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Flat survival beyond mere subsistence is particularly challenging because there are no structures and no materials to start with except for the block layers and mobs of the flat world. Java Edition players have several options for superflat worlds, but can simulate the flat world in Bedrock Edition for a unique extreme challenge by disabling structures.
Because of the differences of available blocks between the presets, each type of flat world requires a different approach.
There are 8 different presets you can play on, with each having its advantages and/or disadvantages. The variety in available resources (especially stone), biomes, and elevations changes gameplay dramatically across presets.
Classic Flat
A flat world consisting of one layer of grass blocks and two layers of dirt, followed by bedrock. Classic Flat uses the plains biome, allowing passive and hostile mobs to spawn, which are essential for resources, but stone is absent.
Tunneler's Dream
This preset contains a windswept hills biome, significantly higher elevations, and access to stone.
Water World
This preset features an ocean biome, significant amounts of water, and access to stone, deepslate, and gravel, but the bonus chest can't generate. Although there are exclusive aquatic mobs, areas for spawning common hostile mobs must be manually created, and common passive mobs do not spawn at all. A platform above the water for mob spawning and a base can be created using the dirt below the gravel on the ocean floor. Obtaining all the dirt is fairly easy because you can die and respawn at the ocean floor,โ[BE only]โ[not in future version] and create an air pocket below the ground. This is the only preset impossible to beat on Hardcore mode.
Overworld
This preset is similar to the Classic Flat preset, except for the fact that stone is available.
Snowy Kingdom
This preset features a snowy plains biome, snow, and stone. Most of the common mobs do not spawn, replaced by rabbits, polar bears, and strays. In Bedrock Edition, regular hostile mobs (except slimes, skeletons, and zombie horsemen) do not spawn either, meaning that getting villagers is impossible. Furthermore, water can only be obtained from fish buckets from wandering traders.
Bottomless Pit
This preset is similar to the Classic Flat preset, except for the presence of cobblestone and the lack of bedrock. The cobblestone can be mined for resources or to create access to the void.
Desert
This preset features a desert biome mostly consisting of sand, sandstone, and stone. The challenge is harder because no trees can be grown, making wood only available by buying moss blocks from wandering traders. On top of that, common passive mobs do not spawn, replaced by rabbits and camels. Hostile mobs endemic to deserts are husks, parched and camel husks, with the husks worsening the already significant problem of hunger. Furthermore, water can only be obtained from fish buckets from wandering traders.
Redstone Ready
This preset is similar to the Desert preset, except there is no sand and a lot more sandstone. Monsters still spawn here, but it is a lot harder to obtain mob loot because you can't collect building blocks for a mob grinder and need to dig it in the ground.
The Void
This preset features a 33x33 square stone platform with a single block of cobblestone in the middle, and an empty void filling the rest of the world. Because the biome in which the platform generates is plains, hostile mobs can spawn here, allowing for an extremely hard challenge when starting with no resources. In Java Edition, this preset uses a unique biome without mob spawning, making survival in this preset impossible without cheats. A similar world from Bedrock Edition can be created using /fillbiome with plains.
Achievements are disabled in flat survival, so it does not matter if you start out in Survival, or start out in Creative and switch to Survival. Starting with Creative, you can set yourself up for the desired level of challenge by giving yourself a few items critical to survival.
The other approach is to avoid any cheats and enable Survival in the world creation. You can enable the bonus chest for some quick resources, but you can also start without any items for a harder challenge.
You can also try to survive on a flat world in Hardcore mode. This automatically disables all cheats and the bonus chest, and it is especially hard during the first part of the game, where you need to kill a lot of mobs with your fist. The lava, End portal, and grass block in worlds with no grass can be obtained with a behavior pack.
Players attempting a flat survival game often begin by giving themselves some minimal amount of resources at the start of the game, just enough to keep things challenging:
structure_template_feature and an end portal structure file created with a structure block./fill.features directory from the 1.26.20 vanilla behavior pack to your behavior pack and add polished andesite, diorite, and granite to the replacable blocks in each JSON file.These are cheats, but because you can't earn achievements anyway in flat survival, do whatever you think would provide the most fun challenge.
Starting the world with no cheats makes the challenge harder, and impossible to access the Nether or the End.
