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This article showcases several methods to fortify or improve your base, in order to avoid hostile mobs from killing the player.
When you extend your base, be sure that nothing fragile like torches or redstone circuits are on the floor in the area. If you strike a water source, it can wash such things away. If you are unlucky, you can also be swept away (maybe into something dangerous) or drown. If you wish to be extra careful, you can place slabs around any redstone circuits you do not want to be accidentally flooded, as slabs block the flow of water.
Lava flows slower, but is much more hazardous, as it sets you and your wooden items on fire.
"Built on sand" is a real life saying which means "This will not last long". This is true in Minecraft, too. Not only are sand and gravel subject to falls or cave-ins due to obeying gravity, but they also have less resistance to explosions than other materials. Additionally, both of these block types have sufficient other uses (such as sand for glass and gravel for flint, concrete, or coarse dirt) that it is best to use them for those, rather than as part of your foundation.
If you have a floor of sand or gravel, be careful when mining β digging near sand that is not supported from below will cause it to collapse. Be wary of placing torches on sand columns which may fall. If such a torch is destroyed, you may find yourself ambushed by a creeper or other mob which spawned in the darkness.
If you discover a natural cave with a roof of sand or gravel, be extra careful. Even if you do not choose it to become your new home, as soon as you place or remove a block near it, the loose sand or gravel will suddenly be affected by gravity and fall down, suffocating you, possibly flooding the cave with lava or water and/or allowing mobs to come in from the dark cave/night above.
In the same manner that sand or gravel makes a poor choice for flooring or a foundation, obsidian is particularly good, due to its high explosion resistance. While it is unlikely that you will be able to produce enough obsidian to build entire walls or floors out of it, it can still be used for foundations, wall trim, and entrance frames. If you are indeed going to use a large amount of obsidian, you may wish to see Tutorials/Obsidian farming.
Creepers are widely considered to be the most dangerous mob in Minecraft other than bosses, due to the damage they can cause to buildings (they can effectively blow large holes in your structures). However, you are safe within your base if there are creepers outside, as they cannot get close enough to you to explode. You might even be able to open your door and kill the creeper with a bow and arrows, as long as you keep your distance!
Also, be aware that creepers can detect you and start their fuse from one block away, even if there is a low wall or fence keeping them away. Ways to avoid this are: build a wall at least two full blocks tall (even if it is made of certain translucent blocks such as slabs, fence, or glass); or build your home with all spawning surfaces on all traversable paths sufficiently lit.
Different blocks have different resistances to explosions. Dirt walls are easily destroyed by creepers, while two block thick cobblestone resists most creeper explosions. Obsidian is explosion-proof with the exception of blue wither skulls, so you can laugh in the face of creepers trying to destroy walls built of this block.
Cats are also a good defense, as creepers run away if they are within a short distance of one. Even if you have attacked the creeper, it runs away as long as there is a cat nearby, so it is a good idea to put cats around your base.
Spiders can jump three blocks, therefore four-block wide ditches with overhangs do not protect you against spiders or spider jockeys. Spiders are two blocks wide, which means they cannot move through one-block wide spaces. Spiders can also climb walls and fences, so you will not be safe in your walled garden anymore.
To effectively spider-proof your buildings, you have to do one of these things:
You can keep spiders from climbing walls by using glass panes or iron bars to create an edge:
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Spiders can climb cactus fences, but they suffer some hit damage doing so. Therefore, cactus fences only reduce the chances and speed of a spider climbing walls. Either make multiple fences or one fence tall enough to kill any spider that climbs all of them. Each fence only needs to be one row of cacti, because while cacti cannot be placed next to each other, spiders are two blocks wide. Use the method in the General section for a version which works on other mobs too. If you prefer a wall for keeping off all other mobs, you can use this cactus fence:
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Skeletons are dangerous because they can fire arrows through gaps in your defenses. Wherever possible, fill open gaps with any of certain translucent blocks such as slabs, fence, or glass to make windows.
Additionally, build low walls or fences in places where you may be in the range of a skeleton since they only fire arrows at you if they can see you.
