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VOOZH | about |
All articles in Minecraft Dungeons should follow the following layout.
All sections are required unless stated otherwise or if no information is available.
Mobs
1 Infobox
11 Related entity
15 Achievements |
Missions
1 Infobox 8 Items
10 Achievements 16 Gallery |
Sub-missions
1 Infobox
8 Achievements 13 Gallery |
Secret Missions
1 Infobox
10 Achievements 16 Gallery |
Sub Dungeons
1 Infobox
10 Achievements 16 Gallery |
Enchantments
1 Infobox
4 Usage 5 Sounds
7 Achievements |
Items
1 Infobox 4 Usage
5 Minecraft Dungeons Arcade
8 Achievements |
Effects
1 Infobox
6 Achievements |
Island / Dimension DLCs
1 Introduction |
Passes / Bundles
1 Introduction |
Pointer templates should be placed below the infobox, if one is present.
For mobs and entities, use {{Infobox Dungeons entity}}. For cosmetic mobs, see below. The template should include the following fields:
image
health (mobs only; required)
{{slink||Health}}".immunities (mobs only; optional)
behavior (required for mobs)
Passive▪Neutral▪Hostileclassification (in-game mobs only; required)
Friendlies▪Enemies▪Decorationsmob category (in-game mobs only; optional)
damage
speed (in-game mobs only; optional)
spawn (in-game mobs only; required)
{{slink||Spawning}}".equipment (in-game mobs only; optional)
description (cosmetic pets only; required)
For missions, sub-missions, secret missions, and sub dungeons, use {{Infobox Dungeons mission}}. The template should include the following fields:
image
part-part11
spawnchance
multipleperlayout
boss, boss2
arcadeboss
difficulty
unlock
captains
trials
header
story
For items, use {{Infobox Dungeons item}}. The template should include the following fields:
image
image2
type
Melee Weapon▪Ranged Weapon▪Armor▪Artifact▪Cosmetic▪Consumablerarity
common▪rare▪uniquestat
melee▪ranged
melee
stat1stat2stat3ranged
stat1stat2stat3property (see also § Properties)
enchantment, enchantment2
damagetype
combo
soulenchantments
runes
variant-variant4
missions (consumables only)
flavor (artifacts only)
description
For cosmetics, use {{Infobox Dungeons cosmetic}}. The template should include the following fields:
seasonalevent
obtaining (for cosmetics that can be unlocked from seasonal adventure ranks)
flairtype
Healing▪Level up▪Mob▪Respawnseasonaladventure
rank
adventurepass
behavior (required for mobs)
Passive▪Neutral▪Hostileclassification (in-game mobs only; required)
Friendlies▪Enemies▪Decorationsmob category (in-game mobs only; optional)
description
For enchantments, use {{Infobox Dungeons enchantment}}. The template should include the following fields:
image
rarity, rarity2
Common▪Powerfulraritylabel, raritylabel2
rarity2 is used.type type2 type3
property (see also § Properties)
soulgear
description, description2
description, description2 (defaults to "In-game description")
description2 is used.For status effects, use {{Infobox effect}}. The template should include the following fields:
sources
{{slink||Causes}}".type
Positive▪NegativeThe introduction section of an article is the section before the first heading. It should be capable of standing alone as a concise overview of the article, briefly describing its most important points. The article's subject should be mentioned at the earliest natural point in the prose within the first sentence, and should appear in boldface. Only the first instance should be in boldface. For example:
This section applies to missions, sub dungeons, sub-missions, and secret missions. This section describes the geography of the location (see Creeper Woods § Appearance and description for an example). This section also contains a quotation about the mission from the official guidebook.
This section contains the in-game pre-purchase description of downloadable content, quoted directly.
This section lists the features added by the DLC. For bundled DLCs, content should be organized by using subsections. Enemies and weapons should not be listed in bundles or passes. This section should only list new additions and should exclude features already existing outside the DLC.
