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Java Edition 1.14.3 - Combat Test

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This page covers a development version that has a major issue under certain conditions.
 
The dedicated server for this version has a security vulnerability in the Log4j library that could be used to perform a remote code execution exploit. It can be addressed by appending a certain JVM argument to the server startup command line.[1]
Minecraft 1.14.3 - Combat Test
Edition Java Edition
Release date June 26, 2019
Type Snapshot
Compilation date June 20, 2019
Snapshot for Combat Tests
Downloads Client (.json)
Server
Protocol version 500
Data version 2067
Resource pack format 4
Data pack format 4
Minimum Java version Java SE 8
β—„β—„  1.14.3 Pre-Release 4 Combat Tests
1.14.3 - Combat Test

Combat Test 2 β–Ί

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1.14.3 - Combat Test is the first experimental version of a future combat update.[2] Although it is a version for a future major release, this combat experiment is a fork of 1.14.3 Pre-Release 4. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Additions

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Gameplay

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Combat

  • New attribute: generic.attackReach.
    • Represents the attack reach of a player.
    • Only used by players.
    • Default base: 3.0; minimum: 0.0; maximum: 6.0.
      • Value is the number of blocks away the player can attack from.
    • Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
  • Added a "Combat Reach" parameter (using attribute generic.attackReach) to swords, hoes and tridents.

Changes

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Gameplay

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Combat

  • Players can now only attack when the weapon is fully charged.
  • Different weapons and items have different attack ranges, all separate from the block breaking reach.
  • The attack timer can be charged to 200%.
    • The attack timer reaches 200% after the recharging animation of the sword is fully complete.
    • A 200% charge is required for critical hits and the sweeping attack.
    • A 200% charge also deals higher knockback while sprinting.
  • Weapons with shorter cooldowns give victims shorter attack invulnerability times (invincibility frames).
  • The attack control can now be held down, attacking whenever the attack cooldown reaches 100%.
  • It is now possible to hit mobs through non-full-sized blocks such as grass.

HUD

  • Changed how the attack indicator works.
    • When on crosshair mode:
      • The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
      • The "+" now only appears below the attack indicator when at 200% charge.
    • When on hotbar mode:
      • The meter only appears while charging the initial 100%.

Sweep attack

  • Performing a sweep attack now requires the Sweeping Edge enchantment.
  • Now requires the attack timer to be at 200%.
  • Is now performed regardless of whether an entity is hit.

Items

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Axes

Hoes

Pickaxes

Shield

  • Critical hits bypass shields.
  • Removed warm-up delay from shields (0.25 second activation cooldown).
  • When in the off-hand, shields activate when sneaking.
  • Shields no longer knockback attackers when they block.

Shovels

Swords

Trident

Tool Axe Hoe Pickaxe Shovel Sword
Damage Speed Damage Speed Damage Speed Damage Speed Damage Speed
Wood 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
2 2HPπŸ‘ ❀️
2 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
2.5 2HPπŸ‘ ❀️
2 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
3
Gold 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
2 2HPπŸ‘ ❀️
3.5 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
2.5 2HPπŸ‘ ❀️
2 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
3
Stone 7HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
2 2HPπŸ‘ ❀️
2.5 4HPπŸ‘ ❀️
πŸ‘ ❀️
2.5 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
2 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
3
Iron 8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
2 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
3 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
2.5 4HPπŸ‘ ❀️
πŸ‘ ❀️
2 7HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
3
Diamond 9HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
2 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
3.5 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
2.5 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
2 8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
3


Videos

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Video made by slicedlime:

Issues

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This version is not supported on the bug tracker, and as such issues relating to this version will not be fixed.

References

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Navigation

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