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Tutorial:Making custom panoramas

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This tutorial shows how to make a custom panorama screenshot of your world and apply them to the menu screens.

Panoramas are the background images you see when you start Minecraft.

Taking the screenshot

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Java Edition

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👁 Image
A installation in the minecraft launcher with the JVM argument activated
  1. Open the Minecraft Launcher.
  2. In the launcher you need to go to "Java Edition".
  3. Go to the "Installations" tab and make a new installation.
  4. Click "More Options".
  5. In the "JVM" tab, put the following text after the already existing text:
     -DMC_DEBUG_ENABLED -DMC_DEBUG_PANORAMA_SCREENSHOT
  6. Now save the installation and go back to "Play".
  7. Start Minecraft with the installations you just made.

Load up a world and fly to the place from where you want the panorama to be taken. Click and to take the screenshot.

Bedrock Edition

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Creative is required. When you want to keep achievements, take the panorama on a duplicate of the world with cheats enabled.
  1. Open the game, choose the spot where you want to take the panorama, and effect yourself with Invisibility (/effect @s invisibility infinite 1 true)
  2. Execute /camera @s fov_set 90. The video setting does not apply the correct FOV.
  3. Enter fullscreen, hide the HUD with , and take screenshots after each of the following commands. It is recommended to use an external screenshot program rather than , such as the Xbox Game Bar ( +  + ). Name the files as follows:
    1. panorama_0/camera @s set minecraft:free pos ~~1.62~ rot 0 0
    2. panorama_1/camera @s set minecraft:free pos ~~1.62~ rot 0 90
    3. panorama_2/camera @s set minecraft:free pos ~~1.62~ rot 0 180
    4. panorama_3/camera @s set minecraft:free pos ~~1.62~ rot 0 270
    5. panorama_4/camera @s set minecraft:free pos ~~1.62~ rot -90 0
    6. panorama_5/camera @s set minecraft:free pos ~~1.62~ rot 90 0

You can set these commands as command macros to take the screenshots more quickly. Although pausing entities and visual effects is not supported, movements can be minimized by:

  • disabling weather and daylight cycle
  • generating each particle you want using a command block
  • teleporting each entity you want using a repeating command block, to prevent movement

Alternatively, Bedrock Editor supports pausing entities.

Vibrant Visuals

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This section of the tutorial page is empty.
 
You can help by expanding it.

• Discord | "Capturing HDR Cubemaps for Vibrant Visuals" | Bedrock Add-Ons

This is complicated and requires advanced knowledge of scripting and image modification.

Making the resource pack

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Java Edition

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Locate your .minecraft folder. Go to "resourcepacks" and follow the tutorial "Creating a resource pack" if you need to. Go back to your .minecraft folder and locate in "screenshots" the lowest files which should be from "panorama_0" to "panorama_5". Copy them and paste them inside your resource pack under "assets/minecraft/textures/gui/title/background".

Bedrock Edition

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Create a resource pack with the following directory structure in the Windows file explorer:

Put six square panorama images named panorama_0.png, panorama_1.png, panorama_2.png, etc. in the 👁 File directory.png: Sprite image for directory in Minecraft
 ui folder (Vibrant Visuals panoramas should be in .hdr format). 0-3 should be the horizontal panorama from left to right, 4 is the top with its downside bordering the top of 0, and 5 is the bottom with its top side bordering the bottom of 0. Next, create a text document named manifest.json with the following contents:

{
 "format_version": 2,
 "header": {
 "description": "Custom Panorama",
 "name": "Custom Panorama",
 "uuid": "92174379-d9b5-42c1-9b80-ce507bc512ad",
 "version": [1, 0, 0],
 "min_engine_version": [1, 13, 0]
 },
 "modules": [
 {
 "description": "Custom Panorama",
 "type": "resources",
 "uuid": "10b1970e-5b7e-49d8-a3eb-978dfa584b7e",
 "version": [1, 0, 0]
 }
 ]
}

The descriptions and names can be anything, and the UUIDs need to be any valid UUID and should not be the same, or the same as in other resource packs.

Next, select both the 👁 File directory.png: Sprite image for directory in Minecraft
 textures and 👁 File file.png: Sprite image for file in Minecraft
 manifest.json files, and create a zip folder with them. Rename the zip folder to 👁 File archive.png: Sprite image for archive in Minecraft
 name.mcpack, a file that can be imported automatically by selecting "Open with Minecraft". It can then be activated in the Global Resources settings tab.

Optional: Add pack_icon.png if you do not want the error texture icon in Global Resources.

Gallery

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Navigation

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