As an alternative to buffing up your resources in Creative first, you can create the world with a bonus chest in Survival mode. Play until you die or reach your goal, such as creating a village or making a base.
Your bonus chest contains some resources, and you have to work from this to survive and gain more resources. If the bonus chest does not contain enough items to create renewable resources, restart with a new world and chest.
At a minimum, your bonus chest should contain 4 planks or a log and importantly at least 2 apples to make golden apples for getting villagers later. In Bedrock Edition, saplings can also be obtained from the bonus chest, which makes it significantly easier to grind mobs. Saplings in order of preference:
Depending on the world preset, you may want to use cheats along the bonus chest, such as a lava bucket, End portal, or grass block in presets without grass. Note that the bonus chest does not generate on Water World.
Without a bonus chest, you need to obtain saplings or moss blocks from wandering traders. This is extremely hard, because it is almost impossible to get items the trader buys, as most of them require a crafting table. The only available item is a milk bucket, which is rarely dropped by wandering traders when they hold it. In Java Edition, baked potatoes are also accessible because they can rarely be dropped by zombies burning under the sun.
See ยง Wandering traders below for more information about obtaining renewable wood and emeralds without a bonus chest or cheats.
The very first beginning of a flat survival challenge differs depending on the preset, cheats, and bonus chest, but any approach requires a simple mob grinder as soon as possible.
Bonus chest
First, open the bonus chest if you have one, and collect everything inside plus the four torches around the chest. There are different approaches for contents of the chest and the preset. The bonus chest doesn't generate in Water World.
Always use the torches to mob-proof your base and store valuable items in the chest.
Water World
The Water World preset has a different approach for the first minute, which involves dying to drowning damage. Make sure to set the "Respawn Radius" option to 0, so you always respawn at the exact world spawn without needing to swim. Dig down into the gravel (first quickly swim down to the bottom in Java Edition) until you hit dirt, which may require multiple deaths. Place the dirt above yourself in the hole and increase the brightness/gamma setting to its maximum, make sure your health is at maximum. Now, dig two more blocks down and start collecting as many dirt as possible. Avoid breaking the top dirt row, because falling gravel is above. 5-10 stacks of dirt should be enough, but the more the better. Return to the first hole and remove the dirt block. Swim as quickly up as possible, which is just possible with full health, while pillaring up with dirt. At the surface, continue like in any other preset with a mob grinder.
Animals
On the Classic Flat, Tunnelers' Dream, Overworld, and Bottomless Pit presets, passive animals can spawn. Raw meat is very important at this point, especially in Hardcore mode, as rotten flesh will be the only other renewable food source. In Water World, Snowy Kingdom, and Desert, fish and rabbits are a source of food instead, although harder to obtain. Use simple tools, if available to obtain more animal drops in early-game.
Collecting blocks
Before a mob grinder can be created, you need to collect building blocks. In most presets, except Redstone Ready and The Void, dirt or sand is abundantly available at the surface. Because sand is as a gravity-affected block harder to use, craft it into sandstone in the 2ร2 crafting grid in the inventory. Collect around 5-10 stacks of building blocks the first day, preferably with a wooden shovel if you have spare wood to craft one.
When stone is available and you have a pickaxe, collect it to level up your gear. A pickaxe can be used to obtain building blocks in Redstone Ready, but should not be used in The Void because a limited amount of stone is available, which is not enough for a mob grinder.
Dealing with mobs
Hostile monsters spawn at night in any preset, and with limited gear they can be dangerous, or obstruct early progress. When you have building blocks, you can create a small house to pass the night or hide from slimes at day. Create a bed if you have enough wood and sheep can spawn. You can kill some mobs for early loot if you're confident with fighting.
The Void
The Void preset has no resources for the player except mob spawning, which only happens on one side of the platform when you are on the other side. All mobs that spawn need to be killed by fist, if you don't have resources from cheats or the bonus chest. Try to kill mainly spiders first, or obtain food from zombies. String can be crafted into wool, which you should use to build a safe place, and a simple mob grinder. Before you have a mob grinder, you can die in the void to reset mob spawns (not on Hardcore), or you can punch mobs off the platform you don't need. Avoid creeper explosions, and try to get skeletons attacking other mobs.
Even with these tips, it is very challenging to get a reasonable amount of wool, and it can take very long.
