VOOZH about

URL: https://minecraft.wiki/w/Invis

โ‡ฑ Invisibility โ€“ Minecraft Wiki


Invisibility

From Minecraft Wiki
(Redirected from Invis)
Jump to navigation Jump to search
๐Ÿ‘ Image
This article is about the effect. For the unused item in Minecraft Dungeons, see Dungeons:Invisibility Potion.
๐Ÿ‘ Image
"Invisible" redirects here. For the enchantment in Minecraft Dungeons, see Dungeons:Invisible.
Invisibility
๐Ÿ‘ Invicon Potion of Invisibility.png: Inventory sprite for Potion of Invisibility in Minecraft as shown in-game with description: Potion of Invisibility Invisibility (03:00) When Applied: -100% Waypoint Transmit Range
๐Ÿ‘ Invicon Splash Potion of Invisibility.png: Inventory sprite for Splash Potion of Invisibility in Minecraft as shown in-game with description: Splash Potion of Invisibility Invisibility (03:00) When Applied: -100% Waypoint Transmit Range
๐Ÿ‘ Invicon Lingering Potion of Invisibility.png: Inventory sprite for Lingering Potion of Invisibility in Minecraft as shown in-game with description: Lingering Potion of Invisibility Invisibility (00:45) When Applied: -100% Waypoint Transmit Range
๐Ÿ‘ Invicon Arrow of Invisibility.png: Inventory sprite for Arrow of Invisibility in Minecraft as shown in-game with description: Arrow of Invisibility Invisibility (00:22) When Applied: -100% Waypoint Transmit Range
Sources See ยง Causes
Particle ๐Ÿ‘ EffectSprite particle-invisibility.png: Sprite image for particle-invisibility in Minecraft
#F6F6F6 (white)
Type Positive
{
 "title": "Invisibility",
 "rows": [
 {
 "field": "See (link to #Causes article, displayed as <span style=\"white-space: nowrap;\">ยง Causes</span>)",
 "label": "Sources"
 },
 {
 "field": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite particle-invisibility.png article, displayed as 18x18px|link=|alt=EffectSprite particle-invisibility.png: Sprite image for particle-invisibility in Minecraft|class=pixel-image|)</span> #F6F6F6 (white)",
 "label": "Particle"
 },
 {
 "field": "Positive",
 "label": "Type"
 }
 ],
 "invimages": [
 "Potion of Invisibility",
 "Splash Potion of Invisibility",
 "Lingering Potion of Invisibility",
 "Arrow of Invisibility"
 ],
 "images": [
 "Invisibility.png"
 ]
}

Invisibility is a status effect that turns players and mobs completely transparent and see-through, but has no effect on held items, worn armor, or certain parts of some mobs. Invisible entities, especially those wearing no armor, can get significantly closer to most mobs without being detected.

Effect

[edit | edit source]
๐Ÿ‘ Image
The visible parts of a breeze, a shulker, a saddled strider, a trader llama, a phantom, an enderman, a spider, a saddled pig, and a charged creeper
๐Ÿ‘ Image
The visible parts of an armored player.

Invisibility has three effects: It causes the affected entity's model to disappear, it decreases the distance the player can be detected by mobs, and it hides the player's waypoint from the locator bar.

Rendering

[edit | edit source]

While under the invisibility effect, the model and name of mobs and players are not rendered, making the mob or player appear to be invisible. This does not prevent the mob or player from interacting with the world.

Certain features of mobs and players are not affected by Invisibility:

Chests on donkeys, mules, llama, and trader llamas are not rendered when the host mob is invisible.[1]

Mob detection range

[edit | edit source]

When a player is under the Invisibility effect, the distance at which mobs detect the player is much shorter. After detecting a player, the mob behaves as if the player did not have the Invisibility effect; hostile mobs follow and attack the player until the player is outside of the mob's normal detection range.

A mob's detection range is determined by the follow_range attribute. When a player does not have any items equipped in armor slots (including elytra), the player is detected at 7% of a mob's normal detection range.

When a player has items equipped in armor slots, the detection range is 17.5% times the number of pieces of armor. With 4 pieces of armor, the player is detected at 70% of a mob's normal detection range.