An example for bundles
An example for an island realms or other dimensions DLC
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|---|---|---|---|---|
| 👁 Image | Chill Out | Defeat 5 mobs with a single ice wand attack. | — | 10G | Bronze |
| 👁 Image | Frozen Fists | Complete Frosted Fjord without having a melee or ranged weapon equipped at any time. | Complete Frosted Fjord without having both melee and ranged weapons equipped at any time. | 30G | Silver |
| 👁 Image | Lone Champion | Complete Lone Fortress on Adventure or Apocalypse difficulty. | — | 50G | Silver |
This is an optional section to describe any canonical in-universe facts that provide the player with background information that enhances the game playing experience. Lore should be verifiable from official sources. Information in the lore section may include, but is not limited to:
{{Quote|quotation text|quotation author}}.Official sources include YouTube videos from the Minecraft channel, official novels, and official videogames.
Comments on X/Twitter, Discord, and forum discussions should generally not be considered sources of lore. If the comment is from a Mojang employee, it might be included in the trivia section. Such comments should be evaluated on a case-by-case basis to determine whether to cite them. On the other hand, articles or videos dedicated to the subject on X/Twitter, Minecraft.net, or Nintendo Switch can be considered as sources of lore, but should also be evaluated on a case-by-case basis.
Do not include spoilers, tutorial advice, technical feature history, or any information that is verifiable only from fan communities or other unofficial sources. Also do not engage in editorializing, interpretations, or synthesizing conclusions that aren't stated in the official sources.
The biography section details the character's background and their involvement in the story. It should continue through their death if the character is permanently deceased.
If the character is deceased and has had a significant impact on the story or other characters, a subsection titled "Legacy" should be created.
Subsections for each form of media could be created.
This section lists the various ways or locations in which the mob spawns.
This section contains a table of items a mob drops upon death.
Example
This section contains a table listing the sub dungeons within the mission. Also add a {{main}} template that links to Dungeons:Location. The table would also include a row for the subject.
Example
NameID
|
Resource pack ID | Is required | Is DLC exclusive | Contains scroll | Contains rune room | Contains eye of ender | Screenshot |
|---|---|---|---|---|---|---|---|
| 👁 DungeonsMiscellaneousSprite Mission.png: Sprite image for Mission in Minecraft Creeper Woods
|
creeperwoods
|
✔ | ✖ | ✖ | ✔ | ✖ | 👁 Image |
| 👁 Image Deepwood Brook
|
creeperwoods
|
✖ | 👁 Image Echoing Void |
✖ | ✖ | ✔ | 👁 Image |
| 👁 Image Creeper Woods Crypt
|
creeperwoods
|
✖ | ✖ | ✔ | ✖ | ✖ | 👁 Image |
This section states the objectives during which the sub dungeon can be found. Also add a {{main}} template that links to Dungeons:Objective.
Example
Arch Haven Cave is found during the following Arch Haven objectives: "Under the Cover of Darkness: Explore the Cave" & "Under the Cover of Darkness: Find Another Exit"
This section lists the objectives found in the mission. Also add a {{main}} template that links to Dungeons:Objective.
Example
The Caravan
The Escape
This section contains a table of mobs found in the mission, including its variants and sub dungeons. Add subsections for game adaptations if the subject also appears in Minecraft Dungeons Arcade. Also add a {{main}} template that links to Dungeons:Mob. Notes in the table should be added below it.
| Mob | Difficulty | ||||
|---|---|---|---|---|---|
| Default | Adventure | Apocalypse | |||
| Passive | |||||
| 👁 Image Cow |
Yes | Yes | Yes | ||
| 👁 Image Piggy Bank |
Yes | Yes | Yes | ||
| 👁 Image Sheep |
Yes | Yes | Yes | ||
| Non-attackable | |||||
| 👁 Image Bat |
Yes | Yes | Yes | ||
| 👁 Image Village Merchant |
Yes | Yes | Yes | ||
| 👁 Image Villager |
Yes | Yes[a 1] | Yes | ||
| Hostile | |||||
| 👁 Image Chicken Jockey |
No | Yes | Yes | ||
| 👁 Image Chicken Jockey Tower |
No | No | Rarely | ||
| 👁 Image Creeper |
Yes | Yes | Yes | ||
| 👁 Image Enchanter |
Yes[a 2] | Yes | Yes | ||
| Mob |
|---|
| Non-attackable |
| 👁 Image Villager |
| 👁 Image Wandering Trader |
| Hostile |
| 👁 Image Baby Zombie |
| 👁 Image Creeper[b 1] |
| 👁 Image Melee Skeleton |
| Bosses |
| 👁 Image Enderman[b 2] |
This section contains a table of items found in the mission, including its variants and sub dungeons. Also add a {{main}} template that links to Dungeons:Item. Notes in the table should appear below it.
