VOOZH about

URL: https://minecraft.wiki/w/Project

⇱ Bedrock Editor – Minecraft Wiki


Bedrock Editor

From Minecraft Wiki
(Redirected from Project)
Jump to navigation Jump to search
πŸ‘ Image
"Editor" redirects here. For the character, see Editor (character).
This feature is exclusive to Minecraft for Windows.
 
This article needs to be updated.
 
Please update this article to reflect recent updates or newly available information. The talk page may contain suggestions.
Bedrock Editor
Author(s)
Platform(s) πŸ‘ Windows
Written in πŸ‘ C++
C++
Bedrock Codebase
Latest version Stable: 1.4.0

Preview: 26.40.27

Release date Preview: March 8, 2023

Stable: December 3, 2024

Size Same as Bedrock Edition and Minecraft Preview.
Source available No
Links

GitHub Repository Website

{
 "title": "Bedrock Editor",
 "rows": [
 {
 "field": "\n* (link to File:Mojang Studios logo.svg article, displayed as 20px|link=Mojang Studios|alt=Mojang Studios logo) (link to Mojang Studios article, displayed as Mojang Studios) <small>[https://minecraft.net/credits (Credits)]</small>\n* (link to File:Xbox Game Studios.svg article, displayed as 25px|link=Xbox Game Studios) (link to Xbox Game Studios article, displayed as Xbox Game Studios)",
 "label": "Author(s)"
 },
 {
 "field": "(link to File:Windows wordmark.svg article, displayed as x20px|Windows|link=wikipedia:Microsoft Windows)",
 "label": "Platform(s)"
 },
 {
 "field": "(link to File:C++.svg article, displayed as x20px|C++|link=wikipedia:C++) (link to wikipedia:C++ article, displayed as C++)<br>Bedrock Codebase",
 "label": "Written in"
 },
 {
 "field": "'''Stable''': (link to Bedrock Editor_1.4.0 article, displayed as 1.4.0)<br>\n'''Preview''': (link to Bedrock Editor_26.40.27 article, displayed as 26.40.27)",
 "label": "Latest version"
 },
 {
 "field": "'''Preview:''' March 8, 2023<br>\n'''Stable:''' December 3, 2024",
 "label": "Release date"
 },
 {
 "field": "Same as ''(link to Bedrock Edition article, displayed as Bedrock Edition)'' and ''(link to Minecraft Preview article, displayed as Minecraft Preview)''.",
 "label": "Size"
 },
 {
 "field": "No",
 "label": "<span style=\"white-space:normal\">Source available</span>"
 },
 {
 "field": "\n* [https://learn.microsoft.com/minecraft/creator/documents/editoroverview Documentation]<br>\n[https://github.com/Mojang/minecraft-editor GitHub Repository Website]",
 "label": "Links"
 }
 ],
 "invimages": [],
 "images": [
 "Ore UI - \"Tutorial Start\" Image.png"
 ]
}

The Bedrock Editor, also referred to as Minecraft: Bedrock Editor or simply the Editor, is an in-game tool that can be used to edit worlds through projects. It is customizable through the use of scripting.

Launching

[edit | edit source]
πŸ‘ Image
The Creator Tools section in the Minecraft Launcher

The Bedrock Editor uses the same app as Minecraft and Minecraft Preview, in the "Editor" state. It can be opened from the "Creator Tools" tab in the Bedrock Edition section of the Minecraft Launcher. A desktop shortcut can be created to launch the Editor directly without opening the Minecraft Launcher. This should be an internet shortcut with minecraft://creator/?Editor=true for the stable version, or minecraft-preview://creator/?Editor=true for Preview.

Opening the Bedrock Editor can also be done by pressing β€―+β€―, and entering minecraft://creator/?Editor=true for the stable version, or minecraft-preview://creator/?Editor=true for Preview.

Bedrock Dedicated Server can also enable the Editor for clients. To launch BDS with the Editor, enter bedrock_server.exe Editor=true in a command prompt. This will create a new project on the server, and only works if the server doesn't contain any worlds. An existing project can be applied to a server by adding the project to the server's worlds folder and specifying the world name in server.properties. Only players on an Editor client can join compatible servers with a project to edit on the server.

