![]() |
VOOZH | about |
| Biomes | Any Nether biome |
|---|---|
| Mobs | π Image Blaze π Image Magma Cube π Image Skeleton π Image Wither Skeleton π Image Zombified Piglin π Image Chicken (rarely through jockeys)β[Java Edition only] |
| Consists of |
|
{
"title": "Nether Fortress",
"rows": [
{
"field": "Any (link to Nether article, displayed as Nether) biome",
"label": "(link to Biome article, displayed as Biomes)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob article, displayed as Mobs)"
},
{
"field": "\n*See (link to #Structure article, displayed as <span style=\"white-space: nowrap;\">Β§ Structure</span>)\n*See (link to #Blocks article, displayed as <span style=\"white-space: nowrap;\">Β§ Blocks</span>)",
"label": "Consists of"
}
],
"invimages": [],
"images": [
"Nether Fortress.png"
]
}
A Nether fortress is an uncommon large structure made of Nether bricks found in the Nether, consisting of bridges, corridors, and towers. Nether fortresses are the only place where wither skeletons and blazes spawn. They also contain Nether wart.
Nether fortresses generate in all Nether biomes. To do so, the game splits the Nether into regions in which one of either a fortress or a bastion remnant can generate. The regions are 432Γ432 blocks in Java Edition and 480Γ480 blocks in Bedrock Edition.
Each region has a four chunk separation located on the south and east borders of the region in which neither a fortress nor a bastion can generate.
This leaves only a 368Γ368 block section in Java Edition or 416Γ416 block section in Bedrock Edition where a structure can generate.
Two structures never generate in the same region, although they might overlap if they generate close to the separation border. The chance of a fortress attempting to generate instead of a bastion is 2β5 (40%) in Java Edition and 1β3 (33.3%) in Bedrock Edition. However, if a bastion attempts to generate in the basalt deltas, a fortress generates instead, resulting in fortresses being the most common in the basalt deltas.
Nether fortresses can generate buried in netherrack. In such a case, the interior is not filled with netherrack; all hallways and passages are clear except for open walkways and bridges. It is possible but rare for glowstone or crimson and warped huge fungi to generate inside the fortress pathways.
Nether fortresses are large complexes composed of Nether bricks supported by pillars that tower high above the lava seas.
The fortress generation starts with a plain four-way crossing centered at chunk coordinates 11, ~, 11 of the designated chunk.
A fortress has two areas, an exterior area of open bridges and an interior area of enclosed corridors. Both the bridges and corridors can end in an unfinished passageway structure or may simply end without elaboration. Fortresses can tunnel through netherrack, giving the "exterior" areas an appearance of tunnels with Nether brick floor and netherrack walls and ceilings. At broken sections the terrain is not cleared, which may create a tunnel that leads straight into a wall of netherrack.
The exterior consists of:
The interior of the structures have 1Γ2 windows with Nether brick fences as the windowpanes. The fences also form gate-like structures at the entrances of some rooms and corridors. Rooms include:
| Block |
|---|
| π Image Nether Bricks |
| π Image Nether Brick Fence |
| π Image Nether Brick Stairs |
| π Image Soul Sand |
| π Image Nether Wart |
| π Image Chest |
| π Image Blaze Monster Spawner |
| π Image Lava |
The structure bounding box for the 4-way intersection is pictured above (top-down view), and consists of a 19Γ11Γ19 volume centered on the floor block in the center of the intersection. This contrasts many of the other structure bounding boxes as their outlines tend to tightly follow the physical bounds of the structure. Notably, this also means that the fortress supports, which generate outside of that volume and go down to the ground and often into the lava ocean, are not considered part of the fortress for spawning purposes.
The area bounding box is a rectangular box that covers the entire fortress (again, excluding the supports). This is simply the smallest rectangular bounding box that can hold the bounding boxes of all structure pieces in the fortress.
Fortresses use a list of possible mobs to spawn that is separate from the rest of the Nether, regardless of the biome the fortress generates in. This includes zombified piglins, skeletons, and magma cubes, as well as two exclusive mobs not found anywhere else: blazes and wither skeletons.
Mobs spawn at a much higher rate if the fortress is surrounded by soul sand valley or warped forest biomes, as hostile mobs in these biomes spawn much less frequently, allowing more hostile mobs to spawn in the fortressβ[JE only][1].
