![]() |
VOOZH | about |
Trapping every mob is an activity that involves collecting all Minecraft mobs into a desired space, with the use of multiple techniques and for the purpose of entertainment. This tutorial only covers mobs that can be encountered in Survival without exploiting glitches or using other versions.
It is best to set up an area where the mobs will be kept, else they will roam about and fight each other. A zoo or a bunch of small boxes can do, as long as the mob fits inside. Name tags, which can be bought from master-level librarians[Before Tiny Takeover Update] or crafted using a nugget and paper, will be necessary to prevent mobs from despawning. Leads and boats are very useful for moving mobs around, either on their own or in combination (a leashed boat can be pulled up and over blocks, which is often the most convenient way of getting a mob somewhere. Minecarts and rails are useful for long overland distances. A happy ghast can carry large mobs that donβt fit in boats or minecarts, or transport smaller mobs over otherwise impassible terrain.
These mobs can be found in most parts of the Overworld. Trapping them is easy; all you have to do is get them to follow you by holding their favorite food. Alternatively, chickens can be hatched from eggs. If youβre a strict completionist youβll need to go to each temperature zone to get one or more of each variant for chickens, cows, and pigs.
Similar to the common passive mobs, just get them to follow you, but no items are needed and it can only be done at night. Once trapped, make sure they have shelter above so that when day comes they do not burn. Alternatively, a villager can be trapped then getting a zombie to zombify it to obtain the zombie villager. This can only be done in Hard, Hardcore, or Normal, although normal difficulty does not guarantee villager infection.
Similar to the zombie, skeletons will automatically follow you when you are in sight. However, they can shoot you from afar and strafe about. A shield can counter their arrows. To get them into their holding place, use trapdoors. Skeletons also burn in daylight, so only bring them in at night unless they have a helmet.
Spiders are a bit tricky to trap, since they can climb walls. You can get them to follow you (if they are neutral, hit them to get them to follow). To trap them, get them in their holding area, then close up the ceiling. Afterwards, break out (make sure the spider cannot escape) or eat a chorus fruit to teleport out.
Creepers also follow you on sight. However, they explode if they get too close. Simply use the same tactics as with the skeleton; just keep your distance so they do not explode. Itβs probably safest to put them in an enclosure with high blast resistance.
Creepers will also think that trapdoors are a full block.
Horses and Donkeys are found in Plains and Savannas while Mules come from cross-breeding the two (tamed) mobs. All three can be easily trapped by taming them, equipping them with a saddle and riding them into their holding areas.
Wolves are found in several biomes, cats are found in villages and parrots are found in jungles. These three mobs can be easily trapped by taming them and then leading them to their holding areas. Make sure to sit them down or else they will teleport out.
Ocelot are found in jungles and they cannot be tamed, but you can gain their trust by giving them cod or salmon. Use leads or boats to put them in a holding area.
Llamas are found in windswept biomes and savanna plateaus while Trader Llamas spawn alongside Wandering Traders. They can be leashed and taken into their holding areas. Trader Llamas need to be tamed or else they will despawn as name tags do not prevent them from despawning.
Pandas are found in jungles. Unlike many animals, pandas cannot be leashed. They can be tempted with bamboo. Alternatively, they can be taken on a boat or a minecart. There are seven personalities to collect: normal, lazy, worried, playful, aggressive, weak, and brown.
Similar to pandas, bats cannot be leashed. However, they also cannot ride vehicles. To trap them, create a dark box below y=63 in a light level of 3, which can be achieved with 1 lit candle. This light level allows bats to spawn but not hostile mobs. Have a staircase that leads from the box to the bat's holding place. Once a bat spawns, cover up the path as it flies up so that it does not fly down. Once the bat is trapped, escape quickly before the bat flies out. Make sure the bat is name-tagged or else they will despawn.
These mobs can be easily trapped by bucketing them and bringing them to their holding area. Tadpoles must be fed Golden Dandelions to prevent them from growing up into frogs.
