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Brewing is the process of creating potions, splash potions, lingering potions, and medicineβ[Minecraft Education only] by adding various ingredients to water bottles in a brewing stand.
| Name | Icon | Use |
|---|---|---|
| Brewing stand | π Invicon Brewing Stand.png: Inventory sprite for Brewing Stand in Minecraft as shown in-game linking to Brewing Stand with description: Brewing Stand |
Used to brew potions using ingredients and water. Each brewing operation takes 20 seconds (400 game ticks). |
| Water | π Invicon Water Bucket.png: Inventory sprite for Water Bucket in Minecraft as shown in-game linking to Water Bucket with description: Water Bucket |
A water source block can be used to fill infinite glass bottles. |
| Blaze powder | π Invicon Blaze Powder.png: Inventory sprite for Blaze Powder in Minecraft as shown in-game linking to Blaze Powder with description: Blaze Powder |
Fuels the brewing stand. Holds 20 charges. |
| Water bottle | π Invicon Water Bottle.png: Inventory sprite for Water Bottle in Minecraft as shown in-game linking to Water Bottle with description: Water Bottle No Effects |
The starting base for all potions, made by filling a glass bottle from a cauldron or a water source block. |
There is no provided in-game recipe book for brewing.
Base ingredients are ingredients that can be added directly to a water bottle. Nether warts are used to make awkward potions, and are the fundamental of the base ingredients, as it is required to make the majority of potions.
Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The fermented spider eye is unique as it is the only modifier that can convert a water bottle directly into a usable potion.
Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However:
A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion.
By adding gunpowder, a drinking potion can be turned into a splash potion, which can be thrown to coat entities within the place of impact with a status effect. Subsequently, adding dragon's breath to a splash potion makes a lingering potion, creating a cloud that inflicts effects on entities that enter its area.
Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are the golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle. A corrupted version of a potion can be made by adding a fermented spider eye to it.
Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to create a potion with an effect.β[Java Edition only]
Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of Weakness can additionally be created by simply adding a fermented spider eye to a water bottle, and it is the only potion that can be brewed without nether wart.
Undead mobs react differently to effects than other mobs. They take damage from potions of Healing, gain health from potions of Harming, and are unaffected by potions of Poison and Regeneration.
Brewing recipes in Bedrock Edition are a superset of that in Java Edition, which means that all Java Edition recipes are also available in Bedrock Edition, but not the other way round.
Cures are brewed from awkward potions using different elements. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions.
The potion of Luckβ[JE only] and the potion of Decayβ[BE only] cannot be brewed, and can be obtained only through commands or the Creative inventory.
In Bedrock Edition, brewing recipes can be customized through addons using the same system as other recipes.
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| ? | The brewing system was originally meant to be procedural, meaning that the recipes were meant to be different each time one generated a Minecraft world.[1] | ||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Initially, the cauldron was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through modding the cauldron so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a brewing stand.[2] | |||||
| Beta 1.9 Prerelease 3 | A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness, and Invisibility). | ||||||
| Beta 1.9 Prerelease 4 | Throwable splash potions are introduced, brewed by placing gunpowder and any potion together in a brewing stand. | ||||||
| Glistering melon slice was added to be the ingredient for the potion of Healing; the ghast tear, which previously served this purpose, is now used for the potion of Regeneration instead. | |||||||
| Converted certain ingredients into base-secondary ingredients (the spider eye, glistering melon and blaze powder made mundane potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations. | |||||||
| 1.1 | 12w01a | The time to brew potions was decreased to 20 seconds. | |||||
| 1.4.2 | 12w34a | Brewing recipes for potions of Night Vision and Invisibility added. | |||||
| 1.5 | 13w01a | Hoppers added, which can move items in and out of brewing stands. | |||||
| 1.7.2 | 13w36a | Added potion of Water Breathing. | |||||
| 1.8 | 14w27a | Added potion of Leaping. | |||||
| 1.8.1 | pre1 | The potion of Leaping can now be extended using redstone. | |||||
| 1.9 | 15w31a | Redstone and glowstone dust can no longer be added to already extended or enhanced potions. | |||||
| Fermented spider eyes can no longer be added to enhanced potions of Speed or Leaping, but can still be added to extended potions of Poison. | |||||||
| Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, potion of Regeneration, or potion of Strength. | |||||||
| Potions of Slowness can no longer be made using a potion of Fire Resistance. | |||||||
| Potions of Harming can no longer be made using a potion of Water Breathing. | |||||||
| Removed reverted potions and "extended" mundane potion, as well as unused potion IDs. See Java Edition removed features Β§ Potions for more information. | |||||||
| Splash potions can now be created from all potions, including water bottles. | |||||||
| Splash potions now have the same duration as drinkable potions. | |||||||
| 15w33a | Added lingering potions. | ||||||
| The durations of extended potions of Regeneration and Poison have been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6. | |||||||
| 15w42a | Blaze powder is now required as fuel for brewing. | ||||||
| 15w43a | Blaze powder as fuel reduced from 30 points to 20. | ||||||
| 1.13 | 18w07a | Added potion of Turtle Master. | |||||
| 18w14a | Added potion of Slow Falling. | ||||||
| 1.19.4 | Pre-release 1 | Potions no longer have an enchantment glint. | |||||
| Pre-release 3 | Changed colors of following potions: Swiftness, Slowness, Strength, Harming, Leaping, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison, Turtle Master. | ||||||
| 1.20.5 Experiment | 24w13a | Added potion of Infestation, Oozing, Weaving, and Wind Charging. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | Added potions and brewing. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added lingering potions. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Blaze powder is now required as fuel for brewing. | |||||
| 1.4.0 | beta 1.2.20.1 | Added four new potions known as cures: antidote, elixir, eye drops, and tonic. | |||||
| 1.5.0 | beta 1.5.0.4 | Added potion of Turtle Master. | |||||
| 1.6.0 | beta 1.6.0.5 | Added potion of Slow Falling. | |||||
| 1.19.80 | Preview 1.19.80.21 | Potions no longer have an enchantment glint. | |||||
| Changed colors of following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Added potion of Infestation, Oozing, Weaving, and Wind Charging. | |||||
| 1.21.0 | Preview 1.21.0.23 | Splash potions now have the same duration as drinkable potions. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added potions and brewing. |
| TU14 | 1.04 | Potions of Night Vision and Invisibility added. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Hoppers added, which can move items in and out of brewing stands. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added potions of Leaping and Water Breathing. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Lingering potions added. | |
| Blaze powder is now required as fuel for brewing. | |||||||
| Splash potions now have the same duration as drinkable potions. | |||||||
| The durations of extended potions of Regeneration and Poison have been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6. | |||||||
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Splash potions only have 3β4 of the duration of drinkable potions again. |
| The durations of extended potions of Regeneration and Poison have been increased from 1:30 back to 2:00. The duration of strong potions of poison has been increased from 0:21.6 back to 0:22.5. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added potions of the Turtle Master and Slow Falling. | ||
Issues relating to "Brewing" are maintained on the bug tracker. Issues should be reported and viewed there.
| Gameplay | |
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| General mechanics |
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| Technical mechanics | |
| Survival |
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| Combat | |
| Environment | |
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| User interface | |
| Visuals | |
| Removed | |
| Unintended | |