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Settings

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For the settings in Java Edition, see Options. For the settings related to worlds, see Create New World and Edit world.
This feature is exclusive to Bedrock Edition.
 
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The Accessibility tab, the first tab shown when opening the settings

Minecraft's user environment can be configured through the settings menus. A few additional options can be changed only by editing the options.txt file manually.

The settings can be accessed from both the main menu and the game menu. The "Storage" and "Language" settings tabs are not available from the game menu, and some options are only changeable in the main menu or the game menu. World settings are stored per world instead of client-side, and can only be accessed by the host of the world while in the game menu.

The Subscriptions, Storage,​[not in future version] and all pack settings tabs still use their old UI and are shown in separate screens. The settings in the game menu on Realms and in the Editor use the old UI for all tabs.

Settings

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Accessibility

Minecraft is for everyone, including you


Text to speech

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Adjust how you hear on-screen text


Text To Speech with Device Settings
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Use your device for text to speech

Toggles the system text-to-speech settings. Only available on devices with text-to-speech support.

Text To Speech For UI
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Hear menu options and other UI elements

Toggles text to speech for text shown in GUIs and menu screens, certain devices do not support this.

Text To Speech For Chat
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Hear chat messages with text to speech

Toggles text to speech for chat messages that appear on the HUD, certain devices do not support this.

Text to speech
100%

The game's text to speech voice

Adjusts the volume of text to speech.

Chat instructions on join
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Get a reminder on how to open chat when you join a world

When loading into a world or moving between dimensions, a chat message is sent showing the controls to open the chat or use emotes (not on touch controls).

Gameplay

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Change accessibility options for in-game visuals and camera movements


Closed Captions
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Subtitles for all the sounds in Minecraft

Enables closed captions, an accessibility feature which describes all sounds on the HUD.

Hide your sounds
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Less captions for sounds you make, like "Burp" and "Footsteps"

Hides closed captions for sounds produced by the player (not other players), such as eating and walking. Only available if "Closed Captions" is enabled.

Hide weather and ambient sounds
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Less captions for vibe sounds like "Rain falls" and "Eerie noise"

Hides closed captions for sounds of the "Weather" and "Environmental audio" categories. Only available if "Closed Captions" is enabled.

Location of closed captions
Top right

Decide where captions show up on screen

Toggles to show closed captions in the top-right of the HUD, on the same height of the chat, or on the bottom-right. Only available if "Closed Captions" is enabled.

Closed caption duration
1.5 seconds

Choose how long closed captions remain visible

Adjusts the time a subtitle is shown for one sound, between 1 and 4 seconds with steps of 0.5. Only available if "Closed Captions" is enabled.

Camera Shake
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Set up camera shake using macros or chat

Whether the camera can visually shake using /camerashake or creator features.

Hide Sky Flashes
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Prevents environmental effects in the End and lightning from making the sky flash

Toggles the occasional End sky flashes as well as lightning flashes.

Block dithering
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Enables an effect that fades out certain blocks near the player camera, such as sugar cane

Toggles block dithering, which makes certain transparent blocks including glass panes and sugar cane transparent inside the camera.

Player and mob dithering
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Enables an effect that fades out players and mobs near the player camera

Toggles dithering for all mobs, including players and armor stands.

Darkness effect strength
100%

How dark the screen gets when affected by some hostile mobs and environmental hazards

Adjusts how dark the screen gets during the Darkness effect.

Screen distortion​[upcoming: BE 26.40]
100%

Controls how much the screen warps when affected by nausea or when going through Nether portals

Adjusts the distortion screen effect caused by Nausea and Nether portals.

Glint strength
75%

Shiny glint for enchanted items

Adjusts the transparency of enchantment glint applied to enchanted items, written books, lodestone compasses, and some other items.

Glint speed
50%

How fast enchanted items sparkle

Adjusts the speed of the enchantment glint animation.

User interface

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Set the game's UI to fit your playing style


Action Bar Background Opacity
60%

How much you can see-through the action bar

Adjusts the opacity of the text background from the action bar, often used by Marketplace packs and some informational messages.

Chat Background Opacity
70%

Controls backgrounds for chat messages

Adjusts the opacity of the text background from chat messages on the HUD, as well as closed captions.

Text Background Opacity
60%

Controls backgrounds for tooltips and text from the /title command

Adjusts the opacity of the text background from item tooltips above the hotbar, the player's coordinates and days played indicator in the top-left, controller hints, and text displayed with /title.

Chat message duration
10 seconds (default)

Select how long messages in the chat remain visible

How long messages in the chat remain visible on the HUD. Available options are 3 seconds, 10 seconds, and 30 seconds.

Toast notification duration
3 seconds (default)

Select how long notifications like game invites and marketplace offers remain visible

How long menu toast notifications and messages remain visible. Available options are 3 seconds, 10 seconds, and 30 seconds.

GUI Scale Modifier
100%

Select the size of the HUD and other UI elements to make them easier to use on different devices

Adjusts the scale of the all menu screens, UI elements, and GUIs. Smaller scales are only available on higher resolutions. Available percentages differ between devices.

Extra large new UI
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Increase the size of the UI for clarity and easy reading

Enables an extra large version of the Ore UI menu interface, locking "UI scale modifier" to 100%.

Reset to default
Reset

Return all accessibility settings and sliders to their original values

Resets all options in this tab to the default state shown here, after confirming a pop-up.

World

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The following settings are only accessible from the game menu for the world host. They are stored in the level.dat file of the world. Some settings may be locked by the world template, which can be unlocked from the message at the top. A message also shows when achievements are disabled.

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Game

Change world settings and style of play


World name
My World
Shows the world name, cannot be changed.

Difficulty
Normal
Changes the game's difficulty setting, which has a significant effect on Survival gameplay. Locked when Hardcore mode is enabled
  • Peaceful

No hostile mobs and only some neutral mobs spawn. Hunger bar doesn't deplete and health replenishes over time.

  • Easy

Hostile mobs spawn but deal less damage. Hunger bar depletes and drains health down to 5 hearts.

  • Normal

Hostile mobs spawn and deal standard damage. Hunger bar depletes and drains health down to half a heart.

  • Hard

Hostile mobs spawn and deal more damage. Hunger bar depletes and can drain all health.


Default game mode
Survival

Select a game mode for players entering your world

Changes the default game mode, which is the game mode all players get when joining the world. Locked when Hardcore mode is enabled.

Explore a mysterious world where you build, collect, craft, and fight monsters.

Create, build, and explore without limits. You can fly, have endless materials, and can't be hurt by monsters.

Explore special worlds and play by the rules of their creator


Personal game mode
Default

Enable cheats to select a preferred game mode[note 1]
Select your preferred game mode[note 2]

Similar to the game mode above, but is only applied to the player and not world-wide, only available when cheats are enabled. There are two additional game modes available:
  • Default

Whatever the default game mode is... that's what you get.

Fly around and observe without interacting with the world or being seen


Hardcore mode
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You can't respawn if you die. Good luck! You'll need it.

Shows whether the game has Hardcore enabled, but cannot be changed.

World setup

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Settings for worlds created by you


Starting map
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Spawn with a blank map to explore your world

Shows whether players that join for the first time spawn with an empty locator map in their first hotbar slot, but cannot be changed.

Bonus chest
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Spawn close to a chest with items to get you started

Shows whether the world has been generated with the bonus chest, but cannot be changed.

Player permission when joining from invite
Member
The assigned player permissions to new players joining the game. These can always be customized per player from the social drawer.
  • Visitor

Visitors can freely explore your world, but cannot interact with blocks, items, or entities. Trust Players Off.

  • Member

Members are active players in your world who can break and create blocks, and attack mobs and other players.

  • Operator

Operators are members who can set player permissions and use commands to have more control over your world.


Flat world
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A flat world to build up or mine down into

Shows whether the world has been created as a flat world, but cannot be changed.

Seed

A mysterious series of numbers used to create your world

The world seed, a random number by default, used to determine how the world generation randomly creates the world, cannot be changed. The seed can be copied with the button on the right.

