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Java Edition Infdev 20100325-1545

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This version does not have an official title.
 
This version is referred to only as "Minecraft Infdev" in-game. The current title has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
This version is currently lost.
 
While this version is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page.
Minecraft Infdev
Edition Java Edition
Release date March 25, 2010
Downloads Client not archived
Minimum Java version Java SE 5
Applet page minecraft.net/infdev/
Cache ID 1.115
Infdev 20100325-1545

β—„  Infdev 20100321

Infdev 20100325-1640 β–Ί

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A version of Minecraft Infdev was released on March 25, 2010,[1][2] at 15:45 UTC.[3]

Additions

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World generation

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Caves

  • Have been re-implemented and now generate naturally.

General

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Particles

  • Re-added.
  • Now generated at the edges of water.

Block ticks

  • Re-implemented, allowing for crops to grow, fire to spread, grass to spread to dirt, and more.
    • Can no longer place fire on the sides of non-flammable blocks.
    • Flowers pop off when not exposed to sunlight.

Changes

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Blocks

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Leaves

  • Leaves now decay.

Furnaces

  • Now work like they did before Infdev.

Stone slabs

  • Now make double slabs when possible.

World generation

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Ores

Removals

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General

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  • Removed duplicate login detection because it caused problems.

Fixes

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1 bug fixed

  • Due to the removal of the duplicate login detection, the game no longer randomly crashes with the "session conflict" screen.

4 bugs reported

  • Cave generation sometimes drops performance.[4]
  • The game crashes on sunset.[5]
    • This is caused by flower drops in darkness.[6]
  • The game progressively degrades in performance, becoming unbearably slow within minutes of loading a world.[7] (This is caused by flowers that are generated in places where they break as soon as they appear, resulting in an increase in the number of entities. In rare cases, a flower or chunk breaks in such a way to spawn insane amounts of entities, bringing the game to a grinding halt in seconds.)[8]
    • This can cause extreme lag spikes happening to the game, and this will sometimes result in the game freezing.
  • Above-ground cave entrances cut into trees and brick pyramids, resulting in half-destroyed trees and brick pyramids containing caves. The entrances also do not turn dirt into grass, which results in patches of dirt strewn across the terrain near cave entrances.[9]

Gallery

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References

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  • Minecraft IRC logs, Adura.7z, 2010-03-25_#minecraft.log, March 25, 2010 (DST UTCβˆ’4).
  1. ↑ "Infdev has been updated" (archived) – The Word of Notch, Tumblr, March 25, 2010.
  2. ↑ "Minecraft Infdev - Vertical TNT Tunnel" – SuperLlama53 on YouTube, March 26, 2010
  3. ↑ IRC logs: "(11:45:44) <Notch> I updated infdev."
  4. ↑ IRC logs: "(11:53:21) <sorretil> infdev will get worse"..."(11:53:46) <sorretil> i went from about 158fps to about... 0"..."(12:24:28) <Evil-Ville> the cave generation makes the fps really jittery too so i think i'll wait for the next version"
  5. ↑ IRC logs: "(12:22:24) <Evil-Ville> cool the game just crashed when sun started setting"
  6. ↑ IRC logs: "(12:22:40) <Demki> evil, it is because of the deplanting flowers"..."(12:23:00) <Demki> at night all flowers deplant"
  7. ↑ IRC logs: "(10:44:43) <Notch> keep in mind that level genration is slow in this version"
  8. ↑ "MC Java Infdev 2010-03-25 - Game becomes unplayable due to flowers popping out as entities" – Le SharkoΓ―ste on YouTube, May 30, 2022
  9. ↑ IRC logs: "(12:01:55) <Marach> yay spotted a bug :D"..."(12:03:57) <Marach> Notch: it generated like that. http://imgur.com/zWK2H.png[dead link]"..."(12:04:20) <Notch> oh yeah, I should plant trees AFTER carving ;D"..."(12:04:22) <Notch> also, grass"

Navigation

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