Spider jockeys are dangerous because of combining the climbing and tracking abilities of spiders with the ranged attacks of skeletons. You must combine your defensive strategies for both skeletons and spiders. They are relatively rare, so it is unlikely, but not impossible, to encounter more than one spider jockey on the same night.
Zombies are the simplest mob to defend against. With limited mobility and no ranged attacks, walls or pits are enough to keep them at bay. However, zombies can break down wooden doors to reach you if you are in Hard difficulty. If you are in Hard, you can make a piston door so that zombies cannot get through, or you may make an iron door. Zombies very strongly prefer to smash the top half of a door, but cannot jump and smash a door at the same time since jumping resets their progress smashing the door. This means that putting a one-block deep hole in front of your door should prevent zombies from breaking down the door while still allowing mobs such as yourself to enter when the door is open. To prevent other mobs from using the entrance put a two high pillar of sand above the door, though this does not stop or even hurt the offending zombie. A way to prevent zombies from breaking your doors is to put the doors in sideways, rendering them "open" when you close them. Or you could make an iron door with a button on each side. Zombies can break down wooden doors and not iron doors. Zombies do not jump over gaps, so you can use lava trenches. If you are starting or low on iron, you can use a fence gate or place the wooden door parallel to either side of the doorway (when you close the door, zombies will think it is open).
You can also use traps such as pits, landmines, etc.
If you get lost in the Nether and have no choice but to start a new shelter there, or even if you just wish to try out Nether survival, your biggest problem is ghasts. They can fly through the air, shoot fireballs that explode on contact with the ground (although the explosion is fairly weak), and can spot you from 100 blocks away. Obviously, a simple fence will not suffice. The simplest solution is to build a roof over your entire living area, preferably fairly big, in case you feel like expanding your house later, and start building a house in it. The best material would be glass, as you can see through it and tell if any ghasts are nearby before leaving your dome, with the downside of breaking easily if a fireball hits it and not being a renewable resource in the Nether. A recommended material is to use cobblestone, stone, and any deepslate variant as they are invincible to the ghast's explosion, and very easy to obtain.
Because ghasts require a 5Γ5Γ5 space to spawn, it is possible to create a large ghast-free area in a cavern by placing blocks so that there is never enough space for the ghasts to spawn. Start by walling in any entrances to the cavern so that ghasts cannot wander in. Then, you need to place blocks within that cavern to prevent any new ones from spawning (this is easiest to do in Peaceful difficulty). The simplest method would be 1Γ1 pillars of any material, placed in a grid across the entire cavern, with four clear squares in each direction between each pillar. A more complex method is to place glass blocks in a three-dimensional grid to fill up the entire space rather than pillars. The only limit to how large an area you can protect is resources. Once you have protected a cavern like this, you can terraform it, and it is actually safer than anything you can build in the Overworld since the only mobs that can spawn are magma cubes and piglins. But you can even prevent these two mobs from spawning in your cavern by covering the entire floor with a material that mobs are not able to spawn on, such as glass.
A harsh rule in surviving in the Nether is never to build a netherrack house as netherrack is highly flammable and ghasts will probably tear apart your house before you can even admire your beautiful netherrack mansion. (Think: Breaking netherrack with fists is quicker than punching stone.) Another harsh rule to follow is not to leave any gaps near the bottom of your house, or else fire can come in if ghasts attack the ground around your house. It is strange, but ghasts seem to not be able to see through glass.
With the use of nether bricks it is possible to build ghast-resistant structures of material that is readily available in the Nether. You can easily create nether bricks by smelting netherrack and then using the nether brick in a 2Γ2 square to make the block.
Maybe build a full obsidian bunker and an iron door on the very front. Obsidian is very hard to retrieve, so build a shell out of stone or cobblestone and cover it steadily with obsidian. Do not use a nether portal for your door, because if you have nothing to reset it, you can be permanently trapped in the Nether and cannot come home! Although, you can use a fire charge to relight your portal.
Here are some building ideas to help you keep unwanted players and/or creatures from entering your base!