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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | No |
{
"title": "Bundle",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Bundle",
"White Bundle",
"Light Gray Bundle",
"Gray Bundle",
"Black Bundle",
"Brown Bundle",
"Red Bundle",
"Orange Bundle",
"Yellow Bundle",
"Lime Bundle",
"Green Bundle",
"Cyan Bundle",
"Light Blue Bundle",
"Blue Bundle",
"Purple Bundle",
"Magenta Bundle",
"Pink Bundle"
],
"images": [
"Bundle.png",
"Bundle Open.png",
"White Bundle.png",
"White Bundle Open.png",
"Light Gray Bundle.png",
"Light Gray Bundle Open.png",
"Gray Bundle.png",
"Gray Bundle Open.png",
"Black Bundle.png",
"Black Bundle Open.png",
"Brown Bundle.png",
"Brown Bundle Open.png",
"Red Bundle.png",
"Red Bundle Open.png",
"Orange Bundle.png",
"Orange Bundle Open.png",
"Yellow Bundle.png",
"Yellow Bundle Open.png",
"Lime Bundle.png",
"Lime Bundle Open.png",
"Green Bundle.png",
"Green Bundle Open.png",
"Cyan Bundle.png",
"Cyan Bundle Open.png",
"Light Blue Bundle.png",
"Light Blue Bundle Open.png",
"Blue Bundle.png",
"Blue Bundle Open.png",
"Purple Bundle.png",
"Purple Bundle Open.png",
"Magenta Bundle.png",
"Magenta Bundle Open.png",
"Pink Bundle.png",
"Pink Bundle Open.png"
]
}
A bundle is an item that can store up to a stack's worth of mixed item types within itself in a single inventory slot. Items can be individually selected and taken out of the bundle via the inventory menu.
Dyed bundles are the dyed variants of bundles.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Village |
Desert house chest | 1 | 33.3%{ "item": "Bundle", "stacksize": 1, "chance": 0.33333333333333337, "structure": "Village", "container": "Desert house chest" }
|
| Savanna house chest | 1 | 33.3%{ "item": "Bundle", "stacksize": 1, "chance": 0.33333333333333337, "structure": "Village", "container": "Savanna house chest" }
| ||
| Snowy house chest | 1 | 33.3%{ "item": "Bundle", "stacksize": 1, "chance": 0.33333333333333337, "structure": "Village", "container": "Snowy house chest" }
| ||
| Weaponsmith's chest | 1 | 33.3%{ "item": "Bundle", "stacksize": 1, "chance": 0.33333333333333337, "structure": "Village", "container": "Weaponsmith's chest" }
| ||
| Plains house chest | 1 | 33.3%{ "item": "Bundle", "stacksize": 1, "chance": 0.33333333333333337, "structure": "Village", "container": "Plains house chest" }
| ||
| Cartographer's chest | 1 | 33.3%{ "item": "Bundle", "stacksize": 1, "chance": 0.33333333333333337, "structure": "Village", "container": "Cartographer's chest" }
| ||
| Taiga house chest | 1 | 33.3%{ "item": "Bundle", "stacksize": 1, "chance": 0.33333333333333337, "structure": "Village", "container": "Taiga house chest" }
| ||
| Tanner's chest | 1 | 33.3%{ "item": "Bundle", "stacksize": 1, "chance": 0.33333333333333337, "structure": "Village", "container": "Tanner's chest" }
| ||
| Java Edition 26.3 | ||||
| π Image |
π Image Abandoned Camp |
Common chest | 1 | 27.5%{ "item": "Bundle", "stacksize": 1, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
|
| Barrel | 1 | 33.6%{ "item": "Bundle", "stacksize": 1, "chance": 0.3358200203334857, "structure": "Abandoned Camp", "container": "Barrel" }
| ||
| Bedrock Edition 26.40 | ||||
| π Image |
π Image Abandoned Camp |
Common chest | 1 | 27.5%{ "item": "Bundle", "stacksize": 1, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
|
| Barrel | 1 | 33.6%{ "item": "Bundle", "stacksize": 1, "chance": 0.3358200203334857, "structure": "Abandoned Camp", "container": "Barrel" }
| ||
Bundles are used to store different item types in the same inventory slot. This does not however increase the total capacity of the slot, as bundles can store only what would otherwise add up to a single slot. Items that can normally stack up to 64 take up 1β64 of a bundle, items that can normally stack up to 16 (e.g. eggs, ender pearls) take up 1β16 of a bundle, and items that do not stack take up the entirety of a bundle (e.g. swords with an exception of bundles themselves). In Java Edition, the space that an item takes up in a bundle is equal to the reciprocal of its max_stack_size component, even if it is different from the standard 1, 16, and 64.
