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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | No |
| Flammable item? | Yes |
| Size | In Java Edition: Height: 0.5625 blocks |
| Health points | JE: Effectively 4HPπ β€οΈ π β€οΈ ; see Β§ Destruction BE: 40HPπ β€οΈ Γ 20β[until: BE 26.40] 4HPπ β€οΈ π β€οΈ β[upcoming: BE 26.40] |
{
"title": "Boat",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
},
{
"field": "Yes",
"label": "Flammable item?"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 0.5625 blocks<br>Width: 1.375 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 0.455 blocks<br>Width: 1.4 blocks",
"label": "Size"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Health article, displayed as Health points)"
}
],
"invimages": [
"Oak Boat",
"Spruce Boat",
"Birch Boat",
"Jungle Boat",
"Acacia Boat",
"Dark Oak Boat",
"Mangrove Boat",
"Poplar Boat",
"Cherry Boat",
"Pale Oak Boat",
"Bamboo Raft"
],
"images": [
"Oak Boat.png",
"Spruce Boat.png",
"Birch Boat.png",
"Jungle Boat.png",
"Acacia Boat.png",
"Dark Oak Boat.png",
"Mangrove Boat.png",
"Poplar Boat.png",
"Cherry Boat.png",
"Pale Oak Boat.png",
"Bamboo Raft.png"
]
}
Boats (including bamboo rafts) are drivable vehicle entities that can be ridden through water or at high speeds across all types of ice. Most mobs will ride nearby boats, which they cannot control or exit on their own.
Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.[1]
Boats can be retrieved by repeatedly hitting them until they drop as an item. In Java Edition, tools and weapons that deal more than 4HPπ β€οΈ
π β€οΈ
damage can destroy a boat in one hit.
Boats can be used for the transportation of players and mobs, sold for emeralds, or used as fuel.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Fisherman | π Image Master | 100% | 100% | π Image [t 1] | π Image Emerald | 12 | 30 | 0.05 |
A boat used as fuel in a furnace lasts 60 seconds, smelting up to 6 items.
A player enters a boat by using it, if the boat is not fully occupied (boats can hold two entities). Unlike beds, there is no message above the hotbar for attempting to enter a fully occupied boat.[2]
A boat can be exited by sneaking or in Bedrock Edition, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or jumping. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position.
Boats do not turn with mouse-look.
With a keyboard or gamepad, boats are controlled using the forward, left (turns left), right (turns right), and backward keys. Using the sprint key increases the field of vision, but does not increase speed as if sprinting.
With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward.
In Java Edition, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used in Bedrock Edition but are usually unnecessary because boats can be ridden upward in descending water, as well as follow upward stair-step currents.
Boats move according to the player's control or water currents, with speed affected by the surface traversed.
When the forward or backward command is issued, a constant thrust is applied relative to the boat's facing direction, exponentially approaching the top speed at which thrust balances drag. The backward thrust is one-eighth of the forward thrustβs strength.
When strafe commands are issued, a constant torque is applied to increase the boat's rotation speed, with the same drag mechanism limiting the maximum rate of rotation.
In Bedrock Edition, boats do not have air resistance, meaning that if a boat is launched off a cliff at a certain speed, it will continue flying at that speed until it touches the ground.
Regardless of controls, the boat applies a friction that is proportional to the current horizontal velocity v by multiplying it with a coefficient c at the beginning of every tick: in water, air, or under flowing water, this value is 0.9; underwater, this value is 0.45; on land, this value is the average c (slipperiness) of all solid blocks underneath the boat (e.g. 0.6 for most blocks, 0.98 for ice and 0.989 for blue ice). The same is applied to rotational (angular) velocity. This is equivalent to applying a deceleration , where v is the current horizontal velocity and is a friction coefficient. As a result, when controls are not pressed, the boat slows to a stop quadratically.
Slime blocks, honey blocks, and soul sand each apply their special entity-slowing logic to boats on top of this.