Usage

[edit | edit source]
For detailed information and tutorials, see the official documentation.
πŸ‘ Image
The Editor's main menu
πŸ‘ Image
New main menu UI, based on Ore UI​[upcoming]

Using the tool starts with creating a new Project. A project is similar to a world, but a project is not "played" until it is exported, and stays in the initial creation state during editing, meaning that several game settings such as the bonus chest can still be enabled after editing. Achievements are always disabled for projects and worlds created with the project.

New projects can be created from the main menu. All existing projects are shown in the "Projects" list, with the options to edit a project, create a new project, or import a world file (.mcworld or .mcproject zip). The player can join multiplayer projects from the "Friends" tab or join external servers from the "Servers" tab. The settings icon in the top-right opens the same settings menu as in regular gameplay. Pressing a project in the list opens the editor for that world.

Creating a new project has the same options as a new world in Minecraft, with the exception of Hardcore mode and Marketplace add-ons. The world type option has one additional preset, "Void world", which generates an empty world across all dimensions with a small grass block platform in the Overworld.

Editing a project has the same options as the regular edit world screen (see World Options Β§ Classic UI), but these options affect the world only in test mode or for exporting. The edit world screen allows add-ons and experiments to be enabled, which can't be done from the Editor. A project can also be exported as project file to import it in the Editor, as world file to import it in Minecraft, or as template to import its world settings and add-ons.

πŸ‘ Image
The GUI in Tool Mode

The Editor GUI uses Ore UI, and consists of several bars on the sides. Windows and pop-up bars can be closed and adjusted in scale and position towards the world preview. Several options and buttons have blue tooltips that appear when hovering over the option. These show hotkeys, a short description of the option, and sometimes a video explaining the feature.

The statistics bar at the bottom shows the camera's coordinates, the difference (Ξ”) in coordinates of the gizmo, the coordinates of the gizmo, the ID of the hovered block, and the ID of its biome.

The menu bar on the top has five tabs with options. Unless stated else, each of these buttons opens the respective window on the right side. See the respective sections below for more information about the functions.

File

File contains a list of actions and settings that handle the Project.

Edit

Edit contains a list of actions used to add and remove things from the world.

  • Undo (β€―+β€―)
    • Undos the latest action performed in the Editor.
  • Redo (β€―+β€―)
    • Reverts an undo action.
  • Cut (β€―+β€―)
    • Copies the selected blocks/entities to the clipboard and removes them.
  • Copy (β€―+β€―)
    • Copies the selected blocks/entities to the clipboard.
  • Delete ()
    • Deletes the selected blocks/entities. Blocks are replaced with air.
  • Deselect (β€―+β€―)
    • Deselects a selected area.
  • Fill (β€―+β€―)
    • Fills the selected area with the block selected in the hotbar.

View

View contains a list of options to show menus in the Editor.

  • Game menu (β€―+β€―)
    • Closes the Editor GUI and opens the game menu. The game menu looks similar to the menu in regular Minecraft but the Marketplace, profile screen and Dressing Room are inaccessible.
  • Log Panel (β€―+β€―)
  • Structures
  • Jigsaws

World

World contains a list of options that change the attributes of the world.

Help

Help contains a list of resources and information to teach about the Editor.

Action bar

[edit | edit source]

The action bar is located below the menu bar and contains buttons on the left and right side. On both sides, a set of buttons can be selected for quick actions. If there are more buttons than space on one side, a button appears to switch between pages. Right-clicking a button or selecting the triangle in the bottom-right opens the button selection panel with an option to remove the button. Most of these buttons are also available from the menu bar above. The available buttons are:

Hotbar
[edit | edit source]
πŸ‘ Image
The block hotbar
πŸ‘ Image
The hotbars window
πŸ‘ Image
The Block Picker

In the middle of the action bar is the block hotbar, which is used for several placing and filling actions. A block in the hotbar can be selected using the 1-9 hotkeys, or by selecting a block. Double-clicking a slot opens a pop-up to pick a block.

The block picker shows in which block the slot changes, with a list of all blocks below. The list shows the inventory icon as well as the ID, and can be filtered with a searchbar above. The list can also be sorted by color, and the exact color can be picked with a HEX graphical color picker. There is also a recently used tab below.