In Java Edition, the spawning algorithm has two checks:
If either check passes, it uses the special mob list for fortresses rather than the list for the biome when choosing the mob to spawn. The actual mob spawning proceeds as normal for the mob chosen from this list.
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Blaze | 10β28 | 2β3 |
| π Image Wither Skeleton | 8β28 | 5 |
| π Image Zombified Piglin | 5β28 | 4 |
| π Image Magma Cube | 3β28 | 4 |
| π Image Skeleton | 2β28 | 5 |
{ "notes": [], "1": { "totalWeight": 28, "mobs": [ { "size": "2-3", "mob": "Blaze", "weight": 10 }, { "size": "5", "mob": "Wither Skeleton", "weight": 8 }, { "size": "4", "mob": "Zombified Piglin", "weight": 5 }, { "size": "4", "mob": "Magma Cube", "weight": 3 }, { "size": "5", "mob": "Skeleton", "weight": 2 } ], "category": "monster" } }
In Bedrock Edition, instead of spawning anywhere within a structural bounding box, most mobs spawn only in structure spawn locations along varied-length lines spaced apart 4-11 blocks throughout the fortress. They are not set to a particular Y level other than "inside the structure" and are indeed columns several blocks high. They do not require any special type of block, any regular spawnable block suffices.
To identify these spawning columns, glass panes or iron bars can be placed all over the fortress, 1 block above surface blocks. This keeps the mobs stationary. (This technique works in Bedrock because structure spawns occur in the northwest corner of blocks.) Note that these spots may be on top of the raised side blocks, so these side blocks have to be removed before a glass pane grid can be placed.
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Blaze | 10 | 1β2 |
| π Image Wither Skeleton | 8 | 2β3 |
| π Image Zombified Piglin | 5 | 1 |
| π Image Magma Cube | 3 | 2β3 |
| π Image Skeleton | 2 | 2β3 |
{ "notes": [], "1": { "totalWeight": 28, "mobs": [ { "size": "1-2", "mob": "Blaze", "weight": 10 }, { "size": "2-3", "mob": "Wither Skeleton", "weight": 8 }, { "size": "1", "mob": "Zombified Piglin", "weight": 5 }, { "size": "2-3", "mob": "Magma Cube", "weight": 3 }, { "size": "2-3", "mob": "Skeleton", "weight": 2 } ], "category": "monster" } }
Fortresses generate Nether fortress loot with chests in the indoor sections placed at some corridor turns.
In Java Edition and Bedrock Edition, each nether fortress chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2β4Γ | 1Γ | 2β4Γ | 1Γ | ||||
| π BlockSprite air.png: Sprite image for air in Minecraft Nothing[F] |
β | 1 | β | 14β15 | 93.3% | 0.933 | 1.1 |
| π Image Gold Ingot |
1β3 | β | 15β78 | β | 46.5% | 1.154 | 2.2 |
| π Image Saddle |
1 | β | 10β78 | β | 33.3% | 0.385 | 3.0 |
| π Image Golden Horse Armor |
1 | β | 8β78 | β | 27.4% | 0.308 | 3.6 |
| π Image Nether Wart |
3β7 | β | 5β78 | β | 17.9% | 0.962 | 5.6 |
| π Image Iron Ingot |
1β5 | β | 5β78 | β | 17.9% | 0.577 | 5.6 |
| π Image Diamond |
1β3 | β | 5β78 | β | 17.9% | 0.385 | 5.6 |
| π Image Copper Horse Armor |
1 | β | 5β78 | β | 17.9% | 0.192 | 5.6 |
| π Image Flint and Steel |
1 | β | 5β78 | β | 17.9% | 0.192 | 5.6 |
| π Image Iron Horse Armor |
1 | β | 5β78 | β | 17.9% | 0.192 | 5.6 |
| π Image Golden Sword |
1 | β | 5β78 | β | 17.9% | 0.192 | 5.6 |
| π Image Golden Chestplate |
1 | β | 5β78 | β | 17.9% | 0.192 | 5.6 |
| π Image Diamond Horse Armor |
1 | β | 3β78 | β | 11.1% | 0.115 | 9.0 |
| π Image Obsidian |
2β4 | β | 2β78 | β | 7.5% | 0.231 | 13.4 |
| π Image Rib Armor Trim Smithing Template |
β | 1 | β | 1β15 | 6.7% | 0.067 | 15.0 |
