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VOOZH | about |
A mission or dungeon[1] is a type of location in Minecraft Dungeons that is entered using the mission select map in Camp. Missions act as traversable levels that feature dangerous mobs and valuable rewards. Most of them are required to progress the story, and many are DLC-exclusive. Unlike secret missions, missions play a short cinematic upon entering that features a voiceover. There are twenty-eight missions in the game, consisting of twelve on the mainland, ten in the island realms, and six in other dimensions. There are also two unused missions.
Missions can be travelled to from the mission select map once Camp becomes accessible upon completion of Squid Coast. Missions do not appear on the map until they are unlocked through progression. Missions can contain required sub dungeons, optional sub dungeons, and scrolls that unlock secret missions. There are five main collectables that can be found in a mission: consumables, emeralds, armor, artifacts, and weapons. Due to the nature of how missions are unlocked, it is entirely possible to skip completing Pumpkin Pastures and Soggy Swamp while still completing the main story.
| Mission | Minimum difficulty | Unlock predecessor | Is DLC exclusive | Level ID
|
Screenshot |
|---|---|---|---|---|---|
| 👁 Image Squid Coast |
I | Starting the Game | ✖ | SquidCoast
|
👁 Image |
| 👁 Image Creeper Woods |
I | Squid Coast | ✖ | CreeperWoodsgenericwoodsOpenWoods
|
👁 Image |
| 👁 Image Pumpkin Pastures |
I | Creeper Woods | ✖ | pumpkinpasturesPPExtendedOpenWoods
|
👁 Image |
| 👁 Image Soggy Swamp |
I | Creeper Woods | ✖ | SoggySwamp
|
👁 Image |
| 👁 Image Redstone Mines |
II | Creeper Woods | ✖ | RedstoneMinesGenericCaves
|
👁 Image |
| 👁 Image Fiery Forge |
III | Redstone Mines | ✖ | FieryForge
|
👁 Image |
| 👁 Image Cacti Canyon |
II | Creeper Woods | ✖ | cacticanyon
|
👁 Image |
| 👁 Image Desert Temple |
III | Cacti Canyon | ✖ | DesertTemple
|
👁 Image |
| 👁 Image Highblock Halls |
IV | Desert Temple & Fiery Forge | ✖ | HighblockHalls
|
👁 Image |
| 👁 Image Obsidian Pinnacle |
IV | Highblock Halls | ✖ | ObsidianPinnacle
|
👁 Image |
| 👁 Image The Stronghold |
III | Squid Coast | 👁 Image Echoing Void |
thestrongholdthe_stronghold_02
|
👁 Image |
| 👁 Image The Tower |
I | Squid Coast | ✖ | thetower
|
👁 Image |
| Mission | Minimum difficulty | Unlock predecessor | Is DLC exclusive | Level ID
|
Screenshot |
|---|---|---|---|---|---|
| 👁 Image Dingy Jungle |
II | Squid Coast | 👁 Image Jungle Awakens |
dingyjungle
|
👁 Image |
| 👁 Image Treetop Tangle[note 1] |
III | Creeper Woods | ✖ | FreeJungleFreeJungle_02
|
👁 Image |
| 👁 Image Overgrown Temple |
IV | Dingy Jungle | 👁 Image Jungle Awakens |
overgrowntemple
|
👁 Image |
| 👁 Image Frosted Fjord |
II | Squid Coast | 👁 Image Creeping Winter |
FrozenFjord
|
👁 Image |
| 👁 Image Lone Fortress |
IV | Frosted Fjord | 👁 Image Creeping Winter |
LonelyFortress
|
👁 Image |
| 👁 Image Windswept Peaks |
II | Squid Coast | 👁 Image Howling Peaks |
WindsweptPeaks
|
👁 Image |
| 👁 Image Gale Sanctum |
IV | Windswept Peaks | 👁 Image Howling Peaks |
GaleSanctumGaleSanctum2
|
👁 Image |
| 👁 Image Gauntlet of Gales[note 1] |
III | Creeper Woods | ✖ | gauntletgales
|
👁 Image |
| 👁 Image Coral Rise |
II | Squid Coast | 👁 Image Hidden Depths |
CoralRiseCoralRise_02CoralRise_End
|
👁 Image |
| 👁 Image Abyssal Monument |
IV | Coral Rise | 👁 Image Hidden Depths |
AbyssalMonumentAbyssalMonument_03AbyssalMonumentIntro
|
👁 Image |
| Mission | Minimum difficulty | Unlock predecessor | Is DLC exclusive | Level ID
|
Screenshot |
|---|---|---|---|---|---|
| 👁 Image Ancient Hunt |
I | Any mission on Default V or higher | ✖ | netherhypermission-hyper
|
👁 Image |
| 👁 Image Nether Wastes |
I | Squid Coast | 👁 Image Flames of the Nether |
NetherWastes
|
👁 Image |
| 👁 Image Warped Forest |
I | Nether Wastes | 👁 Image Flames of the Nether |
WarpedForest
|
👁 Image |
| 👁 Image Basalt Deltas |
I | Nether Wastes | 👁 Image Flames of the Nether |
BasaltDeltas
|
👁 Image |
| 👁 Image End Wilds |
II | The Stronghold | 👁 Image Echoing Void |
EnderWildsEnderWilds_02
|
👁 Image |
| 👁 Image Broken Citadel |
IV | End Wilds | 👁 Image Echoing Void |
BlightedCitadelBlightedCitadel_02
|
👁 Image |