The block picker allows to switch the hotbar slot to a list of blocks. Lists are shown in the "Hotbar" window on the right, per hotbar slot. When performing an action with a list, such as filling, the blocks will be randomly selected from the list. The weight of each block can be adjusted, and blocks can be added or removed to a list.

With the menu button next to the hotbar, a set hotbar can be saved to a name. Saved hotbars can be selected from this menu or with the arrow buttons next to the hotbar. A saved hotbar can be overwritten with the selected hotbar with the "Save to Hotbar" option. The "Hotbar" window on the right can be opened to change hotbars and lists.

World preview

[edit | edit source]

The world preview can be highlighted with β€―+β€― (viewport focus). The camera can be moved by moving the mouse while holding right click. Horizontal movement is done through , , , and . Vertical movement is done through (up) and (down).

Scrolling on the mouse moves the camera in the facing direction. The camera can be dragged over the world by holding the middle mouse button and moving the mouse.

Selecting blocks and areas can be done with the selection tool by left-clicking. See Β§ Tools below for more information.

Crosshair mode
[edit | edit source]

Crosshair mode can be enabled on the action bar or with β€―+β€― twice, and simply opens the world in regular Creative mode. Crosshair mode can be left by pressing or β€―+β€―. All features from Creative mode are available, including the hotbar and Creative inventory, but not certain GUIs and commands. Additionally, the player can phase through blocks like players in Spectator mode.

Tutorial and What's New

[edit | edit source]
πŸ‘ Image
The What's New window

Upon first launch, the player is welcomed with a "What's New" window and a tutorial. Both can be opened at any time from the menu bar.

The What's New window has a list of new features in the latest update. New features are marked with a batch notification until the player opens them, or checks the "Clear content badges" button.

The tutorial consists of several pop-ups with tasks. After completion of all tasks (marked with a checkbox), the next tutorial pop-up opens. This tutorial shows some information about the GUI, controls, and the selection and brush tools.

World options

[edit | edit source]

Navigation

[edit | edit source]
πŸ‘ Image
The Navigation panel with the map enabled

The Navigation panel is used for the location of the camera in the world previewer. At the top, the "Show Map" option enables a map preview. The map preview uses the same layout and colors as in-game maps, but it is always centered around the player, with a marker. The map size can be adjusted between 64Γ—64, 128Γ—128, and 256Γ—256 blocks. The map can be refreshed with a button below.

The players current XYZ location is shown below the map. By entering different values for the location, the player can teleport to any coordinates.

Below the map is a list of players in the world showing the colors of their map markers. A button allows to teleport to a player's location.

The Navigation panel allows to store locations. By pressing the "+" button, a new location with a custom name can be added which defaults to the current coordinates. Saved locations show as markers on the map, with a customizable color using a HEX graphical color picker. A single location can be selected in the panel to edit it, teleport, or delete it.

On the bottom is a filter & sort bar which allows to search locations, sort them A–Z/Z–A, and multiselect to delete locations.

Locate

[edit | edit source]
πŸ‘ Image
The Locate window

The Locate window, opened with β€―+β€―β€―+β€―, allows to quickly perform the /locate biome command. A biome searchbar allows to quickly find a biome with the ID or display name.

Time of Day

[edit | edit source]
πŸ‘ Image
The Time of Day Settings window

The Time of Day Settings are used to quickly change the current in-game time. The time can be set to any integer or clock value, depending on the clock type used. The daylight cycle option can also be changed here. Below, a time preset (e.g. noon, sunset, midnight) can be selected, or the time can quickly be adjusted with a slider.

See Β§ Test world below for more information about specific time options.

Tools

[edit | edit source]

Tools can be selected from the left toolrail.

