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Java Edition Classic 0.0.12a

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For developmental versions of 0.0.12a, see Java Edition Classic 0.0.12a/Development.
This version is currently lost.
 
While this version is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page.
Note: Numerous fake copies of this version exist, so please consider checking the dates of the files inside.
0.0.12a
Edition Java Edition
Release date May 19, 2009
Downloads Client not archived
No corresponding server
Minimum Java version Java SE 5
Applet page mojang.com/notch/minecraft/
al_version Unknown
β—„β—„  0.0.11a 0.0.12a 0.0.13a β–Ίβ–Ί

0.0.12a_01 β–Ί

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0.0.12a[1] is a version of Java Edition Classic released on May 19, 2009, at 22:36 UTC,[2][note 1] which adds bedrock, water and lava, along with a world boundary and a new world generator.

Additions

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Blocks

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Bedrock

  • Unobtainable to the player.
  • Bedrock and the layer above (if at the bottom of the world) is always dark even if exposed to the sky.
  • Generates at the bottom of the world and in world boundary.
  • Can't be broken, placed against, or otherwise selected.
  • Also called β€œunbreakable stone”.

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Lava

  • A type of liquid.
  • Is transparent.
  • Underneath lava, the mist is thin and orange in color.
  • Spreads infinitely.
  • Saplings decay if placed in lava
  • Lava spreads by duplicating itself to open horizontal and downward squares.
  • Lava is slower than water and can be easily outrun.
  • Model has z-fighting with blocks below lava.

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Water

  • A type of liquid.
  • Is transparent.
  • Spreads infinitely.
  • Doesn't work outside the map (it doesn't spread from world border after terrain generation).[3]
  • Saplings decay if placed in water.
  • Water spreads by duplicating itself to open horizontal and downward squares.

Gameplay

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Controls

  • Pressing cycles between four levels of render distance which was known as "Fog setting".[4]
  • Pressing generates a new level, with a new level generation screen.[4]

Swimming

  • Only applies to players.
  • Mobs move at full speed in the water.

Changes

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Blocks

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Stone

  • Water next to lava produces stone.

Mobs

  • No longer get reset on level reset, meaning there is no way to get rid of mobs now.[5]

Non-mob entities

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Player

  • Player jump height increased by about 0.5 blocks.[6]

World generation

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General

  • An infinite ocean now surrounds the map, making it impossible to fall off the world.
  • The player can no longer pass the edge of the map.
  • Terrain is messier with more bumps visible on the surface. It also now generates in islands.
    • The terrain always generates one block above ocean level.
    • Lakes occur when the surrounding water is at a higher level than the terrain.
    • All dirt with access to sunlight doesn't become grass blocks upon world generation if below water level.
  • Lava lakes also spawn occasionally.
  • Worlds made before this version receive a bedrock layer at the bottom of the map and an ocean surrounding it.

1 bug reported

  • The block being used to build does not show up unless it is a sapling.[7]

Gallery

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Videos

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Trivia

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  • The video released by Notch on May 18th showing off 0.0.12a is actually a developer variant that was never released to the public. See Development for more information on this.
  • To make the water and lava texture display slightly shorter than a block, its texture from terrain.png gets shifted down a bit in-game. This causes the texture to overlap with the block below at some angles.
  • The 0.0.13a-launcher jar contains the level generation files for this same version, which is also the same terrain generation files used in the full, public release of it (and 0.0.12a_01-03). It has variables that can enable and disable the uniform dirt layer, and it has been disabled for the public variant of 0.0.12a (or at least 0.0.12a_03 for certain). It also has variables for the water filling up the world from the corners, which can be disabled.

Notes

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  1. ↑ While some sources imply that this version was released on May 20, due to timezones differences it was actually released at 22:36 UTC on May 19 (which is 00:36 on May 20, Sweden time).

References

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  1. ↑ "0.0.12a is up" (archived) – The Word of Notch, Tumblr, May 20, 2009.
  2. ↑ "TigIRC logs" – Archive.org, May 19, 2009, UTC–4. "(18:36:09) notch: 0.0.12a is up. Water, lava, new map generation,rendering distance toggle"
  3. ↑ "Minecraft (alpha)" by Syrion – TIGSource Forums, May 22, 2009. "water just outside of the map doesn't actually "work". It doesn't fill up any pits next to it."
  4. ↑ a b "Minecraft (alpha)" – TigSource, May 19, 2009. "F to change draw distance. There are four settings. The fourth setting makes the game run at 50 fps on my Eee, but it's a bit.. claustrophobic. N to generate a new level. No more restarting the applet!"
  5. ↑ "TigIRC logs" – Archive.org, May 19, 2009, UTC–4. "(18:39:43) <notch> oh, they don't get reset on level resets either.. I'd better fix that."
  6. ↑ "Minecraft Water test" – Nizzotch Archive on YouTube
  7. ↑ "Minecraft (alpha)" by Navineous – Tigsource Forums, May 19, 2009. "I just found a glitch in the new version. In the top right corner my brick indication box is gone, it only shows up when I hit six and then it only shows I have a tree. But if I hit 1 2 3 or 4 it disappears. HELP! I'll post a screenshot soon."

Navigation

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