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Mob conversion is a game mechanic where under specific circumstances certain mobs can convert to mobs of a different type, or to a different variant of the same mob.
In these instances, a mob converts to a different mob, with a different identifier. In Java Edition, data is transferred according to ยง Data transfer.
| From | To | Method |
|---|---|---|
| ๐ Image Husk |
๐ Image Zombie |
Drowning in water |
| ๐ Image Zombie |
๐ Image Drowned | |
| ๐ Image Mooshroom |
๐ Image Cow |
Shearing |
| ๐ Image Zombie Villager |
๐ Image Villager |
Fed golden apple while afflicted by Weakness |
| ๐ Image Old Villagerโ[Bedrock Edition only] |
Automatically converted when the world is updated | |
| ๐ Image Old Zombie Villagerโ[Bedrock Edition only] |
๐ Image Zombie Villager | |
| ๐ Image Villager |
Killed by either zombies, zombie villagers, husks, drowned, or zombified piglinsโ[JE only][note 1] | |
| ๐ Image Witch |
Lightning strike | |
| ๐ Image Pig |
๐ Image Zombified Piglin | |
| ๐ Image Piglin |
Being outside the Nether for 300 game ticks (15 seconds) | |
| ๐ Image Piglin Brute | ||
| ๐ Image Hoglin |
๐ Image Zoglin | |
| ๐ Image Skeleton |
๐ Image Stray |
Freezing in powder snow |
| ๐ Image Tadpole |
๐ Image Frog |
Aging naturally (20 minutes) |
In these instances, a mob converts to a different variant of the same type of mob. Only one top-level data field is modified.
| Mob type | Converts to | Method | Notes |
|---|---|---|---|
| ๐ Image Ageable babies (32) |
An adult | Aging naturally | |
| ๐ Image Bogged |
A sheared bogged | Shearing | |
| ๐ Image Copper golem |
A more oxidized variant | Oxidation | |
| A less oxidized variant | Scraping with an axe | ||
| ๐ Image Creeper |
A charged creeper | Lightning strike | |
| ๐ Image Goat |
A goat with one fewer horn | Ramming certain blocks (#snaps_goat_horn). See Goat ยง Goat horns
|
|
| ๐ Image Iron golem |
A more cracked variant | Taking damage | |
| A less cracked variant | Being healed, including being repaired by a player using iron ingots | ||
| ๐ Image Mooshroom |
The other variant (red or brown) | Lightning strike | |
| ๐ Image NPC |
One of their skins | Changing their skins in their menu | |
| ๐ Image Rabbit |
A toast rabbit, or a regular rabbit | Naming the rabbit "Toast", or renaming from "Toast" to something else, respectively | |
| ๐ Image Snow golem |
The sheared variant | Shearing | Although canonically a simple change of equipment, this "conversion" is included here because sheared and unsheared snow golems are considered different variants by the game.[note 2] |
| ๐ Image Sheep |
A different color of sheep | Dyeing or an evoker's conversion spell | |
| A rainbow sheep, or a fixed-color sheep | Naming the sheep "jeb_", or renaming "jeb_" to something else, respectively | ||
| A sheared sheep | Shearing | ||
| A woolly sheep | Eating grass | ||
| ๐ Image Shulker |
A different-colored shulker | Dyeingโ[Bedrock Edition only] | They can only be dyed in Creative mode. |
| ๐ Image Villager |
A villager with a different profession | See Villager ยง Professions | Not relevant to zombie villagers, as they cannot change professions without first converting to a villager. |
A mob which converts to another mob retains the following entity data, provided that the new mob is able to make use of said data:[note 1]
AbsorptionAmountactive_effectsAgeangry_atanger_end_timeBrain.memories.minecraft:angry_at.ttl[needs testing]Brain.memories.minecraft:angry_at.value[needs testing]CanBreakDoorsCanPickUpLootCustomNameCustomNameVisibledrop_chancesfall_distanceFallFlyingFireForcedAgeHurtTimeInvulnerableIsBabyleashLeftHandedMotionNoAINoGravityOnGroundPassengersPersistenceRequiredPortalCooldownPositionRootVehicleRotationSilentsleeping_posTagsTeamNotably, the following fields are not retained:
attributesBrain, except for the sub-fields mentioned above[needs testing]GossipsHealth[note 2]UUIDVillagerDataXpAdditionally, equipment.saddle is not retained when a saddled pig converts to a zombified piglin.[1]
Mobs that split into several upon death (slimes and magma cubes) are treated as a conversion in game. The following fields are not transferred:
drop_chancesequipmentfall_distanceFallFlyingHurtTimeleashMotionOnGroundPassengersPositionRotationsleeping_pos