![]() |
VOOZH | about |
The Minecraft Wiki aims to provide its users with a comprehensive guide of writing conventions that all wiki articles should follow, to resolve disputes over which style rule or formatting to use, and reach a consensus.
The wiki stores information about the Minecraft franchise in a type of page called articles, which are the focus of this guide. Content other than articles belongs in different namespaces, such as files or templates.
Titles should generally follow a general naming format based on the type of title. Generally, titles should be written in singular form, except in-game features, franchise media, or merchandise with plural names (like "Boots").
If a Minecraft feature changes its name in a future version, it should use the current name as the title until the future version is released. After the release, the old title should become a redirect to the new name.
Articles about Minecraft features with display names
Articles about Minecraft features without display names
desert_well, so the title should be "Desert Well" and not "Desert well".Titles on other types of articles
Tutorial: namespace, should not contain "How to", and should be written in sentence case. For example, "Tutorial:Music disc farming" should not use the item name "Music Disc".
Titles with all caps text
Articles should only contain information about Minecraft features, Minecraft spin-off game content, the Minecraft franchise, and generally information that can be confirmed to exist and is relevant to the article topic. Speculative, unproven, or misinformation is not allowed and should not be added to pages.
Tutorial information should be present only in tutorial articles. This includes guides to find certain features, blocks, or items, among other examples. However, tutorial articles may be linked from other articles if relevant.
For a more detailed view on the policies that describe the cases, whether an article should be made or not, see Minecraft Wiki:Notability.
This wiki's purpose is to document facts. Therefore, always avoid personal commentary, speculation, and unsourced information. Generally, information does not require sources if it can be directly seen in-game or from the source media or is otherwise obvious.
Other information, such as quotes from Mojang Studios employees or information that is not widely known, must be sourced with a proper reference (using <ref>[external link]</ref>, or similar, next to the paragraph that needs to be sourced). A full list of references should be shown in a References section using {{Reflist}}.
If there is information that may require a proper source to be fully analyzed (as in incomplete information), the {{citation needed}} template should be placed after it. Do not add this kind of content to an article without a proper source.
In the Minecraft game, features added in future updates may be added to an article, provided the feature is marked using {{In development}} at the start of the page or a section with the name of the new feature.
For changes to current features, use {{Upcoming}} (or {{InUpcoming}} where possible) in the sentence that describes the feature to include the new content. If the content is being removed from the game, use {{Until}} instead.
In some articles, it is helpful to put upcoming features and changes in a section called "Upcoming", and in other articles, the name of the new feature or changes might be more appropriate. Upcoming features must be noted as well in the {{HistoryTable}} section, using the proper upcoming header.
When the update contains an upcoming feature release, features marked with {{Until}} must either be moved to the history section or removed, and any usage of {{Upcoming}} or {{InUpcoming}} may be removed.
If the update changed the name of a feature that had been known by its old name for a considerable amount of time (multiple years), the intro lead of the article or section should include the previous name through an "otherwise known as [name]" presentation or similar (for instance, on Monster Room). This is the only case where historical information should be kept on the article content; other cases should not be kept.
Information about future updates should always be valid: it includes anything that is tested in development versions and anything that is officially announced by Mojang (a list of official websites and sources can be found on Help:Official sources).
In conclusion, do not add speculation to the content of articles on this wiki. Speculation might be appropriate for a talk page, but we don't want to confuse our readers with false information.
Articles sometimes need to use images (or other file types) to showcase certain behaviors present in the game. Thus, files generally should showcase an attribute of the article's topic when used on those pages.
Articles should have one image showcasing an individual attribute of the article content per section, only if needed. For example, a zombie wearing armor. Images should also showcase the most up-to-date version of Minecraft available for the content. Outdated images are subject to removal or replacement with current versions.
For guidelines on whether a file should be added or not to the wiki, see #Files. For the policy specific to whether videos should be included on the wiki, as well as managing their usage on the wiki, see Minecraft Wiki:Video policy.
