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Java Edition Combat Test 6

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This page covers a development version that has a major issue under certain conditions.
 
The dedicated server for this version has a security vulnerability in the Log4j library that could be used to perform a remote code execution exploit. It can be addressed by appending a certain JVM argument to the server startup command line.[1]
Minecraft Combat Test 6
Edition Java Edition
Release date August 7, 2020
Type Snapshot
Snapshot for Combat Tests
Downloads Client (.json[note 1])
Server
Obfuscation maps Client
Server
Protocol version 801
Data version 2701
Resource pack format 5
Data pack format 5
Minimum Java version Java SE 8
Combat Tests

β—„  Combat Test 5

Combat Test 6

Combat Test 7c β–Ί

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 "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0\" ></td>\n<td style=\"padding: 0.4em\">'''[[Java Edition Combat Tests|Combat Tests]]'''</td>\n<td style=\"padding: 0\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition Combat Test 5|β—„  Combat Test 5]]\n</td>\n<td style=\"padding: 0.4em\">''' Combat Test 6'''</td>\n<td style=\"padding: 0.4em\">\n[[Java Edition Combat Test 7c| Combat Test 7c β–Ί]]\n</td>\n</tr>\n</table>"
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Combat Test 6 is the sixth experimental version of a future combat revision.[2] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Changes

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Items

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Axes

Bows

  • Bow and arrow accuracy now slowly decreases the longer the player keeps the bow charged.
    • This is accompanied by a wobbling animation that gets progressively more intense.
  • Arrows are now 100% accurate by default.​[more information needed]

Non-mob entities

[edit | edit source]

Projectiles

  • Player momentum is added to thrown projectiles, but only in the direction the player is aiming.

Gameplay

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Combat

  • Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
  • Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks.
  • Missing an attack now only puts a 4 game tick delay until the next attack, regardless of weapon.
  • Removed "Coyote Time", which was introduced in the previous combat test.

Enchantments

HUD

  • Removed the attack indicator completely, since it is no longer used by any systems.

Hunger

  • Reverted eating speed to 32 ticks (1.6 seconds).
  • Eating is now interrupted if something hits the player.
  • The player now naturally heals every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).
  • The player now takes damage from starvation every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds) when the hunger bar is empty.
  • Natural healing drains food points 50% slower.
  • Reintroduced the rule that sprinting requires more than 6 points of food.

Shields

  • Only protect up to 5 damage for melee attacks (still 100% against projectiles).
  • Recover faster after an attack.

Weapons

Fixes

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From the previous development version.

  • Fixed knockback calculation.
  • Fixed damage value on items being off-by-one client-side.
  • Fixed a bug that caused players to be unable to attack/interact after respawning.

Videos

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Video made by slicedlime:

Notes

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  1. ↑ Unzip this file in the .minecraft/versions folder.

References

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Navigation

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