Selection

[edit | edit source]
Opened with β€―+β€―

Brush Paint

[edit | edit source]
Opened with β€―+β€―

Pencil

[edit | edit source]
Opened with

Paste Preview

[edit | edit source]
Opened with β€―+β€―
Opened with β€―+β€―

Ruler

[edit | edit source]
Opened with β€―+β€―β€―+β€―

Layouts Editor

[edit | edit source]

Layout Instance Editor

[edit | edit source]

Smart Fill

[edit | edit source]
Opened with β€―+β€―β€―+β€―

Terrain

[edit | edit source]
Opened with β€―+β€―

Extrude

[edit | edit source]
Opened with β€―+β€―β€―+β€―

Repeater

[edit | edit source]
Opened with β€―+β€―

Summon

[edit | edit source]
Opened with β€―+β€―β€―+β€―

Entity Inspector

[edit | edit source]
Opened with β€―+β€―β€―+β€―

Workbench

[edit | edit source]
Opened with β€―+β€―

Farm Generator

[edit | edit source]
Opened with β€―+β€―

Block Inspector

[edit | edit source]
Opened with β€―+β€―β€―+β€―

Flood

[edit | edit source]

Scale

[edit | edit source]

Cinematic

[edit | edit source]

Primitives

[edit | edit source]

Custom Mesh

[edit | edit source]

Chunk Management

[edit | edit source]
πŸ‘ Image
The Chunk Management window

The Chunk Management window allows to delete or regenerate entire chunks. Multiple regions can be added by inputting coordinates, or using the Selection tool. Selecting a region instantly teleports to a view of the region, and there is an option to delete it. The coordinates do not have to conform to chunk boundaries, but actions will always select the full chunks within the region, so it might extend outside of the selection.

  • Regeneration resets the chunks and applies the regular (or customized) world generation, deleting all altered blocks and enties inside.
    • "Exclude Region List" can be used to invert the selection and only keep the chunks that are in the region list.
    • There is also an option to regenerate the entire world, in all dimensions.
  • Delete simply deletes all blocks and entities and leaves a chunk hole behind.

Biome Data Assignment

[edit | edit source]

Vibrant Visuals Settings

[edit | edit source]
πŸ‘ Image
The Vibrant Visuals settings

Vibrant Visuals can be completely customized with resource packs, and the Bedrock Editor provides an interface to easily create Vibrant Visuals resource packs.

From the Vibrant Visuals Settings window, Vibrant Visuals can be enabled for the world previewer. Closing the window might reset some settings, so it is recommended to export the settings to the clipboard regularly. Vibrant Visuals settings are not saved for a project.

The Vibrant Visuals Settings has six tabs: Water, Global Lighting, Atmospheric Scattering, Color Grading, Cubemaps, Shadows, and Local Lights.

  • The water settings allow the water color and fog color to be changed with three particle effects. Water caustics can be enabled and adjusted in length, power, and scale. An additional feature called "Waves" can be enabled and customized. This is not enabled in the default Vibrant Visuals and creates detailed animated wave effects on water surfaces. Many settings, such as depth, frequency, pull, shape, and speed can be adjusted.
  • Global lighting settings allows for customization of global light sources, including the sun, moon, and End flashes. The color spectrum, illuminance, and orbital offset can be adjusted and is previewed with graphical projections. Non-directional light sources, including emissiveness, ambient lighting, and sky lighting, can be customized in saturation, color, and intensity, respectively.
  • Atmospheric scattering allows customization of some atmospheric effects, such as different sky colors. The strength, shape, and blending of scattering from directional light sources can also be adjusted.
  • Color grading changes how some color effects are changed as a post-processing effect. RGB values for different color grading aspects can be adjusted. The tone mapping operator can be selected from preset curves.
  • Cubemap textures are always rendered around the player and can be reflected by water. It can be affected by various types of lighting, which is customziable.
  • Shadow effects can be selected between the default "blocky" shadows and regular soft shadows. The texel size can be adjusted which changes the size of the shadow pixels.
  • Light settings for every block with configurations in the resource packs can be customized.

For more information about individual options and key frame graphs, see Vibrant Visuals Β§ Customization.

All adjustments can be exported into a resource pack. The game automatically generates a resource pack which can be applied to the project, or other worlds without further modification.

Configurations per setting group can be assigned to every biome in the game (including custom biomes). Each setting group allows to create a configuration file, or modify existing ones, with a customizable namespace and name. To quickly import settings, or add more options to key frames or local lighting, the raw JSON contents of a configuration file can be imported.

