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VOOZH | about |
| Health points | Tier 1: 120 Tier 2: 350 Tier 3: 480 |
|---|---|
| Behavior | Hostile |
| Classification | Enemies |
| Mob category | Illager |
| Attack strength | Tier 1: 60 Tier 2: Default damage x 1.1 Tier 3: Default damage x 1.2 |
| Spawn | See ยง Spawning |
| Equipped models |
{
"title": "Pillager",
"rows": [
{
"field": "Tier 1: 120<br>Tier 2: 350<br>Tier 3: 480",
"label": "Health points"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "Enemies",
"label": "Classification"
},
{
"field": "(link to MCD:Illager article, displayed as Illager)",
"label": "Mob category"
},
{
"field": "Tier 1: 60<br>Tier 2: Default damage x 1.1<br>Tier 3: Default damage x 1.2",
"label": "Attack strength"
},
{
"field": "See (link to #Spawning article, displayed as <span style=\"white-space: nowrap;\">ยง Spawning</span>)",
"label": "Spawn"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:24px;width:24px;--vertical-align:middle\">(link to File:DungeonsItemSprite crossbow.png article, displayed as 24x24px|link=MCD:Crossbow|alt=|class=pixel-image|)</span>(link to MCD:Crossbow article, displayed as <span class=\"sprite-text\">Crossbow</span>)</span>",
"label": "(link to MCD:Mob#Equipped models article, displayed as Equipped models)"
}
],
"invimages": [],
"images": [
"Pillager Idle (Dungeons).gif",
"Pillager Variant 1.png",
"Pillager Variant 2.png",
"Pillager (Dungeons Arcade).png"
]
}
A pillager is a crossbow-armed hostile illager that can be found within the various missions of the game. It comes in three tiers while only having one variant in Arcade.
Pillagers can be summoned by the following:
Walk
Pillagers move away to keep distance from the hero, similar to skeletons, spiders, and geomancers.
Basic attack
Pillagers are armed with crossbows and are usually slow-moving, preferring to shoot the hero from a distance. However, it deals great pierce damage with a single shot.
The second tier cannot be stunned by normal attack damage except certain artifacts, any armor with the Snowball enchantment, and any weapon with the Stunning enchantment.
The idle sounds for the second and third tiers are slightly low-pitched. (0.7-0.9)
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Idle | ? | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Hurt | ? | |
| Armor Leather Layer 1 (Variant 1 & 2) | ? | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Death | ? | |
| Mob body fall (Basic) | ? | |
| Mob body fall (Variant 1 & 2 only) | ? | |
| Armor Leather Layer 1 (Variant 1 & 2 only) | ? | |
| Sounds | ||
|---|---|---|
| Sound | Description | Identifier |
| Shoot | ? | |
| Crossbow loading | ? | |
According to sfx_mob_pillagerProjectile file, the projectile sounds of a pillager's arrow are mixed with sword and "whoosh" sounds.
| Sounds | |
|---|---|
| Sound | Description |
| Sword Shing | |
| Whoosh | |
According to sfx_mob_pillagerProjectileImpact file, the impact sounds of a pillager's arrow are mixed with sword and sickles impact sounds.
| Sounds | |
|---|---|
| Sound | Description |
| Sword Impact Steel | |
| Impact (1-4 only) | |
| Name | Variant | Blueprint | Level mob-type | Unified level mob-type | Translation key |
|---|---|---|---|---|---|
| ๐ Image Pillager | Tier 1 | BP_PillagerCharacter_C | โ |
| mob_Pillager |
| Tier 2 | BP_PillagerVariant1Character_C | ||||
| Tier 3 | BP_PillagerVariant2Character_C | ||||
| Pillager Projectile | โ | BP_PillagerProjectile_C | โ | โ | โ |
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| Dungeons Beta | ๐ Image ๐ Image ๐ Image Added pillagers. | ||||||
| 1.5.0.0 | Reduced base damage by 20%. (75โ62). However, their base damage is 60 in their blueprint file. | ||||||
Issues for Minecraft Dungeons relating to "Pillager" are no longer maintained on the bug tracker since September 28, 2023.
PILLAGERS โ Armed with crossbows, pillagers are slow-moving but capable of inflicting great damage with a single shot. You will have more luck defeating the pillager by dodging their attacks and getting close for a strong melee attack.