The first mob grinder in flat survival is different from regular mob farms, because water is not available. Even in the Water World preset, it is not recommended to create such a farm because you don't have tools to deal with the water. When you have renewable wood from saplings, you can create a more efficient mob farm with trapdoors, but this is not necessary. In any mob grinder, you need to kill monsters by hand (or weapon) to yield rare drops.
A simple mob grinder consists of a killing chamber, usually 2ร2, at one block above the surface, surrounded by blocks except for the lowest layer to be able to kill the mobs. The killing chamber should be extended vertically up to 18 blocks above the floor of the chamber. At this height, create a platform of solid blocks. This can be any size, the larger the better. If trapdoors are available, place them opened at the gap to the killing chamber. Surround the platform with fences (if available), or a three-block high wall and a roof.
Mobs cannot spawn near the center on the platform when you are close to the killing chamber. Therefore, wait 10-20 blocks from the killing chamber before some mobs are falling down, and kill them. You can extend the platform and make more killing chambers to increase loot, but this may require a higher simulation distance. You can also create more floors, but only below your first platform, as higher falls will kill the mobs without dropping rare loot.
On the Redstone Ready preset, you can create the same mob farm but need to dig into the ground instead of building, if you don't have a pickaxe.
In Water World, you can more easily kill mobs (not necessarily with a grinder) using flint and steel, once you've obtained iron.
Without trapdoors, this mob grinder can be very slow and it is faster to simply kill mobs in the open if you're confident enough with that. However, it is still useful to build some kind of construction or chamber, for hard situations or trapping mobs.
A safer method to kill mobs faster than with a mob grinder is by building a square area surrounded by two-block high walls from about 30 by 30 blocks. When you stand in the corner, mobs will slowly spawn in the other corner. You can walk closer to kill them, without more mobs making it dangerous.
After about 3-5 days of grinding mobs and gathering resources, the first wandering trader will spawn. When you have access to renewable wood, early traders don't have use and can be ignored, but without a bonus chest they are crucial. Kill one of the trader llamas, and hit the trader 18 times with your fist (or by other sources of damage), make you damage the trader with 18HP๐ โค๏ธ
ร 9. Next, punch the last llama and let it spit on the trader, which should be fairly easy. The trader then drinks a potion of Invisibility. Shortly after, it will hold a milk bucket, instantly punch it to kill the trader.
The trader only has an 8.5% chance to drop the milk bucket (increased by 1% per level of Looting), so you may need to repeat this multiple times. Once you got the bucket, wait for another trader that buys milk buckets and sell it for 2 emeralds. With one emerald, purchase two moss blocks, from this or later wandering traders. You can use the other emerald for anything else that can help with progress (more moss), or save it for later.
In Java Edition, it is easier to kill zombies that are burning under the sun, which may drop baked potatoes. Collect four baked potatoes to get one emerald from a trader.
Place the moss blocks into the world, and apply bone meal obtained from killing skeletons (or fish on Water World) until an azalea appears, which you should grow into an azalea tree. Collect all wood, the rooted dirt, and the leftover moss block if playing in The Void, Water World, or Redstone Ready. In those presets, continue fertilizing the moss block until you have wheat seeds from short or tall grass. In other presets, these can be obtained by fertilizing grass blocks.
Note: Surround the moss block with as much as possible wool in The Void to prevent valuable stone from converting into moss.
Using the wood from the tree, craft a crafting table and a wooden hoe. Use the hoe to convert the rooted dirt to dirt, and convert that to farmland. Place the wheat seeds on top of the farmland, and use bone meal to harvest wheat. You will need at least 36 wheat (if you kept the second emerald from before), preferably obtain more. Don't worry about hydrating the farmland, if you keep crops placed on top it will not decay, and you can always till it again with the hoe, or obtain more seeds from the moss.
It requires a lot of bone meal to get this wheat. You can speed up mob grinding with wooden tools and an improved grinder, using wood from more azalea trees. However, do not grow them on the moss block, but on the farmland (which can be converted to farmland again afterward), or on other growable blocks if you have them.
Craft the wheat into hay bales which can be sold to (multiple) wandering traders, and purchase an oak sapling using five emeralds. You now have renewable wood, a crafting table, and access to all wandering trader offers (if you keep selling hay bales), as if you started with a bonus chest.