Official artwork and logos
Captions and alt text
[[File:Example.png|thumb]]) should include a caption that describes their content, as well as alt text. For example, [[File:Example.png|thumb|A caption|alt=Alt text shown to screen readers]].All quotes should be copied verbatim. Any additional content added within the quotation marks must be enclosed in square brackets. Terminal punctuation must go inside the quote only if it is in the original; otherwise, it must go outside. If the quote contains an error that was present in the original, add {{sic}} after that text to show readers that it is not a transcription mistake.
Articles written on the wiki should be written consistently. Thus, we give some advice to specify how to write content on our pages.
To emphasize points, italics should be used, not bold or ALL CAPS. Bold text should be used in the introductory lead section of an article to name a feature or topic.
Articles should always be written in the third-person perspective and without terms referential to the reader ("you", "your", etc.). The exception to this is tutorial pages, where, in most cases, "you" is the most appropriate pronoun to use when referring to the player.
Try not to use abbreviations of words, either. For instance, sentences like "You shouldn't come close to creepers because they'll explode and kill you." should be written as "A player can be killed by approaching a creeper close enough to cause it to explode."
All content on our articles should be referred to solely through in-game or official names, when applicable. This means that all content should be named and referred to using the title of the article that describes it.
Unless there are unique names present in-game, baby mobs are not to be referred to by real-world animal equivalent names (such as "cub" or "kit" for a baby fox) and should be referred to only as a "Baby" of whatever the mob in question is. The only exceptions to this are terms that Mojang has coined for creatures unique to Minecraft and regularly uses, such as "gurgle" for a baby drowned or "ghastling" for a baby happy ghast. An applicable citation must be provided when this is the case.
Pages on this wiki should use American English because this is the default localization used by Minecraft. Exceptions are when the in-game name is British English or when British spelling is used inside quotations.
The differences between American and British spelling can be subtle, typically in how the word ends. The following examples often arise:
Content on the wiki in prose should be written differently from an article title. Specific capitalization guidelines apply to article content to make them follow consistency across the wiki.
The following tables will show what should and should not be capitalized:
| Feature or topic | Guideline | Examples |
|---|---|---|
| All caps text | The name or title of an article's subject, as well as words or phrases written in all caps or its variants (e.g., small caps) for stylistic purposes, should be converted to title case or sentence case in article text to ensure consistency with the rest of the article, following Wikipedia's all caps guidelines when applicable. Acronyms, Roman numerals, and quotations retain their original capitalization.
All text that is displayed in all caps in-game only because of an all-caps font should always follow the actual display text capitalization found in localization files. The original stylization of the name or title of an article's subject can be included in the lead section inside parentheses. |
|
| Items | Items should be treated as common nouns that should not be capitalized unless they start a new sentence. This includes fictional items such as prismarine, and also when a dimension name is used in a compound word (like netherrack, enderman, or ender pearl). If the dimension name is used as an adjective (such as Nether wart or End stone), then only the dimension name is capitalized, and the rest is lowercase. |
|
| Structures and biomes | Structures and biome names should not be capitalized (except Nether and End if they are present in a name as adjectives). |
|
| Mobs | Any instance of a mob (including mini-boss mobs) should be treated as a common noun, except where the mob is referred to using a proper noun.
If the word "the" is used before the mob name, it should not be capitalized unless it is a proper noun or is at the beginning of the sentence. |
|
| Edition adjectives and descriptors | "Experimental snapshot", "snapshot", "pre-release", and "release candidate" should not be capitalized, except in cases where they are capitalized in the game itself, in which case they should be capitalized only within the context of the name itself. "Pre-release" should always be hyphenated. |
|
| Spin-offs | In addition to the instances above, do not capitalize the names of unique items or hostile mob attacks. |
|
| Feature or topic | Guideline | Examples |
|---|---|---|
| Dimensions | Dimension names, when referring to the dimension or used as adjectives, should be capitalized, but not when part of a compound word. |
|
| Enchantments | Enchantment names should always be capitalized. |
|
| Effects | Effect names should be capitalized, except where they are used as an adjective. |
|
| Editions | Editions should be capitalized only when used as nouns.
