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In custom dimensions, an effect was a set of rendering features utilised for defining a dimension's atmosphere and visuals.
The dimension effect governs the following things:
Note that as of Java Edition 1.16.5, all effect features are hardcoded, and new ones cannot be created without mods. Dimensions created using effects from existing modded dimensions tend to carry dimension effects to the respective dimension as expected.
The Overworld has the following effect elements:
trueNORMAL (sun, moon, stars etc.)falsefalseThe fog color is affected by the time of day. The new color can be calculated using the following formula, where is the time of day and is the existing color.
The Nether has the following effect elements:
NaN)[verify]trueNONE (no celestial bodies)falsefalseThe fog color is not affected by the time of day as the nether has no daylight cycle.
The End has the following effect elements:
NaN)[verify]falseEND (no celestial bodies, purple spotted sky texture)truefalseThe fog color is not affected by the time of day as the end has no daylight cycle, however each RGB component is multiplied by 0.15.
| minecraft:overworld | Celestial bodies; clouds;[verify] no extra fog; fog color depends on time of day |
|---|---|
| minecraft:the_nether | No celestial bodies; extra fog; no clouds |
| minecraft:the_end | No celestial bodies; no clouds; purple spotted sky texture |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16 | Pre-release 1 | Presumably this is when dimension effects became customizable.[is this the correct version?] | |||||
| 1.21.6 | 25w15a | Clouds presence is no longer controlled by the dimension effect and is now its own, separate field. | |||||
| 1.21.11 | 25w45a | Dimension effects have been removed entirely with their aspects split into other controllable settings. | |||||
| Dimension | |
|---|---|
| Effects |
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| Aspects | |