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VOOZH | about |
An item is an object that can exist within inventories of players, mobs or armor stands; in various storage blocks (like chests or droppers), as well as in item frames, glow item frames, and shelves.
Some items when used, place a block (ItemBlock) or entity (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the inventory, and a block when placed. For example, boats turn into an entity when placed, and beds turn into a group of blocks when placed. When selected in the hotbar, items briefly display their names above the HUD.
The only methods by which an item can be properly displayed within the game environment is to place it into an item frame, shelf, or armor stand. Displayed items, either on these blocks, the hand (both third-person and first-person), or thrown, are rendered in-game with MERS texture sets with Vibrant Visuals, and can show shadows, reflections, or caustics. Various items have emissive lighting and glow in the dark.
If an item that does not become a block is dropped, it becomes an entity represented by a sprite that floats above the ground. It remains for 5 minutes in a loaded chunk before despawning (except for the Nether star), unless the player walks over it to pick it up, it is picked up by a mob, hopper or minecart with hopper, or it is destroyed by fire, lava, cactus, explosion, void, or /kill.
Dropped netherite items cannot be destroyed by fire or lava, and dropped Nether stars cannot be destroyed by explosions.
A submerged object ascends toward the water's surface. If the water is flowing, the object is pushed along with it.
Hoppers draw in any items that are placed above them if they are not powered by redstone.
| Thrown item properties | |||
|---|---|---|---|
| Drag-H | 0.99 | Gravity | -0.04 m/tick2 |
| Drag-Y |
0.98 | ||
| Ticking order | 3 | ||
| Launch angle calculator[calcnote 1] | |||
| Given a target coordinate and an initial speed, calculate the thrown item launch angle to hit the target. Target is hit after ticks. | |||
| X | 0 – 1 | Yaw | deg |
| Y | 0 – 1 | Pitch |
degUnreachable |
| Z | 0 – 1 | Speed | 0.6 m/tick |
Items can either stack up to 64 or 16, or not stack at all:
Technical blocks serve various purposes during events within the game, or use a separate name spaced ID in order to avoid unnecessary combinations of block states. In Java Edition technical blocks do not exist as items, while in Bedrock Edition they may be obtained using inventory editors or add-ons.
These items, when highlighted in a player's hotbar (or "held"), in the off hand, or equipped in an armor slot, can be used by either attack or use, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used any time, others only when aiming at specific blocks or entities.
The player cannot interact with or directly use these items; however, they are used for trading, brewing, enchanting, or crafting ingredients for other items that do have direct uses. Clocks and recovery compasses are exceptions, as they merely serve an informative function (although clocks also attract piglins as a dropped item entity).
Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.
These items are exclusive to Minecraft Education and Bedrock Edition when the "Minecraft Education features" cheat setting is enabled. The portfolio is exclusive to Minecraft Education, and the poster, slate, and camera are obtainable in Bedrock Edition only through inventory editing or add-ons. The garbage item is obtainable only through invalid lab table recipes or via inventory editing.
Some items are unimplemented, or have been mentioned to be implemented in the future.
Removed items no longer exist in current versions of the game.
These blocks were removed from the game entirely.
These blocks were "retconned" into other blocks through a major simultaneous name and texture change.
Some blocks and states of blocks were distinguished via numerical metadata in previous versions of the game. Having metadata values outside of the accepted range could produce unintended results for some block IDs.
Joke items are present only in April Fools' Day joke versions in the game.
These blocks only exist in April Fools' Day joke versions of the game.
Mobs and some other entities are capable of holding items as well as having them equipped in certain slots; in some cases, this results in the item being visually represented. A table of mobs that do this is as follows.
Note that this does not count equipment, which uses a separate system.
3D items in the inventory, i.e. that of blocks, are often displayed as those models rather than as flat graphics. The appearance of these items is affected by shading, which has changed by default throughout game versions, and can be changed inside of the model via the "gui_light" parameter. The default for 3D items is "side", whereas the default for flat items is "front".
The following tables show the results of using a solid white texture, assuming the default windowed resolution of 854x480.