Simulation Distance
4 chunks

The game loads and applies changes within a range of 64x64 blocks from the player

Shows the simulation distance, which affects the range of blocks that receive ticks and chunk updates, but cannot be changed.

World options

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Make the world yours


Friendly fire
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Players can hurt each other

Controls whether players can directly damage each other, using melee attacks or projectiles.

Show coordinates
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Display your current position at all times

Shows the player's current coordinates on the HUD without decimals, applied for all players in the world.

Player waypoints
Everyone
Controls whether the locator bar is visible if multiple players are in the world.
  • Off

No player waypoints are added to the locator bar

  • Everyone

Adds all other players as waypoints to the locator bar


Show days played
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Number of in-game days that have passed

Shows the number of in-game days played on the HUD, applied for all players in the world.

Fire spreads
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Might want to build with stone

Controls whether fire can spread from block to block, between entities, and extinguish naturally.

Recipes unlocking

Collect materials to automatically unlock recipes

When enabled, crafting recipes need to be unlocked through gameplay before they appear in the recipe book. Locked recipes still function when items are put in the crafting grid without using the recipe book.

TNT explodes
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Red box goes boom

Controls whether TNT and minecarts with TNT can explode.

Respawn blocks explode

Respawn anchors and beds can explode if poorly placed

Controls whether beds and respawn anchors explode when used in the wrong dimension.

Mob loot
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Mobs drop items when killed

Controls whether mobs can drop items when killed.

Natural regeneration
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Gain or lose health based on your hunger

Controls whether hunger can affect the player's health; a high hunger bar regenerating health or an empty hunger bar lowering the health.

Tile drops
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Blocks drop in the spot or tile where they're broken. When off, blocks are simply destroyed.

Controls whether blocks can drop items when they are broken.

Skip night by sleeping
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Sleeping in a bed at night will skip to morning

Controls whether sleeping in a bed at night or during thunderstorms skips to morning and clear weather.

Required sleeping players
100%

Percentage of players that must be in bed to skip to morning

Changes how many players are required to sleep before the night will be skipped, if "Skip night by sleeping" is enabled. Can be set between 0%, where the night will always be skipped if anyone sleeps in a bed, and 100% where all players need to be in bed before the night is skipped.

Immediate respawn
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Skip "You died!" menu and respawn immediately

Controls whether to skip the death screen and immediately respawn after the player has died. In Hardcore mode, the "Game over!" screen will be skipped and the player will instantly enter Spectator mode upon death.

Respawn radius in blocks
10

Randomly respawn somewhere within this many blocks of where you died (max 128)

An integer input controlling the spread distance around the world spawn where players randomly spawn if they don't have a custom respawn point. Can be set between 0 and 128.

Experiments

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Try out new features and in-game experiments. But heads up! These can't be turned off after world creation.

Shows all experiments that are enabled for the world, but cannot be changed. See Experiments § Bedrock Edition for details about each experiment.
Gameplay
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Villager Trade Rebalancing
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Contains updated trades for villagers for the purpose of rebalancing


Drop 3 of 2026[upcoming: BE 26.40]
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Explore a new surface biome and find the wandering trader's hidden stashes spread throughout the world


Add-on creators
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Upcoming Creator Features
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Includes actor properties and adjustable fog parameters


Beta APIS
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Use "-beta" versions of API modules in add-on packs


Experimental Creator Camera Features
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Enables the use of the latest custom camera features


Render Dragon Features for Creators[note 3]
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Enable the deferred rendering pipeline. Requires a PBR-enabled resource pack and compatible hardware.


Experimental Voxel Shape Features
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Enables the use of voxel shapes for some vanilla and custom blocks

Cheats

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Sometimes you need to bend the rules


Activate cheats
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Get access to Minecraft's built-in cheat system

Controls whether most commands are available for operators, unlocks the following cheat settings. Enabling this disables achievements, not available on Hardcore.

Education edition
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Try out your world with Education edition's toolset

Controls whether to enable certain features from Minecraft Education.

Normal Day/Night Cycle
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Turn off to freeze the day/night cycle in its current phase

Whether the daylight cycle is active, or the time is locked to the current time.

Always day
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Night never comes, it is always noon

Locks the time to noon, disabling "Normal Day/Night Cycle".

Keep inventory
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Keep all items in the inventory when you die

Controls whether players keep their inventory contents after dying.

Mobs spawn normally
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Turn off to prevent mobs from spawning

Controls whether mobs can spawn naturally.

Mob griefing
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Mobs can break blocks and interfere with the environment

Controls whether certain mobs can move and destroy blocks, such as endermen and creepers.

Entities drop loot
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Non-mob entities, like paintings, drop items when destroyed

Controls whether non-mob entities can drop items when destroyed.

Normal weather cycle
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Like rain, snow, and thunderstorms

Controls whether the weather can change between rain, snow, and thunderstorms over time, or is locked to the current weather.

Command blocks enabled
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These are special programmable blocks

Controls whether command blocks can execute commands and can be customized by operators.

Tick Speed
1

Changes the speed of the world and everything in it (max 4096)

An integer input that controls the rate at which random events occur in the world caused by random ticks (not ticks). Can be set between 0 and 4096, contains a quick reset button next to the box.

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Multiplayer

Enjoy Minecraft with friends

The following settings are all grayed out.

Enable Multiplayer
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Allow other players to join your world

Shows whether multiplayer is enabled in this world. If enabled, the game is still considered singleplayer until other players join.

Microsoft account privacy
Friends Only

Select who can join your multiplayer world

Shows who can join this world trough Minecraft's social network,. Players can always join when they received an invite from the pause menu, and if enabled, the world shows as multiplayer world in the world list of friends, or the game can be joined from the profile.
  • Invite Only

Anyone you send a direct invite can join your world

  • Friends Only

Anyone you've added as a Minecraft friend can join your world

  • Friends of Friends

Friends of your Minecraft friends can join your world


Visible to LAN players
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Shows whether the world is visible to any player on the same LAN network as a multiplayer game, regardless of the player access setting.

Controls

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Keyboard & Mouse

Adjust input and mapping options


Camera sensitivity (mouse)
50

Adjust the speed of the camera when looking around with the mouse

Adjusts the sensitivity of the mouse for camera movement.

Spyglass damping
50

Adjust the speed of the camera when using a spyglass

Adjusts the sensitivity of camera movement while using a spyglass.

Invert camera Y-axis
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Reverses up and down when looking around. A less common option for keyboard and mouse users, but you do you

Toggles inversion of vertical camera movement with the mouse.

Auto jump
Windows, console:
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Mobile:
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Jump up single blocks when moving forward

Enables automatically jumping when the player walks near a block with a block of air above.

Full keyboard mode
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Maps mouse input onto the keyboard

Toggles full keyboard gameplay, which changes default control mapping and allows mapping camera movement to the keyboard.

Camera sensitivity (keyboard)
10

Adjust the speed of the camera when looking around with the keyboard

The movement speed of the camera when using full keyboard gameplay, only available with said option enabled.

Reset settings to default
Restore

Restore all the above keyboard & mouse options to their original values

Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.

Keyboard & mouse mappings

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Remap any and all keyboard and mouse buttons to play your way

This section contains all configurable keyboard and mouse keybinds, available options and default states differ if "Full keyboard mode" is enabled. By selecting a control, the first input detected next will be assigned as key, unassiging previously mapped controls with that key. If a control uses a custom key, a button shows which resets only that control to its default state. See Controls § Keyboard & Mouse for all controls.

Chords

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Keys that are used with 'CTRL + ALT'

Controls for copy coordinates and copy facing coordinates are used with  +  and one customizable key.

Macros

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Assign a keyboard input that will run a command when pressing ALT and the bound key

This section contains 11 command macros, each with a customizable hotkey and a command input. Entering this key with instantly executes the command in-game.

Reset to default mapping
Reset

Restore all keyboard & mouse button mappings to their original values

Resets all keybinds in this tab to the default state after confirming a pop-up.

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Controller

Input options, sensitivity settings and button mapping for controllers.


