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Altitude

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"Height" redirects here. For information about the height of solid blocks, see Solid block ยง Height.
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Chart lining up Y-coordinate values (left) to block layers (right) (not to scale) in Java Edition.

Altitude is a measurement of vertical distance, or distance along the Y-axis.

Definition

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Altitude is often expressed as the bottom face of a block layer, where the lowest block that can be placed is at layer -64 and has a Y-coordinate of -64. For instance, sea level is at layer 62, while clouds appear at layer 191.

This is not to be confused with altitude when otherwise expressed as the top face of a block layer, where the lowest block that can be placed is at layer -63 and has a Y-coordinate of -63. For example, sea level is at layer 63, while clouds appear at layer 192. This is akin to calling the ground level story the "first floor" (top face of a block layer), rather than the "ground floor" (bottom face of a block layer). The player can press to see the Y-coordinate of the top face of a block they are on top of.โ€Œ[Java Edition only]

Altitude expressed as the bottom face of a block layer is most useful for identifying the position of blocks, such as when using /fill to replace block(s). Expressing altitude as the top face of a block layer is more useful for identifying the position of entities, such as when using /tp to teleport or /summon to spawn an entity/entities. For instance, the topmost block of water in an ocean biome has a Y-coordinate of 62; in a frozen ocean biome, ice replaces water at sea level, and the lowest height where terrestrial mobs can spawn is at layer 63.

Features and effects by height

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Y-coordinate Feature or effect
21024 (~1.7976931ร—10308) Largest height Minecraft can distinguish from infinity, Java's Double.MAX_VALUE.[1]
36,028,797,018,963,968 Above this height, players cannot move vertically except using NBT editors.
4,503,599,627,370,496 Maximum height reachable by flying, the point where the Double datatype stops growing in steps of 0.5.
2,147,483,647 In Bedrock Edition, the game crashes above this point.
30,000,000 In Java Edition, players are kicked out of the world when above this height.[dubious] In Bedrock Edition, this is the maximum height players can teleport.
20,000,000 The maximum height the player can teleport to in Java Edition.
2,032 Top face of the highest block that can be placed in a Custom world generated with the maximum build height in Java Edition.
512 Top face of the highest block that can be placed in a void world generated with the maximum build height in Bedrock Edition.
356ยฑ8 At this height, rainfall transitions into snowfall in any biome.
320 Top face of the highest block that can be placed in the Overworld.
Highest layer where coal ore can generate, replacing stone, granite, diorite and andesite.
Above this height, rainfall always occurs during precipitation, no matter what biome is below.
256 Cap for naturally-generated terrain outside of Amplified worlds.
Top face of the highest block that can be placed in the Netherโ€Œ[Java Edition only] and the End.
255 Highest layer where dirt and gravel can generate, replacing stone, granite, diorite and andesite.[2]
191 to 195 Range of cloud layers.
127 Full bedrock layer in the Nether.
Highest layer where nether quartz ore, nether gold ore and ancient debris can generate, replacing netherrack, basalt, and blackstone.[2]
In Bedrock Edition, this is the bottom face of the highest block that can be placed in the Nether.
123 to 126 Range of partial bedrock layers in the Nether.
121 No air can generate in this range in the Nether. Caves and ravines generating this high will have a flat ceiling.
79 Highest layer where gold ore within badlands biomes, granite, diorite and andesite can generate, replacing stone, granite, diorite and andesite.[2]
75 All 20 end gateways on the main End island generate at this height.
50 to 70 Range of layers where slimes are able to spawn in swamps.
63 Highest layer where infested stone within mountains biomes, iron ore, and lapis lazuli ore can generate, replacing stone, granite, diorite and andesite.[2]
62 Sea level.
Phantoms only spawn if players are above this level.
56 Rooftop of ocean monuments always generates at this height in Bedrock Edition.
48 The End platform generates at this height
40 Highest layer where slimes are able to spawn within "slime chunks" outside of swamps.
36 Highest layer where gravel and blackstone can generate, replacing netherrack, basalt, and blackstone.[2]
32 Below this altitude, the Overworld fogโ€Œ[JE only] or skyโ€Œ[BE only] gradually darken and the vignette slowly fades in Bedrock Edition.
31 Highest layer where gold ore outside of badlands biomes can generate, replacing stone, granite, diorite and andesite.
Lava sea level in the Nether. Lava also replaces air below this height in carver caves and ravines in Java Edition.
15 Highest layer where redstone ore and diamond ore can generate, replacing stone, granite, diorite and andesite.[2]
1 to 7 Partial layers of deepslate in the Overworld.
1 to 4 Partial layers of bedrock in the Nether.
0 Full bedrock layer in the Nether.
Deepslate replaces stone below this layer.
Some aquifers below this layer can be filled with lava instead of water.
Bottom face of the lowest block that can be placed in the Nether and the End.
-12 In Bedrock Edition, the vignette suddenly reaches full intensity and the sky turns pitch black (but not the fog) in the Overworld.
-40 Top face of the barrier made from invisible bedrock in the Nether and the End in Bedrock Edition, preventing players from falling further down.
-51 The floor of ancient cities always generates at this layer.
-54 Lava replaces air below this layer in the Overworld.
-59 to -62 Partial layers of bedrock in the Overworld.
-63 Full layer of bedrock in the Overworld in Bedrock Edition, partial layers in Java Edition.
-64 Full layer of bedrock in the Overworld.
Bottom face of the lowest block that can be placed in the Overworld.
Players below this height in the Nether or the End take void damage in Java Edition. This damage cannot be prevented or mitigated, but commands can provide enough Regeneration to survive it. Non-player entities falling below this height despawn instantly.
-82 Players in Survival and Adventure mode below this height take void damage in Bedrock Edition.
-104 Top face of the barrier made from invisible bedrock in the Overworld in Bedrock Edition.
-128 Players below this height in Overworld take void damage in Java Edition.
-512 Bottom face of the lowest block that can be placed in a void world generated with the maximum build height in Bedrock Edition.
-2,032 Bottom face of the lowest block that can be generated in a Custom world with the maximum build height in Java Edition.
-65,536 Upper limit of the bottom face of the lowest temporary (isn't saved) block that can be placed in a Custom world (the lower it is, the slower the game runs). However, it can only be accessed through external programs.
-2,606,449[needs updating] In Bedrock Edition, the max depth a player can fall in unmodded Survival (assuming they are beyond X/Z ยฑ1,048,576 to fall through the void barrier, at terminal velocity, and eating an inventory of enchanted golden apples).[3]
-30,000,000 The minimum height the player can teleport to.
-2,147,483,647 In Bedrock Edition, the game crashes below this point.
-4,503,599,627,370,496 Minimum height reachable by flying, the point where the Double datatype stops growing in steps of 0.5.
-36,028,797,018,963,968 Below this height, players cannot move vertically except using NBT editors.
-21024 (~-1.7976931ร—10308) Smallest height Minecraft can distinguish from infinity, Java's Double.MAX_VALUE.[1]