| Version range | front
|
side
|
Colors | |||
|---|---|---|---|---|---|---|
| From | To | Top | Left | Right | ||
| 1.15.2 Pre-Release 1 | 21w08b | 👁 Image |
👁 Image |
#969696 #E9E9E9 |
#FCFCFC #AFAFAF |
#D3D3D3 #656565 |
| 21w10a | latest | 👁 Image |
👁 Image |
#FCFCFC #FCFCFC |
#CBCBCB #A3A3A3 |
#9C9C9C #656565 |
| Version range | Item | Top | Left | Right | |
|---|---|---|---|---|---|
| From | To | ||||
| 0.0.19a | 0.30 | 👁 Image |
#FFFFFF |
#999999 |
#CCCCCC |
| in-20091223-0040 | in-20091231-2255 or earlier | 👁 Image |
#FFFFFF |
#828282 |
#828282 |
| in-20091231-2255 or earlier | in-20100131-2244 or earlier | 👁 Image |
#F4F4F4 |
#9E9E9E |
#666666 |
| in-20100131-2244 or earlier | in-20100201-0038 | 👁 Image |
#FFFFFF |
#6D6D6D |
#666666 |
| in-20100201-2227 | in-20100206-2103 or earlier | 👁 Image |
#FFFFFF |
#666666 |
#666666 |
| in-20100206-2103 or earlier | inf-20100608 | 👁 Image |
#FFFFFF |
#9B9B9B |
#808080 |
| inf-20100611 | inf-20100630-1835 | 👁 Image |
#FFFFFF |
#868686 |
#686868 |
| Alpha v1.0.1 | Beta 1.5_01 | 👁 Image |
#FFFFFF |
#808080 |
#666666 |
| Beta 1.6 Test Build 3 | Beta 1.7.3 | 👁 Image |
#FFFFFF |
#BDBDBD |
#808080 |
| Beta 1.8 Pre-release | RC1 | 👁 Image |
#FFFFFF |
#BDBDBD |
#D8D8D8 |
| RC2 | 19w38b | 👁 Image |
#FFFFFF |
#A2A2A2 |
#6F6F6F |
| 19w39a | 👁 Image |
#FCFCFC |
#696969 |
#9D9D9D | |
| 19w40a | 👁 Image |
#FCFCFC |
#CBCBCB |
#9C9C9C | |
| 19w41a | 👁 Image |
#FCFCFC |
#717171 |
#C4C4C4 | |
| 19w42a | 1.15 Pre-Release 2 | 👁 Image |
#FCFCFC |
#CBCBCB |
#9C9C9C |
| 1.15 Pre-release 3 | 👁 Image |
#FCFCFC |
#A3A3A3 |
#656565 | |
| 1.15 Pre-release 4 | 21w08b | 👁 Image |
#E9E9E9 |
#AFAFAF |
#656565 |
| 21w10a | latest[3] | 👁 Image |
#FCFCFC |
#A3A3A3 |
#656565 |
From Beta 1.8 Pre-release to 12w32a, items in the inventory would render darker than they would in the hotbar or in chests. It is not known why this was the case. Both 3D and flat items were affected. This was ultimately fixed in 12w34a.
| Version range | Item | Top | Left | Right | |
|---|---|---|---|---|---|
| From | To | ||||
| Beta 1.8 Pre-release | RC1 | 👁 Image |
#FCFCFC |
#BBBBBB |
#D6D6D6 |
| RC2 | 12w32a | 👁 Image |
#FCFCFC |
#A0A0A0 |
#6E6E6E |
In 1.8 snapshots 14w10a to 14w21b, certain items with usually-unattainable damage values (specifically rotated logs, hay bales and quartz pillars) would have their shade intensity per block face cycled around in a different way from other block-items. The level of shading is still the same as typical blocks in this version range, simply with a 90-degree rotation in 3D, manifesting as either a 120-degree reflection alone or one with a horizontal flip in 2D.
| east west |
up down |
north south |
|---|---|---|
| 👁 Image |
👁 Image |
👁 Image |
When the player first loads up in-20091223-1459 (other versions cannot be checked due to not being archived so far), all three visible sides of blocks in the inventory will appear equally dark (white becomes #666666):
👁 Image
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added all items from and prior to Pocket Edition Alpha 0.15.0. | ||||||
| 1.3.12 | Added prismarine shard, prismarine crystals, Nether star, potion of Decay and their splash, lingering and tipped arrow variants, guardian and elder guardian spawn eggs. | ||||||
| 1.7.10 | Added ender pearl, dragon egg, chorus flower, chorus fruit, popped chorus fruit, shulker shell and spawn eggs of endermite, polar bear and shulker. | ||||||
| 1.9.19 | Added explorer map, totem of undying, iron nugget, gold nugget, and spawn eggs for llama, evoker, vindicator and vex. | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | Arrows were added as an object and were fired by pressing . | ||||||
| Java Edition Indev | |||||||
| 0.31 20091231-1856 | Added the inventory. | ||||||
| 0.31 20100122-2251 | Can now place blocks on resource items. | ||||||
| Dropped items now experience gravity. | |||||||
| 0.31 20100124-2119 | Can now drop a whole stack of items instead of just one at a time. | ||||||
| 0.31 20100128-2200 | Items are now 3D. | ||||||
| 0.31 20100129-1447 | Added crafting. | ||||||
| Right-clicking drops one of a stack. | |||||||
| 0.31 20100130 | Crafting improved; now has 36 recipes. | ||||||
| Java Edition | |||||||
| 1.3.1 | 12w15a | Stackable items now stack outside inventory when thrown to the ground individually. | |||||
| 1.8 | 14w25a | All items are now models, some are still generated from item icons. | |||||
| Resource packs can make models for all items. | |||||||
| 1.13 | 17w49a | Items can be "tagged" with an ID. | |||||
| 18w07a | Dropped items now float in water. | ||||||
| 1.15 | 19w39a | Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left. | |||||
| 19w40a | Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | beta 1.2.20.1 | Dropped items now float in water. | |||||
| 1.16.0 | beta 1.15.0.51 | Dropped items now turn into a 3D model and spin. | |||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 15w14a | Added obsidian boat. | ||||||
| 1.RV-Pre1 | Added ankle monitor, reality vision and smarter watch. | ||||||
| 3D Shareware v1.34 | Added 3D item; blue, red, and yellow keys. | ||||||
| 20w14∞ | Added a very fine item and footprint. | ||||||
| 23w13a or b | Added bottles of entity and their splash variants, bottle of void, potion of Big and Small and their splash, lingering, and arrow variants, la baguette, le tricolore, 17 tag items, new thing banner pattern, dupe hack, and longer string. | ||||||
Issues relating to "Item" are maintained on the bug tracker. Issues should be reported and viewed there.
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