Setting groups can be applied to multiple biomes using a separate biome config mapping window.

Dimensions

[edit | edit source]

Layout Template Manager

[edit | edit source]

Log Panel

[edit | edit source]
πŸ‘ Image
The Log Panel

Structures

[edit | edit source]

Jigsaws

[edit | edit source]

Test world

[edit | edit source]
πŸ‘ Image
The Test Settings

With the test world feature, the player can playtest the world with regular gameplay. Changes won't be saved (including options changed in the pause menu), and test world is only available in singleplayer. Cheats are enabled for test mode, and some settings can be changed before playing. The pause menu has an option to return to the Editor instead of leaving the game.

Option Description Default
Game Mode The game mode the player spawns with, between Survival, Creative, and Adventure. Survival
Difficulty The difficulty of the world, between Peaceful, Easy, Normal, and Hard. Normal
Spawn at Current Location Whether the player spawns at the current location of the camera in the Editor, or at the world spawn.
Daylight Cycle Changes the daylight cycle, between Normal, Always Day, and Lock Time. Normal
Custom Time Allows the current time to be changed to an integer when "Custom" is selected as time of day.
Time of Day Allows the current time to be changed to a time of the day between Current Time, Day, Noon, Sunset, Night, Midnight, Sunrise, and Custom. Current Time
Weather Cycle Whether the weather cycle is enabled and weather can change randomly.
Weather What type of weather is currently used, between Clear, Rain, and Thunder. Clear
Show Coordinates Whether the player's current coordinates are shown in the hotbar.
Skip Night by Sleeping Whether the night can be skipped by sleeping in a bed.
Required Sleeping Players The percentage of players in a bed required to skip the night. 100

Export

[edit | edit source]
πŸ‘ Image
The Export settings

The project can be exported as a world file from inside the Editor. There are several export options, some of which can also be changed from the pause menu or edit world screen. Options exclusive to the Editor are listed here. World options that are usually disabled after world creation are also available, including Hardcore, Starting Map, and Bonus Chest. Add-ons or experiments cannot be changed.

The /project command can also be used to export the project, with the world settings defined in the edit world screen.

Export Type

Allows the file extension to be changed, influencing how the world is imported in the Editor or in Minecraft. This can only be set to regular "Playable World" for now.

Initial Play Settings

[edit | edit source]
Option Description Default
World Spawn Point Allows the world spawn to be changed with custom XYZ values, which can also be outside of the world. The button below can be used to set the world spawn to the current location of the camera. X: 21 Y: 32767 Z: 118
Starting Time Allows the time upon first launch to be changed to a time of the day between Custom, Day, Noon, Sunset, Night, Midnight, and Sunrise. Custom
Clock Type Allows the time upon first launch to be changed to an integer. Minecraft Clock
Custom Time Allows the time upon first launch to be changed to an integer. Normal
Starting Weather Allows the weather upon first launch to be changed to Current Weather, Clear, Rain, or Thunder. Clear

Advanced Settings

[edit | edit source]
Option Description Default
Limited Crafting Whether players can craft only those recipes that they have unlocked.
Show Death Message Whether a death message is shown in the chat when a player dies. Also affects whether a message is sent to the pet's owner when the pet dies. πŸ‘ Image
Show Item Tags Hides the "Can place on" and "Can destroy" block lists from item lore, as well as item lock indicators. πŸ‘ Image

Cheats Settings

[edit | edit source]

These settings are only available when cheats are enabled.

Option Description Default
Command Block Output Whether operators should be notified when a command block executes a command. πŸ‘ Image
Send Command Feedback Whether command block output is shown in the chat. πŸ‘ Image
Max Command Chain Length The maximum length of a chain of commands that can be executed during one tick. Applies to command blocks and functions. 65535
Fire Damage Whether fire damage is applied to players. πŸ‘ Image
Freeze Damage Whether freeze damage is applied to players. πŸ‘ Image
Fall Damage Whether fall damage is applied to players. πŸ‘ Image
Drowning Damage Whether drowning damage is applied to players. πŸ‘ Image
Insomnia Whether phantoms can spawn in the nighttime. πŸ‘ Image
Show Border Effect Whether border blocks display particles. πŸ‘ Image
Function Command Limit The maximum number of commands that /function can execute. 10000

The "Export" button below instantly exports the world to the regular Minecraft world list. All options can be reset to their default state with a button next to it.