Development phases should be capitalized. |
|
| Game modes and difficulty | The names of game modes and difficulty should be capitalized. | |
| Minecraft Dungeons | Some features unique to Minecraft Dungeons are treated as proper nouns, similar to enchantments and effects, so they should be capitalized. These features are:
|
|
| Minecraft: Story Mode and Minecraft: Story Mode - Season Two | In Minecraft: Story Mode and Minecraft: Story Mode - Season Two, given names of towns, cities, and villages should always be capitalized.
|
|
When listing three or more items in prose, serial commas should be used after the second-to-last item before the conjunction (and, or, nor); e.g., "A, B, and C", not "A, B and C". This practice can prevent ambiguity. However, a serial comma should not be added if including it introduces more ambiguity than omitting it; refer to Wikipedia's Manual of Style for examples and guidelines.
Article main sections should start with level 2 headings (== Heading ==) and increase by one for subsections. Never use a level 1 heading (= Heading =); this is reserved for the article title.
{{Main}} template.{{empty section}} to request prompt expansion.For information on which sections should be in which order, see the Article layout section of this style guide.
Text inside table heading cells should use sentence capitalization just like article section headings. Unlike section headings, however, table headings may include sprites and links.
Pseudo headings should use bold ('''Heading''') to highlight headings which aren't important enough to use a section heading.
; for pseudo-headings, as that can cause accessibility issues, unless it is used for a description list.<small> for subheadings.| Correct | Incorrect |
|---|---|
[Article lead here] == Section == === Sub-section === '''Pseudo-heading''' * A bullet list == Section == === Sub-section === ==== Sub-sub-section ==== ; A term followed by : at least one definition or at least one description list item : and additional optional items, forming a list |
[Article lead here] == Section == === Sub-section === ; Pseudo-heading * A bullet list == Section == === Sub-section === <small>== Sub-sub-section ==</small> |
Any instance of "Minecraftโ" should be in italics. Any instance of the name of a video game should also be in italics. For instance: "Team Fortress 2".
Official Minecraft edition names used as subtitles of the game should be in italics. This applies (but is not limited) to:
Italics should not be used for unofficial edition names, such as "Legacy Console Edition".
Additionally, if an edition name is also referring to a specific version, it should not be in italics. For instance: "Java Edition 1.16" should not be in italics, whereas "Java Edition" should.
In hatnotes, where text is italicized by default, text that would otherwise be italicized should instead be de-italicized. For example:
Episode titles from other Minecraft spin-off games, such as Minecraft: Story Mode, should also be italicized. This helps avoid overuse of quotation marks and prevents confusion with similarly named subjects, such as the group "Order of the Stone".
The Minecraft Wiki is an international community. That is a good thing in general, but it makes a problem for numeric abbreviations of dates, such as "12/10/11": while most countries abbreviate dates as day/month/year, some Asian countries use year/month/day, and the US uses month/day/year.
So the above date could represent any of three different dates. To avoid this problem, most dates should be written in "Month D, YYYY" format, e.g. "December 10, 2011" or "May 4, 2012". Do not use superscripts or suffixes such as "April 23rd" or "4th of May".
If a numeric or terse date is needed (such as in a table), then use YYYY-MM-DD, always with 2 digits for month and day (e.g., 2011-12-10 or 2012-05-04). Besides being the ISO standard, dates in this format naturally sort properly, say if the table column is later made sortable.
For similar reasons, all times should be written using UTC in the 24-hour format, such as "17:00 UTC", for combined date times such as "December 10, 2011, at 17:00 UTC". For sorting, date times should also follow the ISO standard like "2012-05-04T17:00Z".