{ "chestNames": [ "nether-fortress" ], "gameVersion": "Java", "loot": { "nether-fortress": { "poolsJava": [ { "items": { "diamond": [ 1, 3, 5 ], "saddle": [ 1, 1, 10 ], "obsidian": [ 2, 4, 2 ], "gold-ingot": [ 1, 3, 15 ], "diamond-horse-armor": [ 1, 1, 3 ], "copper-horse-armor": [ 1, 1, 5 ], "golden-chestplate": [ 1, 1, 5 ], "iron-horse-armor": [ 1, 1, 5 ], "golden-horse-armor": [ 1, 1, 8 ], "golden-sword": [ 1, 1, 5 ], "iron-ingot": [ 1, 5, 5 ], "flint-and-steel": [ 1, 1, 5 ], "nether-wart": [ 3, 7, 5 ] }, "rolls": [ 2, 4 ], "totalweight": 78 }, { "items": { "empty": [ 1, 1, 14 ], "rib-armor-trim-smithing-template": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 15 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "diamond": { "itemname": "diamond", "sizes": [ "1β3", "β" ], "sortsize": [ 2, 0 ], "sortweight": [ 5, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.38461538461538464, "chanceany": 0.17904394543308721 }, "diamond-horse-armor": { "itemname": "diamond-horse-armor", "sizes": [ 1, "β" ], "sortsize": [ 1, 0 ], "sortweight": [ 3, 0 ], "weights": [ "<sup>3</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.11538461538461539, "chanceany": 0.11054774576053594 }, "rib-armor-trim-smithing-template": { "itemname": "rib-armor-trim-smithing-template", "sizes": [ "β", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 1 ], "weights": [ "β", "<sup>1</sup>⁄<sub>15</sub>" ], "avgamount": 0.06666666666666667, "chanceany": 0.06666666666666665 }, "empty": { "itemname": "empty", "sizes": [ "β", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 14 ], "weights": [ "β", "<sup>14</sup>⁄<sub>15</sub>" ], "avgamount": 0.9333333333333333, "chanceany": 0.9333333333333333 }, "obsidian": { "itemname": "obsidian", "sizes": [ "2β4", "β" ], "sortsize": [ 3, 0 ], "sortweight": [ 2, 0 ], "weights": [ "<sup>2</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.23076923076923078, "chanceany": 0.07475948885952421 }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "1β3", "β" ], "sortsize": [ 2, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>⁄<sub>78</sub>", "β" ], "avgamount": 1.1538461538461537, "chanceany": 0.4650463044011064 }, "copper-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.17904394543308721, "sizes": [ 1, "β" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 0, "avgamount": 0.19230769230769232, "itemname": "copper-horse-armor" }, "saddle": { "sortsize": [ 1, 0 ], "weights": [ "<sup>10</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.33324889922270184, "sizes": [ 1, "β" ], "sortweight": [ 10, 0 ], "armor": 0, "material": 0, "avgamount": 0.38461538461538464, "itemname": "saddle" }, "golden-chestplate": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.17904394543308721, "sizes": [ 1, "β" ], "sortweight": [ 5, 0 ], "armor": 2, "material": 3, "avgamount": 0.19230769230769232, "itemname": "golden-chestplate" }, "iron-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.17904394543308721, "sizes": [ 1, "β" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 2, "avgamount": 0.19230769230769232, "itemname": "iron-horse-armor" }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1β5", "β" ], "sortsize": [ 3, 0 ], "sortweight": [ 5, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.5769230769230769, "chanceany": 0.17904394543308721 }, "golden-sword": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.17904394543308721, "sizes": [ 1, "β" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 3, "avgamount": 0.19230769230769232, "itemname": "golden-sword" }, "golden-horse-armor": { "itemname": "golden-horse-armor", "sizes": [ 1, "β" ], "sortsize": [ 1, 0 ], "sortweight": [ 8, 0 ], "weights": [ "<sup>8</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.3076923076923077, "chanceany": 0.2743889585542344 }, "flint-and-steel": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.17904394543308721, "sizes": [ 1, "β" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 0, "avgamount": 0.19230769230769232, "itemname": "flint-and-steel" }, "nether-wart": { "itemname": "nether-wart", "sizes": [ "3β7", "β" ], "sortsize": [ 5, 0 ], "sortweight": [ 5, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.9615384615384616, "chanceany": 0.17904394543308721 } }, "display_name": "nether fortress", "structID": "nether-fortress", "poolsJavaUpcoming": [], "structure": "Nether