Y=-60. Mobs spawn normally; slimes are prevalent. Structures do not generate in flat worlds.
It can be further customized with the flat world presets, which allow the player to change terrain layers. |
👁 Image |
| Void world | This world type is exclusive to Bedrock Editor. It generates a completely empty world in all dimensions and uses the ocean biome in the Overworld, Nether wastes in the Nether, and the End in the End. The player spawns on a 5x7 platform from grass blocks centered at the world at Y=0. An oak sign on the platform reads: "Courtesy Platform Remove if not required". The exit portal and the ender dragon still exist in the End. | 👁 Image |
| Single biome | This world type cannot be accessed in-game, only by editing the level.dat file using external programs. Single biome worlds override the biome generation algorithm with one selected biome, and generate their terrain and features throughout the entire Overworld, over the terrain determined by the world seed. | 👁 Image |
| Old |
Old worlds could only be created before Bedrock Edition 1.18.0 but old worlds with this world type still exist in modern versions. |
👁 Image |
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20100106-2158 | World types have been introduced, they are officially used in Map types, map shapes and map sizes, all of which allows the player to customize how a world generates. Map themes were added in Indev 0.31 (January 7, 2010). | |||||
| Java Edition Infdev | |||||||
| 20100227-1414 | World types no longer function. | ||||||
| 20100327 | Map types, shapes and themes have now been removed. | ||||||
| World types have now been removed and replaced by World selections. | |||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | Added a world type button, which is permanently on normal and cannot be changed. | |||||
| Java Edition | |||||||
| 1.1 | 12w01a | Re-added World type options, which are currently 'Default' and 'Superflat'. | |||||
| 1.2.1 | 12w03a | A new world type named 'Default 1.1' has now been added. New worlds cannot be created with this preset but it can be permanently accessed by loading old worlds. | |||||
| 12w07a | The 'Default 1.1' world type is now only used for converting worlds from the Region file format to the Anvil file format. It is only accessible permanently through manually editing world data. | ||||||
| 1.3.1 | 12w19a | A new world type named 'Large biomes' has now been added. | |||||
| 1.4.2 | 12w37a | The ability to customize the super flat world has now been added. | |||||
| 1.7.2 | 13w36a | A new world type named 'AMPLIFIED' has now been added. | |||||
| 1.8 | 14w17a | A new world type named 'Customized' has now been added. | |||||
| 14w26a | A new world type named 'Debug Mode' has now been added. | ||||||
| 1.13 | 18w06a | The customized world type has now been removed. | |||||
| 18w16a | A new world type named buffet has now been added. | ||||||
| 1.16 | 20w21a | The "Single Biome", "Caves", and "Floating Islands" options are now world type values instead of being an option in the Buffet world options. | |||||
| Renamed "world type" to "world preset" in the code. | |||||||
| 1.18 | Experimental Snapshot 1 | The Large Biomes and Amplified world types have now been removed. | |||||
| The 'Default 1.1' world type has been effectively removed. Despite still being accessible, it became identical to the regular default world type. | |||||||
| Pre-release 1 | The "Large Biomes" and "Amplified" world types have been readded. | ||||||
| The "Caves" and "Floating Islands" world types have been removed. | |||||||
| 1.19 | 22w11a | The function of "world type" is replaced by the new "world preset" feature, which can defines all the dimensions in a world, and can be customized with data packs. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added Flat world type. | |||||
| Added Infinite world type. | |||||||
| Added Old world type option. | |||||||
| Bedrock Edition | |||||||
| 1.18.0 | beta 1.18.0.22 | The old world type has been removed from the world creation screen. Existing old worlds are still playable. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added Superflat world type. The Nether is also flat in this world type. |
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Added ability to customize superflat world. | ||
| CU36 | 1.38 | 1.38 | 1.38 | Added the Amplified Terrain option. | |||
Issues relating to "World type" are maintained on the bug tracker. Issues should be reported and viewed there.
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