| Mission | Minimum difficulty | Unlock predecessor | Is DLC exclusive | Level ID
|
Screenshot |
|---|---|---|---|---|---|
| 👁 Image Andesite Hills |
I | Creeper Woods | ✖ | AndesiteHills
|
N/A |
| 👁 Image Slimy Sewers |
IV | Desert Temple & Fiery Forge | ✖ | SlimySewers
|
N/A |
Missions in Minecraft Dungeons are defined through JSON files containing level data. This data includes a list of major level segments, called stretches. Each stretch has its own tiles, which are level segments that are connected together to create random layouts each time a level is played. Stretches can also contain lists of tiles chosen randomly by weights. These lists can also be defined outside stretches as "tile groups."
Tiles are connected through entrances which appear at each end of the tile. Some tiles also contain more than two doors, allowing for side paths. Side paths are determined by each stretch, and themselves are lists of tiles that go on for a defined length. Side paths also have a randomly determined dead end, which is a tile with only one door that cleanly ends a side path, as well as randomly determined tiles. Tile groups are typically used for side paths. Additionally, side paths are not always defined or guaranteed to generate, and can be replaced entirely with a dead end.
Tile data is defined externally in object groups, which are referenced by levels. Object groups are lists of "objects," which are sets of block data which may also include boundaries and lists of positions used as spawn points, doors, or entrances. Most objects are tiles, but some are also placed within tiles at spawn points, such as trees or houses.
Each stretch also has its own set of mobs defined per-level. Stretches additionally define a "density" for mobs, determining how densely they are spawned in the stretch.
Besides stretches, level data may also define the rotation each tile is spawned at, and may define doors that teleport the player to a required sub dungeon or optional sub dungeon. Sub dungeons are essentially levels within levels, defining their own stretches and ambience. They are exclusively accessed through doors.
Each level contains props that are placed in level tiles through code. The level data does not determine the placement of props in any way, with the exception of doors to sub dungeons, which are defined in the level's tile data.
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Start mission | ? | |
| Mission loading screen | ? | |
| Start objective | ? | |
| Small update objective | ? | |
| Small right update objective | ? | |
| Complete objective | ? | |
| Free objective | ? | |
| Finished mission | ? | |
| Mission end victory crown | ? | |
| Post mission | ? | |
| Post mission Stinger | ? | |
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| Dungeons Beta | The Creeper Woods and Pumpkin Pastures missions are now accessible. | ||||||
| 1.0.5.0 | All Mainland missions are now accessible (except for The Stronghold and The Tower). | ||||||
| 1.3.2.0 | All Jungle Awakens missions are now accessible (except for Treetop Tangle). | ||||||
| 1.4.3.0 | All Creeping Winter missions are now accessible. | ||||||
| 1.5.0.0 | Changed Dingy Jungle's and Frosted Fjord's unlock predecessor from Obsidian Pinnacle to Squid Coast. | ||||||
| 1.7.2.0 | All Howling Peaks missions are now accessible (except for Gauntlet of Gales). | ||||||
| 1.8.0.0 | Ancient Hunt is now accessible | ||||||
| All Flames of the Nether missions are now accessible. | |||||||
| Defined Pumpkin Pastures, Soggy Swamp, Redstone Mines, Fiery Forge, Desert Temple, Obsidian Pinnacle, ???, Overgrown Temple, Frosted Fjord, Lone Fortress, and Gale Sanctum explicitly as boss missions. | |||||||
| 1.9.1.0 | All Hidden Depths missions are now accessible. | ||||||
| 1.10.1.0 | All Echoing Void missions are now accessible. | ||||||
| The Gauntlet of Gales mission is now accessible. | |||||||
| 1.12.0.0 | The Tower mission is now accessible. | ||||||
| 1.16.2.0 | The Treetop Tangle mission is now accessible. | ||||||
| Added the random mission option. | |||||||
| 1.17.0.0 | The Treetop Tangle mission is now considered a boss mission. | ||||||
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| Seasonal Adventures | |||||
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