In Java Edition, When the forward key is pressed, the boat accelerate at 0.04 m/tick2, for a real-time acceleration of 16 ms-2 forward assuming no lag. The reverse acceleration is 0.005 m/tick2 for a real-time acceleration of 2 ms-2. When strafe keys are pressed, the boat is given a rotation acceleration of 1Β°/tick2 (400Β°/s2), which is so high that no gradual change of turning rate is usually felt.
The above gives us a way to calculate the maximum speed of a boat on a surface because maximum speed is reached when the player's acceleration cancels out with the friction , .
| Block | c | ΞΌ (tickβ1) | Top Speed | Max Yaw Rate | Notes | ||
|---|---|---|---|---|---|---|---|
| (block/tick) | (block/s) | (block/tick) | (block/s) | ||||
| Water | 0.9 | 0.1 | 0.4 | 8.0 | 10 | 200 | |
| Ice, Frosted Ice, Packed Ice | 0.98 | 0.02 | 2 | 40 | 50 | 1000 | Boats move extremely quickly on ice,[3] allowing for the construction of fast transportation systems in any dimension. |
| Blue Ice | 0.989 | 0.011 | |||||
| Land | 0.6 | 0.4 | 0.1 | 2.0 | 2.5 | 50 | |
| Slime Block | 0.8 | 0.2 | 0.0588 | 1.176 | 5 | 100 | Real c is 0.8, but onEntityWalk logic reduces it to 0.32 (0.8Γ0.4) for horizontal motion, with some increase if vertical velocity is nonzero. |
| Honey Block, Soul Sand | 0.6 | 0.4 | 0.0526 | 1.053 | 2.5 | 50 | Real c is 0.6, but onEntityWalk logic reduces it to 0.24 (0.6Γ0.4) for horizontal motion. |
The torque and thrust values differ between Java and Bedrock edition, as do the linear drag coefficients of various surfaces, which are proportionally scaled to produce the same top speed/max yaw rate between two editions.
| Front Thrust | Back Thrust | Torque | Blue Ice | Pack/Frost/Ice | Water | Slime | Land | |
|---|---|---|---|---|---|---|---|---|
| Java Edition | 16 blocks/s2 | 2 blocks/s2 | 400 deg/s2 | 0.22 s-1 | 0.4 s-1 | 2 s-1 | 4 s-1 | 8 s-1 |
| Bedrock Edition | β[info needed] | β[info needed] | β[info needed] | β[info needed] | β[info needed] | β[info needed] | β[info needed] | β[info needed] |
A boat floats atop still or flowing water. In Java Edition, a boat sinks if it enters water flowing downward.[4] In Bedrock Edition, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to propel a boat uphill using only flowing water.
When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a magma block, all passengers are expelled and the boat sinks.
In Java Edition, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. In Bedrock Edition, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed.
Dolphins chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly.
In Java Edition, as boats are not mobs, they do not have health. Instead, they have a damage system. For every 1HPπ π
of damage that would be dealt, instead 10 damage is added. Then, whenever the damage is greater than 1, it gets reduced by 1 each game tick. When the damage is greater than 40, the boat is destroyed and dropped as an item, meaning that weapons dealing more than 4HPπ β€οΈ
π β€οΈ
damage break a boat in one attack. Players in Creative mode can always destroy a boat in one attack, but the boat does not drop as an item.
Boats in Bedrock Edition have 40HPπ β€οΈ
Γ 20 health.[5] βIn Bedrock Edition 26.40β[upcoming], boats instead implement Java Edition's damage system using the typical health value, where boats have 4HPπ β€οΈ
π β€οΈ
and regenerate 0.1HPπ β€οΈ
Γ 0.05 every game tick.
Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched/shot by mobs, such as drowned. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink.
When a boat is destroyed, it drops itself in item form.
Boats can support two riders, including mobs. A mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a fishing rod or lead to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawnβ[Java Edition only] and don't count toward the mob cap.[6]
In Java Edition, a player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed.
