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Effect (dimension)

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For other uses about "effect", see Effect (disambiguation).
This article is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
This page describes content that has been removed from Minecraft.
 
This feature was present in earlier versions of Minecraft, but has since been removed.

In custom dimensions, an effect was a set of rendering features utilised for defining a dimension's atmosphere and visuals.

Elements

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The dimension effect governs the following things:

  • Whether the dimension has ground
  • The sky type to be used
  • Whether to always use a bright lightmap
  • Whether the ambient light level is constant
  • Fog color

Examples

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This section is missing information about: Descriptions
 
Please expand the section to include this information. Further details may exist on the talk page.

Note that as of Java Edition 1.16.5, all effect features are hardcoded, and new ones cannot be created without mods. Dimensions created using effects from existing modded dimensions tend to carry dimension effects to the respective dimension as expected.

minecraft:overworld

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The Overworld has the following effect elements:

  • Cloud level: 192[verify]
  • Has ground: true
  • Sky type: NORMAL (sun, moon, stars etc.)
  • Force bright lightmap: false
  • Constant ambient light level: false
  • No fog apart from view distance fog

The fog color is affected by the time of day. The new color can be calculated using the following formula, where is the time of day and is the existing color.

minecraft:the_nether

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The Nether has the following effect elements:

  • No clouds (cloud level: NaN)[verify]
  • Has ground: true
  • Sky type: NONE (no celestial bodies)
  • Force bright lightmap: false
  • Constant ambient light level: false
  • Has fog​[more information needed]

The fog color is not affected by the time of day as the nether has no daylight cycle.

minecraft:the_end

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The End has the following effect elements:

  • No clouds (cloud level: NaN)[verify]
  • Has ground: false
  • Sky type: END (no celestial bodies, purple spotted sky texture)
  • Force bright lightmap: true
  • Constant ambient light level: false
  • No fog apart from view distance fog

The fog color is not affected by the time of day as the end has no daylight cycle, however each RGB component is multiplied by 0.15.

Overview

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minecraft:overworld Celestial bodies; clouds;[verify] no extra fog; fog color depends on time of day
minecraft:the_nether No celestial bodies; extra fog; no clouds
minecraft:the_end No celestial bodies; no clouds; purple spotted sky texture

History

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Java Edition
1.16Pre-release 1Presumably this is when dimension effects became customizable.[is this the correct version?]
1.21.625w15aClouds presence is no longer controlled by the dimension effect and is now its own, separate field.
1.21.1125w45aDimension effects have been removed entirely with their aspects split into other controllable settings.

Navigation

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