Publish to Realms

[edit | edit source]
πŸ‘ Image
The Publish to Realms window

Projects can be exported as worlds to owned Realms servers. The "Publish to Realms" window has the same exportation options as when exporting a world, and the Realm and world slot can be selected. "Download" downloads the world currently stored on that slot to the device, and "Publish" replaces the selected slot with the world.

Settings

[edit | edit source]
πŸ‘ Image
The Settings

In addition to the game settings accessible from the main menu and the pause menu, some settings related to the Editor GUI can be changed here.

Option Description Default
Move Speed Multiplier The movement speed of the camera in the world preview. Can be set between 1 and 10. 4
Project cursor through liquid Whether the cursor hovers over blocks behind bodies of liquids, or selects the liquids. πŸ‘ Image
Show Compass Shows a compass in the world previewer, with the facing direction above. The compass shows which direction increases/decreases which coordinate value. πŸ‘ Image
Show Toast Notifications Whether toast notifications are shown while in the Editor. πŸ‘ Image
Mute Music Mutes all game music. πŸ‘ Image
Mute Game Sounds Mutes all other game sounds. πŸ‘ Image
UI Scale The scale adjustment of the Editor GUI. 100%
Font The scale of the font in the Editor GUI. 100%
Theme The theme used for the Editor GUI. Can be set to Dark, Light, Redstone, and High Contrast. Dark
Night Vision Enables the Night Vision effect for the camera in the world preview, without showing particles or the status indicator. πŸ‘ Image
Show Invisible Blocks Whether invisible blocks are visible. πŸ‘ Image
Show Chunk Boundaries Shows chunk boundaries. πŸ‘ Image
πŸ‘ Image
The Jigsaws window

Keyboard Settings

[edit | edit source]
πŸ‘ Image
The Keyboard Settings

Keybinds for almost all functions in the Editor can be customized. The Kyeboard Settings window can be opened only from the action bar, and lists all keybinds in several tabs. To change a keybind, select the input box and press a key to change it into that key. Right-clicking the keybind or clicking the button on the right clears the keybind. The second button on the right resets the keybind to the default state. Changes need to be saved with a button at the bottom, and all keybinds can be restored to their default state, or reset to the previously saved state.

Next to each keybind is an option to make the keybind "exclusive". This makes single-key actions activate only if no other modifiers are present, or if the specified modifier is used alongside the key. By default, all single keybinds are marked as exclusive.

Project

[edit | edit source]
Action Default Description
Delete Replace all blocks inside a selection with air blocks.
Redo β€―+β€― Redo a previous action.
Toggle Mode β€―+β€― Toggle between viewport focus, UI focus, and Crosshair mode.
Undo β€―+β€― Undo a previous action