Natural resources and altitude

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Features in the landscape of the Overworld are found at different altitudes, as shown in the graph below for Java Edition 1.20.2.

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Note that these charts utilize the logarithmic scale, which means a slight difference in the Y-coordinate represents a large change in the relative frequency of a block type. Also note that normal and deepslate ore variants have been combined in the chart. Interactive versions of these graphs containing all blocks can be found here.


The Nether

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A similar graph, showing the distribution of blocks unique to the Nether (Java Edition 1.20.2):

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The End

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A similar graph, showing the distribution of blocks unique to the End (Java Edition 1.20.2):

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Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
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Caves and CliffsFreefall from the top of the world (build limit) to the bottom of the world and survive.โ€”30Gold
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Top of the WorldPlace scaffolding to the world limit.Place a scaffolding at the world height limit.20Bronze
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Star traderTrade with a villager at the build height limit.โ€”20Silver

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
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Caves & CliffsFree fall from the top of the world (build limit) to the bottom of the world and surviveFall from at least Y=319 to at most Y=-59 with a vertical distance of greater than 379 blocks. Jumping before the fall is not recommended as it tends to not award the advancement.
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Star TraderTrade with a Villager at the build height limitStand on any block that is higher than 318 and trade with a villager or wandering trader.

Videos

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History

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A screenshot shown by Notch of an experimental 512-block-high world.
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The first screenshot shown by Jeb of a 256-block-high world.