Unlike the fishes, these aquatic mobs cannot be placed in a bucket. Instead, create a water passage from them to their holding area. They can be leashed. Name tags will prevent them from despawning.
Frogs can be found in swamps and mangrove swamps. They can be led into their holding area, but there is an easier way. Breed the frogs with slimeballs. Once the frogspawn hatches, collect the tadpole in a water bucket. Bring the tadpole to its holding area and release it, then wait for it to grow, which can be sped up with slimeballs. The holding area needs to be roofed (or at least very tall) because frogs can jump very high. There are three variants to collect.
Bees can be found near bee nests. To trap it, wait for a bee to enter its nest. Then, break it with Silk Touch. Make sure no other bees are nearby or else they will be aggravated. Bring the nest and place it inside the bee's holding area. If you donβt have a tool enchanted with silk touch, bees can be caught with leads or lured with flowers.'
A camel can be found in desert villages and deserts and can be ridden to a desired location.
Sniffers do not spawn naturally. To get one, find a warm ocean ruins. Make sure to have a brush with you. Brush the suspicious sand and you might get a sniffer egg. To hatch it, place it and after 20 (10 if placed on a moss block) minutes, a snifflet will hatch.
Nautiluses should be tamed with pufferfish and then saddled and ridden into an open, water-filled enclosure. Itβs easiest to build one on the coast by walling off a shallow section of the ocean. You should tie the nautilus in place while closing the containment area so it doesnβt escape. To close it, you can either wall off the entrance or build a piston door (if you want to be able to take the nautilus out again or introduce more nautiluses).
Mooshrooms can be leashed just like a cow, but they are much more difficult to find because they only live on mushroom islands far out to sea. You can leave them there (where theyβre already pretty contained), build an enclosure on the island, or boat them back to the mainland. There are two variants: red mooshrooms, which spawn naturally; and brown mooshrooms, which can only be acquired through breeding (with a very rare chance of occurrence if both parents are red mooshrooms) or when a red mooshroom is struck by lightning.
Armadillos are only found in badland and savanna biomes. they are otherwise similar to other animals and can be leashed or tempted with spider eyes.
You will need to wait for a βtrapβ event, and then kill the skeleton riders that spawn on the horses, being careful not to kill the horses themselves. After all the riders are dead, the skeleton horse becomes passive and does not need to be βbrokenβ like a wild horseβ it can just be saddled and ridden into the holding area.
Can be found naturally in deserts. Otherwise requires the same tactics as skeleton horses.
Can be found naturally in various biomes and burns up like a zombie when exposed to sunlight, meaning you should build its holding area accordingly and work quickly after catching it. Otherwise requires the same tactics as skeleton horses.
Combine the strategies for nautiluses and zombie horses.
For every other animal not mentioned (excluding nether animals), one can simply lead them to their holding areas using a lead.
Drowned spawn in rivers or when a zombie drowns. Taking into account of the latter method, simply follow the same tactics as with trapping a regular zombie, except that its holding area must have a two-block-deep water. The zombie will then turn into a drowned.
Find a desert, and follow the same tactics as with trapping a zombie. Unlike zombies, a shelter is not needed as husks do not burn in daylight. If a desert is too far away you can use a trial chamber instead.
They are found in cold biomes, swamps and deserts respectively at night. Follow the same tactics as with trapping a skeleton. Alternatively, freezing a skeleton is an easier way of obtaining a stray. Strays and bogged also spawn in trial chambers, which could be more convenient than going to two biomes that may not be anywhere near each other.
Find a slime chunk, trial chamber or a swamp. Get the slime to follow you. Make sure the holding area can fit the slime. If not, kill the slime until you get the desired size. Tiny slimes are easy to handle as they are completely passive. Alternatively, you can just throw an oozing potion at a mob, and then kill it, making two slimes spawn.
Go to a stronghold. Wait for a silverfish to spawn. To make the transportation quicker, lead the silverfish through the end portal and take it through the end. Then, head to the world spawn and take the silverfish to its holding area. An alternative method to obtaining Silverfish is that they have a chance to spawn when an entity with the Infested status effect takes damage.