Being in a boat limits the player's mouse-look to the forward 210Β° arc in Java Edition and 180Β° in Bedrock Edition.
Underwater boats cannot be ridden. When the boat is underwater, all passengers in it are expelled.
Riding a boat does not deplete hunger, making it an efficient way to travel.
Boats can completely nullify fall damage for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether[7][8].
A boat has a solid collision box, which means players and other entities can't go through it even at high speeds. Falling blocks are also blocked by boats.
In Java Edition, a boat falling on top of an entity stops on top of the entity. In Bedrock Edition, a falling boat can go through other entities.
Riding a boat over a lily pad causes the lily pad to drop, and causes the boat's speed to stutter a bit.
Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column.
Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. In Java Edition, a boat being ridden by a player cannot pick up a mob, but in Bedrock Edition, they can. In Minecraft Education, even tripod cameras can ride boats.
A mob can ride a boat if it is narrower than a boat, and is neither an aquatic[note 1] nor ambient animal. The following mobs are unable to ride in a boat:
The baby counterparts of these mobs can ride in boats, but not the adult versions. If a baby grows up, the adult form is dismounted. Additionally, the adult versions of these mobs can still ride boats manually using the /ride command:
Additionally, few types of mobs can have various Size values, which can prevent them from riding boats:
Leads can be attached to boats and can break when stretched too far due to boats moving much more slowly on land.
The lead has no effect if a player is riding the boat, however boats with other passengers can be pulled by leads, allowing for transportation of otherwise unleashable mobs such as villagers.
Java Edition:
Boats use the Friendly Creatures sound category for entity-dependent sound events.
Despite being a solid surface, walking on boats is completely silent and does not produce footstep sounds.[10]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βRowing | Friendly Mobs | While a boat is rowed on land | entity.boat.paddle_land | subtitles.entity.boat.paddle_landβ | 1.0 | 0.8β1.2 | 16 | |
| βRowing | Friendly Mobs | While a boat is rowed in water | entity.boat.paddle_water | subtitles.entity.boat.paddle_waterβ | 0.8 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | While a boat is rowed in water | random.swim | β ? | ? | 0.6β1.4 | |
| Name | Identifier | Alias ID | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|---|
| π ItemSprite oak-boat.png: Sprite image for oak-boat in Minecraft Oak Boat | oak_boat | boat / 0 | 375 | Item | minecraft:boats |
item.boat.oak.name |
| π ItemSprite spruce-boat.png: Sprite image for spruce-boat in Minecraft Spruce Boat | spruce_boat | boat / 1 | 378 | Item | minecraft:boats |
item.boat.spruce.name |
| π ItemSprite birch-boat.png: Sprite image for birch-boat in Minecraft Birch Boat | birch_boat | boat / 2 | 376 | Item | minecraft:boats |
item.boat.birch.name |
| π ItemSprite jungle-boat.png: Sprite image for jungle-boat in Minecraft Jungle Boat | jungle_boat | boat / 3 | 377 | Item | minecraft:boats |
item.boat.jungle.name |
| π ItemSprite acacia-boat.png: Sprite image for acacia-boat in Minecraft Acacia Boat | acacia_boat | boat / 4 | 379 | Item | minecraft:boats |
item.boat.acacia.name |
| π ItemSprite dark-oak-boat.png: Sprite image for dark-oak-boat in Minecraft Dark Oak Boat | dark_oak_boat | boat / 5 | 380 | Item | minecraft:boats |
item.boat.big_oak.name |
| π ItemSprite mangrove-boat.png: Sprite image for mangrove-boat in Minecraft Mangrove Boat | mangrove_boat | boat / 6 | 643 | Item | minecraft:boats |
item.boat.mangrove.name |
| π ItemSprite cherry-boat.png: Sprite image for cherry-boat in Minecraft Cherry Boat | cherry_boat | boat / 8 | 657 | Item | minecraft:boats |
item.boat.cherry.name |
| π ItemSprite pale-oak-boat.png: Sprite image for pale-oak-boat in Minecraft Pale Oak Boat | pale_oak_boat | boat / 9 | 722 | Item | minecraft:boats |
item.boat.pale_oak.name |