Camera Sensitivity
50

Adjust the speed of the camera when looking around with the mouse

Adjusts the sensitivity of the joystick for camera movement.

Spyglass damping
50

Adjust the speed of the camera when using a spyglass

Adjusts the sensitivity of camera movement while using a spyglass.

Invert camera Y-axis
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Reverses up and down when looking around

Toggles inversion of vertical camera movement with the joystick.

Auto jump
Windows, console:
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Mobile:
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Jump up single blocks when moving forward

Enables automatically jumping when the player walks near a block with a block of air above.

Hide Controller Hints
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Removes button prompts from the on-screen UI

Toggles to hide the controller hint messages on the HUD and in menus.

Hide Controller Cursor
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Removes the cursor for in-game menus

Toggles the controller cursor feature in inventories.

Clear Hotbar
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Turns on the option to remove all items from your hotbar while in the inventory menu

Enables the use of a button ( 👁 X button
/👁 Square button
by default) to instantly clear the player's hotbar while in a GUI.

A/B Button Swamp
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Reverses the functions of the A and B buttons

Toggles to swap the position of 👁 A button
/👁 B button
button (👁 Cross button
/👁 Circle button
buttons on PlayStation).

X/Y Button Swamp
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Reverses the functions of the X and Y buttons

Toggles to swap the position of 👁 X button
/👁 Y button
button (👁 Square button
/👁 Triangle button
buttons on PlayStation).

Controller Cursor Sensitivity
50

Adjust the speed of the cursor in menus

Adjusts the sensitivity of the controller cursor in GUIs.

Reset settings to default
Restore

Restore all the above controller options to their original values

Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.

Button mapping

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Remap any and all controller buttons to play your way

This section contains all configurable controller keybinds. By selecting a control, the first input detected next will be assigned as button, unassiging previously mapped controls with that button. If a control uses a custom button, a button shows which resets only that control to its default state. See Controls § Controller for all controls.

Reset mapping to default
Reset

Restore all controller button mappings to their original values

Resets all keybinds in this tab to the default state after confirming a pop-up.

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Touch

Input options, sensitivity settings and button mapping for touch screens


Customize controls
Customize

Change on-screen button size and position to fit your play style

Opens a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world.

Control mode
Joystick & tap to interact
Allows the touch control mode to be changed. Movement can be changed to either a joystick or a d-pad, and interaction can be changed to either tapping in the world, or split controls with a crosshair. "D-Pad & aim crosshair" control mode is available by selecting "D-Pad & tap to interact" with "Split Controls" enabled.
  • Joystick & tap to interact

Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.

  • D-Pad & tap to interact

Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.

  • Joystick & aim crosshair

Drag joystick to move. Drag anywhere else to look around. Aim crosshair and use buttons to interact with blocks.


Show action buttons
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Turns on additional on-screen buttons for advanced play

Toggles whether additional buttons or the touchscreen are used to interact with blocks and items. Only available when the control mode is set to Joystick & aim crosshair.

Left-handed inventory access
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Places the inventory on the left of the hotbar, rather than the right. Great for left-handed players

Mirrors all buttons and objects for touch controls on the HUD.

Joystick visibility
Always visible

Choose when you can see the on-screen joystick

Changes the joystick's visibility, either always visible, always hidden, or only visible when being used. Not available when the control mode is set to D-Pad & tap to interact.

Invert camera Y-axis
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Reverses up and down when looking around. Some users find this more comfortable

Toggles inversion of vertical camera movement with the touchscreen.

Camera sensitivity
50

Adjust the speed of the camera when looking around

Adjusts the sensitivity of the touchscreen for camera movement.

Spyglass damping
50

Adjust the speed of the camera when using a spyglass

Adjusts the sensitivity of camera movement while using a spyglass.

Pick block
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Turns on a feature that quickly allows you to equip any block you can see in the world. Useful after explosions...

Enables a button that allows the player to quickly equip the block being looked at, if possible.

Camera perspective button
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Turns on an on-screen button which changes the perspective of the camera from first-person to third-person. And back again

Shows a button on the top that cycles trough all three camera perspectives.

Auto jump
Windows, console:
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Mobile:
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Jump up single blocks when moving forward

Enables automatically jumping when the player walks near a block with a block of air above.

Easy sprint
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Turns on butonless sprinting, allowing you to sprint when the joystick is fully pressed. No buttons required

Enables sprinting by holding the joystick forward. Not available when the control mode is set to D-Pad & tap to interact.

Top button size
Small

Select a size for top row buttons on the HUD

Changes the size of the menu, chat, perspective, and emote buttons on the top of the HUD between Small, Medium, and Big.

Sneak button behaviour
Tap button once

Choose your preferred method for crouching

Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Not available when the control mode is set to D-Pad & tap to interact.

Delayed block breaking (Creative mode only)
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Turns on slower block breaking in creative mode, which can help prevent accidental block breaking

Toggles whether blocks require a longer press to break in Creative mode. In "Joystick & aim crosshair", this is only available when "Show action buttons" is disabled.

Vibrate when breaking blocks
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Turns on haptic feedback for mining and other destructive behavior

Toggles device vibration when destroying blocks.

Vibrate when splitting items
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Turns on haptic feedback for inventory management

Toggles device vibration when splitting a stack of items in a GUI.

Outline selection
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Adds a colored border to blocks you're looking at, to make it easier to see which block is currently targeted

Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Only available when the control mode is set to Joystick & aim crosshair.

Touch input for hotbar only
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Turns off touch input for everything except the hotbar. Designed to be used alongside a controller

Toggles whether touch controls are disabled and the touchscreen only affects the hotbar or menu screens.

Split controls
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Adds a crosshair to the HUD for better accuracy

Toggles to use the touchscreen to interact throughout the screen or use a crosshair and action buttons. Only available when the control mode is set to D-Pad & tap to interact.

Swap jump and sneak
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Some players like to swamp these buttons

Toggles to swap the position of jump and sneak buttons. Only available when the control mode is set to D-Pad & tap to interact.

Reset to default
Reset

Return all touch settings and sliders to their initial values

Resets all options in this tab to the default state shown here, after confirming a pop-up.

Social

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Party

These settings apply to parties, a group of Minecraft players which can be created or joined from the social drawer and allows players to quickly join their worlds.

Option Description Default
Receive party invites from Whether party invites are shown from followers and friends or only friends. Everyone
Who can send party invites in your party Whether members can also send party invites. Party leader & members
Default party privacy Changes the default state of the "Party privacy" setting for hosted parties, which can always be changed in a party. Invite only
Privacy & online safety Opens the privacy settings in the Xbox site.

General

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General

A bunch of stuff, from network settings to game credits


Network settings

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Adjust the online experience on a technical and social level


Allow mobile data for online play
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Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs

Toggles to allow multiplayer connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the loading screen. Only available for mobile devices, cannot be changed in-game.

Enable WebSockets
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Connect to a WebSockets server for the setup of external scripts and other automated features


Require Encrypted Websockets
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Securely encrypt data between WebSockets and Minecraft

Only allows WebSocket connections with encryption. Locked when "Websockets Enabled" is disabled.

Automatically update content packs
Windows, console:
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Mobile:
On with Wi-Fi only

Newly released versions of your packs will be downloaded as soon as they're available

Downloaded Marketplace packs are automatically updated when an update is available and the player is in the menus. On mobile, there are three available options, offering to only download updates with a Wi-Fi connection or allow downloading using cellular data.

Tutorial[1]
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Get in-game tips to learn the basics of Minecraft

Toggles the tutorial hints when playing the first few times in a world. Only available for certain players.

Restart Tutorial[1]
Restart

Restarts the tutorial in case you missed something

Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.

Only allow trusted skins
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Toggle to replace custom imported skins of other players with default skins.

Filter profanity
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Filter out inappropriate language

Toggles the Xbox profanity filter for all player-created text in-game (such as chats), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.

Enable Game Pause
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A single-player feature that pauses gameplay while the game menu is open

Pauses the game while in the game menu in singleplayer. This option is only available in-game.

Show Pause Menu on Focus Lost
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Shows the pause menu when switching to another application

Opens the game menu when the application loses focus, available on Windows only.