Example
| Item | Difficulty | ||
|---|---|---|---|
| Default | Adventure | Apocalypse | |
| Armor | |||
| 👁 Image Hunter's Armor |
Yes | Yes | Yes |
| 👁 Image Mystery Armor |
Daily Trials Only | Daily Trials Only | Daily Trials Only |
| 👁 Image Soul Robe |
No | Yes | Yes |
| 👁 Image Wolf Armor |
Yes | Yes | Yes |
| Artifacts | |||
| 👁 Image Boots of Swiftness |
Yes | Yes | Yes |
| 👁 Image Death Cap Mushroom |
Yes | Yes | Yes |
| 👁 Image Tasty Bone |
Yes | Yes | Yes |
| 👁 Image Torment Quiver |
No | Yes | Yes |
| Melee Gear | |||
| 👁 Image Axe |
Yes | Yes | Yes |
| 👁 Image Spear |
No | No | Yes |
| 👁 Image Sword |
Yes | Yes | Yes |
| Ranged Gear | |||
| 👁 Image Bow |
Yes | Yes | Yes |
| 👁 Image Soul Bow |
No | Yes | Yes |
This section contains the various locations or ways the subject can be obtained.
This subsection would state whether the enchantment is stackable, which indicates it can appear in more than one slot.
This subsection includes a table showing the costs of the enchantment tiers.
| Tier | Effect | Cost | Cost (👁 Image Gilded) |
|---|---|---|---|
| I | -30% reduced speed | 1 enchantment point | 2 enchantment points |
| II | -40% reduced speed | 2 enchantment points | 3 enchantment points |
| III | -50% reduced speed | 3 enchantment points | 4 enchantment points |
This section contains a list of items that the enchantment and its tiers are built into.
List the missions from which the item can be obtained. Notes about specific conditions under which an item can be obtained may be added below the header.
Example
Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise.
A 👁 DungeonsMiscellaneousSprite Daily Trial.png: Sprite image for Daily Trial in Minecraft
before a mission name indicates that the item is only obtainable in Daily Trials of that mission.
List the merchants from which the item can be purchased.
Example
List the ancients that can drop the item.
Example
This section describes how the status effect affects the player or mob, including any changes to attributes such as damage, speed, health, or other abilities.
This section lists the various ways the effect can be obtained. A table may be used here optionally to list multiple possible sources.
This section specifies in which mission and during which objective the scroll for the secret mission appears.
Example
Warped Forest, the mission where Crimson Forest's scroll is found, always spawns the scroll during the following objective: "Warped Forest: Find the Exit"
For mobs, this section contains information on how they act toward the player and other mobs. It also contains information on how other mobs react toward this mob.
This section lists the runes the ancient mob offers when encountered in ancient hunts.
This section contains a list of enchantments that are applied to the ancient mob.
This section contains a list of enchantments that are applied to the minions of the ancient mob.
For enchantments, effects, and items, this section contains information on what can be done with them.
This section lists the entities to which the enchantment can be applied, or states if it is not applicable.
The properties of the item.
Example
This section would state how an enchantment behaves when in more than one slot.
This section contains a table of the stats associated with the item. On mob pages, this subsection is presented as a main section.
Example
| Hit number | Base damage | Attack duration | Area | Splash damage drop off | Knockback | Hitstun |
|---|---|---|---|---|---|---|
| Hit 1 | 50 | 0.4s | 30° | 50% | 1 | 1 |
| Hit 2 | 50 | 0.4s | 30° | 50% | 1 | 1 |
| Hit 3 | 80 | 0.242s | 16° | 0% | 1 | 1 |
In-game, damage numbers can vary even in the same power level, and may not be exactly as seen below.
| Power | Min Damage | Max Damage |
|---|---|---|
| 1 | 10-16 | 11-17 |
| 5 | 13-20 | 13-21 |
| 10 | 17-27 | 18-28 |
| 15 | 21-34 | 23-36 |
| 20 | 27-44 | 29-46 |
| 25 | 35-56 | 36-58 |
| 30 | 44-70 | 46-73 |
| 35 | 55-87 | 57-91 |
| 40 | 68-109 | 71-114 |
| 45 | 84-135 | 88-141 |
| 50 | 105-167 | 109-174 |
This section includes a video showing unintended ways a sub-dungeon can be skipped.
| Sub Dungeon | Unintended skip |
|---|---|
| Abandoned Cellar |
This section describes a related entity, such as a projectile or an ancient boss variant, and the section's heading should be named after it. The section should have its own infobox and include information about the entity. If the related entity is a separate mob that behaves independently, it should instead be given its own page.