If you are on the Water World preset, you can directly sell water bottles to traders before purchasing an oak sapling. Water bottles are rare fishing loot, and a fishing rod may be dropped by the common drowned in the sea. They can also be obtained from filling glass bottles from witch drops in the water. You can continue fishing for an easy source of emeralds, and other resources.
After you've obtained renewable wood, your priorities are:
Wooden tools and leather armor are the best you can expect to have for a long time, but you can get higher tiers of (enchanted) armor and weapons with lower durability from mob grinding. Furthermore, you can slowly get iron ingots from mob loot to upgrade your gear and get more items.
Slimes are everywhere during the day and night. You cannot prevent them from spawning, but you can use shovels to turn the area around your home base to dirt path blocks and build a fence around it to prevent them from spawning or entering your area.
Creepers have an annoying tendency to destroy your home base, so don't do anything too fancy until you have a protected area to build in. A simple shelter with a crafting table and a chest are sufficient to start with. Once you have fenced in and spawn-proofed an area of reasonable size, you can make a better shelter and a bed.
On presets with stone, you can mine this to get stone tools, and most importantly a furnace. With the renewable wood, you can create charcoal to start smelting items and cooking food. Smelting mob armor into gold nuggets, iron nuggets, or copper nuggets is crucial for obtaining gold ingots, or iron ingots in the Snowy Kingdom preset.
It is recommended to move from the start platform in The Void to a new wooden platform so you can mine the stone. The safest way to mine the stone is by placing bottom trapdoors next to each block, and mine the blocks while sneaking toward the edge. At this point, only use eight stone for one furnace and safe the rest.
Cooking your food is not an option during the earlier stages of the game if no stone is available for a furnace. To cook food, you need to create a village (see below) to trade for a campfire.
You can farm crops from seeds and roots. Beetroot, melon, and pumpkin seeds can be found in your bonus chest,โ[BE only] potatoes and carrots can be obtained from mob loot. Finally, wheat seeds sometimes drop from grass created by fertilizing moss or grass with bone meal from mob loot. Grow enough of these crops with bone meal if water is unavailable to breed animals as appropriate, and get the best food including bread or beetroot soup.
Once you have an improved mob farm for a lot of bone meal, and a large wheat farm, you can craft and sell hay bales to wandering traders, allowing access to most important items. Make sure to buy as much as possible items from every wandering trader that spawns around your base, in order of preference:
When you've got a significant amount of iron ingots or glass bottles, you can fill those with water or milk (if cows are available) and sell them. Along with the other items listed above, you'll get large amounts of items to obtain more emeralds.
Congratulations! You now have an easy, unlimited supply of food and additional resources. This is a significant milestone on the way to a comfortable life. If you plan to get villagers, you can start planning and constructing some village buildings, although getting villagers is a huge next step.
While it is recommended to create a village first for the most game progression, you can obtain and renew other items without access to villager trading, and improve buildings. This is most important in the Snowy Kingdom preset, where villagers are unobtainable, making this the final step.
Once you have unlimited water available, you can work on creating a village, which requires villagers. There is a large cascade of dependencies here to obtain golden apples and finally villagers. It is not possible in Snowy Kingdom as witches and zombie villagers don't spawn.
Pigs cannot spawn in Desert, Water World, Redstone Ready, and The Void as there are no grass blocks. Fortunately, these presets allow access to stone to craft a furnace. Using wood or charcoal, smelt golden armor and weapons from mob loot to get gold nuggets for the golden apples. This is also easier in other presets if you have stone.
Converting zombie villagers
Next, you need two zombie villagers and a witch from a mob grinder or spawning platform. Trap them all, or at minimum the witch, in boats. Enter the boat with the witch (it can't hurt you), but make sure to have 8HP๐ โค๏ธ
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HP or less. The witch will now start throwing splash potions in front of you, of which 25% are Weakness potions.
Move towards the zombie villagers and aim the splash potions at them. Once they're hit with a Weakness potion (indicated by the dark gray color and yellow particles), turn the boat and use the golden apples on them. Kill the witch and wait for the zombie villagers to cure (separated), while protected from sunlight and despawning.
In Desert and Redstone Ready, you can simply kill a parched instead and shoot the zombie villagers with the dropped Weakness arrows.
