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Invisible blocks

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This article needs to be updated.
 
Please update this article to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason:
  • Major changes have been made in 2023[what version?] to these blocks and their particle behavior
This article is missing information about: block particles when dug by a warden
 
Please expand the article to include this information. Further details may exist on the talk page.

Certain blocks in the game are designed to be invisible.

Intentionally invisible blocks

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Properties

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Block Solid? Blocks third-person view? Visible when held? Shown by structure blocks?
Java Edition
👁 Image
Air
No No N/A[note 1] Yes: 👁 Image
[1]
👁 Image
Cave Air
No No N/A[note 1] Yes: 👁 Image
[1]
👁 Image
Void Air
No No N/A[note 1] Yes: 👁 Image
[1]
👁 Image
Light Block
No No Yes: 👁 Image
Yes: 👁 Image
👁 Image
Barrier
Yes Yes[2] Yes: 👁 Image
Yes: 👁 Image
👁 Image
Structure Void
No No No[3] Yes: 👁 Image
Bedrock Edition
👁 Image
Air
No No N/A[note 1] No such functionality
👁 Image
Light Block
No No Yes: 👁 Image
👁 Image
Barrier
Yes Yes[4] Yes: 👁 Image
👁 Image
Invisible Bedrock
Yes No No
👁 Image
Structure Void
No No Yes: 👁 Image
👁 Image
client_request_placeholder_block
[more information needed] [more information needed] [more information needed]
  1. a b c d This block does not have an item form

Visibility

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Invisible blocks are intended to never be directly visible to those not directly manipulating them, due to being intended for mapmaking and other such purposes. Despite this, there are cases where they can actually be seen, directly contradicting their intended invisibility.

Block Shown when targeted? Block particles?
Highlight Outline When brushed When breaking When broken When sprinted on When fallen on When walked on by an iron golem When dug through by a warden When dug through by a sniffer
Java Edition
👁 Image
Air
No such functionality Never [more information needed] No No No No No [more information needed] [more information needed]
👁 Image
Cave Air
Never [more information needed] No No No No No [more information needed] [more information needed]
👁 Image
Void Air
Never [more information needed] No No No No No [more information needed] [more information needed]
👁 Image
Light Block
Only when held [more information needed] No No No Yes[5] Yes[6] [more information needed] [more information needed]
👁 Image
Barrier
Always[7] [more information needed] No No No Yes[8] Yes[9] [more information needed] [more information needed]
👁 Image
Structure Void
Always[10] [more information needed] No No No Yes[8] Yes[11] [more information needed] [more information needed]
Bedrock Edition
👁 Image
Air
Never Never [more information needed] No No No No No such functionality [more information needed] [more information needed]
👁 Image
Light Block
Yes Yes[12] Yes [more information needed] No No [more information needed] [more information needed]
👁 Image
Barrier
Never[13] Always [more information needed] No Yes[14] No No [more information needed] [more information needed]
👁 Image
Invisible Bedrock
Cannot be targeted Yes Cannot be targeted [more information needed] No No [more information needed] [more information needed]
👁 Image
Structure Void
Always Never[15] [more information needed] Yes[16] Yes[17] No No [more information needed] [more information needed]
👁 Image
client_request_placeholder_block
[more information needed] [more information needed] [more information needed] [more information needed] [more information needed] [more information needed] [more information needed] [more information needed] [more information needed]

Other invisible blocks

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This section is missing information about: At a point in time, there were invisible variants of (in Java) doors, ladders, multiple chests, (in Bedrock) end rods and probably more. Could a history section be made on these?
 
Please expand the section to include this information. Further details may exist on the talk page.

The following blocks can also be invisible under certain circumstances:

References

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  1. a b c The three air types are not distinguished: MC-221834
  2. MC-189617
  3. Apparently intended despite making manipulation more difficult: MC-102210
  4. MCPE-128597
  5. MC-221861
  6. MC-221864
  7. Apparently intended despite being inconsistent and allowing visibility and interactivity for non-mapmakers; see MC-48672
  8. a b MC-122547
  9. MC-150183
  10. Apparently intended despite being inconsistent and allowing visibility and interactivity for non-mapmakers; see MC-221850
  11. MC-225958
  12. MCPE-128606
  13. MCPE-128599
  14. MCPE-128602
  15. MCPE-128601
  16. MCPE-128608
  17. MCPE-128603

Navigation

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