| π ItemSprite bamboo-raft.png: Sprite image for bamboo-raft in Minecraft Bamboo Raft | bamboo_raft | boat / 7 | 661 | Item | minecraft:boats |
item.boat.bamboo.name |
| Entity | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite boats.png: Sprite image for boats in Minecraft Boat | boat | 90 |
boatinanimate | entity.boat.name |
Boats have entity data associated with them that contain various properties of the entity.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Whatever Floats Your Goat | Get in a boat and float with a goat | Use a boat and put a goat inside that boat, then ride it. | 20 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Whatever Floats Your Goat! | Get in a Boat and float with a Goat | Enter a or a raft with a goat. |
| May 30, 2026 | π Image Poplar boats were shown at Minecraft Live β May 2026 | ||||||
|---|---|---|---|---|---|---|---|
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| September 19, 2014 | Tommaso Checchi tweeted a picture of a player riding a boat, stating that the most important thing is to "get the paddling right." | ||||||
| π Image The model used by boats is currently a minecart. | |||||||
| January 26, 2015 | Tommaso Checchi tweets a screenshot of multiple riders in a single boat. | ||||||
| π Image The model used by boats is now a minecart which has been squished vertically, and tinted brown. | |||||||
| February 20, 2015 | Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them. | ||||||
| Boats now have a proper model with paddles. | |||||||
| v0.11.0 | build 1 | π Image π Image π Image π Image π Image π Image π Image | |||||
| Boats can support two riders, including mobs. | |||||||
| Boats are larger in size than in Java Edition. | |||||||
| Boats are more resistant to crashing against land than in Java Edition. | |||||||
| build 12 | Projectiles can now be shot from boats. | ||||||
| v0.12.1 | build 1 | Added all boat variants to the Creative inventory. | |||||
| π Image π Image π Image π Image π Image π Image New inventory icons for boats have been added. The sprite now includes paddles and represents their respective wood color. | |||||||
| v0.13.0 | build 1 | Boats are now slightly faster than sprinting, and no longer deplete hunger. | |||||
| Players can now use items and attack immediately after they stop rowing. | |||||||
| build 3 | Boats now stack on top of each other. | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.22 | Boats now move faster on ice. | |||||
| 1.5.0 | beta 1.5.0.0 | The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it. | |||||
| beta 1.5.0.4 | Boats can now sink or float on bubble columns. | ||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image The textures of all boats have been changed. | |||||
| 1.11.0 | beta 1.11.0.4 | Boats can now be bought from fisherman villagers. | |||||
| 1.16.0 | beta 1.16.0.57 | Trading has been changed, master-level fisherman villagers now offer to buy boats based on their villager biome outfit. | |||||
| Due to trading changes, birch boats can no longer be sold to fisherman villagers. | |||||||
| 1.16.100 | beta 1.16.100.51 | Custom named boats now save their name after placing and breaking. | |||||
| 1.18.10 | beta 1.18.10.27 | π Image π Image π Image π Image π Image The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker. | |||||
| π Image An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.[16] | |||||||
| 1.18.30 | Preview 1.18.20.26 | π Image An updated item sprite for spruce boat has been added to the game files, but it's currently unused.[17] | |||||
| Preview 1.18.20.28 | Spruce and dark oak boats now correctly use their updated item sprites. | ||||||
| 1.18.30 Experiment | Preview 1.18.30.29 | Boats can now be used to craft boats with chests. | |||||
| 1.19.0 | Preview 1.19.0.21 | π Image π Image Added mangrove boats. | |||||
| Preview 1.19.0.27 | π Image π Image π Image π Image π Image π Image π Image Changed all boat item textures. | ||||||
| 1.19.50 Experiment | Preview 1.19.50.21 | π Image π Image Added bamboo rafts behind the "Next Major Update" experimental toggle. | |||||
