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Java Edition 26.1 Snapshot 11

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Minecraft 26.1 Snapshot 11
Edition Java Edition
Release date March 3, 2026
Type Snapshot
Snapshot for 26.1
Downloads Client (.json)
Server
Protocol version  dec1073742121
 hex40000129
Data version 4779
Resource pack format 83.0
Data pack format 100.0
Minimum Java version Java SE 25
β—„β—„  1.21.11 26.1 26.1.1 β–Ίβ–Ί

β—„  26.1 Snapshot 10

26.1 Snapshot 11

26.1 Pre-Release 1 β–Ί

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26.1 Snapshot 11 (known as 26.1-snapshot-11 in the launcher) is the eleventh and final snapshot for Java Edition 26.1, released on March 3, 2026.[1]

Additions

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General

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Tags

  • Added the #prevents_nearby_leaf_decay block tag, which defines what block types prevent leaf blocks from decaying within a taxicab distance of 6 blocks.

Changes

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Items

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Armor

Goat

  • Baby goats now rotate their head when ramming.

Hoglin

  • Baby hoglin's mane now appears on both sides of the body texture.

Panda

  • Fixed texture on the back of the baby panda's head.

Pig

  • Pig sound variants now have sound for eating.

Rabbit

  • Fixed adult and baby rabbit textures to be consistent with the other new textures.

Gameplay

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Trading

General

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Block states

  • The rotation property in default block state of banners and signs has been changed from 0 to 8.

Data pack

Game Test

  • Added timeline_attributes definitions to set any number of timelines.
    • timelines: A list of timelines to set.

Items model definition

  • The minecraft:model, minecraft:special, minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition item model types now have transformation fields.
    • Those fields have the same format as the transformation field on the minecraft:display entity, i.e. either an array of 16 numbers representing a matrix or structure with decomposed translation, scale and rotation info.
    • For types with children (minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition), the transformation will be composed with the transformation of the children, except for minecraft:bundle/selected_item.
    • Model transformations will be applied after item display transformations (i.e. display section in model files).
  • The transformations for some special item models (types referenced by the minecraft:special item model) have been extracted to item models itself.
    • Affected special model types:
      • minecraft:bed
      • minecraft:banner
      • minecraft:conduit
      • minecraft:copper_golem_statue
      • minecraft:head
      • minecraft:player_head
      • minecraft:shulker_box
      • minecraft:shield
      • minecraft:trident
      • minecraft:standing_sign
      • minecraft:hanging_sign
  • Special model type
    • minecraft:bell
      • New special model type that renders the animated part of a bell block.
      • No fields.
    • minecraft:book
      • New special model type that renders a book that normally is a part of enchanting table and lectern.
      • Fields:
        • open_angle - angle (in degrees) between book cover and book centerline (0 means closed, 90 means open flat).
        • page1, page2 - the positions of two pages inside the book.
          • 0.0 means the page is in the leftmost position, 1.0 means the page in the rightmost position.
    • minecraft:bed
      • The model now renders only one half of the bed.
      • To render both halves, use a minecraft:composite model.
      • New fields:
        • part - one of: head, foot
    • minecraft:banner
      • New field:
        • attachment - selects a model to be used, one of wall, ground
        • Default: ground
    • minecraft:chest
      • New field:
        • chest_type - selects a model to be used, one of single, left, right
        • Default: single
    • minecraft:hanging_sign
      • New field:
        • attachment - selects a model to be used, one of wall, ceiling, ceiling_middle
        • Default: ceiling_middle
    • minecraft:standing_sign
      • New field:
        • attachment - selects a model to be used, one of wall, ground
        • Default: ground
    • minecraft:shulker_box
      • Removed the orientation field.

Loot tables

Mob sound variant

  • Pig sounds
    • Eating sound customization is now supported through the new field eat_sound big variant sound sets.

Rendering

  • Some changes have been made to the way blocks states render in places like enderman-held blocks, block display entities, etc. (but not falling blocks or pistons).
    • Enchanting tables will now show a closed book on the top of the block.
    • Blocks that use special renderers (like chests, banners, skulls) should now respect block state properties:
      • Rendering now respects the rotation and facing properties (where applicable).
      • Beds now only render one half of the model, depending on the part property.
      • Copper golem statues will now respect the copper_golem_pose property.
      • Walls and freestanding signs, hanging signs, banners and heads will now have separate models.
      • Chests now respect part properties (where applicable).
    • In general, all block states should look the same when rendered on a Block Display as they look when placed in world, except: fluids, end gateway, end portal.

Resource pack

  • The version is now 83.0.

Sounds

  • Added new sound events for the pig:
    • entity.baby_pig.eat
    • entity.pig_mini.eat
    • entity.pig_big.eat
    • entity.pig.eat
  • Updated the trumpet note block sound assets.

World generation

  • Block state providers now have a new type called rule_based_state_provider
    • This was previously a separately parsed type but is now instead a sub-type of block state providers.
    • They can now be used in any other feature configurations as a block state provider and are no longer unique to the disk feature.
    • Format:
      • fallback - An optional block state provider
      • rules - A list of rules
        • if_true - A block predicate that checks the block position before providing the block
        • then - A block state provider

Fixes

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25 issues fixed

From released versions before 26.1

  • MC-199975 – Endermen holding bells or bell block display entities only render the bell frame.
  • MC-231663 – Dragon eggs do not check whether there is a block under their destination when teleporting.
  • MC-275014 – Weathered and oxidized copper bulbs cast stronger shadows on themselves when lit with smooth lighting enabled.
  • MC-301003 – The bell part of bells worn on copper golems' "saddle" is not visible.
  • MC-303344 – Tooltips for selected items in dialogs are displayed even when the item isn't being hovered over.
  • MC-304683 – Wandering traders don't spawn in single biome snowy plains worlds.
  • MC-304796 – Hovering over a disabled slider shows the pointing hand cursor instead of the forbidden cursor.
  • MC-305857 – Entity hitboxes now move jaggedly when the game is frozen.
  • MC-306110 – The side textures of black, white splotched, killer, and Toast rabbits' heads extend to the bottom of their heads.

From the 26.1 development versions

  • MC-305797 – The texture of the warm piglet contains unused pixels.
  • MC-306082 – The back texture of one of baby woods wolves' legs is inconsistent with the other three legs.
  • MC-306180 – Hitting a rolled up baby armadillo causes its legs to stick out and z-fight with the shell.
  • MC-306190 – The game closes when upgrading a world fails.
  • MC-306303 – Plains zombie villagers use the texture of their baby variant.
  • MC-306309 – Some new animal sound variants are missing.
  • MC-306312 – Some strings introduced in 26.1 Snapshot 7 are grammatically incorrect.
  • MC-306466 – The back texture of baby pandas' heads has a black stripe on one of its edges.
  • MC-306472 – The texture of chainmail helmets on baby humanoid mobs has no transparent pixels on its top, unlike on adult mobs.
  • MC-306483 – Golden dandelions do not prevent baby trader llamas from despawning.
  • MC-306520 – Baby donkeys and baby mules are offset from their hitbox, and their tail is offset from their body.

From the previous development version

  • MC-306607 – Endermen now display the block-holding pose even when empty-handed.
  • MC-306608 – Glow item frames now resemble item frames.
  • MC-306625 – The "Programmer Art" and "High Contrast" resource packs are listed as incompatible.
  • MC-306639 – The worried baby panda's model is broken when hiding its face during a thunderstorm.
  • MC-306676 – The bottom texture of snifflets is made up of solid colors.

Videos

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Videos made by slicedlime:

References

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Navigation

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