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VOOZH | about |
A tool is an item used by the player while held to perform actions faster and more efficiently, to gather materials not obtainable by hand, or to perform completely new actions. Tools don't stack in the inventory, and can also be repaired; see Item repair.
Some tools can be obtained by killing mobs that carry the equipment.
Many tools can be found in loot containers in various structures. For elytra, this is the only way to obtain the item.
Stone, iron, and diamond tools, as well as shears and fishing rods, can be bought from villagers.
In Java Edition, toolsmith villagers throw stone tools at players under the Hero of the Village effect, while weaponsmith villagers throw stone, iron and golden axes.
Fishing rods can be obtained from fishing.
Most tools can be obtained through crafting.
Netherite tools can be obtained only through upgrading.
Many blocks have a preferred tool to break them with: this preferred tool can be a pickaxe, shovel, axe, hoe, or shears. Some blocks can be obtained only by breaking them with certain tools. The tool's material also affects how fast a block is mined and what it drops. Materials from worst to best in terms of mining speed are: wooden, stone, copper, iron, diamond, netherite, gold; also see Tiers.
Different tools have different amounts of durability. Some uses require more durability to be used than others. A tool's durability is also affected by its material. Materials from worst to best in terms of durability are: gold, wooden, stone, iron, diamond, netherite.
Some tools are not block-breaking tools: this includes a fishing rod, carrot on a stick, warped fungus on a stick, flint and steel, brush and elytra. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so; they take damage from being used in their own intended manners. All block-breaking tools, excluding pickaxes, also have other uses than just breaking blocks: for example, shovels can create dirt paths, axes can be used to strip logs and wood, hoes can till soil and create farmland, and shears can be used to shear sheep. All of these actions also consume a tool's durability.
Some tools can be enchanted using an enchanting table: these include pickaxes, shovels, axes, hoes and the fishing rod. Other tools can receive enchantments only through the use of an anvil and enchanted books. Materials from worst to best in terms of enchantability are: stone, diamond, iron, wooden/netherite, gold.
Tools made from ingots (excluding netherite) can be smelted into their respective nuggets.
| July 1, 2025 | Copper tools are announced. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091231-2147 | Added iron shovels. | |||||
| 20100110 | Added iron axes and pickaxes, as well as flint and steel. | ||||||
| 20100128-2200 | Added wooden, stone, and diamond tools. | ||||||
| 20100129-1447 | Added crafting recipes for wooden, stone, iron, and diamond tools. | ||||||
| 20100130 | Added golden tools. | ||||||
| 20100131-2156 | A tier system for wooden, stone, iron, diamond, and gold tools is added. Each tier has a different mining speed multiplier and durability. | ||||||
| 20100201-2227 | Tools are now required to break blocks and ores. | ||||||
| 20100206-2034 | Added hoes. | ||||||
| Java Edition Alpha | |||||||
| 1.1.1 | Added fishing rods. They currently have no function. | ||||||
| 1.2.0 | Fishing rods have been updated to be able to catch fish from any body of water. | ||||||
| Java Edition Beta | |||||||
| 1.7 | Added shears. | ||||||
| Java Edition | |||||||
| 1.0.0 | RC1 | Tools now make a breaking sound and have a breaking animation. | |||||
| RC2 | Tools no longer break quickly after loading a world that was saved in RC1. | ||||||
| 1.3.1 | 12w17a | Tools now have infinite durability in Creative mode. | |||||
| 12w18a | Wooden tools can now be used as fuel in furnaces to smelt one item. | ||||||
| 12w24a | Breaking a block that can be instantly mined by hand (tall grass, torch, etc.) while holding a block-breaking tool no longer reduces the tool's durability. | ||||||
| 1.4.2 | 12w36a | Added carrot on a stick. | |||||
| 1.6.1 | 13w21a | Instead of replacing the barehanded damage (1HP👁 💔 ), pickaxes, shovels and axes now add their damage onto the barehanded damage. | |||||
| 1.9 | 15w41a | Added elytra. | |||||
| 1.11.1 | 16w50a | Golden and iron tools now smelt down into one of their respective nuggets. | |||||
| 1.14 | 18w48a | Tools cannot be repaired by crafting. | |||||
| 1.14.3 | pre3 | Tools can be once again be repaired by crafting. | |||||
| 1.16 | 20w06a | Added netherite tools. | |||||
| 20w13a | Added warped fungus on a stick. | ||||||
| 1.16.2 | 20w29a | Tools have a new arrangement in the Creative inventory. | |||||
| 1.19.4 Experiment | 23w04a | Upgrading diamond tools to netherite tools now requires the netherite upgrade smithing template. | |||||
| 23w07a | Added brushes. | ||||||
| 1.21.9 | 25w31a | Added copper tools. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | Added stone tools and shears. | ||||||
| v0.3.0 | Added wooden tools. | ||||||
| v0.3.2 | Added iron, diamond, and golden tools. | ||||||
| v0.4.0 | Added flint and steel and all hoe types. | ||||||
| v0.7.4 | Flint and steel now ignite creepers. | ||||||
| v0.8.0 | build 1 | Added flint and steel to the Creative inventory. | |||||
| build 3 | Added shears to the Creative inventory. | ||||||
| v0.11.0 | build 1 | Added fishing rod. | |||||
| v0.15.0 | build 1 | Added carrot on a stick. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Golden and iron tools now smelt down into one of their respective nuggets. | |||||
| Bedrock Edition | |||||||
| 1.21.100 Experiment | Preview 1.21.100.23 | Added copper tools. | |||||
| 1.21.111 | Preview 1.21.110.20 | Hostile monsters can pick up and use copper weapons. | |||||
| 1.21.130 | Preview 1.21.130.27 | Tools now lose durability when used to attack armor stands, just like they do when damaging other entities such as minecarts, paintings, boats, or leash knots. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added axes, pickaxes, shovels, hoes, and fishing rods. |
| TU3 | Added shears. | ||||||
| TU6 | Tools now have infinite durability in Creative mode. | ||||||
| TU14 | 1.04 | Added carrot on a stick. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Instead of replacing the barehanded damage (1HP👁 💔 ), pickaxes, shovels and axes now add their damage onto the barehanded damage. | ||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added elytra. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden and iron tools now smelt down into one of their respective nuggets. |
Issues relating to "Tool" are maintained on the bug tracker. Issues should be reported and viewed there.
| Pickaxe | |
|---|---|
| Shovel | |
| Axe | |
| Hoe | |
| Miscellaneous | |