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Since the beginning of the development of Minecraft: Story Mode and Minecraft: Story Mode - Season Two, there have been several assets of unused and removed features that were never seen in the finished versions of the game. These features may have been replaced, or a developer decided against the feature later on.
Some of these are still in the current versions' files but most of them only exist in pre-release builds of Access Denied and Below the Bedrock that were pushed to public branches of the games on Steam. These builds can be accessed by users who own the game via the Steam Console, maintained by Valve, or through third-party tools like DepotDownloader.[1][2]
In a pre-release build of Access Denied, a leftover model and texture both named obj_babyPAMA can be found. It later reappears in the pre-release build of Below the Bedrock. The design is seen in the game in one of the paintings in Harper's laboratory.
A baby variant of a prison zombie. Its assets still exists in the files of Jailhouse Block.
In a pre-release version of Access Denied, textures for the White Pumpkin wearing a tuxedo can be found. It was reused in a portrait in the living room inside the Spooky Mansion.
Assets for the original breeds of cats were found in the pre-release build of Access Denied and Below the Bedrock. These assets were later removed in the final version of the game, except for the red tabby which still exists in the files of A Portal to Mystery.
Inside the files of The Order of the Stone, assets for Ellegaard's top hat and her appearance after her death can be found. Her deceased appearance differs from her death in The Last Place You Look, as she is no longer wearing her armor at the end.
In a pre-release version of Access Denied, textures for both Olivia and Lukas wearing the enderman suit were found. These assets were later removed in the full releases of the episodes.
In the files of Assembly Required and The Last Place You Look, a texture and a model for a horse that are named with skM5_horseGabriel can be found. It can also be found in the pre-release build files of Below the Bedrock.
A creeper variant with the torso of a snow golem. It was ultimately cut from the final version of the game. Its textures and models exists in a pre-release build of Below the Bedrock.
In a pre-release version of Access Denied, several Jesse designs were found: a female Jesse with the lightest skin tone wearing Soren and Ivor's armors, female Jesse in all skin tones wearing a griefer mask, and a light-skinned male Jesse also wearing the mask. Separate hand models for a thumbs-up and pointing were also present, which could be attached to the arm models of either gender.
Jesse also had a design only seen in user interface prototype designs made by Hain Lee.
Assets of a beige and a grey llama exists in the pre-release version of Below the Bedrock and were later removed in the final version of the game.
In the pre-release build of Access Denied, a few unused designs for Lukas exist. One of the designs were also featured in the 2015 Minecraft: Story Mode trailer.
In a pre-release version of Access Denied, a texture for a blaze rod version of Nohr can be found.
A prismarine variant of the creeper that went unused in Minecraft: Story Mode. The assets still exist in the files of Hero in Residence. They were meant to come from the Heckmouth in Hero in Residence. They were ultimately scrapped and replaced instead by charged creepers to keep prismarine mobs exclusive in the Sea Temple.[3]
Like the soldiers and the colossi, the prismarine creeper's design took inspiration from Cthulhu. The development team nicknamed the prismarine creepers as "Cthulu Creepers" due to their appearance.
A prison variant of the witch that was ultimately cut from the final version of the game. The assets can be found in the pre-release version of Below the Bedrock.
A bouncy, cube-shaped monster. Its texture and model exists in a pre-release builds of Access Denied and Below the Bedrock. The assets are now removed in full releases.
Its filenames, however, start with the prefix "obj", a file naming scheme used for blocks and items in the game.
Sonar was an associate and an assistant to Gordon, the Warden of the Sunshine Institute.[4] She was written to be competitive with Radar and they would later hit it off.[5] Sonar's design would later be reused in designing Binta.[6] She was cut in the final revision of the story, her assets can be found in the pre-release build of Below the Bedrock.
Tripwire was an assistant and bodyguard to Stella.[7] She was written to be tough, stoic, a person of few words, and a complete opposite to Radar.[7][8] She was cut in the final revision of the story, her assets can be found in the pre-release build of Below the Bedrock. Her name appears in the credits of Hero in Residence.
The assets are found in the pre-release build of Access Denied and Below the Bedrock. The classic villagers can be found in Access Denied, where they are referenced as skM1_villager. In Below the Bedrock, they appear as skM1_villager201, as indicated by 201 in their file names. The 2 represents the season, while 1 indicates the episode number. This naming pattern is also seen in other files.
One villager was seemingly intended to appear in Fred's Keep, as suggested by the presence of Neathfolk in its texture and model file names. This naming pattern is also seen in the files for Fred's Keep townspeople.
In the pre-release build of Below the Bedrock, there are textures for an unused design of the Admin, taking a similar appearance to Vos. A variant of this design, without the black lines on the hood, was featured in the promotional image of Above and Beyond in the episodes menu.
An unused texture exists in the files of Above and Beyond showing Xara in her admin form. Eric Stirpe confirmed that this was originally going to be used in a flashback scene in Jailhouse Block, featuring all three of the admins when they were active, but decided to cut the scene entirely.[9]
Although Xara is never physically seen in her admin form, in Below the Bedrock when Xara arrives at her home to find her bed missing, a portrait can be seen on the wall of her in her admin form standing alongside Fred and Romeo.
Files have been found of Reuben in armor. It is unknown when the armor would have been used.
In a pre-release version of Access Denied, a leftover texture referenced as scaleCharacterSteveO can be found. It later reappears in the pre-release version of Below the Bedrock. The character was used in a concept art of the Warden's office.
In the files of A Journey's End?, a leftover texture referenced as skM1_tim can be found, it would later reappear in Hero in Residence.
In a pre-release version of Access Denied, four early screenshots from the game can be found.
Reuben was planned to have survived from the wither storm in the Netflix version, and to have him accompany Jesse's gang through the portal hallway, but it was ultimately cancelled due to the closure of Telltale Games.[10]
A prismarine sword large enough for a prismarine colossus to wield. Its assets exist in the pre-release version of Below the Bedrock.
The snowy gauntlet is an unused gauntlet. Its assets can be found in the files of Minecraft: Story Mode - Season Two, and has been existing since Giant Consequences. Its intended role in the story is unknown. One of Petra's models include the gauntlet.
A lightweight, fabric-winged aircraft for gliding. Its texture and model exists in a pre-release build of Access Denied.
A slime block made of decaying dark-purple slime.
Hain Lee, one of the user interface designers, has uploaded videos demonstrating prototype UI designs.[11]
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