Try to avoid seasons for dates such as "Summer 2021" or "Fall 2022" as the northern and southern hemispheres have opposite seasons. Instead, use phrases like "Mid-2021" or "Late 2022".
Single in-game coordinates should be capitalized and unspaced ("Y=1" instead of "y=1" or "y = 1"). Volumes should be in the order X, Y, Z, with each item separated only by a multiplication sign "ร", which is available in the "Special characters/Symbols" group in the source editor, or use the HTML entity ×. Do not use the letter "x" in place of the multiplication sign.
For example, "4ร3ร2" is an area that is 4 blocks wide along the X axis, 3 along the Y axis (vertical), and 2 along the Z axis.
Specific versions on specific editions of the game should always be written as an edition version name. This applies to article titles, paragraphs, lists, and trivia sections.
Versions of Java Edition should be prefixed with "Java Edition" (e.g. Java Edition 1.8).
Pocket Edition versions should be prefixed with "Pocket Edition". For example, the update known as "v0.9.0 alpha" in-game would be titled "Pocket Edition v0.9.0 alpha".
Bedrock Edition versions should be prefixed with "Bedrock Edition". For example, the update "1.2.1" would be titled "Bedrock Edition 1.2.1".
Other versions should be prefixed with the edition. For example, the update "1.0.27" for Education Edition would be titled "Education Edition 1.0.27".
The name of the edition (e.g. "Java Edition") when part of a version name should not be italicized.
The use of links is a difficult balance between providing readers enough useful links to allow them to "wander through" articles and excessive linking that can distract them from their reading flow.
Underlinking can cause the reader to become frustrated because questions may arise about the article's contents, which can be resolved only by using the search option or other sources for clarification, interrupting and distracting the reader.
Overlinking may distract the reader because links are usually colored differently, causing the eye to shift focus constantly. Additionally, if the same word is linked multiple times in the same paragraph, it can cause the reader to question whether the links are directing them to different articles or not.
The guidelines for linking are:
Linking to a redirect is preferred over using a piped link except in templates and other pages that are transcluded. When a piped link is unavoidable, it should not point to a redirect. If a redirect can be avoided by using a suffix on the link, that is preferred. E.g., use [[Creeper]]s instead of [[Creepers]].
When listing in-game features such as blocks and items, it is common to use a sprite link template, which displays a small image before a link. Sprite links can be useful for illustrating subjects, but create clutter within text. Therefore:
For example, the following use of sprite links is incorrect:
An armadillo is a passive mob found in ๐ Image
badlands and ๐ Image
savannas. It rolls up in response to being hurt or being near ๐ Image
undead mobs or ๐ Image
players that are sprinting or mounted. While in this state, it takes less damage. It also repels ๐ Image
spiders and ๐ Image
cave spiders away from it. It is the only source of ๐ Image
armadillo scutes, which the armadillo sheds over time, as well as when it is ๐ Image
brushed.
Whereas, for example, the following uses of sprite links are correct:
Armadillos can spawn in the following biomes:
For the sake of consistency, all articles of a specific type should follow a general layout.
Be smart when adding a message box: too many boxes at the top of a page or a section are not useful, and they can clutter the page descriptions in search results. If there is already one, move the ones that are not necessary for the reader lower position on the page, for example, a relevant section or at the end. Similarly, any quote should not be placed at the top of the page, as it adds to visual clutter and distracts from the purpose of the introduction. Additionally, the introduction should be descriptive, informative, and long enough to prevent the article of templates like infoboxes from being picked up by search engines.
If an article does not contain a layout currently, one can be proposed on the style guide's talk page; otherwise, attempt to use a layout that follows a similar style to an existing layout. Current article layouts include:
In short, articles should contain only information that is up to date, i.e., implemented in the latest full version of the game. Anything that is outdated should be moved to the History section of the article. When something changes, note the change in the History section and remove the outdated information from other sections of the article (except historical names from the intro lead section if they were used to name a feature for many months or years).