This section covers the card counterpart of the subject as it appears in Minecraft Dungeons Arcade. Use {{Dungeons Arcade card information}} and {{ArcadeNumNavbar}}.
Example
| Minecraft Dungeons Arcade navigation | ||
|---|---|---|
| #19 The Pink Scoundrel | Style guide | #21 Auto Crossbow |
The player equips a corrupted beacon when the following cards are used in Minecraft Dungeons Arcade.
| Corrupted Beacon | |
|---|---|
| 👁 Image 👁 Image | |
| Equips 👁 Image Corrupted Beacon | |
| Series 1 |
Type Range |
| Rarity UNIQUE |
Number 20 |
| Code 128 a10j0000 | |
This section lists notable voice lines, along with their corresponding audio files. Each line is labeled with its context in the game, such as opening or ending narration.
There are unsettling rumblings in the mountains of the Overworld. Whispered rumors say the Illagers are building something dreadful far beneath these ancient mines - something of soot, metal, and flame. Only a hero such as yourself could brave the cavernous underground and uncover the truth.
This section contains a table of the stats associated with the entity. On item pages, this section is presented as a subsection of usage.
This subsection includes a table of health values and how they scale with power.
Example
| Power | Min health |
|---|---|
| 1 | 9 |
| 4 | 15.3 |
| 10 | 24.3 |
| 16 | 36.9 |
| 22 | 49.5 |
| 27 | 66.6 |
| 33 | 89.1 |
| 39 | 115.2 |
| 45 | 147.6 |
| 51 | 189.9 |
A table containing all sounds associated with this object. They should be organized using the {{SoundTable|type=dungeons}} template.
This section details the subject's internal data values. It should currently only include an ID subsection, to avoid using technical terms in ways that might confuse readers. Other data values subsections can be proposed on this guide's talk page, ideally including a suggested proper formatting for presenting the data.
This subsection shows how actors (entities, items, etc.), any objects, and levels are identified in Unreal Engine games. Use {{LevelActorTable}} and {{LevelActorLine}}.
| Name | Variant | Blueprint | Level mob-type | Translation key |
|---|---|---|---|---|
| 👁 Image Pink Slime[c 1] | — | BP_SlimeCauldronCharacter_C | — | mob_SlimeCauldron |
| Name | Variant | Blueprint | Level mob-type | Translation key |
|---|---|---|---|---|
| 👁 Image Heart of Ender | — | BP_ArchVesselCharacter_C | archvessel | mob_ArchVessel |
| 👁 Image Arch-Visage | — | BP_ArchVisageCharacter_C | — | mob_ArchVisage |
| Decal Puddle[d 1] | — | BP_EnderspaceDecal_C | — | — |
| Name | Variant | Blueprint | Level mob-type | Unified level mob-type | Translation key |
|---|---|---|---|---|---|
| 👁 Image Zombie | Tier 1 | BP_ZombieBtCharacter_C | zombievariant0 | zombie | mob_Zombie |
| Tier 2 | BP_ZombieVariant1Character_C | — | |||
| Tier 3 | BP_ZombieVariant2Character_C | — | |||
| 👁 Image Grim Guardian | — | BP_GrimGuardianCharacter_C | zombieancient | — | mob_GrimGuardian |
| Name | Form | Mob name | Blueprint | Translation key |
|---|---|---|---|---|
| 👁 Image Diamond Sword | Base | — | BP_Sword_Unique1_C | Sword_Unique1 |
| Player-held | BP_Sword_Unique1Instance_C | |||
| Dropped | BP_Sword_Unique1Storable_C |
| Name | Form | Mob name | Blueprint | Translation key |
|---|---|---|---|---|
| 👁 Image Corrupted Beacon | Player-held | — | BP_CorruptedBeaconInstance_C | CorruptedBeacon |
| Dropped | BP_CorruptedBeaconStorable_C |
| Name | Form | Mob name | Blueprint | Translation key |
|---|---|---|---|---|
| 👁 Image Bread | Base | — | BP_Food1Instance_C | Food1 |
| Dropped | BP_Food1Storable_C |
| Name | Blueprint | Translation key |
|---|---|---|
| 👁 Image Radiance | BP_RadianceMelee_C | RadianceMelee |
| 👁 Image Radiance Shot | BP_RadianceRanged_C | RadianceRanged |
| Name | Blueprint | Translation key |
|---|---|---|
| 👁 Image Swiftness | BP_SwiftnessPotionGameplayEffect_C | statuseffect_swiftness |
BP_BootsOfSwiftnessGameplayEffect_C |
| Name | Level ID | Translation key | Internal resource pack |
|---|---|---|---|
| 👁 Image Creeper Woods | creeperwoods | creeperwoods_name | CreeperWoods |
This section contains any achievements related to the article subject. Achievement sections should be transcluded using {{Load DungeonsAchievements}} (e.g. {{Load DungeonsAchievements|Iceologer's Revenge}}). Achievements should be entered manually (using {{DungeonsAchievements}}) only if {{Load DungeonsAchievements}} does not display the correct achievement(s).
