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When making a minecart railway, it's good to make a station. This tutorial lists multiple designs of train stations.
It might be a good idea to go over a few things about the rail first:
The following flat-ground design, from left to right, has the following features:
| Train Hub in 1.6.2 showcase (view on YouTube) |
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The above video is a slight variation that of the first design, that uses lava instead along with pistons is available and does not rely on any glitches, thus is considered to be safe for use in the latest versions of Minecraft (1.6+). When the player arrives in a minecart, the minecart gets broken by the lava and collected by the hoppers while the player is pushed out of the exit using a glass block connected to a sticky piston. While slightly more redstone intensive than Sethbling's design (which was exceptionally simple), it does not have any problems associated with it and is thus recommended for anyone playing in 1.6+. If you are playing in Java Edition 1.5.2 or below (and not planning on updating), Sethbling's design is definitely better.
Here's a tutorial on how to build this design:
| Train Hub in 1.6.2 tutorial (view on YouTube) |
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Another variation made by nmoleo64 uses a detector rail wired to a command block with the command /kill @e [type=MinecartRideable,r=2] to remove the minecart.
Train Hub in Bedrock Edition (view on YouTube)
The following video is a good example of a small station:
| YouTube Video (view on YouTube) |
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Direction changing:
| YouTube Video (view on YouTube) |
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These designs are more complex and not as annoying. It is possible to minimize the number of powered rails used. Also, this can be implemented on any server, it doesn't require weeks of experimenting. This is recommended for beginners.
The tripwire toggles the minecart between 2 different routes, the cart either moves in circles, awaiting a passenger. When a passenger is present, the tripwire activates and the cart moves in another route away from the station.
Note: This design requires lots of materials, so it is not recommended for a survival world that has been recently started. The design also uses a lot of redstone.
Here is how to make a working train station and powered rail system. It is most useful in multiplayer.
You need the following materials to build this station:
Note: all of these amounts may vary on the size of the station.
The construction of the station is one of the most important parts. Firstly, determine the size and structure of your station. You can have a massive central terminal with many platforms and on top, have ferry piers and light rail and etc. or a simple humble station with a 5-car light rail. For the test experiment, the platform only fits 3 passenger cars. You can include luggage cars in front or at the back, but to build the platform, you need a large open area. Also, determine whether your platform is a side platform or an island platform. A side platform serves only one track while an island platform serves two tracks.
Now, start the boarding area. The track below the platform are all powered rails. You should include extra powered rails beyond the platform for luggage cars. Before the platform, have another set of powered rails(not connected to platform track). Make a station box across from the platform with levers controlling both sets of powered rails, and place a station attendant here. Before the non-platform set of powered rails, have a room set into the side so another attendant can push the carts in an emergency.
At a ticket booth, have a person behind a glass screen with a 1×1 hole, with the stated price and destination above the hole. For a ticket turnstile, have a series of iron doors separated by walls with holes in the bottom. Below the holes, have pits that open out into a room. Below each pit, have a wooden pressure plate connected to the door (preferably under) with a person standing next to it to collect the ticket. The ticket can be anything. Another idea is to have a separate room with redstone connecting the iron door in the waiting room. In the staff room, there can be a lever that opens the door when pressed. Finally, have controlled water flowing through a 1 block high gap which flows into the staff room (be careful of redstone.) Now, patrons can drop "tickets" into the water and when it reaches the staff, they can open the door.
A new idea is a machine reading your ticket. Have a hole, then a water shaft. 2 blocks in, put hopper and a dropper below that. And put some space further on. Put a redstone comparator next to the hopper above the dropper. Then, put 64×9 of your "money" in the dropper. Put 22 "coins" in the hopper. Then, put two redstone next to it and a redstone repeater after that. Wire this up to an AND gate and a redstone clock. Wire this up to the dropper and another wire to a dropper, which has all your tickets in.
When you put your money in it goes inside the hopper. This makes the comparator go one more block which powers the rest of circuit. You need an AND gate and a clock to make a pulse. The pulse makes the dropper lose one thing so it reverts to its one block. This makes it resettable. It powers the dropper to give you a ticket. If you have any wrong ones, it does not go in the hopper and disappears after a while. Make the money from the first dropper go into lava or into a hopper chain to a chest. This is quite advanced so only attempt if good with redstone.
If well made, ticket fees yield a considerable profit on multiplayer, possibly giving you enough resources to build a massive subway network similar to the New York City Subway, taking vast amounts of people to various places.
It is also possible to do a huge rail network with smaller, stops. Instead of using up many pickaxes while making stations, a simple single-cart network can be used.
Remember, building a structure this large requires significant time and effort, not to mention the resources. When building an underground network, you may find that sealing off ravines and caves becomes an additional problem. It is therefore wise to start building once you have gotten experience with redstone circuits.
Using hoppers, all the tickets (or other fees) thrown into the ticket machine could be pushed with a piston into a hopper on top of a chest, giving the owner the tickets back (or extra money, even)!
If your train station gets really big, you can add some of the following features:
Platform screen doors screen the platform from minecarts. They are found in rapid transit systems like the WolvHaven Metro made by Silver Wolv and the New WolvHaven Blocky Electric Rapid Transit (BERT) made by Axton, the Kasukano Train Railway built by members of Watersuno, and the Nazca Railway built by Nazca Wilde.
Automatic platform gates (or half-height platform screen doors) are one-block sliding doors at the edge of railway platforms to prevent passengers from falling off the platform edge onto the railway tracks.