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Dungeons:Mission

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This article is about normal missions. For secret missions, see MCD:Secret Mission. For the sub-missions found within Ancient Hunt, see MCD:Sub-mission.
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The Squid Coast mission
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There is a category for this topic!
 
See Category:Minecraft Dungeons missions for a list of pages relating to this topic.

A mission or dungeon[1] is a type of location in Minecraft Dungeons that is entered using the mission select map in Camp. Missions act as traversable levels that feature dangerous mobs and valuable rewards. Most of them are required to progress the story, and many are DLC-exclusive. Unlike secret missions, missions play a short cinematic upon entering that features a voiceover. There are twenty-eight missions in the game, consisting of twelve on the mainland, ten in the island realms, and six in other dimensions. There are also two unused missions.

Appearance and description

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Missions can be travelled to from the mission select map once Camp becomes accessible upon completion of Squid Coast. Missions do not appear on the map until they are unlocked through progression. Missions can contain required sub dungeons, optional sub dungeons, and scrolls that unlock secret missions. There are five main collectables that can be found in a mission: consumables, emeralds, armor, artifacts, and weapons. Due to the nature of how missions are unlocked, it is entirely possible to skip completing Pumpkin Pastures and Soggy Swamp while still completing the main story.

List of missions

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Mainland

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Mission Minimum difficulty Unlock predecessor Is DLC exclusive Level ID Screenshot
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Squid Coast
I Starting the Game SquidCoast 👁 Image
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Creeper Woods
I Squid Coast CreeperWoods
genericwoods
OpenWoods
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Pumpkin Pastures
I Creeper Woods pumpkinpastures
PPExtended
OpenWoods
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Soggy Swamp
I Creeper Woods SoggySwamp 👁 Image
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Redstone Mines
II Creeper Woods RedstoneMines
GenericCaves
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Fiery Forge
III Redstone Mines FieryForge 👁 Image
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Cacti Canyon
II Creeper Woods cacticanyon 👁 Image
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Desert Temple
III Cacti Canyon DesertTemple 👁 Image
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Highblock Halls
IV Desert Temple & Fiery Forge HighblockHalls 👁 Image
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Obsidian Pinnacle
IV Highblock Halls ObsidianPinnacle 👁 Image
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The Stronghold
III Squid Coast 👁 Image
Echoing Void
thestronghold
the_stronghold_02
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The Tower
I Squid Coast thetower 👁 Image

Island realms

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Mission Minimum difficulty Unlock predecessor Is DLC exclusive Level ID Screenshot
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Dingy Jungle
II Squid Coast 👁 Image
Jungle Awakens
dingyjungle 👁 Image
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Treetop Tangle
[note 1]
III Creeper Woods FreeJungle
FreeJungle_02
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Overgrown Temple
IV Dingy Jungle 👁 Image
Jungle Awakens
overgrowntemple 👁 Image
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Frosted Fjord
II Squid Coast 👁 Image
Creeping Winter
FrozenFjord 👁 Image
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Lone Fortress
IV Frosted Fjord 👁 Image
Creeping Winter
LonelyFortress 👁 Image
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Windswept Peaks
II Squid Coast 👁 Image
Howling Peaks
WindsweptPeaks 👁 Image
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Gale Sanctum
IV Windswept Peaks 👁 Image
Howling Peaks
GaleSanctum
GaleSanctum2
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Gauntlet of Gales
[note 1]
III Creeper Woods gauntletgales 👁 Image
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Coral Rise
II Squid Coast 👁 Image
Hidden Depths
CoralRise
CoralRise_02
CoralRise_End
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Abyssal Monument
IV Coral Rise 👁 Image
Hidden Depths
AbyssalMonument
AbyssalMonument_03
AbyssalMonumentIntro
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Other dimensions

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Mission Minimum difficulty Unlock predecessor Is DLC exclusive Level ID Screenshot
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Ancient Hunt
I Any mission on Default V or higher netherhypermission-hyper 👁 Image
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Nether Wastes
I Squid Coast 👁 Image
Flames of the Nether
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Warped Forest
I Nether Wastes 👁 Image
Flames of the Nether
WarpedForest 👁 Image
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Basalt Deltas
I Nether Wastes 👁 Image
Flames of the Nether
BasaltDeltas 👁 Image
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End Wilds
II The Stronghold 👁 Image
Echoing Void
EnderWilds
EnderWilds_02
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Broken Citadel
IV End Wilds 👁 Image
Echoing Void
BlightedCitadel
BlightedCitadel_02
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Unused