Bundles are not stackable, but they are able to be placed (nested) inside another.[1] Each bundle placed inside another bundle consumes 1β16 of the space of the outer bundle plus the space occupied by the inner bundle's contents. In Java Edition, the space taken up by a bundle is not affected by its max_stack_size component.
Shulker boxes cannot be placed inside of bundles. However, bundles can be placed inside of shulker boxes.
While in an inventory screen, items are inserted into bundles by pressing the "Take" inventory control (left click, or π A button
(Xbox) / π A Button
(Switch) / π Cross button
(PlayStation) on a controller, or tapping on a touch screen). This can be done in the following ways:
When using a mouse or a controller, items are retrieved from bundles by pressing the "Take half" inventory control (right click, or π X button
(Xbox) / π Y Button
(Switch) / π Square button
(PlayStation) on a controller):
When using touch controls, items can be retrieved by tapping on a bundle in the inventory, then tapping on an item to take out, and lastly tapping on an empty slot. If the item cannot be placed into that slot (e.g. a dirt block in the helmet slot), the item is not retrieved.
Using a bundle while it is selected in the hotbar causes the contents of the most recently added slot to be thrown out in the direction the player is facing.
When a bundle item entity is destroyed (e.g. thrown onto fire or into a cactus), the contents of the bundle are dropped as items, similar to when a shulker box is destroyed.
Hovering over a bundle reveals its blue fullness bar. When the bundle is empty, the fullness bar says "Empty" and shows the description, "Can hold a mixed stack of items". If it's completely full, the fullness bar turns red and says "Full". When there is at least one item in a bundle, space opens up above the bar, which displays the items in the bundle's slots, sorted by how recently they were added, from right to left. The space where the slots are shown is wide enough for four slots, so additional space opens up for new rows. When there are more than three rows, only the top three are displayed, and the bottom-right slot is replaced by text that says, +<number of slots hidden>, where the slot replaced by the text counts toward that number.
Bundles show an additional fullness bar on their icons, similarly to how items that are damaged show their durability. Bundle fullness bars are blue, or red when full, and appear when the bundle contains at least one item.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBundle empties | Players | When a bundle's items are thrown onto the ground | item.bundle.drop_contents | subtitles.item.bundle.drop_contentsβ | 0.8 | varies [sound 1] | 16 | |
| βItem packed | Players | When items are placed into a bundle | item.bundle.insert | subtitles.item.bundle.insertβ | 0.8 | varies [sound 2] | 16 | |
| βBundle full | Players | When items cannot be placed into a bundle | item.bundle.insert_fail | subtitles.item.bundle.insert_failβ | 1.0 | 1.0 | 16 | |
| βItem unpacked | Players | When items are removed from a bundle | item.bundle.remove_one | subtitles.item.bundle.remove_oneβ | 0.8 | varies [sound 3] | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When a bundle's items are thrown onto the ground | bundle.drop_contents | β ? | 1.0 | varies[sound 1] | |
| β ? | Players | When items are placed into a bundle | bundle.insert | β ? | 1.0 | varies[sound 2] | |
| β ? | Players | When items cannot be placed into a bundle | bundle.insert_fail | β ? | 1.0 | 1.0 | |
| β ? | Players | When items are removed from a bundle | bundle.remove_one | β ? | 1.0 | varies[sound 3] | |
| October 3, 2020 | π Image π Image Bundles are revealed at Minecraft Live 2020. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture. | ||||||
|---|---|---|---|---|---|---|---|
| October 16, 2021 | Ulraf states that bundles are not included in Caves & Cliffs due to UI-difficulties, primarily in Bedrock Edition. | ||||||
| November 17, 2021 | Bundles are announced to be added after The Wild Update. | ||||||
| September 28, 2024 | Bundles are announced to be added in the Bundles of Bravery drop. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 20w45a | π Image π Image Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a shulker box. Incomplete bundles have the full texture. | |||||
| The crafting recipe was originally 2 strings and 6 rabbit hides.
π Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String
π Invicon Rabbit Hide.png: Inventory sprite for Rabbit Hide in Minecraft as shown in-game linking to Rabbit Hide with description: Rabbit Hide π Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String π Invicon Rabbit Hide.png: Inventory sprite for Rabbit Hide in Minecraft as shown in-game linking to Rabbit Hide with description: Rabbit Hide π Invicon Rabbit Hide.png: Inventory sprite for Rabbit Hide in Minecraft as shown in-game linking to Rabbit Hide with description: Rabbit Hide π Invicon Rabbit Hide.png: Inventory sprite for Rabbit Hide in Minecraft as shown in-game linking to Rabbit Hide with description: Rabbit Hide π Invicon Rabbit Hide.png: Inventory sprite for Rabbit Hide in Minecraft as shown in-game linking to Rabbit Hide with description: Rabbit Hide π Invicon Rabbit Hide.png: Inventory sprite for Rabbit Hide in Minecraft as shown in-game linking to Rabbit Hide with description: Rabbit Hide π Invicon Bundle.png: Inventory sprite for Bundle in Minecraft as shown in-game with description: Bundle | |||||||
| 20w46a | π Image π Image The textures of bundles have been changed. | ||||||
| Hovering over bundles now shows its contained items in special slots, similar to slots in the inventory. If the bundle is not full, it also has an empty slot with a plus on it. | |||||||
| 20w48a | Bundles now show fullness as a number when advanced tooltips are enabled. | ||||||
| Using a bundle in the inventory now empties the last item inserted in the bundle instead of emptying all the contents out to the inventory. | |||||||
| Using a bundle now throws out its entire content into the world. | |||||||
| 20w49a | Bundle fullness is now always shown. | ||||||
| Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles. | |||||||
| 20w51a | Bundles now drop its contents when destroyed as an item entity. | ||||||
Bundle fullness has been changed from Fullness: <fullness> / 64 to <fullness>/64 | |||||||
| The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them. | |||||||
| When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X. | |||||||
| 21w05a | The player now receives a tutorial when first having a bundle in the inventory. | ||||||
| 21w19a | Bundles are now accessible only through commands. | ||||||
| 1.18 | Experimental Snapshot 1 | Bundles are now available in the creative inventory and can be crafted once again. | |||||
| 21w37a | Bundles are once again accessible only through commands. | ||||||
| 1.19.3 Experiment | 22w42a | Bundles have been made available once again, and have been moved behind their own data pack. | |||||
| 1.21.2 Experiment | 24w33a | Bundles are now crafted with one string and one leather instead of two string and six rabbit hide.
π Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String
π Invicon Leather.png: Inventory sprite for Leather in Minecraft as shown in-game linking to Leather with description: Leather π Invicon Bundle.png: Inventory sprite for Bundle in Minecraft as shown in-game with description: Bundle | |||||
| π Image π Image π Image The open texture, now split into front and back textures, was updated and is now used whenever an item is selected, with said item being displayed within the bundle item texture. | |||||||
| The closed texture is now used as the default instead of the open texture. | |||||||
| The tooltip now acts as a sub-menu, wherein the player can now use the scroll wheel or press the number keys to select a specific item to take out. If no items are selected, the game takes out the last item inserted in the bundle. | |||||||
| 24w34a | The bundle's tooltip now fits 3 rows and can always show at least 8 item types. | ||||||
| 24w35a | The number keys can no longer be used to select items in a bundle. | ||||||
| 24w36a | When a bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once. | ||||||
| 24w38a | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Bundles can now be dyed in 16 different colors. | ||||||
| 1.21.2 | 24w39a | Bundles are now available without toggling its respective data pack. | |||||
| 24w40a | Bundles can no longer be dyed the same color they already are. | ||||||
| 1.21.4 | 24w46a | Items in the bundle tooltip now have a gray background. | |||||
| π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image All bundles have had their open textures updated. | |||||||
| 1.21.5 | 25w07a | Bundles can now be found in some village chests. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Bundles can now generate as part of abandoned camps in barrels and chests. | |||||
Issues relating to "Bundle" are maintained on the bug tracker. Issues should be reported and viewed there.
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