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VOOZH | about |
This tutorial contains many tips on how to complete a challenge map. Most of this tutorial is based on "complete the monument" styled maps, but applies to any type of challenge map.
There are many terms used to describe features in Minecraft challenge maps. Here is a list of some of them:
| Term | Definition |
|---|---|
| Cheaty hole | 1-block wide hole that takes the player into the void or lava. |
| Crybox | A quickly constructed or dug out box (usually 1×1×2) used to escape death. |
| Dungeon | A structure in which there are spawners. In challenge maps, they usually contain a wool chest or other valuable materials. |
| Birdcage/fleece/fleecy box | A box surrounding the wool chest, usually to protect it from creepers and make it more visible in a dungeon, etc. It typically has a glass encasing and a brick floor. |
| Funbox | A 3×3×3 box of spawners. Usually covered in stone. |
| Spawner | A monster spawner. |
| Victory monument | A monument where you place your wool (below definition). |
| Wool | A generalized term for what is needed to "beat" CTM maps or dungeons. This could be records, actual wool, plants, etc. |
| Wool chest/fleecy box | A chest that contains wool (above definition). Usually marked with glowstone. |
| Danger stone | A trap that looks like a stone block, but spawns monsters when you step on it. You can tell by the dark outline. |
Challenge maps can include a variety of difficult obstacles. Here are some tips that can be handy when completing a challenge map:
Mobs may be easier to kill when you know how many hits they take with your weapons. It also might be good to know how much damage a weapon does if you need to know which one of your weapons is the strongest.
| Weapon Damage | |
|---|---|
| Name | Damage Dealt |
| 👁 Image Wooden Sword or 👁 Image Golden Sword |
4HP👁 ❤️ 👁 ❤️ |
| 👁 Image Stone Sword |
5HP👁 ❤️ 👁 ❤️ 👁 💔 |
| 👁 Image Iron Sword |
6HP👁 ❤️ 👁 ❤️ 👁 ❤️ |
| 👁 Image Diamond Sword |
7HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 |
| 👁 Image Netherite Sword |
8HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ |
| 👁 Image Bow |
1HP👁 💔 -9HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 , rarely 10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ |
| Enchantments | |
| Name | Enchantment |
| Sharpness | Damage is increased by 1HP👁 💔 to 3HP👁 ❤️ 👁 💔 , depending on level. |
| Smite | Damage is increased by 1HP👁 💔 to 4HP👁 ❤️ 👁 ❤️ on undead mobs, such as zombies, skeletons, and zomblified piglins. |
| Bane of Arthropods | Damage is increased by 1HP👁 💔 to 4HP👁 ❤️ 👁 ❤️ on arthopods, such as spiders and silverfish. |
| Fire Aspect | 3HP👁 ❤️ 👁 💔 of fire damage with Fire Aspect I, 7HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 of fire damage with Fire Aspect II. |
| Power | 1.5x multiplier with Power I, and increases by 0.25x every next level (Power II = 1.75, Power III = 2, and so on) |
| Flame | 4HP👁 ❤️ 👁 ❤️ of fire damage. |
A weapon made with a not-so-good material that has a high enchantment is better than an unenchanted weapon made with a good quality material. For example, a wooden sword enchanted with Sharpness IV does more damage than an unenchanted iron sword.
Many challenge maps have mobs that the player must fight. Different tactics should be used for different circumstances.
If there are several mobs in a group, it may be best to walk backward, away from the group. If there is a creeper within the group, let it explode, killing most of the mobs within the group. However, make sure to be far enough away to avoid explosion damage.
Mobs with less health generally mean any type of mob with 10 or fewer hearts, such as zombies or magma cubes. If you can, build a barricade around yourself, which prevents them from getting inside. Take them out by bow, even in close range.
Try and use your bow if you don't have at least a 3-hit kill weapon. Skeletons attempt to knock back players in close range by firing arrows quickly. Skeletons do not notice the player if at least 16 blocks away, so it's recommended to shoot at skeletons from this range.
A potion of Fire Resistance is extremely useful to drink when fighting against blazes, as their fireballs are their only long-range weapon. If you get too close during melee combat, however, they are still able to deal damage without shooting fireballs.
Ghasts can be extremely annoying in maps, because not only can they break blocks and set things on fire, but they also often fly away from the player, making them hard to kill.