Core Contexts

[edit | edit source]
Action Default Description
Tool Mode
Activate Ruler β€―+β€―β€―+β€― Activates the Ruler tool.
Block Inspector β€―+β€―β€―+β€― Activates the Block Inspector tool.
Brush Paint β€―+β€― Activates the Brush Paint tool.
Clear β€―+β€― Clears Selection volume.
Copy β€―+β€― Copys Selection to clipboard.
Cut β€―+β€― Copys Selection to clipboard and clears the volume.
Entity Inspector β€―+β€―β€―+β€― Activates the Entity Inspector tool.
Extrude β€―+β€―β€―+β€― Activates the Extrude tool.
Farm Generator β€―+β€― Activates the Farm Generator tool.
Fill β€―+β€― Fills Selection volume with the currently selected block or block list in the hotbar.
Line β€―+β€― Activates the Line tool.
Locate Biome β€―+β€―β€―+β€― Activates the Locate Biome tool.
Open Chat Window Opens the chat window to send messages or use commands.
Paste β€―+β€―β€―+β€― Pastes clipboard at cursor position.
Paste Preview β€―+β€― Activates the Paste Preview tool.
Pencil Activates the Pencil tool. When Pencil is active, toggles between Brush Paint and Pencil.
Reload Unassigned Reloads all script files for behavior packs and refreshes UIs for all clients.
Repeater β€―+β€― Activates the Repeater tool.
Select Hotbar (1-9) -, respectively Selects the respective slot of the hotbar. If the hotbar slot is already selected, this key opens the block picker.
Selection β€―+β€― Activates the Selection tool.
Show Game Menu β€―+β€― Displays the pause menu, opened in Crosshair Mode.
Show Log Panel β€―+β€― Opens the log panel at the bottom of the screen.
Smart Fill β€―+β€―β€―+β€― Activates the Smart Fill tool.
Summon β€―+β€―β€―+β€― Activates the Summon tool.
Terrain β€―+β€― Activates the Terrain tool.
Viewport
Cursor Orbit Left Rotates the camera around the cursor in left direction.
Cursor Orbit Right Rotates the camera around the cursor in right direction.
Decrease Fly Speed β€―+β€― Decreases the multiplier to fly speed of the camera in Tool Mode. Minimum multiplier of 1.
Fly To Cursor Moves the camera to the location of the non-air block the cursor is on. If the cursor is on an air block, the camera moves 100 blocks forward.
Fly To Selection β€―+β€―β€―+β€― Moves the camera to the location of the nearest Selection volume.
Increase Fly Speed β€―+β€― Increases the multiplier to fly speed of the camera in Tool Mode. Maximum multiplier of 10.
Move Back Moves the camera backwards in Tool Mode.
Move Down Moves the camera downwards in Tool Mode.
Move Forward Moves the camera forwards in Tool Mode.
Move Left Moves the camera left in Tool Mode.
Move Right Moves the camera right in Tool Mode.
Move Up Moves the camera upwards in Tool Mode.
Selection Orbit Left β€―+β€― Rotates the camera around Selection in left direction.
Selection Orbit Right β€―+β€― Rotates the camera around Selection in right direction.
Workbench Primary Action on numpad Performs the action that is currently set to primary in the Workbench tool.
Workbench Quaternary Action β€―+β€―β€―+β€― on numpad Performs the action that is currently set to quaternary in the Workbench tool.
Workbench Secondary Action β€―+β€― on numpad Performs the action that is currently set to secondary in the Workbench tool.
Workbench Tertiary Action β€―+β€― on numpad Performs the action that is currently set to tertiary in the Workbench tool.

Modal Tools

[edit | edit source]

The following keybinds are only available when the corresponding tool is activated.