If, after working through all this and getting lucky enough, you may find yourself with two villagers. You can breed them with bread and beds to get more, but an automatic villager breeder is recommended and possible with the available resources.
When your approach is to begin with villagers before obtaining saplings, first trade until you can buy them from wandering traders.
Build a village with protection for hostile mobs using walls or fences. Make houses from dirt and wood, with doors and beds, and light the area with torches from the bonus chest or glowstone from wandering traders or witch loot. Otherwise, you can make the village mob-proof by covering the area with dirt paths and bottom slabs.
Decide what professions your villagers should have. The two cured villagers are employed, but you need job site blocks for restocking and getting more professions.
Cured zombie villagers can have professions that are normally not accessible, but because they can't restock you'll need to keep curing new villagers (see Tutorial:Curing a zombie villager for more tips).
Villagers can sell you useful items which are otherwise unobtainable or extremely hard to obtain. They can also have useful trades that let you obtain emeralds easily.
Obtaining emeralds
Important resources
You have different options for an iron farm in either Bedrock Edition or Java Edition.
In Bedrock Edition, you can have a working village and an iron farm coexist so that you can obtain iron at a decent rate while continuing to trade with villagers (see Tutorial:Iron golem farming ยง Survival mode build: Iron golem village).
You can use campfires to kill the iron golems. It is a much slower method than using lava but it is the best available in a flat world where lava is unobtainable. Without campfires, you may need to resort to slower or more dangerous methods, such as using cacti from wandering traders, or contriving to have a confined skeleton shoot at the golem. Various resources obtained through villager and wandering trader trading can help build a farm.
An armorer or weaponsmith can sell diamond armor and weapons, but they cannot restock without access to stone, requiring you to cure new zombie villagers. Toolsmiths can always be used for diamond tools, and diamond armor or weapons can also be obtained (extremely rarely) from mob loot. Obtained diamond armor or tools can be disenchanted by merging them in the crafting grid, allowing to max out the enchantments using enchanted books from librarians or fishing. This requires an anvil from an iron farm or mob loot, and certain treasure enchantments are not available. You can get experience mainly from grinding mobs and trading.
With access to stone, you can make a grindstone which helps in enchanting and repairing armor or tools. An enchanting table may be obtained when you have access to the Nether.
Fighting a raid in a flat world is easier than in a normal world, because the raiders are much easier to find. You can get ominous bottles from patrols, which should have spawned at least once at this point. Here are some tips to make sure you can't lose, but choose yourself what you prefer for the final challenge in no-cheat flat survival.
During the raid, snipe the mobs with a bow from your vantage point, and try not to engage in melee combat. In between waves, try to pick up the items, especially totems of undying, since you cannot get them any other way. Other drops such as emeralds, redstone, and enchanted books can also come in handy, however these items are obtainable by other means such as trading or fishing.
You now have access to all mobs, blocks, and items that are obtainable in a flat world without cheats. You can continue with other tasks listed above, general Minecraft gameplay, or start using cheats to continue the challenge.
Getting to the Nether is not possible without cheating, because there is no way to get lava or obsidian in a flat world. However, you might want to advance further, and the Nether dimension allows access to a non-flat dimension of new possibilities. You can't earn achievements in a flat world, so there isn't as much of a downside to using Creative mode or some other means to add one block of lava to the world, which can be collected later with a bucket. If your flat world preset doesn't already have stone, you can use the lava to create a cobblestone farm, make stone tools, a furnace for cooking and smelting, stone blocks and slabs for creeper-proofing your living areas, and many other items.
Once you get a lava bucket, you can use pointed dripstone and cauldrons to get more lava, until you have at least 10 buckets worth. Make a Nether portal by converting the lava into obsidian, and mining with a diamond pickaxe obtained from master toolsmiths; or by placing the water and lava in the shape of a portal (see Tutorial:Nether portals ยง Creating a portal without getting obsidian). Lighting the portal itself is a challenge because there is no way to get gravel or flint (except in Water World); however, you can light it with burning wood ignited by lava.
When you get into the Nether, survival becomes easier and the world layout becomes normal. You can get gold, nether wart and ingredients for potion brewing, blaze rods for an ender chest, gravel for flint, pure diamonds, netherite and upgrades, and various treasures and new blocks, mobs, and items.