Invisibility stacks with other methods of reducing a mob's detection range:

  • Sneaking reduces detection range to 80% of the normal range
  • Wearing the corresponding mob head reduces detection range of skeletons, zombies, creepers, piglins and piglin brutes to 50% of the normal range. Mob heads are worn in an armor slot, and result in a larger detection range than not wearing the mob head.

The final detection range is given by the maximum between 2 and the detection range after the reduction, so the final detection range is at least 2.

The exact numerical information is in the table below:

Mob Base detection range
without Invisibility
Detection range
no armor
Detection range
1 piece of armor
Detection range
2 pieces of armor
Detection range
3 pieces of armor
Detection range
4 pieces of armor
๐Ÿ‘ Image
Ghast
100 7 17.5 35 52.5 70
๐Ÿ‘ Image
Enderman
64 4.48 11.2 22.4 33.6 44.8
๐Ÿ‘ Image
Allay

๐Ÿ‘ Image
Bee

๐Ÿ‘ Image
Blaze

๐Ÿ‘ Image
Villager
48 3.36 8.4 16.8 25.2 33.6
๐Ÿ‘ Image
Llama

๐Ÿ‘ Image
Wither
40 2.8 7 14 21 28
๐Ÿ‘ Image
Zombie

๐Ÿ‘ Image
Husk

๐Ÿ‘ Image
Drowned

๐Ÿ‘ Image
Zombie Villager

๐Ÿ‘ Image
Zombified Piglin
35 2.45 6.125 12.25 18.375 24.5
๐Ÿ‘ Image
Fox

๐Ÿ‘ Image
Pillager

๐Ÿ‘ Image
Ravager
32 2.24 5.6 11.2 16.8 22.4
๐Ÿ‘ Image
Breeze
24 2 4.2 8.4 12.6 16.8
๐Ÿ‘ Image
Polar Bear
20 2 3.5 7 10.5 14
๐Ÿ‘ Image
Illusioner
โ€Œ[JE only]
18 2 3.15 6.3 9.45 12.6
๐Ÿ‘ Image
Evoker

๐Ÿ‘ Image
Vindicator
12 2 2.1 4.2 6.3 8.4
All other mobs 16 2 2.8 5.6 8.4 11.2

In addition:

  • Sculk sensors, wardens, cats and villagers do not behave any differently toward invisible entities.
  • Pillagers point their crossbows at invisible players outside their reduced detection range, but do not attack.

Locator bar

[edit | edit source]

The waypoint of a player affected by Invisibility is not shown on other players' locator bar. In Java Edition, this is done by applying a 100% reduction on the waypoint_transmit_range attribute.

Causes

[edit | edit source]
Cause Potency Length Notes
๐Ÿ‘ Image
Potion of Invisibility
I 3:00 ๐Ÿ‘ Image
Wandering Trader
s drink this potion when attacked by hostile mobs or when avoiding zombies and illagers.โ€Œ[Bedrock Edition only]
๐Ÿ‘ Image
Potion of Invisibility
(extended)
I 8:00 ๐Ÿ‘ Image
Wandering Trader
s drink this potion if the time is between 12000 and 18000.
๐Ÿ‘ Image
Splash Potion of Invisibility
I 3:00
๐Ÿ‘ Image
Splash Potion of Invisibility
(extended)
I 8:00
๐Ÿ‘ Image
Lingering Potion of Invisibility
I 0:45
๐Ÿ‘ Image
Lingering Potion of Invisibility
(extended)
I 2:00
๐Ÿ‘ Image
Arrow of Invisibility
I 0:22
๐Ÿ‘ Image
Arrow of Invisibility
(extended)
I 1:00
๐Ÿ‘ Image
Illusioner
I 1:00 Applies only to ๐Ÿ‘ Image
illusioner
s when casting the invisibility spell.
Spawning within the world I โˆž Applies only to ๐Ÿ‘ Image
spider
s on Hard difficulty.โ€Œ[JE only]

Immune mobs

[edit | edit source]

Withers and ender dragons are immune to Invisibility.

Data values

[edit | edit source]
๐Ÿ‘ Image
This section is about the effect IDs. For the IDs on potions, see Potion ยง Item data. For the IDs on tipped arrows, see Arrow ยง Metadata.

