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VOOZH | about |
| Health points | 100 |
|---|---|
| Behavior | Hostile |
| Classification | Illager |
| Attack strength | 75 |
| Equipped models |
{
"title": "Enchanter",
"rows": [
{
"field": "100",
"label": "Health points"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(link to MCD:Illager article, displayed as Illager)",
"label": "Classification"
},
{
"field": "75",
"label": "Attack strength"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:24px;width:24px;--vertical-align:middle\">(link to File:DungeonsItemSprite enchanter's-tome.png article, displayed as 24x24px|link=MCD:Enchanter's Tome|alt=|class=pixel-image|)</span>(link to MCD:Enchanter's Tome article, displayed as <span class=\"sprite-text\">Enchanter's Tome</span>)</span>",
"label": "(link to MCD:Mob#Equipped models article, displayed as Equipped models)"
}
],
"invimages": [],
"images": [
"Enchanter Idle.gif"
]
}
An enchanter is a hostile illager that can be found within the various missions of Minecraft Dungeons.
Enchanters are relatively weak, non-combative, and slow. Instead they mostly cast spells to make any allies stronger.
Basic attack
Enchanters hit and chase a target with their tome if they get too close (2.2 blocks), dealing light damage.
Enhance
Enchanters enchant up to two nearby mobs individually, increasing their stats and applying the Double Damage or Fast Attack enchantments onto them. An enchanted beam links an enchanter with a targets. If a target strays too far or an enchanter is defeated, the enchantment ends on that target. Enchanters cannot enchant other enchanters. Enchanting geomancers, iceologers and charged creepers doubles the damage of their geomancer bombs, ice chunks and the charged creeper explosions.
Novelty
An unused behavior in game. However this pose can be found within the Minecraft Dungeons loading screen as well as within an official image used for advertisement in the original game's start screen, prior to Minecraft Dungeon's release.
Stun
Although enchanters can be stunned, they use the idle animation when they are stunned.
The idle, hurt and death sounds of the enchanter include distorted villager sounds.[1]
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Idle | sfx_mob_enchanterIdle_soundWave | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Hurt | sfx_mob_enchanterHurt_soundWave | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Death | sfx_mob_enchanterDeath_soundWave | |
| Body fall | sfx_mob_bodyFall_soundWave | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Attack | sfx_mob_enchanterAttack_soundWave | |
| Book close | sfx_ui_enchantBookClose_soundWave | |
For unknown reasons, pre attack sound effect is unused.[2]
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Pre-Attack | sfx_mob_enchanterPreAttack_soundWave | |
In IllagerEnchanter_Walk file, enchanter's walk uses sfx_mob_stepGravel.sfx_mob_stepGravel sounds, which shares with sfx_player_stepGravel_soundWave sounds.
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Step Gravel | sfx_player_stepGravel_soundWave | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Enchant book | sfx_ui_enchantBook_soundWave | |
| Spell | sfx_mob_enchanterSpell_soundWave | |
| Book close | sfx_ui_enchantBookClose_soundWave | |
| Enchant Book Bladder | sfx_ui_enchantBookBladder_soundWave | |
| Book throw [3] | sfx_ui_enchantBook_soundWave | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Enchanter beam | sfx_mob_enchanterBeam_soundWave | |
| Enchanter beam loop | sfx_mob_enchanterBeamLoop_soundWave | |
In sfx_mob_enchanterNovelty file. These sounds are the "Novelty" sound effects of the enchanter.
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Redstone golem Jump Scare | sfx_mob_redstoneGolemJumpScare_soundWave | |
| Enchant Chime | sfx_ui_enchantChime_soundWave | |
In IllagerEnchanter_Novelty file. These sounds are the sound effects of the enchanter "Novelty" animation.
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Book throw | sfx_ui_enchantBook_soundWave | |
| Enchant Book Bladder (1) | sfx_ui_enchantBookBladder_soundWave | |
| Redstone golem Jump Scare (Novelty) | sfx_mob_redstoneGolemJumpScare_soundWave | |
| Enchant Chime (Novelty) | sfx_ui_enchantChime_soundWave | |
| Enchant Book Bladder (2) | sfx_ui_enchantBookBladder_soundWave | |
| Enchant book | sfx_ui_enchantBook_soundWave | |
| Enchant Book Bladder (3) | sfx_ui_enchantBookBladder_soundWave | |
Enchanter and IllagerEnchanter. Its closed arms are scaled down and hidden inside model geometry.EnchantedBook.EnchantedBeam.Behavior Options Component
Capsule Component
Grow Attack Component
Health Component
Mass Component
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| Dungeons Beta | π Image Added enchanters. | ||||||
| 1.6.0.0 | Fixed a bug in which death sounds 2 and 3 would not play in-game. | ||||||
| 1.12.0.0 | No longer able to enhance guardian vexes | ||||||
| 1.16.2.0 | No longer able to enhance fungus throwers | ||||||
| Enchanters are now able to enchant necromancers and poison quill vines. | |||||||
ENCHANTER β Recognizable by their strange hats and the magical tomes they clutch in their mottled hands, enchanters can boost the ability of other nearby mobs by creating a magical link to them. The link will be broken if you defeat the enchanter, so take them down first before the other mobs.
Issues for Minecraft Dungeons relating to "Enchanter" are no longer maintained on the bug tracker since September 28, 2023.
sfx_mob_bookThrow