Find a trial chamber. Head to the room where the breeze spawns. Kill every mob in that room except for one breeze. Trap that breeze in a small room first. Set up a minecart track that leads from the breeze to its holding area and send off the breeze.
Locate an ocean monument. Place a bunch of boats above the guardians. Get a guardian into the boat. Then take the guardian to its holding area.
Find a mineshaft. Wall off their spawner but donβt break it until youβve caught one. Lead a spider up to the surface, then follow the same tactics as with trapping a spider. If a mineshaft isnβt feasable they also spawn in trial chambers and in sulfur caves.
Go to a deep dark or an ancient city. Summon a Warden by activating nearby sculk shriekers. Get it to follow you to its holding area by using projectiles. Build a noise machine in its holding area so that the Warden will be distracted by it and will not attack you. Be sure to name them to prevent despawning.
Obtain a creaking heart. Put it between 2 Pale Oak Logs so that the heart can summon a Creaking at night. Be sure to build it inside of the creaking's holding area, and name tag it so that it does not despawn during the day.
Wait for 3 in-game days without sleeping, then phantoms will spawn. Get the phantom to dive at you, while making sure that you are at its holding area. When the phantom has entered its holding area, quickly block up the ceiling so that it cannot fly out.
It is as simple as getting one into a boat and boating it to its holding area. You can also catch them at pillager outposts, which are also good places to find allays.
Set up a circling track with a bunch of minecarts. Get them close to the minecarts. They should get caught by the minecarts. Then redirect the minecarts to take the mobs to their holding areas. Boats also work for this purpose. Witches can also be captured βin the wildβ (outside of raids). Vindicators and Evokers can be captured within their mansions as wellβ some mansions even have pre-prepared jail cells where you can also find allays.
Find a shore near the lava. Hold out a warped fungus. If they see it, they would come to you. Or you can drink a potion of Fire Resistance and swim up to them. Equip them with a saddle and take them with a warped fungus on a stick to its holding area. If the holding area is in the Overworld, make sure to shelter them or else they will die from the rain unless they are in a dry biome.
Find a crimson forest. Get them to follow you but stay away from blocks such as warped fungi, respawn anchors, and Nether portals, which repel them. Note that their holding area must be in the Nether or else they will zombify.
Obtain a dried ghast. Put some water in its holding area then put the dried ghast in it. Make sure to cover the ceiling of the holding area so that the Happy Ghast can't fly out. You can also just tie them to a fence post to keep them from wandering away or flying too high to catch.
There are 4 ways to get a zombified piglin. One way is to strike a pig with lightning. Another way is to bring Piglins and piglin brutes into the Overworld. The third way is to get one that spawned from a Nether portal. The last way is to aggro a naturally-spawning zombified piglin. When doing this method, make sure there are not many zombified piglin nearby or you will get swarmed. Alternatively, you can use boats or minecarts to transport it.
Piglins are found in crimson forests, Nether wastes and bastion remnants, of which Nether Wastes is the safest. You can lure the piglin to its holding area using Gold items (except gold nuggets). Note that their holding area must be in the Nether or else they will Zombify.
Piglin Brutes are found only in bastion remnants. Unlike Piglins, Piglin Brutes are not distracted by gold. One can follow the same tactics as with trapping other melee mobs like zombies to trap the brutes. Note that their holding area must be in the Nether or else they will Zombify.
Follow the same tactics as with trapping the hoglin, except that you must lure the hoglin into the overworld. Since hoglins are afraid of Nether Portals, one can get the hoglin into the Overworld by leading it through the portal.
Find a Nether fortress. Then follow the same tactics as with trapping the husk. If refuge is required, duck under a 2-high ceiling as wither skeletons cannot reach you under the ceiling.
Find the blaze spawner, found in nether fortresses. Place a bunch of boats or minecarts around the spawner and stay hidden from the blazes but close enough so that the blazes will spawn. One should get trapped in a boat/minecart when it spawns. Extract that blaze and bring it to its holding area. If the holding area is in the Overworld, make sure to shelter them or else they will die from the rain unless the biomes is in a dry biome. Be careful when extracting the trapped blaze as other blazes may shoot and destroy the vehicle, freeing the trapped blaze.