Miscellaneous

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We didn't know where else to put these settings


Lower framerate when controller is disconnected
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Shows a pop-up on the screen and drastically lowers the FPS the connection to the controller gets lost, if in controller mode. Cannot be toggled in-game.

Credits
View

All the people who helped make this game

Opens the credits sequence.

Attribution
View

Technology partners and systems

Opens the attribution site.

Licensed content
Open

All licensed content available in Minecraft

Opens the licensed content site.

Font license
Open

A license for third-party fonts

Shows the Noto Sans font license in a pop-up.

Tinkering list
Open

Technical info that's not relevant for players. Feel free to have a look if you're curious!

Opens a "tinkering list" in a pop-up. This contains random item (sub-)names, including various banner patterns names (e.g. Green Per Bend Sinister Inverted), firework charges (e.g. Burst), specific mob breeds (e.g. Threadfin), and colors (e.g. Light Blue). Their purpose is currently unknown.

Version: v26.32 (may be different on Preview or some platforms)
Build: Build number
Branch: Network branch code
SHA: A code
Protocol Version: Protocol version
Network: Network code

Copy text
Allows to copy this information to the clipboard.

👁 Image
Video

Adjust graphics and visual quality


Graphics, performance and layout

[edit | edit source]

Control how Minecraft looks and runs


In-game graphics mode switching.
👁 Image

Change graphics mode during play. Turn off in Main Menu settings if frame rate drops.

Toggles whether the graphics mode can be changed in-game. This option is locked when loaded in a world.

Texture streaming​[upcoming]
👁 Image

Load textures only when needed to reduce memory usage. Requires game restart.

Makes the game only load textures that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage.

Mode
Vibrant Visuals[note 4]
Fancy[note 5]

Select the quality of your game visuals

Changes the graphics mode. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
Simple

Best for low-end or older devices

Classic graphics, clouds become opaque and do not fade with fog, leaves do not become snowy, round shadows below entities are not visible, and entity lighting is simplified.
Fancy

Classic fancy, great for most devices

Classic Minecraft graphics, equivalent to Fabulous! in Java Edition. This uses the same set of settings as Simple.

Vibrant Visuals[note 6]

Vibrant visuals for a richer, more immersive look. Requires a supported device and compatible Marketplace content

Enables Vibrant Visuals, a deferred rendering mode with PBR textures, biome-configured graphical effects, and dynamic lighting.

Ray Traced[note 7]

Advanced real-time lighting and reflections

Enables ray tracing, a graphics mode with dynamic lighting and physically based rendering configured in certain Marketplace resource packs and for creators.

Simple/Fancy

Brightness
50%

If your screen is still too dark, change the settings on your device, TV, or monitor

Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect.

Framerate Limit
Unlimited

Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device

Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.

Anti-Aliasing

Not a trick question. How smooth do you like your blocks?

Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.[verify]

Smooth Lighting
👁 Image

Better transitions for natural looking shadows and brightness

Toggles smooth lighting. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.

Beautiful Skies
👁 Image

Show sun, moon, stars, and atmospheric effects

Toggles the sun, moon, clouds, stars, sky, End sky, and End flash.

Render Distance
27 chunks (recommended)[note 8]

Adjust the distance at which detail is rendered. A high render distance could impact performance
This high render distance could cause a low frame rate, crashes, or other unexpected behavior[note 9]

The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by fog, to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
The maximum render distance available on the slider depends on the device.
Operating system Max render distance
👁 Windows
12, 27, 50, or 96[note 10]
👁 ChromeOS
👁 Android
👁 iOS
& 👁 iPadOS
👁 Fire
👁 Xbox One
16
👁 Xbox Series X|S
36
👁 Nintendo Switch
12
👁 PlayStation 4
28
👁 PlayStation 5
36

Vibrant Visuals

Preferences
Performance

Choose between optimized performance or enhanced visuals

Sets all Vibrant Visuals options to a predefined setting for better performance or visuals. The default settings depend on the device specifications.
Performance
Favor frame rate and responsiveness
Most Vibrant Visuals settings are set to "Low" or "Off" for a better experience on lower-end devices.
Visuals
Favor visual quality and immersion
Most Vibrant Visuals settings are set to "Medium" for a higher quality of Vibrant Visuals on higher-end devices.
Custom
Your preferences, as you wish
Vibrant Visuals settings are individually set to custom values in the menu below.
Note that each option is configured differently for each device; e.g. a high shadow quality on Android has different rendering features than a high shadow quality on Windows.

Display brightness
100%

Make Minecraft brighter and easier to see

Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 creeper faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state.

Framerate Limit
Unlimited

Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device

Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.

Shadow Quality

Control the resolution and render distance of shadows

Changes the resolution, quality, and render distance of shadows created by blocks and entities. Can be set to "Low", "Medium", "High", and "Ultra".

Cloud range

Control the render distance of clouds

Changes the maximum distance where clouds are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks).

Point Light Quality[note 11]
Off

Adjust level of detail for point light

Changes the quality of point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".

Volumetric Fog Quality

Light shaft resolution for more immersive fog

Changes the detail level of volumetric fog. Can be set to "Off", "Low", "Medium", "High", and "Ultra".

Reflections

Control resolution and sample quality of reflections

Changes the resolution and sample quality of reflections on blocks and water. Can be set to "Off", "Low", "Medium", "High", and "Ultra".

Bloom intensity

Control how vividly lights glow

Adjusts the strength of light bloom, which affects how lights glow. Slider can be set between 0-100%.

Upscaling mode

Select your preferred technique for upscaling

Changes the upscaling mode.
TAAU
Use multiple frames to create a crisper upscaled frame
Bilinear
Stretch the frame to fit the screen, more suitable for low end devices

Resolution
Automatic

Fine tune your upscaling resolution

Adjusts the resolution of upscaling for Vibrant Visuals. Can be set to "Automatic", 33%, 50%, 66%, 75%, and "Native".

Render Distance

Adjust the distance at which detail is rendered. A high render distance could impact performance.

Controls the distance in which chunks are rendered. The available settings range as follows per device, with steps of 2:
Operating system Range
👁 Windows
8-28
👁 Android
2-12
👁 iOS
& 👁 iPadOS
👁 Nintendo Switch
[note 12]
👁 Xbox One
6-12
👁 Xbox One
X
8-16
👁 Xbox Series X|S
8-28
👁 PlayStation 4
8-16
👁 PlayStation 5
8-28
This can be changed to any value in options.txt. Values below 8 chunks will result in chunks at higher distances not initially loading, but the chunks will not be unloaded until the distance is higher than 8 chunks. Values above 24 chunks will result in the game actually rendering this distance up to 128 chunks away from the player.

Default
[edit | edit source]

The default state of Vibrant Visuals options differs depending on the platform, memory tier, and selected quality preset. See Vibrant Visuals § Configurations for information about device tiering.

