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The island realms are the four DLC islands that are located far away from the mainland. Most of these missions are part of the paid DLC, but some, like the Gauntlet of Gales, are free.
These islands were originally peaceful, being located far away from the unrest of the mainland. But this changed after the Orb of Dominance was destroyed, as the remaining shards from the orb landed on these offshore islands and brought with it its corruption. Soon, the islands fell to the orb's corruption with many creatures being corrupted in its quest to regain its power. All four of these islands are now heavily corrupted by the shards and it is the hero's job to bring it to an end. One daily trial will appear on each island along with the other missions.
The first shard fell on an island that was a lush jungle filled with many plants and creatures and features a stunning lively landscape with lots of jungle trees and bamboo. There is also a jungle temple on the island. When the orb shard reached the island, there were no victims to fall for its trap, so it began corrupting the jungle itself. At first, it was only in the form of quick growing vines and poison-quill vines. But as the shard began to build up more power, it formed a Jungle Abomination out of the various foliage of the jungle. Using the Jungle Abomination to its advantage, it began to corrupt the more advanced inhabitants of the Island, the leapleaf and the whisperer.
The second shard fell on a forested island populated by rabbits. The island featured a village on the shore, a village on an ice wall, and a large lonely fortress between them. This shard was somewhat bigger and unlike the one that was in the Jungle, this shard managed to corrupt a local wraith. It then began controlling the wraith the same way it controlled Archie, tricking it into believing that it can control the shard, while slowly bending the wraith to its will. This wraith was made to cover the island in a permanent layer of ice and snow. As the dreaded winter continued, the island began to grow spruce trees and started seeing arctic wildlife like polar bears and snowy foxes inhabit it. The wraith formed a crown of ice on its hands and gained an ice crown in which the shard rests. It became known as the Wretched Wraith, and it dwelled inside of the now ruined fortress.
The third shard fell on an island mountain which featured various emerald-themed structures leading up the mountain, a temple sat atop the summit that extends beneath the temple. There was also a large wall like fortification that stretched around the mountain. Before the shard landed on the mountain, it was inhabited by goats, wooly cows, and llamas. Like with the Creeping Winter, this shard managed to find a victim, which was the ancient protecter of the sanctum. The shard gave the Tempest Golem wind abilities that allowed it to summon powerful winds against the mountain. Due to the power of the Tempest Golem and its lesser squall golems, the island attracted the unwanted attention of illagers such as mountaineers, ravagers, and wind callers.
Some time ago, a military barracks, also described as a wall, was built on the base of the island. Over time, the defenses became abandoned. Recently, illagers have begun to use the fortifications as an outpost, seemingly to provide a means to invade the rest of the island.
The fourth shard dove into an ocean surrounded by islands with an underwater monument deep under the depths of the ocean. Like with Howling Peaks and Creeping Winter, this shard also managed to find a victim, the victim being an elder guardian. The elder guardian then started adding more pressure to the ocean which started to corrupt the depths. After some time, it started getting larger and got a more End-like appearance.
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