Java Edition:

NameIdentifierNumeric ID Translation key
๐Ÿ‘ EffectSprite invisibility.png: Sprite image for invisibility in Minecraft
Invisibility
invisibility14 effect.minecraft.invisibility

Bedrock Edition:

NameIdentifierNumeric ID Translation key
๐Ÿ‘ EffectSprite invisibility.png: Sprite image for invisibility in Minecraft
Invisibility
invisibility14 potion.invisibility

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
๐Ÿ‘ Image
๐Ÿ‘ Image
A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
๐Ÿ‘ Image
๐Ÿ‘ Image
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition Beta
1.8Pre-releaseInvisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.
Java Edition
1.0.0Beta 1.9 Prerelease 2๐Ÿ‘ Image
The effect sprite for Invisibility has been added to inventory.png.
Potions which grant the Invisibility effect are added.
Milk now clears the Invisibility effect.
Beta 1.9 Prerelease 3Invisibility no longer has any associated potions.
1.4.212w34aInvisiblity now functions, and turns mobs invisible.
Players under Invisiblity's effect now cannot be detected by other players.
A potion and splash potion of Invisibility have been implemented and added to Creative mode.
1.6.113w24aSpiders now have a rare chance to spawn with Invisibility on Hard difficulty.
1.814w05bSheep's wool is no longer visible when they have the Invisibility effect.[2]
30 July 2014Jeb has stated that saddles equipped on horses and related mobs are invisible due to technical limitations, as the saddle is part of each horse's texture, and that this may be fixed at some point in the future if more armored mobs were to be implemented.
1.1418w43a๐Ÿ‘ Image
The effect icon texture of Invisiblity has been changed.
19w08aThe Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.
Guardians no longer see players that are invisible from the Invisibility effect.
Zombies and illagers no longer see invisible villagers and wandering traders.
Withers no longer see invisible players.
Iron golems no longer see invisible hostile-neutral mobs.
Horse armor on horses is now still displayed if the horse wearing it is invisible.
1.15.2pre1Iron golem's cracks are no longer visible if they have the Invisibility effect.
1.19.4Pre-release 3The potion & effect color have been changed from
 #7F8392
to
 #F6F6F6
.
1.21.525w03aSaddles on equine mobs and camels are now still displayed if the mob wearing it is invisible;[3][4] this has resulted from the saddle texture being split from the main texture.
1.21.6
Experiment
Locator Bar
25w15aInvisibility now hides players from the locator bar.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.11.0build 1๐Ÿ‘ Image
Added Invisibility.
Invisibility is currently unobtainable.
v0.12.1build 1Invisibility can now be obtained from potions and splash potions of Invisibility.
v0.15.0build 1Added arrow of Invisibility, which inflicts any mob it hits with Invisibility.
Pocket Edition
1.0.0alpha 0.17.0.1Invisibility can now be obtained from a lingering potions of Invisibility.
Bedrock Edition
1.11.0beta 1.11.0.3Wandering traders now hide by drinking potions of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers.
The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.โ€‹[more information needed]
Zombies and illagers no longer see invisible villagers and wandering traders.
beta 1.11.0.5๐Ÿ‘ Image
The effect icon texture of Invisibility has been changed.
1.21.80
Experiment
Locator Bar
Preview 1.21.80.20Invisibility now hides players from the locator bar.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.[is this the correct version?]
TU141.04Invisiblity now functions, and turns mobs invisible.
Players under Invisiblity's effect now cannot be detected by other players.
A potion and splash potion of Invisibility have been implemented and added to Creative mode.
TU19CU71.121.121.12Spiders now have a rare chance to spawn with Invisibility on Hard difficulty.
1.91 Wandering traders now hide by drinking potions of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers.
The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.[verify]โ€‹[more information needed]
Zombies and illagers no longer see invisible villagers and wandering traders.[verify]
๐Ÿ‘ Image
The effect icon texture of Invisibility has been changed.

Issues

[edit | edit source]

Issues relating to "Invisibility" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]
  • Players in Spectator mode see invisible entities as translucent instead.
  • In Java Edition, Invisibility prevents the rendering of entity hitboxes by pressing โ€ฏ+โ€ฏ.
  • In Java Edition, The attack indicator still appears when facing an invisible entity.[5]

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

References

[edit | edit source]
  1. โ†‘ MC-279508
  2. โ†‘ MC-88791
  3. โ†‘ MC-13738
  4. โ†‘ MC-256469
  5. โ†‘ MC-261797 โ€“ resolved as "Works As Intended".

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Invisibility?oldid=3630585"

Navigation menu