When on a challenge map, it's best to kill ghasts as soon as possible. To kill a ghast, aim for the body, or hit the fireballs it sends at you back to it.
Ghasts cannot break cobblestone or anything with higher blast resistance, so you can use that to your advantage. Always build with cobblestone, if you have some.
Often, a mapmaker creates a passageway with walls of infested blocks. If you break one of these blocks, it spawns a silverfish, which, when attacked, spawns even more silverfish from adjacent blocks. A silverfish cannot call for help if it is killed in one shot by a player, or if it dies by "natural" causes.
A silverfish has 4 hearts of health. Here are some ways of killing a silverfish without it spawning more silverfish:
An easy way to defeat endermen is to stand in 1-block deep water 2 blocks from shore, and attack them repeatedly. This makes you safe against their attacks, and the water damages the endermen.
Funboxes are a term commonly used in the Minecraft community, describing 27 spawners arranged in a 3×3×3 manner. It can be hard to defeat one of these without dying, because of the massive number of mobs that funboxes can spawn at once. Here are some strategies for disabling them:
Lava is the easiest and most effective way of disabling a funbox. It lights up the area around the funbox, disabling the spawners, and kills any monsters already spawned by the funbox.
To use lava, get within block-placing range of the funbox, and pour lava on it.
If the funbox is out of reach, you can alternatively bridge over to the funbox and pour lava from above.
Using a TNT cannon can be a fun and fairly effective way to dispatch funboxes. However, TNT can do great damage to players and blocks, so be careful with this method so that you don't blow up a chest or die.
Tunneling is another method of disabling a funbox. The easiest way of tunneling toward a funbox is to go from below, as most funboxes are placed out in the open. Make sure to light up your tunnel well while you tunnel toward it, as if your tunnel is too dark, monsters may spawn.
If the funbox is inside of a dungeon, it's best to break it, as creepers can destroy lighting around a funbox (and thereby reactivating it). You can additionally get experience if you mine the spawners.
If the funbox is near your base, you can turn it into a fast mob grinder for drops or experience.
Big rooms are dungeons that are located in a large room. The monster spawners are often spread out in big rooms to challenge the player extra, making it difficult to light the area up enough to prevent mob spawns.
Drink a potion of Swiftness and charge into the area, placing torches where you can. This is dangerous, but effective as well, because you can cover large areas, and therefore disable lots of spawners.
Go into the room, quickly light up as much as possible, and retreat back to a safe spot, before repeating. This method is effective, but it is slow and rather dangerous.
Dig tunnels under the floor so that there is one block between the tunnel and the room. Every once in a while, mine a block above you and place a light-emitting block in the room above, before quickly sealing the opening again. This disables most of the spawners makes the Charge and Retreat method much easier. Using lava as the light-emitting block is also effective, but dangerous.
Tunneling to the top of the dungeon and pouring lava from above is a much safer way of doing this.
A landscape is an area on a map that is bigger than even a big room, containing several little dungeons for you to conquer. There are also usually areas on the other side of these landscapes, making these areas much more annoying.
Using rails is an effective way of moving around the landscape. You could also make a tunnel under the landscape for safe travel at night, but this takes a lot of time, and is not as efficient.
Void rooms are rooms that have areas which open up to the void or lava. If you fall off of the main platforms, you lose your inventory most of the time.
Go slow and steady in these areas. Don't take unnecessary risks. Block off any holes to the Void that you can reach, and be careful of sand or gravel.
If there is a gap between two platforms, make a secure bridge. Place blocks to the left and right of you, in addition to below you. However, note that if auto-jump is enabled, the barriers on the left and right of you would have to be 2 blocks tall in order for them to be effective.
If there are too many mobs on the platform where you are heading, it is best to make a piston bridge, if possible. Place a piston facing the platform, and repeatedly have it push blocks. Do this three times: one for the floor, and two for the rails on both sides.
Mazes are found occasionally in maps. If the Adventure map is in Survival mode rather than Adventure, mazes are often made of bedrock, so that they can't be mined through.
Before starting, choose one direction to go and stick with it, as this makes getting out easier later on. When you're at a split in the road, mark the way you entered, and then follow the path in the direction chosen above. If you hit a dead end, go back to the last split road, and mark that section correspondingly. Another way to find your way out of a maze is to walk alongside one side of the wall. It's a time-consuming method, but as long as there are no loops in the maze, you're bound to find your way out eventually.