History sections should use {{HistoryTable}} with {{HistoryLine|dungeons}}.
History sections should not contain non-notable bugs and bug fixes, as those belong on the tracker. Generally, a change that is reverted after a single version is subject to removal as a bug unless a source is provided that it is intended. An exception is if the bug has existed in at least one major release version and notably contradicts something on the article.
The Issues section should contain only {{Issue list}}. Nothing else goes in this section.
All quotes should be in this section, quotes at the top of the article page could clutter search results. Use {{Q|quote|author or context}}.
When a large number of quotes are present, use {{scrollable container}} to prevent the section from becoming too lengthy and consuming excessive page space.
Additions to trivia must meet the following guidelines:
If relevant, this section may have a subsection called Publicity containing information on the article topic in merchandise and other media.
This section lists the music used in the game, including both in-game sound files and their corresponding official soundtrack releases. Each subsection corresponds to a specific music category featured in the game and begins with a {{main}} template linking to the relevant main article. YouTube embeds of the tracks are placed below the corresponding sound tables.
| Ambient | ||
|---|---|---|
| Sound | Description | Identifier |
| Redstone Mines | bgm_env_remi2DMain-002_soundWave.ogg | |
| Redstone Mines 2 | bgm_env_remi2DMain-001_soundWave.ogg | |
| Johan Johnson - "Redstone Mines" (view on YouTube) |
|---|
"Redstone Mines 2" was not included in any OSTs.
| Cinematic | ||
|---|---|---|
| Sound | Description | Identifier |
| Rumblings | bgm_cin_remiIntro-001.ogg | |
| Finally | bgm_env_missionFinished-003.ogg | |
| Peter Hont - "Rumblings" (view on YouTube) |
|---|
| Peter Hont - "Finally" (view on YouTube) |
|---|
| Ambush | ||
|---|---|---|
| Sound | Description | Identifier |
| arena1 | bgm_env_pupa2DArena-001_soundWave.oggbgm_env_generic2DArenaEnd-001_soundWave.ogg | |
| Johan Johnson - "arena1" (view on YouTube) |
|---|
Any animation gifs should only be placed in the gallery. Putting them in the main body causes them to stack on the side and overflows into other sections in desktop view and increases vertical scroll length in mobile view. Images already used in the infobox should not be duplicated in the gallery. Use the gallery tag to add a gallery of images.
<gallery> Filename.png|File description Anotherfile.jpg|Another description </gallery>
The "See also" section should contain links to other articles that have not been mentioned anywhere else in the article and are of a relevant topic.
If any footnotes were added on the page, {{notelist}} should be placed in this section to have the footnotes appear here.
If any citations or references were added on the page, {{reflist}} should be placed in this section to have the references appear here.
This section should contain relevant links to external sites, such as minecraft.net articles.
Navbox templates such as {{Navbox Dungeons items}} should be placed under a separate "Navigation" heading. This allows them to consistently display under the same section heading instead of in whichever section otherwise ends up being the last, which differs from page to page. This is particularly helpful for allowing mobile readers to easily access navboxes, where sections are collapsed by default.
| Policies, guidelines and essays | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Policies |
| ||||||||
| Guidelines | |||||||||
| Essays | |||||||||