Option 👁 Android
👁 Nintendo Switch
[note 12]
Console 👁 Xbox One
👁 Xbox One
X
👁 Xbox Series X|S
👁 PlayStation 5
👁 PlayStation 4
👁 iOS
& 👁 iPadOS
👁 Windows
3[note 12] 4 5 Docked Handheld 1 2 3 S X Pro Emu Pro 2 3 4 1 2 3 4 5
Bloom intensity Perf: 0%

Qual: 100%

100% Perf: 0%

Qual: 100%

100%
Cloud range Low Medium High Perf: High

Qual: Ultra

Perf: Low

Qual: Ultra

Perf: Low

Qual: Medium

Perf: Low

Qual: High

Low Perf: Medium

Qual: High

Low Perf: Low

Qual: Medium

Ultra Perf: High

Qual: Ultra

Ultra
Render Distance 4 6 Perf: 6

Qual: 8

6 Perf: 10

Qual: 12

Perf: 12

Qual: 16

Perf: 20

Qual: 24

Perf: 10

Qual: 12

Perf: 12

Qual: 16

Perf: 20

Qual: 28

Perf: 10

Qual: 14

Perf: 10

Qual: 12

Perf: 10

Qual: 14

Perf: 4

Qual: 6

6 Perf: 6

Qual: 8

12 Perf: 12

Qual: 24

Perf: 20

Qual: 24

Reflections Perf: Low

Qual: Medium

Medium Perf: Medium

Qual: High

Low Perf: Low

Qual: Medium

Perf: Medium

Qual: High

Perf: High

Qual: Ultra

Perf: Medium

Qual: High

Perf: Low

Qual: Ultra

Perf: Medium

Qual: High

Perf: Low

Qual: Ultra

Perf: Medium

Qual: Ultra

Perf: Medium

Qual: High

Perf: Low

Qual: Medium

Perf: Medium

Qual: High

Perf: Medium

Qual: Ultra

Perf: Low

Qual: Medium

Perf: High

Qual: Ultra

Ultra
Shadow Quality Perf: Low

Qual: Medium

Medium Perf: Medium

Qual: High

Low Perf: Low

Qual: Medium

Perf: High

Qual: Ultra

Perf: Medium

Qual: Ultra

Perf: Low

Qual: High

Perf: Medium

Qual: Ultra

Perf: Low

Qual: Ultra

Perf: Medium

Qual: High

Perf: Low

Qual: Medium

Perf: Medium

Qual: High

Perf: Low

Qual: Medium

Ultra Perf: High

Qual: Ultra

Ultra
Automatic resolution 480p Perf: 480p

Qual: 720p

720p 540p Perf: 1440p 2160p 1080p 1440p 480p Perf: 480p

Qual: 720p

Perf: 540p

Qual: 720p

720p 1440p Perf: 1080p

Qual: 1440p

Perf: 1440p

Qual: 2160p

Upscaling mode Bilinear Perf: Bilinear

Qual: TAAU

Bilinear TAAU Perf: Bilinear

Qual: TAAU

TAAU Bilinear TAAU Perf: Bilinear

Qual: TAAU

TAAU
Volumetric Fog Quality Low Perf: Off

Qual: Low

Perf: Low

Qual: Medium

Perf: Low

Qual: High

Perf: Medium

Qual: High

Perf: Low

Qual: Ultra

Perf: Low

Qual: Medium

Perf: Medium

Qual: High

Perf: Low

Qual: High

Perf: Low

Qual: Ultra

Perf: Low

Qual: Medium

Perf: Low

Qual: High

Low Perf: Medium

Qual: High

Perf: Low

Qual: Medium

Perf: Medium

Qual: High

Perf: High

Qual: Ultra

Ultra
Ray Traced

Brightness
50%

If your screen is still too dark, change the settings on your device, TV, or monitor

Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect.

Framerate Limit
Unlimited

Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device

Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.

Anti-Aliasing

Not a trick question. How smooth do you like your blocks?

Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.

Upscaling
👁 Image
Significantly boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.

Ray Tracing Render Distance
8 chunks

This high render distance could cause a low frame rate, crashes, or other unexpected behavior[note 13]

Controls the distance in which chunks are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.


Render Clouds
👁 Image

Happy little clouds in the sky

Toggles the clouds graphics, requires "Beautiful Skies" to be enabled.

Fancy Leaves
👁 Image

Leaves but better

Toggles transparent leaves.

Fancy Bubbles
👁 Image

Bubbles with style

Toggles the water bubbles graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.

Improved input response
👁 Image

Makes the game react faster when you press buttons or move. May increase power consumption

Reduces delay between inputs and what is displayed on-screen. Grayed out when the graphics mode is set to Vibrant Visuals or Ray Traced, and only available on Windows.

Frame pacing
👁 Image

Turn this on for a smoother, more stable experience. This may cap your game at a lower frame rate

Only available on mobile devices.

UI Profile
Windows, console: Classic
Mobile: Pocket

Select Pocket (mobile) or Classic interface layouts

Changes the game's GUI style between classic and Pocket.

View customization

[edit | edit source]

Build, stream, or take screenshots without distractions


Camera Perspective
First Person

Select the in-game camera's point of view

Toggles camera perspective between regular First Person and third-person view, Third Person Back and Third Person Front. This can also be toggled with or 👁 D-pad up
by default, or the optional camera perspective button on touchscreen.

Fullscreen
👁 Image

Minecraft, in full screen

Toggles between windowed and fullscreen mode, also toggleable with . Only available on Windows.

Hide Hand
👁 Image

Hide your hand in first-person view

Toggles to hide the player hand and items, but show any other HUD elements, or vice versa and only show the hand.

Hide Paper Doll
👁 Image

Hide your character preview when swimming, sneaking, flying, or riding

Toggles the side-view of the player displayed in the top-left corner of the screen during special movements, toggleable with .

Hide HUD
👁 Image

Hide your Heads Up Display, including health, hunger, and item bars

Toggles to hide all HUD elements, but the hand and paper doll can be re-enabled individually. This can also be toggled with .

HUD Opacity
100%

How much you can see-trough the Heads Up Display

Changes the opacity of several HUD elements.

Splitscreen HUD Opacity
100%

Adjust how much you can see through the Heads Up Display in split screen

Changes the opacity of the HUD, while in splitscreen mode. Only available on consoles.

Change Screen Safe Area
100.0

Make sure the game looks great in your device's screen

Opens a menu with a slider controlling the offset of the corners of the screen, moving the UI elements further inside. Not available in-game.

Split Screen
Horizontal Split Screen

Choose whether to split screen vertically or horizontally when using split screen

Toggles between horizontal and vertical orientation of the splitscreen. Only available on consoles.

FOV
60°

Viewing angle of the in-game camera

Changes the field of view, which can make the screen appear more zoomed in or out. The actual field of view depends on the aspect ratio of the screen. Available options range from 30° to 110° with steps of 1°.

Field of view can be altered by gameplay
👁 Image

Allow gameplay effects like sprinting or potion use to temporarily change the Field Of View

Toggles whether gameplay, such as speed changes, can change the field of fiew.

Show player names
👁 Image

Display names above other players' heads

Toggles to show nametags from other players.

Show player names in split-screen
👁 Image

Display the profile names of other players in the world, visible above their heads when playing split-screen

Toggles to show the player names in the corner of each splitscreen section, indicating which screen belongs to which player. Only available on consoles.

Show autosave icon
👁 Image

Display an icon when the game is autosaving

Toggles the autosave icon in the top-right of the screen.

Accessibility: Video

[edit | edit source]

Controls to make Minecraft more comfortable to play


UI scale modifier
100%

Select the size of the HUD and other UI elements to make them easier to use on different devices

Adjusts the scale of the all menu screens, UI elements, and GUIs. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for Minecraft) are 50%, 63%, 75%, 88%, and 100%, percentages may differ depending on the resolution.

Extra large new UI
👁 Image

Increase the size of the UI for clarity and easy reading

Enables an extra large version of the Ore UI menu interface, locking "UI scale modifier" to 100%.

Screen Animations
👁 Image

Subtle HUD animations to help transition from one screen to another

Toggles the animations when switching GUIs or menus, certain UI animations like splash text bobbing, the animated Marketplace button, and the panorama scrolling.

Panorama Scroll Speed
100%

Controls the rotation speed of the panorama background on the main menu

Adjusts movement speed of the panorama. Grayed out if Screen Animations is disabled.

View Bobbing
👁 Image

Camera bobs when walking

Toggles to show the bobbing animation when walking.

Damage Tilt
100%

The amount of camera shake caused by being hurt

Adjusts how much the screen shakes and changes field of view when taking damage.

Camera Shake
👁 Image

Set up camera shake using macros or chat

Whether the camera can visually shake using /camerashake or creator features.

Outline Selection
Windows, console:
👁 Image


Mobile:
👁 Image

Makes it easier to see which block you're looking at

Toggles the outline selection of blocks.

👁 Image
Audio

Adjust volume settings for music and sound effects

This tab contains sliders that adjust the volume level of specific sounds. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.

Global
50%

Overall volume of the game

Controls the overall volume of the entire game.

Music
30%

Background music

Controls the volume of the in-game soundtrack.