A common trick that map creators may do sometimes is to put spawners within the mazes, making it harder to move around. It's important to use corners to your advantage in combat. It's not recommended to use lava, as this makes it harder to penetrate further into the maze. Shields can be good in a 1-block wide situation.
In general, a sand or gravel trap is a trap involving floating sand or gravel. When you place a block or a torch on it, it falls, likely revealing lava, a pit of monsters, the void, or fall onto a pressure plate connected to TNT.
Sand traps that expose areas are unavoidable; however, you can avoid the redstone-style sand trap by being wary. If you see a chest, furnace, or something of that sort, make sure you have a way of getting away before breaking it.
Map creators often create something in a map that looks like a reward, but in reality is a deadly trap. Always be on the lookout for something suspicious, as this could be TNT. Also, some maps take advantage of external tools or data values in commands, and make it so that TNT detonates when hit like it did in earlier Minecraft versions. This makes it impossible to destroy without detonating. In that case, you can pour water on it.
Although pits are easy to dodge within corridors, if you are distracted by something, such as combat, you may unconsciously fall into a pit. Always block off pits that may lead to deadly traps, if possible. Also, if you're fighting and you know that there are deadly pits nearby, make sure to move away from them.
It's important to be aware of buttons, levers, or pressure plates. Redstone circuits can be made to do virtually anything, so if you see an "innocent" pressure plate lying about, block it off, or avoid stepping on it.
These include soul sand, ice, and vines. Soul sand makes you walk slower through an area, ice makes the ground slippery, and vines can be distracting when fighting against walls. Although these do not directly kill you, they can be a pain if you're trying to do something risky, such as fighting mobs. Therefore, try to stay away from soul sand or ice, and avoid being cornered by mobs in a vine-filled area.
It's best to pack lightly when going into a dungeon, as you don't want to lose too many things if you die.
Here are some good things to have in your inventory:
If rescuing another player from mobs in a dungeon, you should have:
Here are some good potions to bring along:
Generally, most people build their bases around the Victory Monument, but some mapmakers have been annoyed with the monuments (e.g. dying zombies, growing vines), so it is best to build it relatively close, but not too close.
A base should be monster-safe, and contain basic necessities, such as crafting tables and chests. The following things are also good to have in your base:
In most maps, the best renewable types of food are carrots and potatoes. They are easy to farm, and they feed a decent amount (Carrots heal 3 (👁 🍖
👁 🍗
) and baked potatoes heal 5 (👁 🍖
👁 🍗
👁 🍗
).) The following video is of an effective semi-automatic farm design, that is designed for wheat, but can easily work for carrots and potatoes.
| Minecraft Automatic Wheat Farm Harvester - Tutorial (view on YouTube) |
|---|
If there are cows or mooshrooms in the map, then it is best to get a wheat farm started in addition to the carrots/potatoes. Cooked porkchops and steak heal 8 (👁 🍗
👁 🍗
👁 🍗
👁 🍗
), making it the best easily accessible food in the game.
A melon farm, unless it's big, is not recommended, as melons feed you only by 2 (👁 🍗
), and melons grow rather slowly.
If there are chickens in the map and you spend a lot of time at the base, then a good idea would be an automatic chicken cooker, as that provides Cooked Chicken and Feathers automatically. Cooked Chicken heals 6 (👁 🍗
👁 🍗
👁 🍗
), making automatic chicken a good food source.
You usually need only a monster trap in extreme cases, where it's impossible to continue the map without enchanting your gear.
The easiest way to make an XP farm is to set up a spawner trap around a funbox, preferably high up, so that the mobs are around 1/2 hearts when they fall, so that they can be killed in 1 hit.
Wood is undeniably the most important resource in Minecraft. In challenge maps, you often need plenty of it. A wood farm is useful.
A cobblestone farm is necessary only when you need lots of stone or cobblestone. The following layout is an easy way to make a cobblestone farm:
Here are some quick tips on how to play a 12 Pyramids challenge map.
First, complete the first pyramid. They look messy and randomly thrown together because they use things derived from a randomizer. Once you complete the first pyramid, you are teleported back to the world spawn. In some maps, your inventory is then cleared. Once at spawn, the next pyramid is unlocked.
Within the randomizer, there is only a chance that light sources will be created in the randomizer, meaning there is a high chance of mobs spawning. Sometimes, there are weapons, tools, armor and consumables to aid you on your adventure.