Java Edition

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Java Edition Classic
?The altitude of the map was 64 blocks total. Players could build 32 blocks up or down from sea level. At some point during Classic, and continuing through the end of Indev, the level dimensions (x, y, z) become part of the save data. Worlds could be created as tall as 4,096 blocks, although the game became more unstable and laggy the larger the world. Despite being possible, all worlds created ingame would only be 64 blocks tall, except Indev deep levels, which were 256 blocks tall.
Java Edition Infdev
20100227-1414Height limit was halved to 128.
During the development of this version, it was increased to 256.
The height limit can no longer be customized.
Java Edition Beta
1.6Test Build 3Solid blocks can no longer be placed on layer 127. However, beds, signs, torches and other non-solid blocks can be placed on layer 127.
Entities are no longer invisible when above the build limit; instead, they turn black.
July 19, 2011Notch, on his Twitter feed before the Adventure Update, posted a picture showing his experimentation with height limits and terrain generation up to 512, featuring a mountain much higher than normal mountains.
1.8Pre-releaseAdded altitude-based void fog.
Previously, the sea level was at layer 63. Now, it is at layer 62. Worlds created before this update generate one-block-high "waterfalls" at the boundary between previously-generated terrain and new, post-Beta 1.8 terrain.
Java Edition
1.2.112w07aThe height limit was doubled from 127 to 255, although structures did not yet generate above this layer.
The change in height was introduced along with the switch from the Region file format to the new Anvil file format.
1.7.213w36aAmplified world type added (attempts to use the full 255 height).
1.8.2pre7Raised the build limit from 255 to 256 and prevented non-solid blocks from being placed one block higher.
1.1116w32aThe height limit message now appears on top of the hotbar, the place where the message "Press LSHIFT to dismount" also appears when riding a mob.
1.1418w43aLight is no longer observable above 2,048 blocks.[4]
1.1720w49aThe height limit can now be increased in the custom worlds settings. Because of errors, it can be increased only up to 512 and down to -256 below bedrock.
?Fixed those above errors.โ€‹[more information needed]
21w06aThe world has been extended 64 blocks in both (vertical) directions, making it possible to build from layer -64 to layer 319 in the Overworld. This effectively increases the world to 384 buildable layers.
21w15aThe world height changes have been reverted.
1.18Experimental Snapshot 1Re-introduced previous changes to world height, which were only available through certain snapshots and the preview data pack prior to this experimental snapshot.

Bedrock Edition

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Pocket Edition Alpha
v0.1.0The altitude of the map was 127 blocks total. Players could build 64 blocks up or down from sea level.
v0.9.0build 1Previously, the sea level was at layer 63. Now, it is at layer 62. Worlds created before this update generate one-block-high "waterfalls" at the boundary between previously-generated terrain and new, post-0.9.0 terrain.
Pocket Edition
1.0.0alpha 0.17.0.1The height limit was doubled from 127 to 255, with the exception of the Nether and Old world types. However, terrain (excluding structures) generates only up to the old height limit.
Bedrock Edition
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Increased height limit from 255 to 319 blocks behind Experimental Gameplay.
beta 1.16.220.52The world has been extended 64 blocks downwards from layer 0 to layer -64. This effectively increases the world to 384 buildable layers.
1.17.10
Experiment
Caves and Cliffs
releaseThe height limit changes are now available outside the beta version, behind experimental gameplay toggle.
1.18.0beta 1.18.0.20The height limit changes are now available by default without enabling experimental gameplay.

Issues

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Issues relating to "Altitude" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • The highest possible altitude the player can legitimately climb to is Y=320, although explosions, elytra launchers, piston slime block bounces, Riptide tridents, and wind burst launchers can all propel the player far beyond this limit.
  • In Java Edition, mushrooms can appear on the Nether's bedrock ceiling.[5]
  • Block generation and player construction below and above the build limits can be achieved only through modifying the dimension properties, or mods, such as the Cubic Chunks mod.
  • The reasoning behind Custom worlds having height limits of ยฑ2032 rather than ยฑ2048 (a binary number notated as 211) is because the lighting system still applies 16 blocks above and below the world, but the Y-coordinates of blocks (which are also used in the lighting calculation) are stored internally using only 12 bits. Therefore, having limits of ยฑ2048 would prevent the lighting system from functioning correctly.[4][6]
  • When custom dimensions were added in Bedrock Edition, their limit was always from 512 to -512 larger than any existing dimension in Minecraft.

Gallery

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Screenshots

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See also

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References

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  1. โ†‘ a b MC-74776 โ€“ Player unable to turn when at Y: Infinity" โ€“ resolved as "Won't Fix".
  2. โ†‘ a b c d e f https://gist.github.com/tryashtar/2a22bd04394275fefb6b49c348758fd6
  3. โ†‘ https://www.youtube.com/watch?v=X38yXa0Ex10
  4. โ†‘ a b MC-194878
  5. โ†‘ MC-1381 โ€“ Mushrooms spawn on the top of the Nether โ€“ resolved as "Won't Fix".
  6. โ†‘ https://bugs.mojang.com/browse/MC-212347?focusedCommentId=911611&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-911611

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