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Wooded Hills

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This article describes content that has been officially made unobtainable in Bedrock Edition.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
This page describes content that has been removed from Java Edition.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
Wooded Hills
Features 👁 Image
Oak

👁 Image
Birch

👁 Image
Oak with Bee Nest

👁 Image
Birch with Bee Nest
Blocks 👁 Image
Grass Block

👁 Image
Leaf Litter

👁 Image
Bush

👁 Image
Rose Bush

👁 Image
Lilac

👁 Image
Peony

👁 Image
Lily of the Valley

Climate

Temperature 0.7
Downfall 0.8
Precipitation Yes

Colors

Grass color
 #79C05A
Foliage color
 #59AE30
Dry foliage color
 #A36D46
Water color
 #3F76E4
[JE only]

 #056BD1
[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Default
Color grading Default
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 "label": "Climate"
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 {
 "field": "0.7",
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 "label": "Foliage color"
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 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #A36D46; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #A36D46</span>",
 "label": "Dry foliage color"
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 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
 },
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 "field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
 }
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 "invimages": [],
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 ]
}

The wooded hills or forest hills biome is a hills variant of the forest that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.

Description

[edit | edit source]

The wooded hills biome generated as hills inside forests, and sometimes in plains biomes. The biome was similar to forests, with much more hills, cliffs, and floating islands, making it less suitable for survival. Wolves spawned here as well as some bees from bee nests.

Current

[edit | edit source]

In Bedrock Edition, birch forest hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.

They appear similar to regular forests. Leaf litter covers the ground underneath trees and bushes generate in small patches. Wolves spawned in wooded hills use the woods variant. No forest music tracks play here.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Creature category
👁 Image
Sheep
12454
👁 Image
Pig
10454
👁 Image
Chicken
10454
👁 Image
Cow
8454
👁 Image
Wolf
5454
Monster category
👁 Image
Spider
1005154
👁 Image
Zombie
955154
👁 Image
Zombie Villager
55151
👁 Image
Skeleton
1005154
👁 Image
Creeper
1005154
👁 Image
Slime
[note 1]
1005154
👁 Image
Enderman
105151–4
👁 Image
Witch
55151
Ambient category
👁 Image
Bat
18
  1. Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 45, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 5 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
👁 Image
Creeper
1001
👁 Image
Slime
[note 1]
1001
👁 Image
Spider
1001
👁 Image
Zombie
952–4
👁 Image
Skeleton
801–2
👁 Image
Enderman
101–2
👁 Image
Witch
51
👁 Image
Zombie Villager
52–4
Creature category
👁 Image
Sheep
122–3
👁 Image
Chicken
102–4
👁 Image
Glow Squid
102–4
👁 Image
Pig
101–3
👁 Image
Cow
82–3
👁 Image
Woods Wolf
54
Ambient category
👁 Image
Bat
12
  1. Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 55, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Woods Wolf", "weight": 5 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Data values

[edit | edit source]

Bedrock Edition:

NameIdentifierNumeric ID
👁 BiomeSprite wooded-hills.png: Sprite image for wooded-hills in Minecraft
[No displayed name]
forest_hills18

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.112w01aAdded ForestHills.
1.3.112w19aHills in forests are now taller.
1.7.213w36aForests are now generated with rose bushes, lilacs, and peonies.
Large oaks no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.[1]
Forest hills are now required for the new "Adventuring Time" achievement.
1.814w27aRabbits are now found in forests.
1.915w44aLarge oaks now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[2]
1.1318w16a"ForestHills" has been renamed to "Forest Hills".
18w19a"Forest Hills" has now renamed to "Wooded Hills".
1.1418w43aLilies of the valley are now generated in forests.
1.15.2Pre-Release 1Normal forests now have bees and bee nests.
1.18Experimental Snapshot 1Wooded hills no longer generate naturally.
21w40aWooded hills have been removed.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.1.0Added biomes, including forest hills.
Bedrock Edition
1.16.0beta 1.15.0.51Wolves now spawn in forest and forest hills biomes.
beta 1.16.0.57Normal forests and forest hills now have bees and bee nests.
1.18beta 1.18.0.22The forest hills biome no longer generates naturally.
1.20.80Preview 1.20.80.21Wolves that spawn in forests are now the woods variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Added leaf litter, which can generate in forests.
Added bushes, which can generate in forests.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 1 Some forest variants have been removed from the base game.
TU141.04Hills in forests are now taller.

Data history

[edit | edit source]
Java Edition
1.13pre5The ID of wooded hills has now be changed from forest_hills to wooded_hills.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 18.

Issues

[edit | edit source]

Issues relating to "Forest Hills" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

See also

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References

[edit | edit source]

Navigation

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