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Armor materials refer to the material that an armor item uses.
There are currently nine armor materials in the game: leather, copper, chainmail, iron, gold, diamond, netherite, turtle, and armadillo scute. The armor material of an item determines its durability multiplier, armor values, enchantability, sound events, toughness, knockback resistance, repair items, and equipament asset.
| Material Name | Durability[n 1] | Defense Points | Enchantability | Toughness | KR[n 2] | Repair Item | Sound Event & Sounds | Equipment Asset[n 3] | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Head | Chest | Legs | Feet | Body | ||||||||
| Leather | 5 | 1 | 3 | 2 | 1 | 3 | 15 | 0 | 0 | #repairs_leather_armor
|
item.armor.equip_leather
|
leather
|
| Copper | 11 | 2 | 4 | 3 | 2 | 4 | 8 | 0 | 0 | #repairs_copper_armor
|
item.armor.equip_copper
|
copper
|
| Chainmail[n 4] | 15 | 2 | 5 | 4 | 1 | 4 | 12 | 0 | 0 | #repairs_chain_armor
|
item.armor.equip_chain
|
chainmail
|
| Iron | 15 | 2 | 6 | 5 | 2 | 5 | 9 | 0 | 0 | #repairs_iron_armor
|
item.armor.equip_iron
|
iron
|
| Turtle[n 5] | 25 | 2 | 6 | 5 | 2 | 5 | 9 | 0 | 0 | #repairs_turtle_armor
|
item.armor.equip_turtle
|
turtle_scute
|
| Gold | 7 | 2 | 5 | 3 | 1 | 7 | 25 | 0 | 0 | #repairs_gold_armor
|
item.armor.equip_gold
|
gold
|
| Diamond | 33 | 3 | 8 | 6 | 3 | 11 | 10 | 2 | 0 | #repairs_diamond_armor
|
item.armor.equip_diamond
|
diamond
|
| Netherite | 37 | 3 | 8 | 6 | 3 | 19 | 15 | 3 | 0.1 | #repairs_netherite_armor
|
item.armor.equip_netherite
|
netherite
|
| Armadillo Scute[n 6] | 4 | 3 | 8 | 6 | 3 | 11 | 10 | 0 | 0 | #repairs_wolf_armor
|
item.armor.equip_wolf
|
armadillo_scute
|
Armor materials are used to define certain properties of armor items. Which properties are defined by the materials depends of the mobs that use this armor. Only the humanoid armor has a variable slot; all other armors are only defined by the slot body.
| Armor | Material properties | Other properties | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Durability | Attributes | Enchantable | Equip Sound | Asset Id | Repair Ingredient | Allowed Entities | Can Be Sheared | Shearing Sound | Damage On Hurt | Equip On Interact | |
| Humanoid Armor | Defined by the material | Defined by the material | Defined by the material | Defined by the material | Defined by the material | Defined by the material | All entities | False | None | True | False |
| Wolf Armor | Defined by the material | Defined by the material | None | Defined by the material | Defined by the material | Defined by the material | 👁 Image Wolf |
True | item.armor.unequip_wolf
|
True | False |
| Horse Armor | None | Defined by the material | None | entity.horse.armor
|
Defined by the material | None | #can_wear_horse_armor
|
True | item.horse_armor.unequip
|
False | False |
| Nautilus Armor | None | Defined by the material | None | item.armor.equip_nautilus
|
Defined by the material | None | #can_wear_nautilus_armor
|
True | item.armor.unequip_nautilus
|
False | True |
Other equipable items do not use armor material.
| Items | Equipable properties | Other properties | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slot | Equip Sound | Asset Id | Allowed Entities | Swappable | Damage On Hurt | Equipe On Interact | Camera Overlay | Can Be Sheared | Shearing Sound | Attributes | Durability | Repair Ingredient | Glider | |
| 👁 Image Carved Pumpkin |
Hand | item.armor.equip_generic |
None | All entities | False | True | False | misc/pumpkinblur | False | None | Hidden waypoint | None | None | False |
| 👁 Image Carpets |
Body | llama_swag |
<color>_carpet |
True | True | False | None | True | llama_carpet_unequip
|
None | None | None | False | |
| 👁 Image Saddle |
Saddle | horsse_saddle |
saddle |
True | True | True | None | True | saddle_unequip
|
None | None | None | False | |
| 👁 Image Harnesses |
Body | harness_equip |
<color>_harness |
#can_equip_harness
|
True | True | True | None | True | harness_unequip
|
None | None | None | False |
| 👁 Image Elytra |
Chest | armor_equip_elytra |
elytra |
All entities | True | False | False | None | False | None | None | 432 | 👁 Image Phantom Membrane |
True |
| 👁 Image Heads |
Head | item.armor.equip_generic |
None | All entities | False | True | False | None | False | None | Hidden waypoint | None | None | False |
| 👁 Image Shield |
Offhand[note 1] | item.armor.equip_generic |
None | All entities | False | True | False | None | False | None | None | 336 | #wooden_tool_materials
|
False |
Pseudo-equipments:
equippable, but it has a hardcoded interaction property.