Fortress", "container": "", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "diamond": { "itemname": "diamond", "sizes": [ "1β3", "β" ], "sortsize": [ 2, 0 ], "sortweight": [ 5, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.38461538461538464, "chanceany": 0.17904394543308721 }, "diamond-horse-armor": { "itemname": "diamond-horse-armor", "sizes": [ 1, "β" ], "sortsize": [ 1, 0 ], "sortweight": [ 3, 0 ], "weights": [ "<sup>3</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.11538461538461539, "chanceany": 0.11054774576053594 }, "rib-armor-trim-smithing-template": { "itemname": "rib-armor-trim-smithing-template", "sizes": [ "β", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 1 ], "weights": [ "β", "<sup>1</sup>⁄<sub>15</sub>" ], "avgamount": 0.06666666666666667, "chanceany": 0.06666666666666665 }, "empty": { "itemname": "empty", "sizes": [ "β", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 14 ], "weights": [ "β", "<sup>14</sup>⁄<sub>15</sub>" ], "avgamount": 0.9333333333333333, "chanceany": 0.9333333333333333 }, "obsidian": { "itemname": "obsidian", "sizes": [ "2β4", "β" ], "sortsize": [ 3, 0 ], "sortweight": [ 2, 0 ], "weights": [ "<sup>2</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.23076923076923078, "chanceany": 0.07475948885952421 }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "1β3", "β" ], "sortsize": [ 2, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>⁄<sub>78</sub>", "β" ], "avgamount": 1.1538461538461537, "chanceany": 0.4650463044011064 }, "copper-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.17904394543308721, "sizes": [ 1, "β" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 0, "avgamount": 0.19230769230769232, "itemname": "copper-horse-armor" }, "saddle": { "sortsize": [ 1, 0 ], "weights": [ "<sup>10</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.33324889922270184, "sizes": [ 1, "β" ], "sortweight": [ 10, 0 ], "armor": 0, "material": 0, "avgamount": 0.38461538461538464, "itemname": "saddle" }, "golden-chestplate": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.17904394543308721, "sizes": [ 1, "β" ], "sortweight": [ 5, 0 ], "armor": 2, "material": 3, "avgamount": 0.19230769230769232, "itemname": "golden-chestplate" }, "iron-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.17904394543308721, "sizes": [ 1, "β" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 2, "avgamount": 0.19230769230769232, "itemname": "iron-horse-armor" }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1β5", "β" ], "sortsize": [ 3, 0 ], "sortweight": [ 5, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.5769230769230769, "chanceany": 0.17904394543308721 }, "golden-sword": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.17904394543308721, "sizes": [ 1, "β" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 3, "avgamount": 0.19230769230769232, "itemname": "golden-sword" }, "golden-horse-armor": { "itemname": "golden-horse-armor", "sizes": [ 1, "β" ], "sortsize": [ 1, 0 ], "sortweight": [ 8, 0 ], "weights": [ "<sup>8</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.3076923076923077, "chanceany": 0.2743889585542344 }, "flint-and-steel": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "chanceany": 0.17904394543308721, "sizes": [ 1, "β" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 0, "avgamount": 0.19230769230769232, "itemname": "flint-and-steel" }, "nether-wart": { "itemname": "nether-wart", "sizes": [ "3β7", "β" ], "sortsize": [ 5, 0 ], "sortweight": [ 5, 0 ], "weights": [ "<sup>5</sup>⁄<sub>78</sub>", "β" ], "avgamount": 0.9615384615384616, "chanceany": 0.17904394543308721 } }, "poolsBedrock": [ { "items": { "diamond": [ 1, 3, 5 ], "saddle": [ 1, 1, 10 ], "obsidian": [ 2, 4, 2 ], "gold-ingot": [ 1, 3, 15 ], "diamond-horse-armor": [ 1, 1, 3 ], "copper-horse-armor": [ 1, 1, 5 ], "golden-chestplate": [ 1, 1, 5 ], "iron-horse-armor": [ 1, 1, 5 ], "golden-horse-armor": [ 1, 1, 8 ], "golden-sword": [ 1, 1, 5 ], "iron-ingot": [ 1, 5, 5 ], "flint-and-steel": [ 1, 1, 5 ], "nether-wart": [ 3, 7, 5 ] }, "rolls": [ 2, 4 ], "totalweight": 78 }, { "items": { "empty": [ 1, 1, 14 ], "rib-armor-trim-smithing-template": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 15 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "2β4", 1 ], "itemDataBedrockUpcoming": [], "header": "[[Nether Fortress]]", "allRollsJava": [ "2β4", 1 ], "link": "[[nether fortress]]" } } }| Structure type | Identifier |
