VOOZH about

URL: https://minecraft.wiki/w/Tutorial:Automatic_double_doors

⇱ Tutorial:Automatic double doors – Minecraft Wiki


Tutorial:Automatic double doors

From Minecraft Wiki
Jump to navigation Jump to search
This tutorial page is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
πŸ‘ Image
Non-negotiable blocks in probably any sane double door. The symbolic glass blocks represent 12 blocks that must be empty of solid materials. The stone blocks represent 4 blocks that must be solid. This has to do with requirements #4 and #8.

Doors are a simple thing to automate. The challenge grows when you add requirements like:

  • 1. Must allow a ridden horse
  • 2. Must stop a riderless horse
  • 3. Must stop most mobs
    • Tripwire-based designs usually can't stop zombie horsemen, skeletal horsemen, frogs, bees, allays or parrots, so those are acceptable
  • 4. Must stop baby zombies and small pets like foxes and ocelots which can get through redstone wiring spaces
    • This means that the doors must be flanked by solid blocks at least 2 blocks high, and tripwire-based designs must take additional care not to create a staircase that lets a small mob (or a piglin crossbowman for that matter) climb to the tripwire level
  • 5. Must be easy to operate by a horseless player (specifically, no need to aim at any button or similar small target when just passing through)
  • 6. Must be able to latch the doors open for an extended time, in case the player wants to lead many entities through
    • (6a) Optional: any lever should be at eye-height or higher, because that is convenient for mounted players, and because a lever near the ground prevents placing carpet or other decorations.
  • 7. Must support iron doors - or technically, some mechanism that is not wooden or copper doors
  • 8. Doors should be flush with the blocks flanking it, to prevent the minor annoyance of running into the hitbox of an open door. See picture.
  • (9) Optional: be builder-friendly, i.e. a design that can blend into a lot of different builds. Like by not mandating too many specific blocks near the doors and permitting things like carpet on the ground instead of redstone dust.

Tripwires are an obvious choice (even for horseless players, who can simply jump into the tripwire, satisfying requirement #5), but it is possible to use creakings or sculk sensors as well.

Tripwire design 9

[edit | edit source]

This is one of the simplest possible designs. Fast (no repeaters nor torches). All aboveground. Builder-friendly; lots of flexibility to styling.

However, the optional levers (for requirement #6) only operate one door each.

πŸ‘ Image
Level 2. Levers optional

Tripwire design 11

[edit | edit source]
πŸ‘ Image
Tripwire design #11. Foreground: naked blueprint. Background: how a build may look.

Like design #9 but unifies the two levers and hides the resulting redstone.

The tripwire hooks on the west side now operate both doors, letting us simplify the east side.

Tripwire design 12

[edit | edit source]
πŸ‘ Image
Tripwire design #12

Variant of design #11 that is more narrow, 6Γ—4 instead of 8Γ—2.

Sculk Shrieker design 1 (proof of concept)

[edit | edit source]

No tripwires. Completely hands-free.

This keeps the doors open for 4.5 seconds whenever a player moves nearby. Won't open for mobs.

No lever, thus fails requirement #6, but they seem much less important thanks to sculk sensors' range and the long duration of a shriek.

Feels a bit sluggish compared to a tripwire design.

Sculk Shrieker design 2 (piston doors 2Γ—3)

[edit | edit source]
πŸ‘ Image
Sculk shrieker design #2. None of the glass has relevance for the redstone.

This is a 2Γ—3 piston doorβ€Œ[Java Edition only] opened by sculk shriekers.

You can find alternatives for the piston-door part at Tutorial:Piston uses.

The innovation here is that three separate shriekers help the door stay open while the player is hanging around nearby, without "flickering closed-and-then-open-again", since their 4.5-second durations are unlikely to fire simultaneously. The calibrated sculk sensors also help there because of the 10gt reset time instead of sculk sensor's 30 gt, which makes the door more responsive.

Wool or carpets can be added to control the zone of activation.

A lever can be added underneath one of the blocks with offline redstone wire, near the torch. The block must be opaque then.

πŸ‘ Image
Level 1. The Sculk Sensors need not be oriented any particular way

Sculk Shrieker design 3 (iron doors + trapdoors)

[edit | edit source]
πŸ‘ Image
Sculk Shrieker design #3

Similar to design #2, but with normal door instead of piston door.

πŸ‘ Image
Level 1. Lever not on screenshot

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Tutorial:Automatic_double_doors?oldid=3649103"

Navigation menu