The ability to brew potions becomes possible, because brewing stands can be crafted and most of the ingredients required for Regeneration, Health, and Strength potions are found in the Nether. You can also brew your own Weakness potions to cure zombie villagers, resulting in lower prices for villager trades for diamond armor, tools, and enchantments. You can also build farms for blazes, wither skeletons, or zombified piglins, giving you more XP for using an anvil or enchanting table. An enchanting table is also craftable due to the availability of pure diamonds as generated loot in the Nether.
The resources found in the Nether allow to get job sites for fletcher and cleric villager professions. Furthermore, you can barter with piglins to get many more items easily, or explore the rest of the Nether instead.
One thing more skilled players may want to do is defeat the wither. Wither skeleton skulls can be obtained from a Nether fortress and soul sand naturally generates in the Nether.
Fighting the wither is significantly easier than on normal worlds because the terrain is flat (in the Overworld). Once you are ready to fight the wither, travel a few thousand blocks away from your Overworld spawn point and/or base, so you don't risk destroying your home area. When you spawn the wither, dodge its skull attacks and shoot it with a bow until it gets to half health, and kill it with a sword. Smite is very helpful.
Once the wither is defeated, the Nether star can be collected and used to make a beacon. If you have a productive iron farm, gold farm, or trading hall, you can afford to power the beacon, which gives you buffs.
Accessing the End is not possible in a flat world without cheating. You must give yourself 12 end portal frames to construct an End portal. This can be opened with ender pearls from mob loot and blaze rods collected in the Nether (see above).
The End generates as normal and allows to defeat the ender dragon, obtain loot from End cities (diamonds, elytra and shulker boxes), as well as chorus fruit and several building blocks.
This section describes how to obtain every block, mob, and item in flat survival in order of progression, with each section assuming that all previous items have been obtained. Items are only listed when they first become available on all presets, there are easier ways to renew items later.
An empty locator map may be obtained by enabling "Starting map" in Bedrock Edition, but this hasn't a big use.
Not all of these may be available or renewable. Seeds and vegetation are not available in bonus chests in Java Edition.
Note that this does not list blocks that require a tool.
Classic Flat, Tunnelers' Dream, Overworld, Snowy Kingdom, Bottomless Pit
Water World
Desert
Raw meat can be obtained in cooked form if the animal died while on fire, either from a burning skeleton arrow, Fire Aspect sword from zombies, or lightning.
Any preset
Note that zombie drops are only accessible in Snowy Kingdom from zombie horsemen. These items are all available in any preset, but certain mobs only spawn in certain presets.
Snowy Kingdom
With hostile mobs
These items are accessible in any preset except Snowy Kingdom, because most hostile mobs can spawn here.
Redstone Ready
Desert
Water World
Tunnelers' Dream
The Void
Classic Flat, Overworld, Bottomless Pit
In addition to both Tunnelers' Dream and The Void (except snowballs).
These blocks and items can be obtained when you apply bone meal to grass blocks or underwater gravel. Some of these may only be obtained in item form with shears or a Silk Touch pickaxe from wandering traders. Flowers are renewable by applying bone meal to the block, and grasses can be grown into their tall variants.
Grass blocks in Snowy Kingdom and Tunnelers' Dream
Grass blocks in Classic Flat, Overworld, and Bottomless Pit
In addition to Snowy Kingdom and Tunnelers' Dream.
Underwater blocks in Water World
Not all of these are renewable without further progression.
Fertilizing moss blocks
From logs
This only includes items obtainable from 2ร2 crafting, see below for obtainable items with a crafting table.
From water
Underwater blocks can also be fertilized, see above for obtainable items.
With Silk Touch tools from wandering traders
Mining stone and variants with a pickaxe from wandering traders
After obtaining a fishing rod and water, it becomes possible to fish for additional items. This only lists items that have not been obtainable previously, see Fishing ยง Items obtainable for all loot.
These blocks and items are available to craft on a crafting table when all resources above have been obtained; this does not list items obtainable through crafting that have been obtainable previously from mob loot.
With stone (variants)
Items crafted with stone are only available on Bottomless Pit after smelting cobblestone. Recipes with deepslate are only available on Water World.
From smelting
From crops on farmland
Villagers are not available in Snowy Kingdom.
Trading
From campfires
From cat gifts
From raids
From the Nether
From Nether mobs
From the wither
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