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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 8 (π π π π π π π π ) |
| Saturation | 12.8 (π π Γ 6.4) |
| Saturation boostβ[JE only] | Heals: 8.533HPπ β€οΈ Γ 4.2665 Duration: 4.267 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Steak",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">8 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"4 hunger points\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">12.8 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 hunger point\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span> Γ 6.4)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 8.533<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 4.2665</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 4.267 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Steak"
],
"images": [
"Steak.png"
]
}
Steak is a food item obtained by cooking raw beef. Steak and cooked porkchops restore the most hunger out of all stackable foods.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Cow[A] | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| π Image | Mooshroom[A] | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Cow[A] | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| π Image | Mooshroom[A] | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Cow[A] | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| π Image | Mooshroom[A] | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Cow[A] | 0.50 | 0.40 | 0.33 | 0.29 |
| π Image | Mooshroom[A] | 0.50 | 0.40 | 0.33 | 0.29 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Cow[A] | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| π Image | Mooshroom[A] | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Cow[A] | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| π Image | Mooshroom[A] | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Cow[A] | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| π Image | Mooshroom[A] | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Cow[A] | 0.50 | 0.40 | 0.33 | 0.29 |
| π Image | Mooshroom[A] | 0.50 | 0.40 | 0.33 | 0.29 |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Trial Chambers |
Ominous trial spawner | 1β2 | 21%{ "item": "Steak", "stacksize": "1β2", "chance": 0.20999999999999996, "structure": "Trial Chambers", "container": "Ominous trial spawner" }
|
Raw beef can be cooked in a furnace, smoker, or campfire. Each steak removed from a furnace output slot gives 0.35 experience (22.4 experience per stack).
In Java Edition, butcher villagers may give players steak if they have the Hero of the Village status effect.
To eat steak, press and hold use while it is selected in the hotbar. Eating one restores 8 (π π
π π
π π
π π
) hunger and 12.8 hunger saturation.
Steak can be used to breed and heal tamed wolves, lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8β1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6β1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βEating | Players | While a player is eating something | random.eat | subtitles.entity.generic.eatβ | 0.5β1.1 | 0.8β1.2 | |
| βBurp | Players | When a player finishes eating something | random.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite steak.png: Sprite image for steak in Minecraft Steak | cooked_beef | Item | item.minecraft.cooked_beef |
| Name | Identifier | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|
| π ItemSprite steak.png: Sprite image for steak in Minecraft Steak | cooked_beef | 274 | Item | minecraft:is_cookedminecraft:is_foodminecraft:is_meat |
item.cooked_beef.name |
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | π Image Added steak. | |||||
| Steak has been introduced as the cooked result of raw beef. | |||||||
| Steak is a new food item dropped by cows when killed on fire. | |||||||
| The icon for steak is used as the image for the cooked porkchop before beta 1.8, as the cooked porkchop's icon was updated to a lighter colored piece of meat. | |||||||
| Java Edition | |||||||
| 1.2.1 | 12w03a | Steak can now be used to breed wolves. | |||||
| 1.3.1 | 12w21a | Steak can now be bought from butcher villagers, at 6β7 steak for 1 emerald. | |||||
| 1.3 | π Image The texture of steak has been changed. | ||||||
| 1.4.2 | 12w37a | π Image The texture of steak has been changed, so that it no longer has a dark outline. | |||||
| 1.8 | 14w02a | Villagers no longer trade steak. | |||||
| 1.14 | 18w43a | π Image The texture of steak has been changed. | |||||
| 19w13a | Butcher villagers now give steak to players under the Hero of the Village effect. | ||||||
| 1.20.5 Experiment | 24w13a | Steak can now be ejected as loot from ominous trial spawners. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.4.0 | π Image Added steak. | ||||||
| v0.5.0 | Steak now restores 8HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ instead of 4HPπ β€οΈ π β€οΈ . | ||||||
| v0.8.0 | build 1 | π Image The texture of steak has been changed. | |||||
| v0.12.1 | build 1 | Steak now restores hunger instead of health. | |||||
| v0.16.0 | build 4 | "Steak" has been renamed to "Cooked Beef". | |||||
| Bedrock Edition | |||||||
| 1.7.0 | beta 1.7.0.2 | Steak can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of cooked beef has been changed. | |||||
| 1.11.0 | beta 1.11.0.4 | Cooked beef can now be bought from butcher villagers. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Cooked beef can now be ejected as loot from ominous trial spawners. | |||||
| 1.21.30 | Preview 1.21.30.22 | "Cooked Beef" has been renamed back to "Steak" to match Java Edition. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added steak. |
| TU12 | π Image The texture of steak has been changed. | ||||||
| TU14 | 1.04 | Steak can now be bought from butcher villagers, at 6β7 steak for 1 emerald. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Villagers no longer trade steak. | |
| 1.90 | π Image The texture of steak has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added steak. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 364. | |||||
Issues relating to "Steak" are maintained on the bug tracker. Issues should be reported and viewed there.