| 1.19.60 Experiment | Preview 1.19.60.20 | π Image The item texture of the bamboo raft has been changed to match Java Edition. | |||||
| 1.19.80 Experiment | Preview 1.19.80.20 | π Image π Image Added cherry boats behind the "Next Major Update" experimental toggle. | |||||
| 1.19.80 | Preview 1.19.80.20 | Turtles can now ride boats, to match Java Edition. | |||||
Spiders, adult polar bears, adult hoglins and zoglins can no longer ride boats. However polar bears, hoglins and zoglins can still ride them manually using the /ride command. | |||||||
| 1.20.0 | Preview 1.20.0.21 | Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.20.10 | Preview 1.20.10.20 | The wooden shovel in the crafting recipe has been removed for all boat types except the bamboo raft. | |||||
| Preview 1.20.10.21 | The bamboo raft recipe no longer needs a wooden shovel. | ||||||
| 1.21.50 | Preview 1.21.50.20 | π Image π Image Added pale oak boats. | |||||
| 1.21.60 | Preview 1.21.60.24 | The second passenger of a boat no longer has large camera twitches when rotating toward the west direction. | |||||
| 1.21.90 | Preview 1.21.90.26 | Boats are now able to be pulled out of water using a lead. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 | Preview 26.40.26 | Decreased health from 40HPπ β€οΈ Γ 20 to 4HPπ β€οΈ π β€οΈ to match Java Edition. | |||||
| Now regenerates 1β10 health per game tick to match Java Edition. | |||||||
| 26.40 Experiment | Preview 26.40.27 | π Image π Image Added poplar boats. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image Added boats. |
| TU12 | The maximum number of boats in a world has been increased from 20 to 40. | ||||||
| Boats now break when they hit land hard. | |||||||
| Boats can now be placed by dispensers. | |||||||
| TU14 | 1.04 | Boats are no longer broken by lily pads anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it. | |||||
| When boats crash, they can now sometimes drop themselves as items. | |||||||
| Boats are now less glitchy and more responsive now. | |||||||
| The maximum speed of boats has been increased. | |||||||
| When exiting, players now move from the boat. | |||||||
| When broken by a player, they drop a boat now. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Boats are now dismounted using the sneak key; previously, this was achieved by pressing use on the boat a second time. | ||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Boats have been overhauled to match Pocket Edition v0.11.0 alpha boats. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Boats can now be used to fuel furnaces. |
| Boat paddling sounds have been added. | |||||||
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | The crafting recipe of boats has been changed to require a wooden shovel. |
| 1.90 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image The textures of all boats have been changed. | ||||||
| 1.91 | Boats can now be sold to fisherman villagers.β[more information needed] | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Added boats. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w41a | The NBT tag[verify] Type (string) have now added for the boat entity, taking values oak, spruce, birch, jungle, acacia and dark_oak. | |||||
| 1.11 | 16w32a | The entity ID has been changed from Boat to boat. | |||||
| 1.13 | 17w47a | The oak boat ID has been changed from boat to oak_boat.
| |||||
| Prior to The Flattening, these items' numeral IDs were 333, 444, 445, 446, 447 and 448.β[more information needed] | |||||||
| 1.21.2 | 24w39a | The entity IDs for boats have been split into separate types, one per existing variant. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.100 | beta 1.16.100.56 | The item ID boat has been split up into <type>_boat.β[more information needed] | |||||
| 1.19.50 Experiment | Preview 1.19.50.21 | Due to MCPE-163346, the bamboo raft uses the namespaced ID bamboo_boat. | |||||
| 1.19.50 Experiment | Preview 1.19.50.22 | The namespaced ID of the bamboo raft has been corrected to bamboo_raft. | |||||
Issues relating to "Boat" are maintained on the bug tracker. Issues should be reported and viewed there.
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