It is unnecessary to mention when a particular feature was implemented; this is once again reserved for the History section of the article. Sentences such as "Trading, which was implemented in 1.3.1, is a feature that allows players to exchange emeralds (previously rubies) for other items." should be written as "Trading is a feature that allows players to exchange emeralds for other items."
Here's an example of how to not write a good article. It uses a previous version of the Log article, which at the time was called Wood. This is the full introduction. Highlighted in yellow is the redundant information, and in pink the history information.
Wood (previously known as log) is a type of block first seen in Minecraft 0.0.14a. They have a skin resembling bark on the four side faces, and a crosscut face on top and bottom. Only the normal oak logs are available in chunks generated before the Beta 1.2 update and all previous versions, while pine and birch generate in newer chunks. Wood is greatly abundant in naturally generated maps, as it is used as the foundation for trees. Wood can be chopped by hand, but using an axe is faster. Wood is also flammable.
Of the current wood types, birch is the rarest type. They are often used to make plants, trees, and wooden cabins. In Survival Test, wood blocks drop 3โ5 wooden planks when mined. In Indev, Infdev, Alpha, and Beta, mining a wood block drops a wood block instead. This allows the use of wood as a building material and is craftable into planks.
Wood's only crafting use is to be made into four wooden planks. In addition, wood can be burned in a furnace to make charcoal as a substitute for coal.
As of the Minecraft Beta 1.2 update on January 13, 2011, there are now four kinds of wood. One is the normal wood (oak), another resembles the wood of silver birch trees, yet another type resembles the normal wood, but it is darker and appears in pine/conifer trees that grow in colder biomes, the fourth type is similar to the oak wood, however there are some color differences and it is tilted to one side. Wood blocks produce 4 wooden planks when crafted. Wood from different types of trees does not stack in the inventory. Planks made from different kinds of trees used to be completely identical. Birch trees have slightly duller colored leaves than regular trees, pine trees have pine needles, and jungle leaves are leafy with fruit-like shapes on them.
The fourth type of wood was introduced in snapshot 12w03a, solely occurring in jungle biomes, and comprising trees exclusive to them. The tallest trees have this type of wood in 2x2 dimensions instead of the normal 1x1.The issue with this is that old information is scattered with new information. The introduction should state the current description of the block with the current release. Historical information is good, but for clarity, it should be described in chronological order in a single place: the History section of the article.
Files, which are stored in the File: namespace, should not have unintelligible names or generic names (e.g. "Screenshot.png", "2024-06-25_17.53.26.png", "IMG_5478.jpg", etc.). Instead, they should follow a consistent naming so they are easier to find.
{{Uses bug}}).Old revisions of files should take the format of "Subject JEX BEY", where X and Y are the revision numbers for Java Edition and Bedrock Edition, respectively.
For example, the texture files for cobblestone would go as follows:
The "Subject JEX BEY" files should be used in places where the texture shouldn't change if the texture is updated, such as history sections and version guides. The "Subject" files should be used in places where the texture should always be up to date, such as infoboxes.
Files that pertain to any of the provided list of Minecraft spin-off media should include an abbreviation prefix in their file name.
| Spin-off | Abbreviation |
|---|---|
| Minecraft Dungeons | MCD |
| Minecraft Dungeons II | MCD2 |
| Minecraft Dungeons Arcade | MCDA |
| Minecraft Legends | MCL |
| Minecraft Earth | MCE |
| Minecraft: Story Mode | MCSM |
| Minecraft: Story Mode - Season Two | MCSM2 |
| A Minecraft Movie | AMCM |
| Minecraft Blast | MCB |
| Minecraft Mini-Series | MCMS |
| Minecraft 4k | 4k |
| Policies, guidelines and essays | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Policies |
| ||||||||
| Guidelines | |||||||||
| Essays | |||||||||