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VOOZH | about |
| Features | 👁 Image Oak 👁 Image Birch 👁 Image Oak with Bee Nest 👁 Image Birch with Bee Nest |
|---|---|
| Blocks | 👁 Image Grass Block 👁 Image Leaf Litter 👁 Image Bush 👁 Image Rose Bush 👁 Image Lilac 👁 Image Peony 👁 Image Lily of the Valley |
|
Climate | |
| Temperature | 0.7 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #79C05A |
| Foliage color | #59AE30 |
| Dry foliage color | #A36D46 |
| Water color | #3F76E4[JE only] #056BD1[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Default |
| Volumetric fog | Default |
| Color grading | Default |
{
"title": "Wooded Hills",
"rows": [
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Feature article, displayed as Features)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
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{
"field": "",
"label": "Climate"
},
{
"field": "0.7",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
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{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
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{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
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"field": "",
"label": "Colors"
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{
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"label": "Grass color"
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{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #59AE30; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #59AE30</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A36D46; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A36D46</span>",
"label": "Dry foliage color"
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{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #056BD1; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #056BD1</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
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{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
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{
"field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
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{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
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"invimages": [],
"images": [
"Wooded Hills.png",
"Wooded Hills Vibrant Visuals.png"
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}
The wooded hills or forest hills biome is a hills variant of the forest that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
The wooded hills biome generated as hills inside forests, and sometimes in plains biomes. The biome was similar to forests, with much more hills, cliffs, and floating islands, making it less suitable for survival. Wolves spawned here as well as some bees from bee nests.
In Bedrock Edition, birch forest hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They appear similar to regular forests. Leaf litter covers the ground underneath trees and bushes generate in small patches. Wolves spawned in wooded hills use the woods variant. No forest music tracks play here.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 👁 Image Sheep | 12⁄45 | 4 |
| 👁 Image Pig | 10⁄45 | 4 |
| 👁 Image Chicken | 10⁄45 | 4 |
| 👁 Image Cow | 8⁄45 | 4 |
| 👁 Image Wolf | 5⁄45 | 4 |
| Monster category | ||
| 👁 Image Spider | 100⁄515 | 4 |
| 👁 Image Zombie | 95⁄515 | 4 |
| 👁 Image Zombie Villager | 5⁄515 | 1 |
| 👁 Image Skeleton | 100⁄515 | 4 |
| 👁 Image Creeper | 100⁄515 | 4 |
| 👁 Image Slime[note 1] | 100⁄515 | 4 |
| 👁 Image Enderman | 10⁄515 | 1–4 |
| 👁 Image Witch | 5⁄515 | 1 |
| Ambient category | ||
| 👁 Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 45, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 5 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 👁 Image Creeper | 100 | 1 |
| 👁 Image Slime[note 1] | 100 | 1 |
| 👁 Image Spider | 100 | 1 |
| 👁 Image Zombie | 95 | 2–4 |
| 👁 Image Skeleton | 80 | 1–2 |
| 👁 Image Enderman | 10 | 1–2 |
| 👁 Image Witch | 5 | 1 |
| 👁 Image Zombie Villager | 5 | 2–4 |
| Creature category | ||
| 👁 Image Sheep | 12 | 2–3 |
| 👁 Image Chicken | 10 | 2–4 |
| 👁 Image Glow Squid | 10 | 2–4 |
| 👁 Image Pig | 10 | 1–3 |
| 👁 Image Cow | 8 | 2–3 |
| 👁 Image Woods Wolf | 5 | 4 |
| Ambient category | ||
| 👁 Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 55, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Woods Wolf", "weight": 5 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Name | Identifier | Numeric ID |
|---|---|---|
| 👁 BiomeSprite wooded-hills.png: Sprite image for wooded-hills in Minecraft [No displayed name] | forest_hills | 18 |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1 | 12w01a | Added ForestHills. | |||||
| 1.3.1 | 12w19a | Hills in forests are now taller. | |||||
| 1.7.2 | 13w36a | Forests are now generated with rose bushes, lilacs, and peonies. | |||||
| Large oaks no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.[1] | |||||||
| Forest hills are now required for the new "Adventuring Time" achievement. | |||||||
| 1.8 | 14w27a | Rabbits are now found in forests. | |||||
| 1.9 | 15w44a | Large oaks now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[2] | |||||
| 1.13 | 18w16a | "ForestHills" has been renamed to "Forest Hills". | |||||
| 18w19a | "Forest Hills" has now renamed to "Wooded Hills". | ||||||
| 1.14 | 18w43a | Lilies of the valley are now generated in forests. | |||||
| 1.15.2 | Pre-Release 1 | Normal forests now have bees and bee nests. | |||||
| 1.18 | Experimental Snapshot 1 | Wooded hills no longer generate naturally. | |||||
| 21w40a | Wooded hills have been removed. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | Added biomes, including forest hills. | ||||||
| Bedrock Edition | |||||||
| 1.16.0 | beta 1.15.0.51 | Wolves now spawn in forest and forest hills biomes. | |||||
| beta 1.16.0.57 | Normal forests and forest hills now have bees and bee nests. | ||||||
| 1.18 | beta 1.18.0.22 | The forest hills biome no longer generates naturally. | |||||
| 1.20.80 | Preview 1.20.80.21 | Wolves that spawn in forests are now the woods variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added leaf litter, which can generate in forests. | |||||
| Added bushes, which can generate in forests. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | Some forest variants have been removed from the base game. | |
| TU14 | 1.04 | Hills in forests are now taller. | |||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | The ID of wooded hills has now be changed from forest_hills to wooded_hills. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 18. | |||||
Issues relating to "Forest Hills" are maintained on the bug tracker. Issues should be reported and viewed there.
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