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Minecraft worlds can be shared as archives such as zip in Java Edition, as files ending in .mcworld or .mctemplate or sold on the Marketplace in Bedrock Edition. The version's formats are different but convertible through apps such as Chunker.
Worlds are usually shared as archives such as zip and have to be unpacked.
When using the default Minecraft Launcher, go to Installations, hover over your profile and click the folder icon. Alternative launchers often offer a similar option to open the game's directory.
Alternatively, the game's folder can also be opened manually.
%appdata%\.minecraft and press .~/Library/Application Support/minecraft and press ..minecraft folder in your home directory.If you have configured your profile to use a separate folder in the launcher, you will have to open that folder.
Then locate and enter the 👁 File directory.png: Sprite image for directory in Minecraft
saves folder, take the unpacked folder and move it into this 👁 File directory.png: Sprite image for directory in Minecraft
saves folder. When opening the Singleplayer screen, the downloaded world should now appear in your list of worlds.
If the file ends in .mcworld or .mctemplate, you can simply open it in Minecraft, usually by double clicking it.
When it's an archive such as zip, unpack it and manually open the game's folder.
%appdata%\Minecraft Bedrock\Users and press . Then open the folder with your user ID and go to 👁 File directory.png: Sprite image for directory in Minecraftgame\com.mojang\minecraftWorlds.Minecraft/games/com.mojang/minecraftWorlds./data/user, select the folder with your user ID and go to 👁 File directory.png: Sprite image for directory in Minecraftcom.mojang.minecraftpe/games/com.mojang/minecraftWorlds.Then take the unpacked folder and move it into this 👁 File directory.png: Sprite image for directory in Minecraft
minecraftWorlds folder. When opening the Singleplayer screen, the downloaded world should now appear in your list of worlds.
Use the same process as described in importing maps for opening your 👁 File directory.png: Sprite image for directory in Minecraft
saves folder. Then locate the folder containing your world (it will have the name that you gave the world when you initially created it, as shown in the in-game list of your worlds in gray below the world's name).
Before sharing your map, you should clean its files to decrease the final world size. After that, the world's folder can be converted to an archive such as zip and the archive can be shared.
.mcworld, which you can share with others.Minecraft/games/com.mojang/minecraftWorlds. Now set the sorting order to newest first, open the first folder and verify that it's the correct one by checking the 👁 File file.png: Sprite image for file in Minecraftlevelname file. Finally select all of it's contents, compress them and rename the resulting zip archive to world name.mcworld. You can now share this file with others./data/user, select the folder with your user ID and go to 👁 File directory.png: Sprite image for directory in Minecraftcom.mojang.minecraftpe/games/com.mojang/minecraftWorlds. Now set the sorting order to newest first, open the first folder and verify that it's the correct one by checking the 👁 File file.png: Sprite image for file in Minecraftlevelname file. Finally select all of it's contents, compress them and rename the resulting zip archive to world name.mcworld. You can now share this file with others.The 👁 File file.png: Sprite image for file in Minecraft
session.lock and 👁 File file.png: Sprite image for file in Minecraft
level.dat_old files and the 👁 File directory.png: Sprite image for directory in Minecraft
poi folder can be safely deleted from a world's files.
Unless other players loading the world should receive your inventory, go through the world's folder and delete the 👁 File directory.png: Sprite image for directory in Minecraft
advancements, 👁 File directory.png: Sprite image for directory in Minecraft
playerdata and 👁 File directory.png: Sprite image for directory in Minecraft
stats folders.
If the world includes a custom resource or data pack, make sure there are no texture or other files left in them that aren't used.