Action Default Description
Brush Paint
Cycle Block Target Mode Cycles through block target modes (block or face).
Cycle Brush Mask Cycles through brush mask modes (block filters).
Cycle Cursor Control Mode Cycles between cursor control modes.
Move Cursor Back Moves the cursor backward.
Move Cursor Down Moves the cursor downward.
Move Cursor Forward Moves the cursor forward.
Move Cursor Left Moves the cursor to the left.
Move Cursor Right Moves the cursor to the right.
Move Cursor Up Moves the cursor upward.
Nudge Offset β€―+β€―β€―+β€―respective move key. Nudges the offset of the brush in the direction of the move key. Individual move keys are identical to the keys for "Move Cursor".
Paint Paints blocks into the world by holding this button and moving the cursor.
Entity Inspector
Clear Selection β€―+β€― Deselects currently selected entity.
Line
Add to Selection (volume) β€―+β€― Adds current preview to existing selection volume.
Clear Selected β€―+β€―β€―+β€― Removes selected line points.
Clears All β€―+β€― Removes all line points.
Cycle Block Target Mode Cycles through block target modes (block or face).
Cycle Cursor Control Mode Cycles between cursor control modes.
Decrease Horizontal Weight β€―+β€― Decreases horizontal weight of the line.
Decrease Vertical Weight β€―+β€― Decreases vertical weight of the line.
Delete Deletes all blocks selected by the line tool.
Fill β€―+β€― Fills blocks along the placed points of the line tool.
Increase Horizontal Weight β€―+β€― Increases horizontal weight of the line.
Increase Vertical Weight β€―+β€― Increases vertical weight of the line.
Move Cursor Respective move key Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys.
Move Selected β€―+β€―β€―+β€―respective move key. Moves the selected control points in the direction of the move key. See Brush Paint above for individual move keys.
Select All β€―+β€― If one or more points are not selected, this selects all points on a line. If all points are selected, this deselects all points on a line.
Paste Preview
Clear Preview β€―+β€― Removes the clipboard item from the cursor.
Cycle Block Target Mode Cycles through block target modes (block or face).
Cycle Cursor Control Mode Cycles between cursor control modes.
Move Cursor Respective move key Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys.
Move Origin β€―+β€―respective move key Moves the origin point in the direction of the move key. See Brush Paint above for individual move keys.
Nudge Offset β€―+β€―β€―+β€―respective move key Nudges the offset of the preview in the direction of the move key. See Brush Paint above for individual move keys.
Paste At Cursor β€―+β€― Pastes the preview at cursor position.
Rotate Preview Clockwise Rotates the preview clockwise 90 degrees.
Rotate Preview Counter Clockwise β€―+β€― Rotates the preview counter clockwise 90 degrees.
Toggle Mirror X Mirrors the preview along the X axis.
Toggle Mirror Z Mirrors the preview along the Z axis.
Pencil
Cycle Block Target Mode Cycles through block target modes (block or face).
Cycle Brush Mask Cycles through brush mask modes (block filters).
Cycle Cursor Control Mode Cycles between cursor control modes.
Move Cursor Respective move key Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys.
Nudge Offset β€―+β€―β€―+β€―respective move key Nudges the offset of the pencil in the direction of the move key. See Brush Paint above for individual move keys.
Selection
Cycle Block Target Mode Cycles through block target modes (block or face).
Cycle Brush Mask Cycles through brush mask modes (block filters).
Cycle Cursor Control Mode Cycles between cursor control modes.
Grow Selection β€―+β€―respective move key Increases the size of the marquee selection in the direction of the move key. See Brush Paint above for individual move keys.
Hollow Selection Unassigned Creates a hollow selection volume.
Make Additional Selection β€―+β€― Adds an additional selection volume to the world.
Make Selection Adds a selection volume to the world.
Move Cursor Respective move key Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys.
Move Selection β€―+β€―respective move key Moves the selection volume in the direction of the move key. See Brush Paint above for individual move keys.
Nudge Offset β€―+β€―β€―+β€―respective move key Nudges the offset of the selection volume in the direction of the move key. See Brush Paint above for individual move keys.
Shrink Selection β€―+β€―respective move key Decreases the size of the marquee selection in the direction of the move key. See Brush Paint above for individual move keys.
Trim Selection (Bounds) Unassigned Reduces the selection so the bounds are touching at least one non-air block on each side.
Trim Selection (Remove Air) Unassigned Removes all air blocks from a selection.
Summon
Clear β€―+β€― Deselects selected entity.
Delete Deletes selected entity.
Move Selected Respective move key Moves the selection entity in the direction of the move key. See Brush Paint above for individual move keys.
Terrain
Cycle Block Target Mode Cycles through block target modes (block or face).
Cycle Brush Mask Cycles through brush mask modes (block filters).
Cycle Cursor Mask Cycles between cursor control modes.
Move Cursor Respective move key Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys.
Nudge Offset β€―+β€―β€―+β€―respective move key Nudges the offset of the brush in the direction of the move key. See Brush Paint above for individual move keys.
Switch Terrain Mode β€―+β€―β€―+β€―β€―+β€― Switches between the different terrain modes (flatten, smoothen, roughen).

History

[edit | edit source]
This section of the article is empty.
 
You can help by expanding it.
add a short description about development

Trivia

[edit | edit source]

Gallery

[edit | edit source]

Textures

[edit | edit source]

Screenshots

[edit | edit source]

Main menu

[edit | edit source]

Create new project

[edit | edit source]

Edit world

[edit | edit source]

Projects tool mode

[edit | edit source]

Editor entity

[edit | edit source]
Main article: Map Marker

See also

[edit | edit source]

External links

[edit | edit source]

Documentation

[edit | edit source]

GitHub

[edit | edit source]

Minecraft.net

[edit | edit source]

Other

[edit | edit source]

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Bedrock_Editor?oldid=3635288"

Navigation menu