Sound
100%

Adjust the volume for sound effects

Controls the volume level of UI and miscellaneous sounds.

Environmental audio
100%

Ambient sounds made by the environment

Controls the volume of ambience, entering/exiting water, and firework rockets going off.

Blocks
100%

Sounds when placing or removing blocks

Controls the volume level of blocks (anvils, chests, doors, etc.).

Hostile mobs
100%

Like zombies and skeletons

Controls the volume level of hostile and neutral mobs.

Friendly mobs
100%

Like animals and villagers

Controls the volume level of passive mobs and entities.

Other players
100%

Sounds made by other nearby players

Controls the volume level of players (item plops, hurt sounds, etc.).

Musical blocks
100%

Like jukeboxes and note blocks

Controls the volume of music from jukeboxes and note blocks.

Weather
100%

Weather sounds like rain and wind

Controls the volume of rain and thunder.

Text to speech
100%

The game's text to speech voice

Controls the volume level of text to speech.

Reset to default
Reset

Set all options to their original values

Resets all options in this tab to the default state shown here, after confirming a pop-up.

👁 Image
Account

Access your account information


Name
Player
Text box controlling the player's in-game username. Available only when not signed in, cannot be changed in-game.

Sign in for free
Sign In
Opens the sign in pop-up, similar to the sign in button on the main menu. Available only when not signed in, and not in-game.

Gamertag: 👁 EntitySprite steve.png: Sprite image for steve in Minecraft
Gamertag
The player's active Xbox gamertag along with the face sprite of the currently selected skin. Visible when player is signed in.

Change Gamertag
Change
Opens the Xbox account settings with the option to change the gamertag. Visible when player is signed in and not in-game.

Manage Account
Manage
Opens the Xbox account settings. Visible when player is signed in and not in-game.

Privacy & online safety
View
Opens the privacy settings in the Xbox site.

Manage Realms membership invites
Manage
Opens a menu listing all active Realms invites, and allows to manage them, or sort to only show invites from friends. Not available in Minecraft Preview.

Sign out of your Microsoft Account
Sign Out
Signs the player out of their Microsoft account. Only available for non-Windows devices.

Remote Connect
👁 Image

Use Remote Connect for Microsoft account Sign In (requires restart)

Enables the option to sign in using a Microsoft invite link whenever the player is signed out. Only available for non-Windows devices.

DID: A code
MCID: The PlayFab ID
Copy text
Allows to copy this information to the clipboard.

👁 Image
Subscriptions

Shows active and inactive in-game subscriptions, which include Realms server, including Realms Plus and Realms Core, and Marketplace Pass. Purchase and information screens can be opened from here. Active subscriptions may have a button to end the subscription, if purchased from the same device.

This tab is not available in-game.

👁 Image
Global Resources

Allows the player to manage global resource packs, which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.

Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.

Resource packs can only be changed while in the main menu, in a world they can still be viewed.

👁 Image
Storage

Manage worlds, world templates, resource packs, behavior packs, and cached data

Allows the player to delete or change the worlds, resource and behavior packs, cached data, or world template. This tab is not available in the game menu.

Option Description Default
File Storage Location Choose where the game files are stored on the device, inside the application folder or external. Only available for Android devices. Application
Clear Marketplace Cache / Clear Minecraft Store Cache Instantly clears the Marketplace cache.
Clear Download Cache Instantly clears cache created from downloading Marketplace packs, Realms worlds, or featured server resource packs.
Clear Screenshots Cache Instantly clears the screenshots cache, such as from other players' showcase galleries.
Delete Local Screenshots Choose to delete all in-game screenshots.

Below is a section of stored data. In collapsed lists, all worlds, world templates, resource and behavior packs, and cached datapacks can be managed and deleted, more quickly using the Multiselect button.

👁 Image
Language

Select your preferred language for Minecraft

This tab allows to select a language for all in-game text. Languages are listed in alphabetical order, each showing the region of the dialect used. Not available in-game.

👁 Image
Creator

Adjust logs, debuggers, diagnostics, and more


Enable Copy Coordinate UI
👁 Image

Copy and paste your relative in-world coordinates

Shows feet and facing coordinates in the chat menu, as well as a button to copy them. Not available on consoles.

Content log settings

[edit | edit source]

Enable content log file
👁 Image

Get a log of warnings and errors useful for debugging creator content

Enables a content log file in the game's files.

Show content log UI
👁 Image

View the content log while playing in the game

Enables the content log GUI feature.

Show content log UI on error during load
👁 Image

Display content errors in the UI once the world has finished loading

Opens the content log GUI upon errors during world load. Available only when "Show content log UI" is enabled.

GUI log level
Warn
The minimum script level shown in the content log GUI and during world load. Only available when "Show content log UI" is enabled.
  • Verbose
  • Info
  • Warn
  • Error

Content log history
View

View all content log information

Opens the Content Log History menu. Only available when "Show content log UI" is enabled.

Delete old logs
Delete

Removes existing content log files

Deletes old content log files.

Content log location:

[edit | edit source]
Shows the file location of the content log, under com.mojang.

Script debugger settings

[edit | edit source]

Require Passcode
👁 Image

Protect your debugger connection

VSCode will prompt user for passcode to connect.

Passcode
The passcode used for the debugger. Available only when Require Passcode is enabled.

Attach Debugger on Load
👁 Image

If the script debugger attaches on level load

Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. When turned on, this can be set to connect or listen. When set to connect, the game will attempt to connect to debugger in listening mode on the specified port. When set to listen, the game will listen to inbound connect attempts from debugger using connect mode on the specified port.

Host
localhost
The specified host to connect to the debugger. Available only when "Attach Debugger on Load" is enabled.

Port
19144
The specified port to connect with the debugger. Available only when "Attach Debugger on Load" is enabled.

Attach Timeout
0 Second(s)
Amount of time to wait at world load for debugger to attach. Can be set between 0-10 seconds with steps of 1. Available only when "Attach Debugger on Load" is enabled.

Script diagnostics settings

[edit | edit source]

Enable client diagnostics
👁 Image

View stats in VS code to assess performance. Like number of entities, memory usage, chunks loaded, commands run per tick. You get the idea.

Starts a diagnostics capture session at level load.

Delete diagnostics and profiler captures
Delete

Delete files generated in the Minecraft log folder

Choose to delete old diagnostics and profiler capture files.

Script watchdog settings

[edit | edit source]

Interrupt after
10 Seconds

Adjust the script hang threshold

Sets the watchdog threshold for single tick hangs. Can be set between 3-20 seconds.

Script Spike Warnings
👁 Image

Get warnings when script runtime is delayed, and adjust the threshold

Enables the watchdog for single tick spikes.

Spike exceeds
100 Milliseconds
Sets the watchdog threshold for single tick spikes. Can be set between 50-500 milliseconds. Available only when "Script Spike Warnings" is enabled.

Slow Script Warnings
👁 Image

Get warnings when there is a spike in script runtime, and adjust the threshold

Enables the watchdog for slow scripts over multiple ticks.

Average exceeds
10 Milliseconds
Sets the watchdog threshold for slow scripts over multiple ticks. Can be set between 5-50 milliseconds. Available only when "Slow Script Warnings" is enabled.

Device info settings

[edit | edit source]

Enable memory tier override
👁 Image

Allow manual choice of memory tier

Whether to manually set the memory tier.

Memory Tier
Mid
Saves and shuts down the world when the combined script memory usage exceeds the given threshold. Can be set to Super Low, Low, Mid, High, and Super High. Only available when "Enable memory tier override" is enabled.

Editor settings

[edit | edit source]

Collect Network Metrics
👁 Image

Debugging info to improve the performance of extension scripts

Whether to collect metrics in the Editor, which can be viewed in the VSCode live diagnostics view.

Text filtering

[edit | edit source]

Enable Debug Text Filtering Delay Override
👁 Image
Allows to set a custom delay for profanity filtering.

Text Filtering Delay
0 Second(s)
Allows to change the delay for profanity filtering between 0 and 5 seconds.

👁 Image
Preview

This feature is exclusive to Minecraft for PlayStation.
 

This tab is not available in the game menu.

Option Description
Get Preview for PlayStation®5 Get Minecraft Preview to experience the latest and greatest forthcoming Minecraft features and provide feedback to the Mojang team.

Add-Ons

[edit | edit source]

The following tabs are only accessible from the game menu for the world host, and are stored in the world files.

👁 Image
Resource Packs

This tab shows all enabled resource packs for the world, all available packs, Marketplace packs, and a link to the Marketplace. It also shows whether the "Shared packs" game setting is enabled, which disables global resources.

Packs and settings cannot be changed, but the technical details are accessible, including error logs.

👁 Image
Behavior Packs

This tab shows all enabled behavior packs for the world, all available packs, Marketplace packs, and a link to the Marketplace.

Packs and settings cannot be changed, but the technical details are accessible, including error logs.

History

[edit | edit source]
This section needs expansion.
 
You can help by expanding it.
Instructions: Describe changes (relocation, renaming, functionality change) of every option, especially between 1.17-1.21.90 info is missing.
Pocket Edition Alpha
v0.2.1Added split controls option.
v0.4.0Added option for peaceful mode.
v0.7.0Redesigned options menu. There are now four sections in the menu: game, controls, graphics, and sound.
v0.8.0build 1Added "Show craftable recipes first" option.
Added far (256 blocks) and farthest (400 blocks) render distances. The default render distance has been changed to far.
By default, fancy graphics is now on.
build 2Removed "Show craftable recipes first" option.
Removed option for smooth lighting. It is now always on.
releaseThe default render distance has been changed back to normal (128 blocks).
v0.9.3View distance on Android is no longer limited to 3 sliders.
v0.10.0build 1Added the brightness slider. It is located in the graphics menu.
v0.11.0build 1Worlds can now be renamed.
Gamemode can be changed in the world edit menu.
On creative mode worlds, the daylight cycle can be locked to day.
v0.12.1build 1Added option to swap jump and sneak.
v0.13.0build 1Multiplayer can now be disabled in the options menu.
v0.13.1Removed sound section in the options menu. The volume slider is now in the Game section.
On the title screen, the options icon is no longer a wrench.
Made the options icon slightly bigger.
v0.14.2Added "Fancy Leaves", "Anti-Aliasing", and "Particle Render Distance" option to the video settings on Windows 10.
v0.15.1build 1Added "Use Cellular Data" toggle.
v0.16.0build 1Redesigned options screen.
Added "Audio Settings", "Keyboard and Mouse Settings", "Controller Settings", and "Profile" settings.
Added "Camera Perspective" option to the video settings.
Pocket Edition
1.0.0alpha 0.17.0.1Added "UI Profile" option to change between classic and pocket UI.
Added "Text To Speech for Chat" option.
alpha 1.0.0.0Added "Change Screen Safe Area" option to the video settings.
1.1.0alpha 1.1.0.0Classic UI now repositions the health, hunger, oxygen, and armor bars to above the hotbar instead of the top of the screen, making it like Java Edition and Legacy Console Edition.
Added "Smooth Lighting" to the video settings.
Added "Require Encrypted Websockets" to the profile settings.
Bedrock Edition
1.2.0beta 1.2.0.2Added "Hide HUD", "Hide Hand", "Outline Selection", "In-game Player Names", "HUD Opacity", "Hide Paper Doll", "Show Autosave Icon", and "Render Clouds" to the video settings.
1.2.1Added "FOV Can Be Altered By Gameplay" option to the video settings
1.2.3beta 1.2.3.3Added "Licensed Content" button to the profile settings.
1.2.5beta 1.2.5.12Removed "Limit World Size" option.
1.2.10beta 1.2.10.1Added "Controller Cursor Sensitivity" option to the controller controls settings.
1.2.13beta 1.2.13.5Added "Screen Animation" option to the video settings.
Added "Touch only affects hotbar" option to the touch controls settings.
beta 1.2.13.11Added "A/B Button Swap" and "X/Y Button Swap" option to the controller controls settings.
1.4.0beta 1.2.14.2Added "Full Keyboard Gameplay" toggle to the Keyboard & Mouse settings.
1.5.0beta 1.5.0.7Added "Fancy Bubbles" to the video settings.
1.11.0beta 1.11.0.4Added "Accessibility Settings".
Added "Enable UI Screen Reader" to the accessibility settings.
1.13.0beta 1.13.0.2Added "Enable Open Chat Message" to the accessibility settings.
beta 1.13.0.9Added "Credits" button to the profile settings.
beta 1.13.0.15Added "Enable Text To Speech with Device Settings" to the accessibility settings.
1.14.60Added "Only Allow Trusted Skins" option to the profile settings.
RTX Betabeta 1.15.0.8Added advanced video settings along with "Upscaling" and "DirectX Ray Tracing".
Moved "View Bobbing", "Fancy Leaves", "Fancy Bubbles", "Render Clouds", "Beautiful Skies", "Smooth Lighting", "Fancy Bubbles", "Fancy Graphics", "Render Distance", "Particle Render Distance", and "Anti-Aliasing" options to advanced video settings.
1.16.0beta 1.16.0.63Added "Text Background Opacity" to the accessibility settings.
1.16.100beta 1.16.100.50Added "Font License" button to the profile settings.
beta 1.16.100.54Removed "Particle Render Distance" option to the video settings.
beta 1.16.100.57Added "Camera Shake" to the accessibility and video settings.
1.16.200beta 1.16.200.53Added "Sound", "Ambient/Environment", "Blocks", "Hostile Creatures", "Friendly Creatures", "Players", "Jukeboxes/Note Blocks", and "Weather" to the audio settings.
Added "Upscaling" and "Ray Tracing" to the video settings, ported from the RTX Beta.
Renamed "Master Volume" to "Main" in the Audio settings.
1.16.210beta 1.16.210.54Added text-to-speech setting to the Audio settings.
beta 1.16.210.58Broadcasting options are now completely removed from the game again, since Mixer streaming services are no longer available.
1.17.0beta 1.17.0.50Added "Spyglass Damping" scale option ranging from 0 to 100.
beta 1.17.0.54Added Creator settings, which currently has content log settings.
1.17.30beta 1.17.30.20Added "Clear Hotbar" option to the controller settings.
1.18.30Preview 1.18.30.23Added the "Enable New Touch Control Schemes" toggle.
1.19.10Preview 1.19.10.20Added "Enable Copy Coordinate UI" option to the creator settings.
1.19.30Preview 1.19.30.21Added configurable keybinds for copying coordinates and copying facing coordinates, only available when "Enable Copy Coordinate UI" is on.
1.19.40Preview 1.19.40.20Split "Profile" section into "General" and "Account".
Added a "Control Mode" selection screen under the touch settings.
Renamed the touch settings "Sprint On Movement", "Move Joystick Visible", "Move Joystick Auto Visible When Not Used", "Static Joystick", and "Toggle Crouch" to "Auto Sprint", "Joystick Always Visible", "Joystick Visible When Unused", "Lock Joystick", and "Crouch Toggle" respectively.
Preview 1.19.40.22Improved the images for the three control schemes in the touch settings menu.
Added "Maximum Framerate" to the video settings after being previously editable in options.txt.
1.19.50Preview 1.19.50.21Players can now rebind the copy coordinate keys with "Full Keyboard Gameplay" and the "Enable Copy Coordinate UI" settings enabled.[2]
1.19.80Preview 1.19.80.20Added "Glint Speed" and "Glint Strength" to accessibility settings.
1.20.30Preview 1.20.30.20Added "Vertical Sync" to the video settings, previously available in options.txt.
Preview 1.20.30.22
Experiment
Render Dragon Features for Creators
Added the "Bloom", "Shadow Quality", "Point Light Quality", and "Deferred Render Distance" options to the video settings when in deferred rendering.
1.20.30Preview 1.20.30.25"Smooth Lighting" and "Beautiful Skies" no longer appear when in deferred or ray tracing graphics.
Removed "Bloom" from classic or ray tracing graphics.
1.20.50Preview 1.20.50.20Removed "Vertical Sync" from video settings in favor the "Improved Input Response" setting. It can still be toggled from options.txt.
Preview 1.20.60.21Added the "Volumetric Fog Quality" option to deferred.
1.20.80Preview 1.20.80.20Added "Tutorial" option and "Restart Tutorial" button to the general settings.[1]
Preview 1.20.80.20Added the "Point Light Shadows" option to deferred.
Preview 1.21.10.22Added a brightness calibration screen to deferred.
Preview 1.21.20.22Added the "Reflections" option to deferred.
1.21.30Preview 1.21.30.22Renamed the maximum framerate slider to "Framerate Limit" and added a tooltip to better describe its purpose.
Preview 1.21.40.21Added the "Upscaling Resolution" option to deferred.
1.21.40Preview 1.21.40.23Added text-to-speech voiceover for items in Marketplace Pass content tab and Realms content tab.
1.21.60Preview 1.21.60.21Added "Filter Profanity" option, currently only enabled on Windows.
Preview 1.21.60.21Added "Favor Performance" and "Favor Visuals" quality presets for the deferred video settings.
Preview 1.21.60.23Added the "Bilinear Upscaling" mode to deferred.
1.21.70Preview 1.21.70.25Enabled "Filter Profanity" option on mobile platforms.
Preview 1.21.80.20Point lights can now be entirely diabled in the video settings.
1.21.80Preview 1.21.80.25Enabled "Filter Profanity" option on PlayStation platforms.
1.21.80
Experiment
Vibrant Visuals
Preview 1.21.80.25Moved the "Ray Tracing" and "Fancy Graphics" options to a new "Graphics Mode" dropdown and added Vibrant Visuals.
Graphics-exlcusive settings are now behind a collapsible header below the graphics mode, including all deferred settings for Vibrant Visuals.
Added a "Clouds" setting which controls the render distance of clouds in Vibrant Visuals.
1.21.80Preview 1.21.80.27Enabled "Filter Profanity" option on Xbox and Nintendo platforms.
1.21.100Preview 1.21.100.20The audio default volumes have been updated.
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Audio settings have been updated to match Ore UI, available in Preview only.
Each setting now includes a helpful description, making it easier to understand what it does.
Improved interaction with sliders that are now smoother and more responsive than before.
Preview 1.21.100.21Moved the graphics mode and render distance options to the top of the video settings tab.
Added preview sounds to the audio tab, available in both Ore UI and the classic UI.
Preview 1.21.100.23Added spaces between the tab buttons in the settings screen.
?Removed the "Use Recommended Texture Limit" option from the video settings.
1.21.111Preview 1.21.110.20Increased the maximum deferred render distance for Windows devices from 24 to 28 chunks.
Preview 1.21.110.26Added the "Hide Sky Flashes" option in the accessibility settings.
1.21.120Preview 1.21.120.20Renamed "Adjust Brightness" to "Adjust Gamma" in the Vibrant Visuals options.
Improved quality of gamma correction on Windows and consoles and fixed the brightness of the creeper textures in the gamma calibration screen.
Added a percentage indicator to the gamma calibration screen as well as a button to reset the gamma to the default state.
Preview 1.21.120.21Increased line spacing in the video settings tab.
Removed the "Text to Speech with Device Settings" and "Improved Input Response" options.
Preview 1.21.120.22Re-added the "Text to Speech with Device Settings" and "Improved Input Response" options.
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The Accessibility and Language settings tabs have been updated to match Ore UI, available in Preview only.
Added the "Enable Dithering for Blocks" option to the accessibility settings.
Preview 1.21.120.23Added the "Enable Dithering for Mobs" option to the accessibility settings.
Preview 1.21.120.24👁 Image
The General settings tab has been updated to match Ore UI, available in Preview only.
Preview 1.21.120.25Replaced the "Backups" tab with "Saves" on Realms.
1.21.130Preview 1.21.130.20Added an option to adjust the size of the top buttons in the HUD for touch controls.
Removed the "Customize Controls" toggle, the button now always appears.
Removed the "Joystick Opacity" and "Mobile menu size" options, since they can also be adjusted from the Customiza Controls screen.
Added the "Damage Tilt" option.
Preview 1.21.130.24👁 Image
The Video settings tab has been updated to match Ore UI, available in Preview only.
This change made the "Maximum Framerate" option available on all graphics modes
Renamed "Bloom" to "Bloom intensity".
Preview 1.21.130.26Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join".
26.0Preview 26.0.23Added the "Closed Captions" (Preview only) and "Enable Command Macros" options.
Preview 26.0.25The "Closed Captions" option is now visible and functions properly (Preview only).
Added the "Party" settings tab.
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The Keyboard & Mouse and Account settings tabs have been updated to match Ore UI, available in Preview only.
Renamed "Chat Instructions on Join" to "Chat instructions on join".
Preview 26.0.28👁 Image
The main settings menu has been updated with Ore UI except for a few tabs, available in Preview only.
The keybinds for command macros and copy coordinates are now always present in the Keyboard & Mouse settings.
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The Game and Multiplayer settings tabs in the game menu, containing the world options, have been updated with Ore UI, available in Preview only.
26.10Preview 26.10.20Added the "Collect Network Metrics" option.
Preview 26.10.21Added a setting for texture streaming on some devices to the Video settings, which will reduce the GPU memory for some textures, especially with more add-ons. Available on Preview only.
Added an option on Windows to disable pausing when the application loses focus.
Preview 26.10.23👁 Image
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The Controller and Touch settings tabs have been updated to match Ore UI, available in Preview only.
Preview 26.10.24Moved the How to Play button from the settings to the game menu.
releaseSettings and game settings screens are now updated with Ore UI in stable release and no longer Preview only. The Editor and Realms still use the classic UI for all tabs.
26.20Preview 26.20.22Added the "Hide your sounds", "Hide weather and ambient sounds", "Location of closed captions", and "Closed caption duration" settings for closed captions.
Preview 26.20.23Added text filtering delay options to the creator settings.
releaseClosed captions settings and party settings are now in stable.
26.30Preview 26.30.25Added the "Panorama Scroll Speed" option.
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The Creator settings tab has been updated to match Ore UI.
Preview 26.30.28Removed the ChromeOS configurations for Vibrant Visuals settings. They were as follows:
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The Storage settings tab has been updated to match Ore UI, available in Preview only.
The new storage tab allows to control cloud storage of each world.
The new storage tab shows how much is used from the available space.
Preview 26.40.26Removed the "Members", "Subscription", "Saves", and "Invite Links" tabs for Realms as these are in the Realms Hub now. This change broke the "Add new members" button in the social drawer, now redirecting to a screen with only the "Game Settings" tab.
Upcoming Bedrock Edition
26.40Preview 26.40.20Removed the Realms subscriptions from the Subscriptions tab.
Moved the FOV and Camera Perspective options to the top of the video settings.
Preview 26.40.22Removed the Point Light Shadow Quality slider and merged its functionality into the Point Light Quality slider.
Added a screen distortion slider to the accessibility settings.
Preview 26.40.27Added Frame Pacing to Xbox, available in Preview only.

Gallery

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Settings menus

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Settings feedback

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Historical menus

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See also

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Notes

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  1. Shown when cheats are disabled
  2. Shown when cheats are enabled
  3. Only available in Minecraft Preview
  4. Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.
  5. Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices lower than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920.
  6. Only available for devices with support for Vibrant Visuals and not with incompatible resource packs, in splitscreen, or on servers with Vibrant Visuals disabled.
  7. These settings are available only with ray-tracing support (Windows 10 or 11 with specific requirements) in worlds with a compatible resource pack.
  8. a b c Default on most Windows devices, varies depending on the device specifications.
  9. Replaces description if set above recommended value.
  10. Varies depending on the device specifications. However, this can be bypassed by adjusting gfx_viewdistance in options.txt
  11. Only available in-game when the "Render Dragon Features for Creators" experiment is enabled.
  12. a b c Preset in the game files, not available in-game
  13. Only shown if set above recommended value.

References

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Navigation

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