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Old was a world type exclusive to Bedrock Edition and Minecraft Education. The purpose of this world type was to provide smaller worlds on older or low-end devices that did not perform well with infinite worlds.
To create an Old world, the player could select "Old" in the World Type drop-down of the world creation screen. Optionally, on low-end devices, the player could toggle "Limited worlds" in the Video section of the options screen. This sometimes failed due to limited access.โ[edu only]
Old worlds consisted of a finite map with an area of 256ร256 blocks with 128 maximum block height, but could be expanded in area using a NBT editor by changing the LimitedWorldDepth and LimitedWorldWidth values.
Biomes that could not be generated in this world type:
However, as a result of their limited size, only a few biomes could be generated per world. In addition, since dark forests did not generate, areas of specific lush biomes were shuffled slightly, compared to their placements in default worlds. Also, biomes that were generated here were shrunken 4ร (16ร area) to allow more biomes to generate. Due to this shrinking, a seed generated different terrain in an old world than in an infinite world, although with similar overall characteristics (for example, the "Island Survival" seed from seed templates put the player on an island in the middle of the world, but the resemblance ended there).
When creating an Old world, the player always spawned in the middle of the world. If the starter map was enabled, the map was in scale level 1โ4 rather than of 3โ4. Additionally, the player respawn radius during world creation or world edit could be up to 256 blocks, rather than up to 128 blocks as in flat and infinite.
The center of the world was rarely at 0,0, meaning the game found a valid spawn point, then it limited the world to 256ร256 around that point, so the center of the world was the coordinate of that spawn point. It was possible, through NBT editing, to move the center of an old-world to another area in the seed.
Some generated structures never appeared in the Old world type:
Other structures could generate in the Overworld:
Some mechanics broke in this world type:
Due to the structure limitations in this world type, many resources became unobtainable in survival, and some mobs could not spawn naturally.
Because of that, playing survival in this world type was challenging, due to the structure limitations reducing resources and also affecting mob spawning. While water and lava always generated in this world type, lava usually did not on the surface, although it always did underground and always directly in contact with the invisible bedrock in extremely small patches of 1ร1 block. If the Overworld didn't generate lava, then cobblestone would become non-renewable without going to the Nether.
In Old worlds, the Nether and the End could not be accessed unless the world was converted to the Infinite type, as detailed below.
However, the Nether and the End actually existed in this world type but the only way to access these dimensions was via command /setblock, /fill, or /execute with the corresponding portal, just like the Overworld.
Both the Nether and the End were also bordered with the size 256ร128ร256. The Nether still generated normally, but the 8:1 travel ratio was maintained, meaning that returning to the Overworld often caused the player to become stuck (due to the Overworld being 256ร128ร256 in size).
If a nether fortress was generated, it was most likely going to be cut down by the world border. Despite nether portals not being able to be activated, returning from the Nether to the Overworld caused a newly activated Nether portal to generate in the Overworld (this is due to nether portals not counting when placed with commands).
The End in Old worlds generated only the central island without the outer islands. Sometimes the exit portal did not generate and the ender dragon sometimes got stuck at the border. End gateways also did not work, due to the size limit.
To convert an Old world to an Infinite type, the player could select the pencil icon next to the old world in the world selection screen, and then select "Make Infinite!". This created a new world with all of the saved data (inventory, terrain, structures, etc.) of the old world, set the world type to Infinite, and kept the world name; the old world is then renamed <WorldName>-Old.
After converting to Infinite, the terrain copied from the old world had a chunk border separating it from the added area, as infinite worlds generate larger biomes.
This process is not available in China Edition.
| Pocket Edition Alpha | |||||||
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| Pre-release | Added Old world type. At the time, this was the only available world type. | ||||||
| Featured a basic terrain generation with five biomes: plains, forest, snowy tundra, snowy taiga, and desert. | |||||||
| v0.1.3 | Cacti now generate in deserts. | ||||||
| v0.9.0 | build 1 | Old is now an optional world type, with the addition of Infinite and Flat world types. | |||||
| Changed terrain generation, adding new generated structures, biomes, and foliage colors. | |||||||
| v0.11.0 | build 1 | Old worlds can now be converted into Infinite worlds. | |||||
| v0.16.0 | build 1 | Old worlds can no longer be created. | |||||
| build 5 | Old worlds can be created again. | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Old worlds are no longer surrounded by invisible bedrock, and chunks near the border are glitched. | |||||
As a result of this change, the /tp command cannot teleport entities to outside of the world anymore. | |||||||
| 1.10.0 | beta 1.10.0.3 | Due to villages being overhauled, village generation is now rarer. | |||||
| 1.18.0 | beta 1.18.0.22 | The old world type has been removed from the world creation screen. Existing old worlds are still playable, but do not receive new features. | |||||
| Minecraft Education | |||||||
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| 1.0.0 | v0.14.2 | Added Old world type. | |||||
| 1.18.32 | 1.18.10.04 | The old world type has been removed from the world creation screen. Existing old worlds are still playable, but do not receive new features. | |||||
Issues relating to "Old" are maintained on the bug tracker. Issues should be reported and viewed there.
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