Follow the same tactics as with trapping a Slime.
Head onto the Nether Roof. Make sure the biome is not in one of the forests. Setup a netherrack platform with rails zigzagging with at least one block space between each rail line. Fill the sides with glass (make 5 blocks tall with gaps in between rows) and the ceiling with glass. Connect the rails to a large enough nether portal that links to the Ghast's holding area. Wait for a Ghast to Spawn. Once it spawns, send a minecart to catch the ghast and take it to the Overworld. In the Overworld, break the portal and get out of the holding area before the ghast destroys it.
Endermen can be captured in a boat, then boating them to their holding area. However, do not break the boat, or the enderman will teleport out.
Endermites spawn from Ender Pearls, so just spam a bunch of ender pearls in the place you want the endermite to be kept. Remember to name-tag them or they will despawn after two minutes.
Shulkers are found in End cities. One can build a minecart track that goes all the way from the shulker to the exit portal. To save resources, one can send the shulker through an End gateway. Once the shulker is in the overworld, head to world spawn. Build a minecart track from the shulker to its holding area and send the shulker on a minecart.
Getting the wither into its holding area isn't the hard part as it can be built. However, containing it is another story. To contain the wither, first build an iron golem at one end of the holding area. Then, make a nine-long bubble column in front of the iron golem. A couple blocks in front of the bubble column is where you spawn the wither. Make the cage out of waterlogged blocks and make sure there is an opening so that the wither can see the iron golem and shoot at it. The bubble columns will send the skulls away from the golem.
Even if you are in creative mode, youβll need to build a holding area out of bedrock and/or barriers.
Locate the room with the Elder Guardian in an Ocean Monument. Block all the exits in its room, then drain the room. Build a large Nether Portal in its room, and connect the portal to another in the holding area with a minecart track. Light the portal and push the Elder Guardian into the portal, where it should then be on a minecart being transported to the other portal into its holding area.
Iron Golems, Snow Golems and Copper Golems can be built inside of their holding areas. Make sure to wax the Copper Golems or else they will turn into a statue. Snow Golems cannot be exposed to the rain, or be kept in a hot place or they will die.
Allays can be found in pillager outpost cages and jail cells in woodland mansions. To trap an allay, first free it from its jail cells, then give it an item so that it will follow you. Lead it to its holding area, then take back the item. If you find their yearning for items too sad, you can let them keep the item, but youβll have to be fast in getting out and should distract them with a dropped item while you exit. Allays can also just be leashed, but not having them free to fly around isnβt much fun.
Sulfur cubes can be found in the sulfur Caves biome. Once found, you will be able to catch them in buckets.
A vex cannot be trapped as it can phase through blocks. Even if they can be contained somehow, they will die. But if made by using a spawn egg, commands, monster spawner, or if playing on Bedrock Edition this damage is not taken. A trapped evoker can be used to create these on command, however their mere presence and incorporealness makes them a threat to any observer.
While wandering traders can be easily trapped, they cannot be kept forever as they will despawn, regardless if name-tagged or is riding a vehicle. The only way to prevent despawning is by using the tag PersistenceRequired:1b.
Ender dragons are only meant to only exist in the end and can phase through blocks similar to a vex. When an ender dragon is present in the End, the End fountain remains unlit meaning the player must kill it to return to the overworld without dying and respawning which is not possible in hardcore mode without losing the world. They can only be trapped using commands, glitches, or other versions, unless you are trapping it in the End.
These mobs donβt occur naturally; therefore it is not possible to βtrapβ them without first spawing them using commands. Additionally, agentsβ[Bedrock Edition only] require a server connected to WebSocket or they will have no AI.
Wither Cage: https://www.youtube.com/watch?v=9SwwVoTzVk8
The original video by Sandiction: https://www.youtube.com/watch?v=Ve_4oC1kjEQ