![]() |
VOOZH | about |
For players returning to the game, phantoms can be a sudden and frightening threat. While phantoms only begin to spawn after three sleepless nights, meaning sleeping once an hour will keep phantoms away, some instead prefer to fend off these winged terrors head-on.
When AFK-ing at a farm, it is likely that the player would be doing so for extended periods of time. Most farms have specific requirements, such as world height, that let phantoms spawn regularly. Phantoms are often considered pests since they can deal damage, knock players off of platforms, and trigger redstone components.
They are considered “undead,” meaning that they are healed by harming potions, harmed by healing potions, burn in sunlight, and are ignored by the wither.
Phantoms spawn at night or during a thunderstorm at light level 7 or less. They also only spawn above sea level and they ignore the hostile mob cap when spawning (despite contributing to it). They will only spawn within 20-34 blocks above the player, as long as there are no blocks to stop skylight access. After three full in-game days without sleeping, phantoms will start spawning in increasing numbers for each extra sleepless night. They do not rely on surfaces to spawn. When they spawn, they announce their presence by hissing loudly.
When searching for a target, they hover and circle at a constant elevation. When attacking, they swoop down quickly, “bite” to deal damage, and then quickly swoop back up to their idle positions. The player is not safe underwater since water does not inhibit their movement and they cannot drown.
Most methods are dedicated to preventing phantoms from spawning in the first place. However, some high-efficiency mob farms are incompatible or lose efficiency based on the method chosen.
This is possibly the simplest solution: cover up the AFK spot with any semi-solid or fully solid block. As long as it decreases light levels, anything goes. This way, the requirement for full access to the sky is never met, allowing the player to AFK indefinitely.
Pros:
Cons:
Even though phantoms are not inhibited by water, having an AFK spot below sea level prevents their spawning entirely.
Pros:
Cons:
This method requires the player to constantly right-click/tap on a bed. Every evening, the player will sleep in the bed. It is possible to manipulate bed mechanics so that the player ends up in front of the bed facing it to keep right-clicking/tapping on it.
Pros:
Cons:
Phantoms try to stay at least 16 blocks away from cats. So the player can bring a cat with them when they are at a farm.
Pros:
Cons:
Any AFK spot can be turned into a simple phantom farm. Like most other mobs, phantoms are helpless in bubble columns and take damage from magma blocks. Well-placed windows can lure phantoms to the player so they can be dragged down by downwards bubble columns and die on the magma blocks that create the columns. Hopper minecarts can then collect the drops.
Pros:
Cons: