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Java Edition 26.1 Pre-Release 1

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Minecraft 26.1 Pre-Release 1
Edition Java Edition
Release date March 10, 2026
Type Pre-release
Pre-release for 26.1
Downloads Client (.json)
Server
Protocol version  dec1073742122
 hex4000012A
Data version 4780
Resource pack format 84.0
Data pack format 101.0
Minimum Java version Java SE 25
β—„β—„  1.21.11 26.1 26.1.1 β–Ίβ–Ί

β—„  26.1 Snapshot 11

26.1 Pre-Release 1

26.1 Pre-Release 2 β–Ί

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26.1 Pre-Release 1 (known as 26.1-pre-1 in the launcher) is the first pre-release for Java Edition 26.1, released on March 10, 2026,[1] which updates the panorama and makes technical changes. This is the first pre-release released in 2026, and the first pre-release to be released with only an unobfuscated build.

Additions

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General

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Number providers

  • Added minecraft:environment_attribute
    • Fetches and provides the value of an environment attribute (that can be represented as a number).
      • This provider requires a context with an origin position set as long as the environment attribute can vary positionally.
    • Format: object with fields:
      • attribute – environment attribute ID to fetch.
      • e.g. {type: 'environment_attribute', attribute: 'gameplay/sky_light_level'}

Predicates

  • Added the minecraft:environment_attribute_check loot predicate.
    • Exactly matches the value of an environment attribute at a given position.
      • This predicate requires a context with an origin position set as long as the environment attribute can vary positionally.
    • Format: object with fields:
      • attribute – environment attribute ID to test
      • value – Exact value of the environment attribute to match
      • e.g. {condition: 'environment_attribute_check', attribute: 'gameplay/piglins_zombify', value: true}

Tags

  • Added the #can_spawn_from_bone_meal configured feature tags.
    • Contains features that, when added in a biome, can be spawned when using bone meal in that biome.

Changes

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Command format

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/time

  • Syntax:
    • /time [of <clock>] rate <rate> – sets the rate multiplier at which the clock should advance.
      • This only changes the rate at which the world clock and any timelines dependent on it advance their internal timers.
        • For example, in the case of the minecraft:overworld clock, the day/night cycle will pass quicker with a larger value, but actual game simulation will not speed up (as would happen with /tick rate).
      • A rate of 1 corresponds to normal speed.
      • rate is a float between 0 (exclusive) and 1000 (inclusive).

General

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Data component format

  • minecraft:provides_banner_patterns
    • The component now also accepts an ID or a list of IDs in addition to a tag.
  • minecraft:blocks_attacks
    • The field bypassed_by now also accepts an ID or a list of IDs in addition to a tag.
  • minecraft:damage_resistant
    • The field types now also accepts an ID or a list of IDs in addition to a tag.

Data pack

  • The pack format version is now 101.0.
  • The "Default Components" report generator no longer outputs files for entries without any components.

Items model definition

  • minecraft:end_cube special model type
    • New special model type that renders a starfield cube.
      • Fields:
        • effect – texture effect to apply, one of: portal, gateway

Loot functions

  • minecraft:set_instrument
    • The options field now also accepts an ID and a list of IDs in addition to a tag.

Panorama

Rendering

Resource pack

  • The version is now 84.0.
  • Updated textures for Pup to fix issues with overlapping textures.

Shaders

  • The core/rendertype_translucent_moving_block shaders have been removed in favor of core/block.

Text component format

  • minecraft:object
    • Added a new optional field named fallback that contains a text component to be used when object component itself can't be displayed (for example when printing messages in server logs or during narration).
    • Objects of type player (player heads) no longer can be used in server status messages (MotD).
      • All components of that type will be replaced by a fallback text.

World generation

  • Flower features
    • Features spawned from Bone Meal are no longer restricted to the flower feature type, and instead controlled by the #can_spawn_from_bone_meal configured feature tag.
    • The flower, flower_no_bonemeal, and random_patch feature types have been removed.
      • Instead, patches can be expressed as a sequence of count and random_offset placement modifiers.
  • Int Providers
    • Added the trapezoid int provider
      • Selects a random value with a trapezoid distribution, similar to the trapezoid float provider.
      • Format: object with fields:
        • min: integer, the minimum value to generate.
        • max: integer, the maximum value to generate.
        • plateau: integer, the width of the "plateau" of the distribution in which all values are equally likely to occur.
          • A value of 0 is equivalent to a triangle distribution.
          • A value of max-min is equivalent to a uniform distribution.

Fixes

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25 issues fixed

From released versions before 26.1

  • MC-195237 – End portals and End gateways held by endermen or as block display entities are not rendered, but Nether portals are.
  • MC-230746 – Pointed dripstone does not grow with a waterlogged block 2 blocks above it but does fill cauldrons.
  • MC-306427 – Certain mobs holding items with empty "kinetic_weapon" components crash the game whenever target acquisition succeeds.

From the 26.1 development versions

  • MC-305518 – Baby wolves' tail uses an incorrect UV map.
  • MC-305702 – Zombies and their variants have lost their special animation when holding spears.
  • MC-305914 – /swing does not swing players' arms on their perspective.
  • MC-306056 – The selected difficulty does not visually update when going into and out of the game rules menu.
  • MC-306232 – The block breaking animation on banners is now amplified.
  • MC-306315 – The left side of wolf pups' heads is misaligned, causing a gap and texture error.
  • MC-306338 – Baby zombified piglins' snout texture was made for a 4Γ—3Γ—1 cube model, even though the snout model is actually a 3Γ—3Γ—1 cube.
  • MC-306341 – Helmets on baby humanoids shift off-center when their heads rotate.
  • MC-306532 – The error that occurred when a resource pack used textures that were too large is now incomprehensible.
  • MC-306571 – CommandEncoder#copyTextureToBuffer has incorrect parameter validation statements.
  • MC-306612 – Baby zombies, baby husks, and gurgles now hold items like players do.
  • MC-306624 – Various translucent geometry is now invisible behind name plates.
  • MC-306631 – Baby zombies, husks, drowned, and zombified piglins spawned by using spawn eggs on normal ones can't pick up items.
  • MC-306633 – The "Toggle GUI" key bind doesn't work when set to a mouse button.
  • MC-306653 – Name plates are no longer visible through opaque blocks.

From the previous development version

  • MC-306705 – Copper golem statues with a pose now appear upside down as items.
  • MC-306706 – The game hangs/freezes upon losing focus.
  • MC-306708 – Block state rendering of chests for the left and right block states uses the single chest texture.
  • MC-306713 – The most transparent pixels of the gradient banner patterns are no longer visible.
  • MC-306742 – Rendering an empty item model with oversized_in_gui causes a crash.
  • MC-306748 – Profiler tick ended before path was fully popped (remainder: 'root'). Mismatched push/pop?.
  • MC-306796 – Text displays with see_through set to 1 now z-fight with themselves.

Videos

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Videos made by slicedlime:

References

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Navigation

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