|---|---|
| π EnvSprite nether-fortress.png: Sprite image for nether-fortress in Minecraft Nether Fortress | fortress |
| Structure | Identifier |
|---|---|
| π EnvSprite nether-fortress.png: Sprite image for nether-fortress in Minecraft Nether Fortress | fortress |
| Structure | Identifier | Translation key |
|---|---|---|
| π EnvSprite nether-fortress.png: Sprite image for nether-fortress in Minecraft Nether Fortress | fortress |
feature.fortress |
minecraft:fortress| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | A Terrible Fortress | Break your way into a Nether Fortress | Enter a nether fortress. |
| September 16, 2011 | Jeb tweets a teaser screenshot of changes to the Nether terrain generation, including fortresses. | ||||||
|---|---|---|---|---|---|---|---|
| September 19, 2011 | Jeb releases a second teaser screenshot, showcasing the structure of the then upcoming fortresses. | ||||||
| September 21, 2011 | Jeb mentions that he is finished with most of the new Nether features, including two new mobs, one of which is a "retexturing attempt". | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease | Added Nether fortresses. | |||||
| 1.4.2 | 12w36a | Wither skeletons and skeletons now naturally spawn in fortresses. | |||||
| As a result, other mobs also found in fortresses spawn less often. Zombie pigmen's spawning weight is halved, making them significantly less common. | |||||||
| 1.6.1 | 13w18a | Chests now generate in fortresses. | |||||
| 1.8 | 14w27a | Fortresses are now affected by the "Generated structures" option. | |||||
| 14w30a | Added possibility of obsidian in chests. | ||||||
| 1.9 | 15w43a | Reduced loot in chests from 2β5 stacks to 2β4 stacks. | |||||
| 1.16 | 20w06a | Fortresses can now spawn in the soul sand valley biome. | |||||
| 20w15a | Fortresses can now spawn in the basalt deltas biome. | ||||||
| 20w16a | Fortresses now generate evenly throughout the Nether. | ||||||
| Pre-release 3 | Fortresses are now slightly more common. | ||||||
| 1.18.2 | Pre-release 1 | If a bastion remnant attempts to generate in a basalt delta, a fortress generates in its place, instead of being skipped entirely. | |||||
| 1.19.4 Experiment | 23w04a | Rib armor trim is now found in fortress chests. | |||||
| 23w05a | Increased the chance that rib armor trim is found in fortress chests from 4.7% to 6.7%. | ||||||
| 1.21.9 | 25w31a | Copper horse armor is now found in fortress chests. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | Added fortresses. | |||||
| v0.15.0 | build 1 | Horse armor can now be found in chest loot. | |||||
| Bedrock Edition | |||||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Rib armor trim is now found in fortress chests. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added fortresses. |
| TU9 | Changed fortresses to make Nether wart rooms more likely. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Wither skeletons and skeletons now naturally spawn in fortresses. | ||
| As a result, other mobs also found in fortresses spawn less often. Zombie pigmen's spawning weight is halved, making them significantly less common.[verify] | |||||||
| Chests now generate. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added possibility of obsidian in chests. | |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added fortresses. | ||||||
Issues relating to "Nether Fortress" are maintained on the bug tracker. Issues should be reported and viewed there.