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Mission Minimum difficulty Unlock predecessor Is DLC exclusive Level ID Screenshot
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Andesite Hills
I Creeper Woods AndesiteHills N/A
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Slimy Sewers
IV Desert Temple & Fiery Forge SlimySewers N/A

Generation

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Missions in Minecraft Dungeons are defined through JSON files containing level data. This data includes a list of major level segments, called stretches. Each stretch has its own tiles, which are level segments that are connected together to create random layouts each time a level is played. Stretches can also contain lists of tiles chosen randomly by weights. These lists can also be defined outside stretches as "tile groups."

Tiles are connected through entrances which appear at each end of the tile. Some tiles also contain more than two doors, allowing for side paths. Side paths are determined by each stretch, and themselves are lists of tiles that go on for a defined length. Side paths also have a randomly determined dead end, which is a tile with only one door that cleanly ends a side path, as well as randomly determined tiles. Tile groups are typically used for side paths. Additionally, side paths are not always defined or guaranteed to generate, and can be replaced entirely with a dead end.

Tile data is defined externally in object groups, which are referenced by levels. Object groups are lists of "objects," which are sets of block data which may also include boundaries and lists of positions used as spawn points, doors, or entrances. Most objects are tiles, but some are also placed within tiles at spawn points, such as trees or houses.

Each stretch also has its own set of mobs defined per-level. Stretches additionally define a "density" for mobs, determining how densely they are spawned in the stretch.

Besides stretches, level data may also define the rotation each tile is spawned at, and may define doors that teleport the player to a required sub dungeon or optional sub dungeon. Sub dungeons are essentially levels within levels, defining their own stretches and ambience. They are exclusively accessed through doors.

Each level contains props that are placed in level tiles through code. The level data does not determine the placement of props in any way, with the exception of doors to sub dungeons, which are defined in the level's tile data.

Sounds

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Sounds
SoundDescriptionIdentifier
Start mission?
Mission loading screen?
Start objective?
Small update objective?
Small right update objective?
Complete objective?
Free objective?
Finished mission?
Mission end victory crown?
Post mission?
Post mission Stinger?

History

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Minecraft Dungeons
Dungeons BetaThe Creeper Woods and Pumpkin Pastures missions are now accessible.
1.0.5.0All Mainland missions are now accessible (except for The Stronghold and The Tower).
1.3.2.0All Jungle Awakens missions are now accessible (except for Treetop Tangle).
1.4.3.0All Creeping Winter missions are now accessible.
1.5.0.0Changed Dingy Jungle's and Frosted Fjord's unlock predecessor from Obsidian Pinnacle to Squid Coast.
1.7.2.0All Howling Peaks missions are now accessible (except for Gauntlet of Gales).
1.8.0.0Ancient Hunt is now accessible
All Flames of the Nether missions are now accessible.
Defined Pumpkin Pastures, Soggy Swamp, Redstone Mines, Fiery Forge, Desert Temple, Obsidian Pinnacle, ???, Overgrown Temple, Frosted Fjord, Lone Fortress, and Gale Sanctum explicitly as boss missions.
1.9.1.0All Hidden Depths missions are now accessible.
1.10.1.0All Echoing Void missions are now accessible.
The Gauntlet of Gales mission is now accessible.
1.12.0.0The Tower mission is now accessible.
1.16.2.0The Treetop Tangle mission is now accessible.
Added the random mission option.
1.17.0.0The Treetop Tangle mission is now considered a boss mission.

Gallery

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Loading screens

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Icons

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In other media

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Notes

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  1. a b This mission is freely available without any DLC purchase.

References

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  1. Guide to Minecraft Dungeons: A Handbook for Heroes, pg. 90
  2. "Sound off below 👇"@dungeonsgame on X (formerly Twitter), February 22, 2024

Navigation

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